A Legacy of Hatred

Game Master Byden


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Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yes technically, but it would make little sense for them to target him. From there perspective he is out of the fight and quite possibly dead. I won't target downed PCs unless I have a compelling reason to do so. I'd probably say he has cover to really, even though chariots do not seem to provide cover by the vehicle rules. I've been treating it like they provide ranged cover, but not close up, since a foe can simply lean over, etc.

And no the leader is the half orc at J4, R4 is the spearman who just threw one of his spears.


Male Human Ranger 2 [ HP: 20/20 | AC:17 T:14 FF:13 | F: +4 R: +7 W:+0 | Init +6 Perception +4 | CMB +3 CMD +17 | EXP:1434]

Nono! Please keep it tough. I'll try to play smarter next time that I understand that rule. Huge chariot on the map confused me is all.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Eh, won't be an issue for much longer.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Ormiz wants to ask vance something after the fight as we had off. Best way to do it?


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Ormiz wrote:
Ormiz wants to ask vance something after the fight as we had off. Best way to do it?

What's wrong with a simple spoiler tag?

Vance:
Something


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Something in private? Not entirely sure what you mean Ormiz? Spoiler is probably the way to go.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Just done it :)

Hmmm - searching the tents makes sense.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I'll leave any details of the looting to the others.


The best way to do it is the way you did it. Just like a book. You just write how your character says what they want to know. Good job, keep it up.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Was more that I saw it happening towards the end of the encounter, but didn't know when that would be - now it has turned out to be in the middle.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Google Docs Spreadsheet to track stuff?


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

DM Carpe: You're rolling knowledge skills for us when appropriate?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yes, but please don't hesitate to roll them yourself it'll often prompt me. I'll certainly roll the basics like when you encounter a new creature, etc., unless as in this case its basically a real world animal.


Male Human Ranger 2 [ HP: 20/20 | AC:17 T:14 FF:13 | F: +4 R: +7 W:+0 | Init +6 Perception +4 | CMB +3 CMD +17 | EXP:1434]

Would shooting scare them or make them attack? Im not sure
knowledge (nature): 1d20 + 6 ⇒ (5) + 6 = 11


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Still not sure I'm afraid.


Female Human Gunslinger 2; HP 18/18; AC 21/T12/FF19/CMD 15;+4F/+6R/+0W; Init +3; Perception +5, Sense Motive +6

Hey, life is coming at me pretty fast right now. I should be clear of it soon, but I'm running rather slowly at the moment.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Noted Gwen, I'll NPC if I need to try and get in when you can.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I'm seeing an irony with my character emerging. I hadn't really designed him as a primary healer, although that seems to be what he's doing a lot of.

Now that Staryth has dropped unconscious, the raging front line fighter is the only one with cure light wounds at his disposal. :/

Anyway...
@Vance: Enjoy your flanking bonus.
@Staryth: Are you okay with being incapacitated temporarily? It sucks I know, but would it be worth me dropping out of rage (and thus suffer fatigue) to heal you?


Male Human Ranger 2 [ HP: 20/20 | AC:17 T:14 FF:13 | F: +4 R: +7 W:+0 | Init +6 Perception +4 | CMB +3 CMD +17 | EXP:1434]

Don't worry I'll protect his eyeballs from being pecked out :p


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Sorry. Ormiz should have hit a coord, but I don't know how many birds ir if they make their save.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)
Grimward Brack wrote:


@Staryth: Are you okay with being incapacitated temporarily? It sucks I know, but would it be worth me dropping out of rage (and thus suffer fatigue) to heal you?

I'm perfectly okay with it. Obviously I'm a little worry about the stablization checks, but just beat the clock if I keep rolling badly and we're good. :)


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Sorry guys, I am on dodgy mobile Internet until after easter. Posts may be a bit shorter than normal. DM Carpe... Did you see my post about the throw? Also realized in the stupid coast I have a move of 20 if that makes a difference.

Gruinard, mm happy to have Ormiz pick up CLW formula, then he can start making process as needed. Expensive, but means you can relax a little.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

It's going to be very embarrassing if we all die by bird :)


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Sorry for the delay guys, busy weekend for me as I work in a bar and its a bank holiday here in England - can't afford to turn down all the extra hours I'm getting :p

Ormiz, I applied your damage forgetting about the saves so I'll go ahead and roll them and figure out where we stand.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Our poor dice rolling isn't helping matters. :/

@DM Carpe: It just occurred to me, are the vultures doing 1d6+1 damage or 1d6+2 damage? It seems to have changed. (Although either way Grimward's action still stands)


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Two healers down. Ouch


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Should be +1 Grimward, they have +2 to hit so you took 9 damage, not 11, my apologies. Feel free to change your action.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Blah, sorry guys realize I need to prod things along here, but I've just run my first run twenty two miles - practicing for a marathon - and I'm broken. I should be able to get things moving tomorrow morning.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

NP. Good luck on the marathon when you do it


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Lol, thanks Staryth, I don't think it will be for a while, was planning on a half marathon this year full next. This was a run for a week go, oooh, this is easy I wonder if I can do a full marathon already, hey aren't I awesome, oh god why can't I move, aaaarrrgggg cramp egods scenario. In short I am an idiot :)


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
DM Carpe wrote:
Lol, thanks Staryth, I don't think it will be for a while, was planning on a half marathon this year full next. This was a run for a week go, oooh, this is easy I wonder if I can do a full marathon already, hey aren't I awesome, oh god why can't I move, aaaarrrgggg cramp egods scenario. In short I am an idiot :)

Well, you're braver than me. :)


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)
Quote:
You can't run or charge through any square that would hamper your movement.

That means a 30ft move is 7 rounds, and a 20ft move is 10, right?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yes, that's correct.


Female Human Gunslinger 2; HP 18/18; AC 21/T12/FF19/CMD 15;+4F/+6R/+0W; Init +3; Perception +5, Sense Motive +6

200 feet - all of which is difficult terrain - will take 20 rounds to traverse at 20 foot speed, and 14 rounds at 30 foot speed. With a Will save every round and Gwen's +0 Will save, it is almost statistically impossible to make it - even if the DC is 1 or 2. If it is DC 10, the lowest normal DC, there is a 45% chance to fail. Trying to survive 20 rounds is a 0.000000035% chance.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I can see why you would think that, but I would not do that to you guys lol. You really don't know much about the effects yet so don't assume too much - I'm a tough DM, but I do want you guys to survive!

Also I think you are forgetting to account for double moving Gwen, 200 divided by 20 is 10.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

I must admit, the odds look pretty bad to me as well (although I hadn't done anywhere near your level of calculations Gwen. Ouch, depressing numbers) but we can improve our odds a little with a bit of prep.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

wait - do we have 200ft of rope?


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Actually, we do now. Criss had 100ft of silk rope all along. :)
Not that it matters too much, DM Carpe says that we can't stretch it all the way across though. It'll just get snagged.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I'll note that you guys can always head back and take the next valley over and try to cut back across later if you wish. It would cost you time, but then you don't have a hard deadline or anything.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

I vote Brack decides :)


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Just thought I'd inform everyone now, I'm going on holiday to Europe so I'm unsure how regular my posts will be. I'm flying out to the UK this Friday.
As I say, I'm HOPING it won't delay my posts too much, but no guarantees.
Will post again before I leave.


Ormiz wrote:
I vote Brack decides :)

...

Grimward Brack wrote:
Just thought I'd inform everyone now, I'm going on holiday to Europe

...

Facepalm.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Ormiz wrote:
I vote Brack decides :)

Yep, leave the planning to the intelligence 8 half-orc. That won't turn out badly at all. lol

Vance Nexus wrote:

...

Facepalm.

Relax, there's still 3 days to go before I leave. Provided we don't waste too much time, it shouldn't be an issue.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Don't need intelligence now, need wisdom!


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Ormiz wrote:
Don't need intelligence now, need wisdom!

Hehe, it's all good. But only got a 12 wisdom, so let's hope it's enough.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Well you've timed coming over to the U.K well Grimward, weathers just turned nice - its been like living in Norway these last few months.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Okay, Ormis can move 80lbs on a good day, and drag 400lbs absolute max. Unless these guys weight 80lbs apiece he's stuck.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

If by nice you mean 5 degree days, then sure. :)
We just went through the hottest summer on record (we had a 45 degree day!) down here in Sydney.

Seriously though, yeah, I saw on the news how much snow the UK took. Ouch.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Alright, given the situation Ormiz has to be assuming that he isn't going to be awake next round.
He is not able to get out of the zone (15ft of rope, 30ft to go, can't drag everyone).
I am considering having him try to wake everyone.
The easy way to do that sounds like a minimal bomb blast, aiming at doing 1 splash to as many people as possible, and probably catching Ormiz himself again.
The hope would be that being set on fire would give them the impetus to get up, especially if combined with some kicking and screaming.

is it possible to 'dial down' a bomb blast like this? Can a large number of victi... allies be caught in the radius?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yes I'd say so Ormiz, if you can do more damage via your intellect I certainly don't see why you could not decline to do so. An d yes Grimward's save really should have been +6 my bad.

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