Cheiton

Trelck Stonesoul's page

161 posts. Alias of PirateDevon.


About Trelck Stonesoul

15
12
16
12
14
10

HP 17

Init +0 (+0 DEX)

AC 17 [19] (+5 armor,+ 2 DEX)[+2 Shield], Touch 12, Flat-footed 15 [17]

Melee +4 1d10+3 Dwarven War Axe (x3)

Ranged +3 1d8+3 Throwing Axe (x3), Range 10'

Ranged +3 1d4+3 Sling (x2), Range 50'

BAB +1
CMB +4 (+3 STR)
CMD 16 (+3 STR, +2 DEX)

Fortitude +6* [9] (+2 base,+3 CON, +1 Trait) [+4 vs Spell/Spell Like Abilities]
Reflex +2* [4] (+0 Base,+2 DEX)[+4 vs Spell/Spell Like Abilities]
Willpower +1* [5] (+0 base,+1 WIS)[+4 vs Spell/Spell Like Abilities]
* +2 vs Poisons

Skills

Climb +7
Intimidate +4
Survival +5
Kn:Local +2 [Untrained]
Kno:Geo +1 [Non-Class, Untrained]

Traits
Northern Ancestry: +1 Fort save, ER [Cold] 2
Restless Wayfarer: +1 Kno:Local & Kno:Geography. Kno:Local is class skill. One bonus language [Skald]

Feats
Steel Soul
Toughness

Racial Abilities:

Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Offense Racial Traits

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Equipment

Dwarven War Axe
Scale Mail
Heavy Steel Shield
Throwing Axe
Sling

Goggles
Backpack
Bedroll
20 Bullets
Common Blanket
Winter Blanket
Signal Whistle
Waterskin
Crowbar
8 Trail Rations
5 Gallon Keg of Ale
Pony ["Feldspar"]
Saddle
Saddle Bags

Money
15gp-5sp

Appearance
Featuring scale mail and an unmarked steel shield, Trelck is not so easy to distinguish from many other dwarves: broad of shoulder, longer hair and full beard. Trelck's hair has a blonde to red tint to it while his eyes are a dark brown. Clad in his gear ultimately Harsk is more metal than man and may be difficult to separate from other dwarves similarly armed save that he often leaves his arms exposed and his goggles firmly set so that he can keep his eyes clear.

[Personality
Trelck is fierce and loyal in action but can be loud and forceful in speech. While suffering from many of the traditional dwarven social tendencies of frank commentary and enjoyment of drink Trelck has embraced the life of traveler so tends to let things go easy, for a dwarf.

Lover of the party after the fight Trelck commits to battle and does his best to do so with forward thinking but ultimately the dwarf is built tough and uses that fact first and foremost for good or ill.

In the end, Trelck is steadfast, loyal, and empathetic. His faith demands that life is fought for and Trelck would gladly sacrifice his own in the name of the greater good.

Trelck is jovial, committed and opinionated.

BackgroundScion of his kin on the road to glory. A dwarf of arms and metal out to make a name, a fortune, and fulfill his unknown destiny. Preferably with an ale in one hand and an axe in another. Trelck is dwarven ambition given shape, perhaps with a dash of more "friendly".