A Sea of Freedom and Dance (Inactive)

Game Master OmniChaos


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Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Based on my understanding that's not actually how non-lethal damage works.

Nonlethal Damage
Nonlethal damage represents harm to a character that is not life-threatening. Unlike normal damage, nonlethal damage is healed quickly with rest.

Dealing Nonlethal Damage
Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not “real” damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered (see below), and when it exceeds your current hit points, you fall unconscious.

Staggered and Unconscious
When your nonlethal damage equals your current hit points, you’re staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage.

When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.

If a creature’s nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious.

I quoted the relevant parts and I eagerly await a gear list.


You quoted it. Do not deduct the nonlethal damage from your current hit points. It is not "real" damage. Basically, if your nonlethal damage does not overshadow your hp it has no effect on anything you do. Nonlethal damage heals naturally every hour as it is not true damage while without a good rest you will never heal lethal damage naturally because it is lasting damage that requires care.

I don't see anything that states nonlethal damage stacks with lethal damage for a total. Now you could argue he should have been unconscious one round earlier but that would effect nothing and be because I forgot about it. So you would be right if you argued that but you didn't. xP

Loot List:

Battleaxe
Spear
Buckler
Heavy Wooden Shield
Leather Armor
Masterwork Hide Armor
Masterwork Composite Longbow (+4 Str)
Longbow
40 Arrows
Cloak of Resistance +1
Potion of Cure Light Wounds
Potion of Cure Moderate Wounds
Potion of Touch of the Sea
Feather Token (Anchor)


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

My point was only that I had to wallop him for 49 total damage, not that they actually stacked together. It is a little unfortunate that you did forget as he would have been unconscious one round earlier and that may have saved me a potion. Its not really a big deal though. In either case I was mostly trying to refute your point that switching damages is essentially the same as swapping him back to zero.

In the future I will try and refrain from swapping back and forth to make life simpler for both of us, but I did it mostly for RP reasons. I figured when she saw Jax go down, given her hot-headed nature she would stop putting in effort to spare the Gnoll in an effort to get to Jax.

Gameplay post to follow once my lunch break rolls around the corner.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Damn Omni you cold ;)

Can anyone else say "revenge arc coming soon to a game near you?" (in 5 to 10 levels)


It's funny that you think this is me being cold. It's funny too that you think it's a revenge arc as if I am that simple. >:)

Anything else you want to do before I move on?


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Notice me Sempai.


Anything you want to do before moving on?


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

No, I think she would be too upset to do anything that was not required of her. She'll do her prayers in the morning and continue to observe the crew though she'll be more subdued.


The hits just keep coming. Let me know if you have any questions.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

The dice will have their due, to fight them is to fight fate.

On a more serious note, once again I have a Dancing Dervish question. It says that it can't be used it you carry a shield in the offhand. Bucklers are technically strapped on and not carried.

Do I get to use bucklers without losing DD?


I am going to say no. Bucklers may be strapped on but when you use two hands you lose your shield bonus with the buckler so by the same token defending with it takes up any use that using that hand would. At least that's my reasoning.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

If I was DM I would have said ''no'' as well but not everyone interprets the rules the exact same. My answer would have been based merely on intent. They used the word ''carry'' but the clear intention is ''f&~& you, you have high dex and you get it to attack and damage''


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Sorry for the late reply. I've been checking this for updates and have had no notifications. I must have refreshed a tab right around the time you updated so paizo thinks I had seen this already.


Been a little busy myself. Should be on track now.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Now that's what I'm talking about. That dude is f@+&ed up. Though of course historically this means I'm about to roll threes and below for the next two posts or so.


For anyone that underestimates glitterdust, you know nothing. ;P


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

I mean the guy has at least 20 Ac so Mage is not exactly the vibe I was getting from the guy. Also would you believe that no one has ever actually cast glitterdust on me thus far?

Edit: Hah! Teach him to try blinding me.


He was a bard, devilish, aren't I.

Giving you the loot list a little early. So many tabs open at the moment.

Loot:

Leather Armor
Masterwork Buckler
Masterwork Hand Crossbow
20 Bolts
Masterwork Short Sword
2 Smokesticks
Deck of Cards
Dice
Potion of Eagle's Splendor
2 Potions of Invisibility
Potion of Cure Moderate Wounds
+1 Studded Leather
Masterwork Rapier

As for no one hitting you with glitterdust before. Silly rookies.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Man I am gonna be slightly rich once we make port.


I'll move things along tomorrow.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

No problem.


You can level up.

Feel free to post something if you want to do something while being worked to the bone on the ship. Once your done updating I'll post, nothing between here and port. Let me know when you're done.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Zatsa is updated, Silent Image, Glitter dust and Allegro as a new level 1 and new level 2 spells respectively. Level 4 point went into int for a new modifier of 2 and a boost to skills overall. Put a single point into profession sailor as that is how skull and shackles deals with working on a ship if memory serves. If instead we will be using different skills to account for Zatsa's ability to work on a ship let me know and I'll swap the point somewhere else.

Thats about it for my level up, new spell level aside level four is not a huge one for Bards, I guess. I changed up my character sheet a little, I think its slightly easier to grab pertinent information though maybe slightly more cluttered now.

Also can I ask if particular kinds of monsters or monster types are going to be particularly rare or common in this game? I'd like to start specializing in my knowledge skills now that most of them have a point and I was playing around with taking spell focus and maybe GSF for enchantment, but if eventually this turns into pirates of the Caribbean and everything is immune to mind-affecting I'd rather not.


I won't tell you what kinds of monsters you're going to encounter but I will say that as a pirate game you can expect most things that live on, near, or under the sea.

I will have a post moving forward to land at long last later or tomorrow.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Yeah That's kinda what I thought. I wasn't asking for specific lists of monsters just to be be clear, I just didn't want to put a point into Knowledge Religion,Arcana and Dungeoneering (for example) every level and then realize at the end of the game that everything I fought was keyed to local and nature.

I will await your post as always.


Well, those three are pretty useful in general so you wouldn't go wrong with them but considering your a bard with knowledge bonuses I can see why you would not want to max them.

I would remind you that you should recruit people you may find useful. It's a solo game but fighting by yourself is not the best course of action you know.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Yeah I just picked those three at random, not throwing shade their way. I actually don;t have bonuses on knowledge checks, its unfortunately one of the things the Dervish of Dawn loses, its what get replaced by Dervish Dance.


Giving you a chance to shop and such before the verdict falls on your poor fate.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Battleaxe
Spear
Masterwork Rapier
Masterwork Short Sword
Masterwork Hand crossbow
Masterwork Buckler
Buckler
Heavy Shield
+1 Studded leather Armor
2 leather armor
Mst Hide Armor
Mst Comp Longbow (+4str)
Longbow
40 arrows
Cloak of Resistance +1

This is what Zatsa got from the ship combats that she would like to off load. I counted its value the other day and I think it was 4K and change. So assuming she gets around half of that from selling it, these are the sorts of things Zatsa would like to acquire:

..2 Talisman of Beneficial winds (50 gold each)[Neck slot] Talisman I could not find this on the pfsrd, so here's a link
..Muleback cords (1000 gold)[shoulder]
..Meridian Belt (1000 Gold) [Belt]
..Composite shortbow (+2str)

Obviously all of this assumes you don't just roll to see what is available for sale.


You get 2155 gp and 5 sp from loot. What you want cost 2335 gp. So with the money you had on hand from before you have 111 gp 10 sp left after all is said and done.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

In hindsight, Ill forget the belt and add Masterwork quality to the bow, if thats alright.

And we can just wait for you to advance the game to next day. I don;t have anything else to add at the moment.


Woot we hit the big 300 in gameplay.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Man, I always seem to say the wrong thing when it comes to your characters.


Not really, more like they pick up on subtle things because it's their job. They put more effort into training and getting people into a level they can manage. You don't send a newbie spy to follow a pro spy killer with a few decades in the game for example. If this was a more neutral or evil nation, they would just throw you into the meat grinder. Only the strong survive and the weak perish. Since they are a good nation they tend to care more about your life than their goals. At least to a degree.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

I dunno if even an evil/neutral nation is going to send a newbie to track a pro. Evil or not, sending a newbie to track down a pro is kind of stupid. Obviously evil people are less likely to care about a person's life, but if they are not inherently evil, I don't see them throwing away a potential tool when that tool is so unlikely to achieve anything meaningful in the attempt.

Just as an aside, Zatsa comments about pirates and slavers and hating them is not necessarily an indication that she wants to hunt down Jax's killer. She wants him dead of course, but she's not so wrapped up in emotion that she thinks can track him down or kill him even if she could. He did kill Jax with one full attack after all (even if that was a story thing.)


Oh but being evil is not about raising a tool but rather using a tool. You send a newbie to spy on the pro while sending a second pro to watch the newbie. When the newbie gets taken to the slaughter then the pro takes their chance or gets to be the second tail while they let their guard down after the kill. You see if you win they win if you lose they win, and if they lose twice then next time they just murder them and information be damned. Being good means you have to be better because you restrict yourself out of morality. If you did not then you would not be good.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

That's not a bad point about the 2nd pro and using the newbie as a decoy. I take back my argument.


Bump

Did you miss the last post?


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Nope sorry, I was busy for two days then we had no internet. Its up now. I've got a busy day again today but I should have a moment for a quick post mid afternoon or tonight.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Sorry again, I was on the shortlist for a technical program and in the last few days I've been running around grabbing stuff I need and reading like mad to catch up with the things I missed. Give me another day or two tops and I should have everything back in control.

Happy Easter.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Hey again.

I got sick again and couldn't attend classes, my school then tried to say I had not attended enough to be worth sticking me in the next slot, but they still wanted to keep my money. There was a lot of back and worth but I won, such as it is.

I am still interested in this game but the pace will be slow ( not months slow but everyday is probably impossible). I've jerked you around so many times that I understand if you're sick of hearing from me.

Let me know one way or another.

All the best.


Glad to hear your feeling better and didn't get robbed. Sadly things on my end have not been stable either and I am scaling back on a lot of things in response to that. DMing is part of that so I think for now this game is going to be on hold and I don't know when I will come back to it.

We were just getting to the interesting stuff but since when does life care you know. Still, I hope things get better for you and you keep on with pbp. ;)


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Thanks man. If you ever get back into the swing of things send me a pm. I'll check here periodically.

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