A Song of Ice and...Well, Actually, Just Ice: DM-Phil's Reign of Winter (Inactive)

Game Master Phillip0614

The time for Irrisen's new monarch has come and gone with no sign of the infamous Baba Yaga...and now, winter is encroaching onto all of Golarion! Will our heroes be able to find the fabled Witch-Queen and restore balance to the world?


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Sovereign Court

Seeing all other attempts fail Trelck stands his ground and swings his ax.
Attack!: 1d20 + 4 ⇒ (3) + 4 = 7
Damage?: 1d10 + 3 ⇒ (8) + 3 = 11


Male Dwarf Cleric 1 (favoured class)

lol welcome to the curse of the 7's club

Sovereign Court

No joke. Paizo dicebot hate piratedevon. Piratedevon hate paizo dicebot!


will post update tomorrow. My allergies tonight have me pretty much knocked out.


The remaining elemental, seeing his comrade reduced to a pile of inanimate ice, releases a strange sound that could only be interpreted as an anguished, angry scream.

With no thought for it's own safety, especially given it's current position, the elemental lashes out at Wildir, trying to get past the large man to avenge himself on Yurli!

Power Attack: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Damage: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

But in it's haste, the elemental aims poorly, missing Wildir entirely.

Party's up!


Male Halfling Ninja/1

Drew strikes at the elemental with his wakizashi

Attack-melee: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Dwarf Cleric 1 (favoured class)

Sondergang throws another acid bolt at the creature but is so intent on not hitting his comrades that he sends the bolt well awry

Ranged touch1d20 - 4 ⇒ (2) - 4 = -2


M Ulfen Bear Shaman

Round 3
AC: 15, hp: 13

Slipping and sliding in the trampled slush, Wildir presents a difficult target. "Go home, Frosty!" he shouts once he regains his footing and drives his spear into the elemental.

Spear: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage: 1d8 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Attack!: 1d20 + 4 ⇒ (19) + 4 = 23
Damage?: 1d10 + 3 ⇒ (9) + 3 = 12

Trelck yells as much out of frustration as anything else and brings the axe down over his head. Whether Wildir finishes the job or not :)


The elemental is is obviously sent whirling by Wildir's blow, though not brought low by it...until Trelck's axe strikes the thing's head directly and it crumples into the snow at it's feet, very clearly felled and felled hard.

Off the clock!


Male Dwarf Cleric 1 (favoured class)

"Ice Faeries..ice elementals...it is as if a part of Irresen itself has been brought here


Male Halfling Ninja/1

Drew shivers as he remembers passing through that frozen realm on his way to the far east.
"I do not remember so many deadly ice creatures on my trip through the realm of the witches, but that might have just been me!"


M Ulfen Bear Shaman
Wildir wrote:
Wildir wrote:

Wildir shrugs and moves forward to inspect the river for tracks and a place to make a safe crossing.

survival= 28

one more time?


Wildir easily finds his way across the frozen creek; directly in the middle are several places where the ice is precariously thin. You are reminded of the tactics employed by the elementals, who initially seemed more interested in pushing you toward the river than in actually fighting.

After crossing over the creek, your eyes are quickly drawn to something out of place in the wintry landscape: a pair of legs jutting out of the snow along with a few pieces of gear.


Male Dwarf Cleric 1 (favoured class)

"Careful..it might be another fae trick"

Sondergang grips his holy symbol tightly as he advances towards the legs.

Sovereign Court

Trelck nods and snorts as the cleric approaches the legs, following closely on the other dwarf's heels, this time cold iron sword in hand.


Male Halfling Ninja/1

Drew circles around the legs, trying to look in all directions at once.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


M Ulfen Bear Shaman

"I tink de trick vas on him." Wildir moves forward to poke the legs with his spear and get a better look at the gear.

perception: 1d20 + 6 ⇒ (2) + 6 = 8


The clothes are worn and patched, with one patch in particular seeming pretty new compared to the rest. Tied to the belt is a small pouch and a quiver lies behind the body on the snow, twelve arrows spilled around it...though strangely, you don't see a bow. Additionally, you find a mundane-looking dagger and a handaxe that seems of extraordinary quality (Masterwork) in leather carrying straps tied to the man's legs.

Drew:
The clothes seems vaguely familiar to you...then you suddenly remember a local farmer by the name of Danby telling a friend about a near-accident in the fields from the sudden cold that caused a significant tear in his clothes that had to be patched. From what you recall, the patch seems to be in the same place as that he was describing.

Additionally, from the corner of your eye, under a recent snowdrift, the contrasting color of a curved piece of wood catches your vision against the white snow.


Sondergang sighs "'Tis a bad thing for a man to go to t' Halls without the proper rites" he says and says a prayer over the body committing the mans soul to Pharasma's justice

Sovereign Court

Nodding at Sonergang's offering and seeing the halfling look about Trelck offers a bemused question, All the halls know that the Halfling folk have keener senses than most. I see a dead man and his gear. Anything of greater interest Drew?


Male Halfling Ninja/1

"I believe that I know this man. A local farmer by the name of Danby, I believe. I remember his telling about patching his clothes in this same manner. And there is something else here....one moment."

Drew removes the Ax and dagger, as well as collecting the arrows and sets them aside. He then digs out the wooden object he could see concealed in the drift.


From the snow, Drew digs up a very fine-looking bow. Anyone attempting to draw the string immediately notes that it was made for someone a bit stronger than the average man would be. Composite longbow (+1 Str).

Sovereign Court

I know how to use that though its not my first choice...but I can't deny that I've already found a few confrontations lately where my axe is not serving me... Trelck looks at the others to see if they have any interest in the bow.


Male Halfling Ninja/1

Drew hands the bow to Trelck, along with the arrows.
"Too big for me anyway!" he says with a smile.


M Ulfen Bear Shaman

Wildir pulls off the belt and looks in the pouch. "Did Danby haf a vife or vidow now, I tink?"


Piecing together your memories of him, you jointly recall that Danby was a widower whose adult children were all moved far away; he had no family in the area, though he had many friends in Heldren.

The pouch tied to his belt contains 14 gp, 25 sp, and 18 cp.


Male Dwarf Cleric 1 (favoured class)

"We'll buy a round in his honour when we get back "


M Ulfen Bear Shaman

Wildir tosses the pouch to Drew and looks around for a trail or more sign of the fey.
survival: 1d20 + 8 ⇒ (18) + 8 = 26


Male Halfling Ninja/1

Taking the pouch, Drew stuffs it into his backpack, still keeping his eyes open for more Fey.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15


All is quiet around you; no fey attacks, no rogue elementals, nothing. The silence is a little odd. Still...you are no closer to discovering the source of the cold or finding Lady Argentea. Wildir, however, does manage to find a path deeper into the woods.


M Ulfen Bear Shaman

Wildir waves the others to follow with the hand not tightly gripping his spear as he leads the way forward with an inarticulate growl.


After walking still deeper into the forest, the trail begins to climb a ridgeline facing due south, weaving beneath snow-laden trees. There are signs of recent activity, though: the footsteps of both humanoid and horse are fresh on the ground here, moving in the same direction you are presently headed in.

Sovereign Court

Other interested parties or another set of tricks to beguile us? We looking for a princess...maybe she has a horse too?


M Ulfen Bear Shaman

Wildir grumbles, "Yuln said dere vere bandits vid the fey. Maybe ve getting closer."

Sovereign Court

Trelck snorts, Bandits are easier thanfey in my book. Lets get to them and smash some heads.

Trelck waves his hand invintgly to the druid to continue his tracking and lead the group forward.


Male Halfling Ninja/1

Drew follows behind the dwarves, letting them break a trail he can follow easier. He keeps looking around and have his weapon at the ready.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


GM Screen:

Drew Stealth: 1d20 + 12 + 5 ⇒ (20) + 12 + 5 = 37
Sondergang Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
Trelck Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
Wildir Stealth: 1d20 + 1 + 5 ⇒ (9) + 1 + 5 = 15
Yurli Stealth: 1d20 + 5 ⇒ (14) + 5 = 19

Bandit Perception: 1d20 ⇒ 5

As you cross through the trees and near the lip of a small ridge, you hear voices in front of you. The voices are loud, nearly shouting, and you hear several different men arguing back and forth over who gets what share of the loot from the caravan they just busted up. From the fact that their argument has continued unabated, it seems clear to you that they don't yet know you're there.

Woo for bandits rolling a 5 on Perception! Especially when the PCs get a +5 bonus from their arguing. Of course, Drew is a freakin' leaf on the wind...nat-20 for him for a total Stealth roll of 37.

Sovereign Court

Well to be fair he *IS* a ninja

Trelck comes to a stop and offers a cocked eyebrow to the group.


"The jewels are mine!"

"What in the name'a Pharasma are you talkin' about?! We all agreed! We split the rich chick's stuff even-steven!

"Shut-up, you're both morons! Rohkar said to bring the whole stash back to 'im and he'd split it up between us hisself. You really wanna piss off the boss by skimmin' offa him?"

"What 'e don't know ain't gonna 'urt 'im!"

No, Char is right...you seen what the boss did to all them Taldans we killed, din'ya? You really want him to do that ta you?"


Male Halfling Ninja/1

Ghosting up on the bandits, Drew counts how many there are and what kinds of weapons and armor they are wearing, then silently drifts back to the group to tell them what he has discovered.

Woohoo!!! Go Drew!! Now only if this would carry over to combat!!


There are three men there, each of them armed with a shortsword and a shortbow and wearing padded armor and a buckler.


M Ulfen Bear Shaman

"Three only against five. I like dose odds." Wildir scoots up and as soon as he has a clear path charges the bandits with his spear!


Male Halfling Ninja/1

Drew will take advantage of his successful stealth and fire an arrow at the unsuspecting bandits (if he is allowed)

Sovereign Court

Seeing the halfling preparing to abush the men Trelck will brace himself for a run into the clearing, hand on his axe handle ready to move.


Surprise Round!

The bandits give yelps of surprise when Wildir hollers out a battle cry and charges the group of them! They all seem confident in themselves, preparing to receive his assault, when suddenly...

Here Comes Halfling Death!!:

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 1d6 ⇒ (1) + (2) = 3
...an arrow flies out of nowhere and embeds itself in the knee of one of the bandits! His yelp of surprise becomes a cry of pain. The distraction proves exactly what Wildir needed as his spear bears down on the hapless foe!
Pig-sticker!:

Attack: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Wildir's spear buries itself deep in the man's chest, and in his last moments, he has just enough time to ponder how he used to be a bandit...until he took an arrow to the knee.

Everyone's favorite wizard steps out to get in on the action as well, stepping out to cast Ray of Frost on one of the two remaining bandits.

Shocking!:

Ray Attack: 1d20 ⇒ 7
Ray Damage: 1d3 ⇒ 3

But unfortunately, the bandit recoils from Wildir at just the right moment, avoiding the ray entirely!

Trelck and Sondergang, what's your surprise round action? After that, our initiative order is...

DM Screen:

Bandit Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Drew Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Sondergang Initiative: 1d20 ⇒ 7
Trelck Initiative: 1d20 ⇒ 11
Wildir Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Yurli Initiative: 1d20 ⇒ 15


Yurli leads Round 1, followed by bandits, then everyone else.


Male Dwarf Cleric 1 (favoured class)

Sondergang lets fly with his crossbow at an open target.

1d20 ⇒ 15
Damage1d10 ⇒ 2

Sovereign Court

Trelck will [partial as it is a surprise]charge what can be charged.

Attack!: 1d20 + 4 ⇒ (18) + 4 = 22
Damage!: 1d10 + 3 ⇒ (5) + 3 = 8

Dead bandit?!?!


The follow-up attacks from Trelck and Sondergang both find their mark; Sondergang's attack catches one of the two remaining bandits in the side, causing him to cry out in agony, while Trelck's charge ends with his axe disemboweling the other, who falls to the ground unconscious immediately!

With his two companions dead, the third bandit looks desperately around for a way out. Yurli, seeing how the bandit is behaving and knowing he's going to run if given the chance, casts Daze on the hapless foe!

Will Save: 1d20 - 1 ⇒ (3) - 1 = 2

The bandit suddenly seems out of it, a glazed look coming into his eyes despite the wound in his side. The spell worked!

Bandit can take no action. Everybody but Yurli, you're up!


M Ulfen Bear Shaman

"Maybe ve ask him some questions?" Wildir says as he clumsily reverses his grip to attempt to club the bandit unconscious with the haft of his spear.

non-lethal: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
damage: 1d8 + 6 ⇒ (4) + 6 = 10

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