A Legacy of Hatred

Game Master Byden


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Female Human Gunslinger 2; HP 18/18; AC 21/T12/FF19/CMD 15;+4F/+6R/+0W; Init +3; Perception +5, Sense Motive +6

On a case. Might be busy a while.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Is Ormiz close enough to the muatation discussion to hear? Or is he preparing a mutagen?


Male Human Ranger 2 [ HP: 20/20 | AC:17 T:14 FF:13 | F: +4 R: +7 W:+0 | Init +6 Perception +4 | CMB +3 CMD +17 | EXP:1434]

I didnt discuss anything yet


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yup, that's what Criss has seen in various books nobody has spoken about it.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I'm going to advance things to the journey tonight, so if you wish to do anything else in town you have until I return from work in about nine hours.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

How long do we have before we leave.
Ormiz has spent 2 hours studying, and 1 hour setting up a mutagen. Each spell takes 1 hour to copy - not sure how much time he has.
Theoretically he could skip sleep, but I think he will try to sleep with everyone else.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

If time is an issue Orniz will buy the Defensive Primer.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Up to you IC, you don't get the impression that you are on a strict deadline, though speed would be advantageous.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Oh man... Ormiz wants to make a good impression.
Make it the Defensive Primer, some copying inks (to get the formulae) and some potion ingredients (as well as 20gold on library work) and he's done.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Bit confused as to whether Ormiz should be bringing Pendia.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Up to you Ormiz, I'm fine with it you paid for her she is essentially part of your equipment. I have no issue with a dog settling down inside the chariot, dogs travel in the back of pick ups fine. Just remember you will have to spend a move action to handle her in combat.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

I wouldn't trust her to be safe with Akil. Sure, I'll take her and the puppies. I'm guessing in most fights she'll run around barking as Ormiz frantically throws things.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
DM Carpe wrote:
Finally you can see the great silvery forms of the Moon Spans arcing over the vastness of the Ustradi River, and must elect whether to cross the northern, middle, or southern span.

I'd suggest we take the pristine bridge to the south.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Have we had a chance to rest since our encoutner with the giant ants?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

No, but you've had enough time for natural healing to take place and have obviously had time to cast any healing spells needed, etc.

Can everyone please ensure their HP totals are updated in the classes tab.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Okay - Hp updated (sorry Brack). Have spent an hour redoing the mutagen. Updating gold.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Well, I've done the intimidate check.

This looks like another great moment in stupidity! :)


Male Human Ranger 2 [ HP: 20/20 | AC:17 T:14 FF:13 | F: +4 R: +7 W:+0 | Init +6 Perception +4 | CMB +3 CMD +17 | EXP:1434]

could have found out who they are (or who they say they are) but meh
I can shoot em from 200 if you need backup.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Would I be correct in saying that the enemies are still 200ft away?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yes, so I won't put you guys on the map until you are within 70 ft.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
DM Carpe wrote:
Technically both of these shots should have hit Grimward since he should be flatfooted, but since I made the mistake first time accidently I'm going to let him remain unflatfooted. I'll generally retcon mistakes if they hurt the party, but not otherwise.

Thanks. I must admit it never really occurred to me at the start of the encounter that Grimward could be caught flat-footed. I'll be more aware of that in future.

Minor whinge at Core Rules:
I always found that particular rule rather strange. It seems odd to me that someone can get you flat-footed if they attack first, even if you are completely aware of the attacker and conscious of the possibility of violence. Ah well.

Addendum: I'm starting to see a pattern of Grimward being the poor sap that ends up absorbing most of the enemy attacks in most encounters...
Yay! I'm participating. :D


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Lol. Well the last one was just bad luck, but this time you've been identified as a plague victim and they really don't want you any closer.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
DM Carpe wrote:
Lol. Well the last one was just bad luck, but this time you've been identified as a plague victim and they really don't want you any closer.

Oh... Well, I think the wise Thog said it best. :)

Grimward's AC has increased by 2 against evil foes. Not sure if the bandits are evil or not.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Ah, I love Thog - Thog of coarse loves puppies! And don't worry protection from evil is noted.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

Staryth really needs to watch how he swings his bluff around, innocent folks could get hurt :o


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

When we're up, can we get the range again please? That was helpful.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

You are now on the map Ormiz, you can treat yourself as being in whichever of the chariots squares you find most convenient :).


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
DM Carpe wrote:
You are now on the map Ormiz, you can treat yourself as being in whichever of the chariots squares you find most convenient :).

DM Carpe, have you put the location of the raging bandit on the map? All 4 of the bandits seem to be away from the chariot.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Can Ormiz throw at the tent pole at P10? Sets the tent on fire and threatens two guys? Guessing not - can only throw at tent, right?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

See the corrected map Ormiz, one of those guys has moved and you probably don't really see the other.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Well, this game seems pretty much dead :(


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Lol, blimey Grimward, I'm guessing you're pretty new to PBP! I'm giving it a few hours before NPCing, but I'm in ten games and its still one of the fastest, PBP tends to require a great deal of patience. That being said I did specifically ask for one post per day and a couple of players clearly are struggling with that so I'll be sending out some PMs shortly.

Also if anyone can tell me why things are being held up I'm always open to adapting things and working with the group.


Female Human Gunslinger 2; HP 18/18; AC 21/T12/FF19/CMD 15;+4F/+6R/+0W; Init +3; Perception +5, Sense Motive +6

There's no Initative count at the top of each post (like in my posts), which makes it tough to know whose turn it is. Also, I'm somewhat discontent with what I see as a lack of roleplaying. One or two sentences in a post make me sad. I've tried to interact with people a few times, with little success. I try to have longer posts to practice what I preach, but I've been somewhat discontent with what I see as a lack of commitment.


The initiative order thing does make things a little difficult. Seems like everyone ends up waiting on everyone else and momentum gets lost.

As for the roleplaying thing, I think it will come as we start getting a better idea of what we're doing. Right now we are a bunch of pople thrown together for a job that we don't quite understand. No one really has reason to trust each other yet. I'm sure that will change.

Discussion thread prompting and discussion always helps.


Female Human Gunslinger 2; HP 18/18; AC 21/T12/FF19/CMD 15;+4F/+6R/+0W; Init +3; Perception +5, Sense Motive +6

I just have some pretty high standards and expectations. I'd appreciate some more writing from everyone, even if it means a slower pace.


Male Elf Rogue 1 (AC 18, Saves Fort +4, Ref +9, Will +6 HP 6 out of 15?)

I'll try to make Staryth more chatty yet.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

:) I do think its good to question ourselves and continue to push ourselves to post frequently and RP more. I'm not necessarily so concerned about long posts, though they are generally to be encouraged. One thing I can say is that I am a fairly responsive poster, so the more you guys post the more you can expect me to.


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]

Thank you everyone! I make no secret of the fact that I'm a newbie at PbP so I am grateful that folks have said what current problems are.
Soo.. List of stuff I need to do:
- I will add my initiative on my future posts.
- More meaningful (and thus, probably longer) posts which respond better with fellow party members.
- I do agree with Vance, it seemed a tad early for heavy inter-party roleplaying. Still, I will try harder to interact in future.

EDIT: After Gwen it's 'technically' Grimward's turn. He already spent in running. Just thought I'd mention it to avoid any confusion.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I'm not too worried about the order, not unless it benefits you guys to have it strictly follow init. But one thing I generally find helpful is arguing in character, so long as everyone recalls that its IC only.

I've got a rather amorous summoner in one PBP who has a wonderful relationship with the parties female wizard. There bickering and relationship is very amusing and has served the group dynamic very well.

I do think its very healthy to discuss how we can improve things periodically, but I'll say my main priority is posting pace. If we can get that up to a good level I think everything else follows since it at least means everyone is engaged and has the game in their heads as it were.


^ good rule.

As long as we don't have to stick to a strict imitative then no one will be having to wait for anyone else. Things just happen in the order they happen. Right now, Criss is the only one outside "our" initiative block.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

I think the game is going great now we've met up.

When there is strict initiative: I'm in a different time zone and often will be waiting and waiting for the poster before me to go, then go to bed and log in in the morning to find they posted ten minutes after I went to bed.
Block initiative means not so much of a problem.

I have a preference for frequent, shorter posts. that said I will try to stretch them out if people like. It can sometimes be difficult to do when one is dealing with things external to the character, as that requires feedback. That's why my longer posts have tended to have a lot of inner dialogue.


Male Human Ranger 2 [ HP: 20/20 | AC:17 T:14 FF:13 | F: +4 R: +7 W:+0 | Init +6 Perception +4 | CMB +3 CMD +17 | EXP:1434]

I'm doing my best to roleplay as much as possible. I will keep trying harder.

If i move the chariot away from the guy who attacked me, am i risking an AoO?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yes I'm afraid so, two in fact now.


Male Human Ranger 2 [ HP: 20/20 | AC:17 T:14 FF:13 | F: +4 R: +7 W:+0 | Init +6 Perception +4 | CMB +3 CMD +17 | EXP:1434]

Ok ouch. Slight protest that had I known I couldn't 5ft step I would've probs just gone fighting defensively or full defense to give myself the best chance of living. But if im dying then im dying.

Halp team!


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Just woke up. Is it possible to get a zoomed in version of the map?
Now that we're in melee, am I right in thinking coordinates on the map matter?
If Ormiz drives the chariot, are there AoOs on him or everyone?


Male Half-orc Oracle 4; HP 28/28; AC 18 (T11/FF17) CMB +6, CMD 17; Fort +3, Ref +3, Will +5; +4 vs. Disease [R Spore Prime]
Criss Falden of the Waste wrote:

Ok ouch. Slight protest that had I known I couldn't 5ft step I would've probs just gone fighting defensively or full defense to give myself the best chance of living. But if im dying then im dying.

Halp team!

If I'm conscious at the start of the next round then I can heal you (I have one spell left... And a scroll). But I really needed to take that barbarian down before he dropped anyone else.

Unfortunately, I can't even use Orc Ferocity this time around. Once per day only.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Criss I can see why you would be upset at that, but I'm afraid I was about to leave for work and since I don't think there's any real danger to you I just went with it. Had I felt there was a genuine danger of your character dying I would have gone the other way.

To an extent for these early levels in particular I'm trying to level you swiftly so most encounters are going to be fairly tough. There are a number of reasons for this, higher level characters are more durable and the setting gives this campaign a pretty bad case of epicitis. If you would prefer a few easier encounters to give yourselves a change of pace, etc., that's certainly something I'm willing to discuss, but my current plan is to get you to 2nd ASAP. I also want Nex to feel fairly brutal its a hard place.

Ormiz I'm treating the chariot like a huge mount, which essentially means they can hit you from anywhere. I think this is pretty reasonable as the space of the chariot is fairly narrow and not well represented by the grid. I'm afraid if you want more freedom than that you'll need to dismount. If you want a larger image of the map left click and select view image, this enables a degree of zooming.


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

Sorry - I'm okay that they can hit me if I 'ride' the 'mount'. Do I provoke AoO on behalf of everybody? ie does Criss provoke if I move the cart?


M (HP 15/15; AC 14, Touch 12, Flatfooted 12; Fort +3, Ref +5, Will +0; Init +2; Perception +4, Sense Motive +1) Human Alchemist (Mindchemist)

R4 is the leader, right?

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