A Sea of Freedom and Dance (Inactive)

Game Master OmniChaos


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Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Not sure if you read my backstory or not, not that it matters it turns out. When I built Zatsa I uploaded the last draft of her backstory it seems. The motivation sections makes reference but in my full version of her backstory its quite clear that, not only did Jax own a bar which was successful enough to support them but that he got ill in the last few years and lost the aforementioned bar, which incidentally is why she was shaking her ass(so to speak) in other taverns.

Hence why she blew up at him, because as far as she is concerned he is a retired sailor, hence her freaking out when she finds a note saying he ran off to sea.

Man that is not how i would have wanted/envisioned their meeting going, but that's what happens when we are not operating on the same information i suppose. I'll the missing details to her backstory when I have a moment.

As for pride, I have to play up my traits, if im not gonna get the mechanical draw back I might as well ensure I'm getting the roleplaying drawback.


Jax may be ill but he is not dead and doesn't mean he needs to show it. He did come to give you a nice surprise and you blew up on him. So you do have him a bit gassed up right now. Believe me, I know how healthy seeming people can be when they are angry even when they're sick.

I read your backstory, there are reasons for how he is acting. Your mistake was not giving details to the sickness. Also doesn't make you any less wrong about picking a fight with your pops. >:)


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

I dunno about that, her reaction might have been a little strong, but I remember going to visit my grandmother at her home and then spending two hours searching for her because she wandered off. I felt some pretty strong emotions during that time.

Jax might not be sick in the way my grandmother was, but I think her reaction wasn't too far off. I will also grant that even if his illness had been included as intended, he was not meant to be an invalid, but being retired she expected him not to run off to sea ever again.

In another topic, though still related, I am considering taking additional traits next level. (Some)Traits are awesome so more is always cool. I was looking through some when I remembered Finding Kin/Haleen from LoF. Its a strong trait to be fair and technically setting locked, though its easy to tailor it to any campaign. I was wondering if you would allow me to take it?


You're going to have to be more specific about Finding Kin/Haleen. I don't recognize it off the top of my head. Where is it from and what is it?

Also, I am going to move things along. You can tell me how Zatsa deals with Jax here or we can play it out if you want. But there is nothing else going on for the rest of the current in game day regardless.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

As for finding kin/Haleen, I just figured it was one of those traits everyone knew about.

Finding Your Kin (3.5E)
Choose: an NPC and a class.

Benefit The chosen class is always a favored class to you, and your dedication to it is such that every time you take a level in the class, you gain +1 hit point and 1 additional skill point over and above what you would normally gain. If multiple PCs take this trait, they should be siblings who were both protected and raised by the chosen NPC.

Its a 3.5 trait originally and I think from Legacy of Fire. It was written before multiclassing became more niche as it is in pathfinder. Again if you think its too strong (your not really wrong) just let me know. I have two or three other traits lined up in the vent I can't nab this.

I ended the post with her swapping her outfit in case you wanted to introduce this female crew member as a character. But if they are just a means to secure a towel, then we can move along to the next day.


Haven't looked at the legacy of fire in years. Anyways that trait seems like the human feat Fast Learner which I would be willing to let you pick sense Assimar should count as human in my opinion. Strictly speaking, I would not allow that as a trait because traits, as a rule, are not supposed to be that strong. So it makes more sense as a feat and likely the reason paizo made it so.

Next post will be moving on to the next day.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

If there's a feat that does the same thing as this trait then it makes sense you'd forbid it. I'm not too in the know about human racial feats.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

You still alive Omni?


Yeah, it's just been a busy few days on top of that weekend. I'll get a post up before the coming weekend.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Its cool, I was just making sure a gremlin didn't take your plane down or something.


Post is up. I just finished up some stuff concerning a project yesterday so playing catch up a little.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Like I said earlier its fine, I was just reaching out. You waited for me so its only fair I have to wait around from time to time.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

would the officers have dined separately from the rest of the crew? If so I imagine Zatsa dined with the crew and the officers plus Jack would have been dining elsewhere?


Yeah, Officers and such dine with the Captain. You dine with the crew.


So is there anything you want to do?

As I plan to do a little time skip since it's a few days til your port.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Nothing grand, really. She would spend her days observing the crew, learning how manning a ship is done. At night she would probably join the crew in dicing and playing cards and if she was in a good mood might sing or dance if people are already playing some kind of music, especially if its the kind of song she might be familiar with.
This is the kind of entertainment I imagine would be found on board.


Alright please level up then. >:)


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Im such a good gambler and amazing dancer/singer that it causes me to level up?

Im gonna rule the known universe!!!!


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Level up is done.

Again I don't know if this is strictly legal but I add an archetype called Soundstriker. It gets rid of abilities at level 3 and 6 (inspire competence and suggestion). My new spells are prestidigitation and hideous laughter and my new feat is enforcer. I retrained arcane strike so I could take additional traits to nab arcane temper and blade of mercy.


Why do you want Soundstriker?


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Well the 3rd level power is admittedly not very good, but it replaces inspire competence. Inspire competence only works on allies so I didn't see it being particularly useful. The level 6 power on the other hand weirdwords is a pretty decent ranged attack. It has a pretty short range but I'm still more a melee type than not. It does sonic dmg so not many things will be resistant, it can target multiple targets or several attacks on one. And being a pair of abilities that use speech to deal damage its thematic with me being a dancer/singer.

So I lose inspire competence which I was unsure if I would get much use out of and I lose suggestion but I can can the suggestion spell to make up for it. And I still get mass suggestion one day.


So being able to give a rogue who is disarming a trap an extra boost, for example, is not useful is it? Also, your class suggestion has more uses per day in comparison and can be cast without being noticed while the spell version not so much.

Anyways if you understand all that then I will allow it. But no take backs or retraining unless your willing to dump the class. Houseruling that archetypes stick with classes once chosen.

I should have a post up tomorrow.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

My reason about inspire competence was that being in a solo game, I wasn't expecting to have allies around all the time. Thus far that has been the experience of the game. But if you're gonna tell me that there will be opportunities in the future its a different story. But ive never played in a solo campaign so I figured I would be alone more often that not.

As for suggestion, my issue with it is that I have to fascinate them first, where as the spell lets me do it in one go. Yes I get less uses but by my reading I can cast suggestion in combat (granted there might be penalties) but I cant use the bard suggestion ability in the middle of combat since they must be fascinated first and any threat to them instantly ends the fascinate.

In either case I wasn't trying to cast away abilities I thought were useless but just that I didn't see myself getting the opportunity to use the former and having a slightly more convenient ability to replace the latter.

So I will keep it unless you are here informing me that I will be spending more time with allies in the future in which case I'll drop it. My build is not wedded to Soundstriker after all.


Let me clear some things up for you.

Allies are based on you, if you want to always work alone then you can but if you seek out talented people to recruit to your cause then you can have allies. Strictly speaking, your real life is solo, does not mean you don't have friends or for more professional approach employees and colleges. Also, that would really suck for more specialist classes like full casters or full melee types which is not the goal of course. Not to mention this is a piratey type game, you can't run a ship by yourself. At least not without serious magic.

Concerning suggestion, I would argue it can't be used in combat. At least not with real high limits as turning traitor, being perceived as a traitor, and a whole range of actions would be obviously harmful in my opinion which negates it. A bard's suggestion may not be usable in combat but because there is no reuse limit outside bardic performance limit or obvious sign of it being used, you can keep trying after failure. It's stealth and flexibility make it more useful in my opinion.

As I said before it's your choice. I just want you to go in with both eyes open as it were.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Hmm, am I the only one who thinks its weird that you can retry suggestion but not fascinate? I guess they did that for balance since the target already has to have failed another save to begin with.

Anyway I think ill stick with DoD bard only in this case. I'm not in love with the soundstriker, I just thought it was kind of cool. Suggestion (spell) is also less appealing if you rule it gets limited use in combat.

Ill make the appropriate changes in a bit.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

My only question is how do you plan on dealing with ship combat. I know Skull and Shackles introduced some rules and I know others have as well.


With dramatics and role play. I will be throwing some dice to affect things but not to the extent of the ship to ship combat rules. I just find them cumbersome for a solo game.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Im glad to hear actually. The ones from Skull and Shackle give way too much spot light to the Captain, which I think can cause issues in a group setting. I read some ship combat rules in a 3rd party source that I quite liked but it involves a huge amount of back and forth, a little like grapples, which I find a little unconducive to PbP.


Sorry, I was a little slow, my old computer was dying on me and I had to replace it. Back online and posted.

Also wanted to ask a question of you. What would be an interesting NPC for you? For example a certain race/class combo.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Don't worry about the computer, happens to the best of us. I'll have to get back to you about the NPC there are all kinds of cool things I'd love to see. I don't suppose you could let me know if this NPC would be meant to be an ally or a recurring enemy could you?


It's part of my passion project, nothing to do with the game. Feel free to take a look but it's new so keep that in mind. Any NPC I have in mind for the game will not be known until met. Not counting those you request or look for in game.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Sounds cool, would be really helpful for new Dms and veterans. Ill send you a few ideas when I get a second to sit down and think up a few.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Dc14 for any gnolls caught in the grease by the way.


As to the number of gnolls, you won't have trouble finding one within reach to attack. That's all your getting for now. ;P


You do know that dealing nonlethal damage has penalties right?

Edit-Nevermind I looked at your sheet. You're off by 1 on damage granted. My bad.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

You are correct on all counts, I copy and pasted my initial attack and damage roll and forgot to add the +1 from Blade of Mercy.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

I need a quick rules interpretation, though it only applies to my next turn, assuming I don't get slaughtered in the interim. I was trying to look up the what kind of action it would be to store a wand and whether it would provoke an AoO. The two closest examples I can find (actions in combat on pfsrd) are draw a weapon and sheath one. Both are move actions which was in line with my assumptions. The former does not provoke an AoO and the latter does. Clearly stowing a wand in a pocket is closer to sheathing a sword, but I imagine sheathing a weapon would require more time than putting your hand in your pocket for a moment.

Thoughts?


I am going to say in this case it's a move and does not provoke an AoO. Because if your sheathing a weapon, you have to use both hands and look down while when you pocket something you only use one hand and don't need to look. That's why drawing a weapon does not provoke ether as it's a blind one handed action. At least that's my reasoning.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

That about how i would have ruled. I just found a link to a post by james Jacobs which has pretty much the same reasoning, though the example is about when drawing an item provokes or not. He essentially argues that it should only provoke when you have to take your attention off whatever is in front of you.

In case you want to see it

Its about two-fifths down the page.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Damn Omni you scary. I can't tell if you're just being theatrical when you say Jax has been stabbed three times or if this guy has 11 BAB or 6 with cleave?)

Not sure if Godun is actually close enough or paying attention enough to help me flank but just in case.


It's my job to keep you guessing.

Godun is not close enough, both of you have done a bit of moving. But really you don't need the flank judging by the rolls.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

I was just taking a look at the Dervish dance feat and noted that the wording actually says you lose the benefits of the feat if you hold a weapon or shield in your off hand. Does this mean I can use the feat with a wand in the other hand?

Per Raw the answer would be yes but it seems to me that the intention is probably no. Your thoughts?

EDIT: Ignore the bit about calling out to Godun if the Gnoll is still alive/conscious.


Well, it's not like the wand gives you an extra attack or AC after all. But you may want to consider what having a wand in hand entails. As with anything that is held it will be subject to combat maneuvers and such.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

For sure, I wasn't intending to always have a filled hand, but it may be an advantage if I don't need to drop it or put it away to use my dex.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

Again if this thing is somehow still alive, she will not draw her wand.
Also is there a clear path to the spearman or would Zatsa have to fight her way through first?


You can get to them but you may want to consider why they have been left alone by both sides. ;)


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

I suppose, but leaving Jack to get his ass kicked seems like a less than a great idea ;)


Well, that was intense if I do say so myself. Who knows what will happen next.


Female HP:31/31 l AC: 20 T: 15 FF: 16 l Fort: +6, Ref: +9, Will: +7 l CMB: +5/8, CMD: 19 l Dark vision 60ft, Perception +8, Sense Motive +12, Initiative Bardic Performance 13/13, Spells per Day: 4/4(Level 1), 2/2 (Level 2) Bolts:29

I would have to agree, that bastard of a Gnoll ate 49 combined lethal and non-lethal damage before dropping. Since the fight is over do you mind if I ask the Gnolls basic stats?(specifically HD and HP)

Also before I forget this is my loot check, focusing on the two Gnolls she downed personally.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

I would have rolled it in the gameplay thread but it would not have made sense in character for her to loot before making sure her old man is okay/alive.

Edit: In light of that she's taking 20.


First off nonlethal damage does not get added on to damage. So when you switched you basically started from 0 which is why you don't switch. As to the gnolls stats, not telling. But I will say that he had 1 hp before your last attack so really the dice just got you. The same way they got me in which every time you broke off he could not hit you, it was just plain silly.

I will have a loot list for you later.

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