Help choosing feats and spells for a 9th level oracle


Advice


Hi I just switched from Sorcerer to Oracle in order to save my party from an untimely ending, and I am rather clueless on how to play the Oracle class. I could really use some help choosing feats and good spells. We ran a session and I did some really good healing but never did a point of damage and I just get this feeling like there is more to the Oracle than what how I am playing it now.

Current status:
Race: Half elf
Class: Oracle 9
Str: 8
Dex: 11
Con: 16
Int: 14
Wis: 11
Cha: 30

Curse: Tongues
Mystery: Heavens
Revelations: Lure of heavens, Cloak of many stars, side step secret

Spells Known:
0: Stabilize, purify food, create water, spark, read magic, light, detect poison, detect magic
1: Color spray, cure light wounds, hide from undead, fairness, air bubble, shield of faith, compel hostility
2: hypnotic pattern, cure moderate wounds, bull's strength, spear of purity, protect from evil communal, weapon of awe, silence
3: Daylight, Cure serious wounds, sacred bond, bestow curse, searing light
4: rainbow pattern, cure critical wounds, protection from energy

Feats:
1.Toughness, 2.Strange Revelation, 3.Craft Wondrous Items, 4.????, 5.????, Bonus feat.????

Everything here can be changed my DM gave me permission to fool around until I get something that I like out of my character. Help will be greatly appreciated!


You don't have Paragon Surge? Is that an oversight, or is your group opposed to it?

You should look into Eldritch Heritage: Arcane either way, and, damn, apparently you can use third party stuff, so there's a huge world open to you that I've got no experience with.


Paragon surge I don't think oracles can cast or can I since I'm a half elf?


Half-elf Oracles can definitely cast Paragon Surge.

The Exchange

Dispel Magic


How do you have Sidestep Secret? Is there some kind of houserule in place that allows you to pick from any mystery? That sounds extremely powerful, if that's the case!

Heavens Oracle is not usually about damage, it's about knocking everything senseless with Color Spray and the fantastic Awesome Display revelation. Try to fit that in there somewhere. Especially with your ridiculously high Charisma! How on earth did you get that at 9th level?

Summoning is another potent option on the cleric list, if you like that kind of thing. Augment Summoning is obviously a nice choice if you go far down this path, but by no means necessary.

Also look into the powerful buffs available to you. Blessings of Fervor is a special gem, which I'd certainly pick as one of my first choices on level 4. Prayer is also quite nice, if less obvious.
Resist Energy is in some ways superior to Protection from Energy - and a level lower as well.
Lesser Restoration is needed so often it's actually well worth taking even with an oracle.


geno_correli wrote:
Race: Half elf

You are playing a half elf so you should grab Paragon Surge. Use it to gain spontaneous access to every Cleric spell you could cast (Expanded Arcana feat) or to a whole swathe of Wizard Spells (Improved Eldritch Heritage Arcane for the New Arcana bloodline power). If you want to be slightly less cheesy consider being a Human for straight up two extra spells known at each level.

Quote:

Str: 8

Dex: 11
Con: 16
Int: 14
Wis: 11
Cha: 30

Stats seem a little off. How are you getting a 30 Charisma? I would seriosuly consider equalising Con and Dex a bit more, Initiative is important.

Quote:

Mystery: Heavens

Revelations: Lure of heavens, Cloak of many stars, side step secret

The Awesome Display Revelation is the single most powerful thing about this Mystery as it keeps Color Spray as a viable save or suck spell for many levels. Also as it is very low level you can load it out with metamagic effects.

Quote:

Spells Known:

0: Stabilize, purify food, create water, spark, read magic, light, detect poison, detect magic
1: Color spray, cure light wounds, hide from undead, fairness, air bubble, shield of faith, compel hostility
2: hypnotic pattern, cure moderate wounds, bull's strength, spear of purity, protect from evil communal, weapon of awe, silence
3: Daylight, Cure serious wounds, sacred bond, bestow curse, searing light
4: rainbow pattern, cure critical wounds, protection from energy

Spells I would consider changing: Air Bubble (Wand, Scroll), Bu8lls Strength (anyone who wants it will have a Belt), Spear of Purity (Diret damage is not a thing you are good at without a lot of investment), Sacred Bond (just move to them or grab Reach Spell or have a scoll), Searing Light (see Spear), Protection from Energy (Resist Energy is better)

Spells I would recommend: Communal Resist Energy, Blessing of Fervour, Liberating Command, a Summon, Remove Fear, Grace, Remove Paralysis, Dispel Magic, Paragon Surge, Invisibility Purge, Air Walk

One of the benefits of the Orcale is that you can cover lots of the common buff and cleanse effects while still having plenty of space for offensive stuff.

Quote:

Feats:

1.Toughness, 2.Strange Revelation, 3.Craft Wondrous Items, 4.????, 5.????, Bonus feat.????

Toughness doesnt seem that necessary. You really want some metamagic feats, I would look at Persistent Spell and Reach Spell grabbing Quicken at 11. Strongly consider Improved Initiative or Eldritch Heritage (Arcane) for a familiar. If going Eldritch Heritage you will need a Knowledge skill focus. If you go down the metamagic route then consider Spontaneous Metafocus for Colour Spray.


First: what game are you playing?:O


Corlindale wrote:
Heavens Oracle is not usually about damage, it's about knocking everything senseless with Color Spray and the fantastic Awesome Display revelation.

Oh, wow, I saw Heavens Oracle and just assumed you had Awesome Display since that's the whole point of the mystery. Get that ASAP. Take Extra Revelation if you have to. With your Charisma, you could be knocking 12 HD enemies unconscious.


you won't need toughness you have a 16 con and a tank who should get antagonize and intimidating prowess this way he will always be the one targeted by the scary monster.


Corlindale wrote:

How do you have Sidestep Secret? Is there some kind of houserule in place that allows you to pick from any mystery? That sounds extremely powerful, if that's the case!

Heavens Oracle is not usually about damage, it's about knocking everything senseless with Color Spray and the fantastic Awesome Display revelation. Try to fit that in there somewhere. Especially with your ridiculously high Charisma! How on earth did you get that at 9th level?

Summoning is another potent option on the cleric list, if you like that kind of thing. Augment Summoning is obviously a nice choice if you go far down this path, but by no means necessary.

Also look into the powerful buffs available to you. Blessings of Fervor is a special gem, which I'd certainly pick as one of my first choices on level 4. Prayer is also quite nice, if less obvious.
Resist Energy is in some ways superior to Protection from Energy - and a level lower as well.
Lesser Restoration is needed so often it's actually well worth taking even with an oracle.

I took strange revelation lets you pick one revelation from another class, and yeah it's giving me and AC of about 32 which is nice!

The charisma bonus is from starting with a 18 from the point buy system, 2 ability points from leveling up, a +4 cha ring, a +2 ac/cha cape, an Epic staff which isn't so epic because my DM doesn't particularly like casters but it gives a +2 cha and half elves gain a +2 in one ability so of course put that into charisma!

I'll read into those spells I think i may have skipped over them!


mplindustries wrote:
Half-elf Oracles can definitely cast Paragon Surge.

Okay so at the top of the spell discription does it matter that it doesn't say oracle at the top??? http://www.d20pfsrd.com/magic/all-spells/p/paragon-surge

MC Templar explained! THANKS!


andreww wrote:


You are playing a half elf so you should grab Paragon Surge. Use it to gain spontaneous access to every Cleric spell you could cast (Expanded Arcana feat) or to a whole swathe of Wizard Spells (Improved Eldritch Heritage Arcane for the New Arcana bloodline power). If you want to be slightly less cheesy consider being a Human for straight up two extra spells known at each level.

Paragon Surge is awesome... but not that awesome, you still have to qualify for the feat. to pull off the improved Eldritch Heritage, he would need Eldritch Heritage: arcane first.

"treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell"

Not to say that would be a bad choice on this character, you have the Charisma, and don't seem locked into feats. With this type of character it would be worth having skill focus, and EH, and not taking improved just to leave it for Paragon surge.

geno_correli said wrote:
Okay so at the top of the spell discription does it matter that it doesn't say oracle at the top??

Oracle's do not have a spell list, they cast from the cleric list... if it says cleric, they are good to go.


andreww wrote:
geno_correli wrote:
Race: Half elf

You are playing a half elf so you should grab Paragon Surge. Use it to gain spontaneous access to every Cleric spell you could cast (Expanded Arcana feat) or to a whole swathe of Wizard Spells (Improved Eldritch Heritage Arcane for the New Arcana bloodline power). If you want to be slightly less cheesy consider being a Human for straight up two extra spells known at each level.

Quote:

Str: 8

Dex: 11
Con: 16
Int: 14
Wis: 11
Cha: 30

Stats seem a little off. How are you getting a 30 Charisma? I would seriosuly consider equalising Con and Dex a bit more, Initiative is important.

Quote:

Mystery: Heavens

Revelations: Lure of heavens, Cloak of many stars, side step secret

The Awesome Display Revelation is the single most powerful thing about this Mystery as it keeps Color Spray as a viable save or suck spell for many levels. Also as it is very low level you can load it out with metamagic effects.

Quote:

Spells Known:

0: Stabilize, purify food, create water, spark, read magic, light, detect poison, detect magic
1: Color spray, cure light wounds, hide from undead, fairness, air bubble, shield of faith, compel hostility
2: hypnotic pattern, cure moderate wounds, bull's strength, spear of purity, protect from evil communal, weapon of awe, silence
3: Daylight, Cure serious wounds, sacred bond, bestow curse, searing light
4: rainbow pattern, cure critical wounds, protection from energy

Spells I would consider changing: Air Bubble (Wand, Scroll), Bu8lls Strength (anyone who wants it will have a Belt), Spear of Purity (Diret damage is not a thing you are good at without a lot of investment), Sacred Bond (just move to them or grab Reach Spell or have a scoll), Searing Light (see Spear), Protection from Energy (Resist Energy is better)

Spells I would recommend: Communal Resist Energy, Blessing of Fervour, Liberating Command, a Summon, Remove Fear, Grace, Remove Paralysis, Dispel Magic, Paragon Surge, Invisibility Purge, Air...

So Paragon surge, can I really take that?? cause under the level description at the top it doesn't say oracle... http://www.d20pfsrd.com/magic/all-spells/p/paragon-surge But reading the descriptor I like what it says!

Bunch of items! I explained above, what if I took improved initiative to counter balance the low dex or should I really just get more ability points in there? Constitution I am trying! I mean how can extra health be bad!

I actually read over Awesome display but going back I can see how handy that it will be...

So I just got a battle rhino...and Air walk with that sounds freaking amazing....


Wasum wrote:
First: what game are you playing?:O

Pathfinder! 3.5ish edition


Where did you get sidestep secret from?

Where did you get 30 Cha from?


He gets Sidestep Secret from a third party feat, and Cha from equipment.

I'm curious about the equipment, though - are you sure the Cha bonuses from all 3 pieces of equipment stack in your game? Usually Ability Bonuses on equipment are Enhancement Bonuses, which specifically do not stack with themselves. But to be honest, it seems like your game has so many weird house rules in place that it's a bit hard to give advice :-)


I read it now... but seriously, I would not consider that game they are playing pathfinder...


Corlindale wrote:

He gets Sidestep Secret from a third party feat, and Cha from equipment.

I'm curious about the equipment, though - are you sure the Cha bonuses from all 3 pieces of equipment stack in your game? Usually Ability Bonuses on equipment are Enhancement Bonuses, which specifically do not stack with themselves. But to be honest, it seems like your game has so many weird house rules in place that it's a bit hard to give advice :-)

Yeah they stack at least the DM let's them stack. When I say my AC is 31 and my CHA bonus is +10 as long as I show him where the buffs come from he doesn't care, and I'm not rushing to correct him on it either. :þ


Corlindale wrote:


Heavens Oracle is not usually about damage, it's about knocking everything senseless with Color Spray and the fantastic Awesome Display revelation.

So I like what you're saying here but how can I make the will save for the creatures harder cause I feel like everything I cast anything on makes it's save like all the time :/


MC Templar wrote:

Paragon Surge is awesome... but not that awesome, you still have to qualify for the feat. to pull off the improved Eldritch Heritage, he would need Eldritch Heritage: arcane first.

"treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell"

Not to say that would be a bad choice on this character, you have the Charisma, and don't seem locked into feats. With this type of character it would be worth having skill focus, and EH, and not taking improved just to leave it for Paragon surge.

Paragon Surge is quite possibly the most powerful spell available if you can cast it besides maybe Wish and even then its a toss up. Spontaneous access to your entire spell list is crazily good. Spontaneous access to the Wizard list as a Divine caster is even better. At mid levels (8-13) it allows spontaneous casters to be as if not more versatile than prepared casters. At high levels when you start quickening it then it also becomes amazingly effective for combat. I would seriously consider Spell Perfection for it just to save higher level spell slots from quicken to always have the best spell I wanted in combat. I honestly wonder what whoever wrote this spell was smolking and I would quite like some please.

Yes you need Eldritch Heritage (Arcane) to get it but thats one of the best feats going for many Oracles. A scorpion familiar for an extra 4 initiative or an Imp/other Improved familiar for better action economy is a great choice.


geno_correli wrote:
Corlindale wrote:


Heavens Oracle is not usually about damage, it's about knocking everything senseless with Color Spray and the fantastic Awesome Display revelation.

So I like what you're saying here but how can I make the will save for the creatures harder cause I feel like everything I cast anything on makes it's save like all the time :/

There are various options.

Spell Focus and Greater Spell Focus are a start. Having a high casting stat is another but you have that covered. Adding the Persistent Spell metamagic also helps significantly.

If you grab the Eldritch Heritage chain then you can grab the School Specialisation benefit from the Arcane bloodline for another +2. This isnt normally available until level 15 but you can get it at level 11 with a Robe of Arcane Heritage. Note this will prevent you from benefitting from the Paragon Surge/Improved Eldritch Heritage trick until you become eligible to take Greater Eldritch heritage which isnt until level 17.

The other way is to look at effects which reduce enemy saves. The shaken condition, Mind Fog, Enervation etc.


Okay so half elves start with a skill focus so just use that in a knowledge skill since arcane bloodline skills are just any knowledge,
so

skill focus(any)>eldritch heritage>paragon surge>improved eldritch heritage

that gets me to spontaneous access to all cleric and oracle spells and a familiar

does that give me access to the bonus feats and bonus spells that a 7th level arcane sorcerer would have?? would that also be like multiclassing as a 7th level sorcerer for the duration of the spell??? so i'd gain an entire new spell list along with the bloodline feats and spells as well as the bloodline powers

surely not.... D:

okay from there i need to make a cloak of eldritch heritage which i have make wonderous item so i'd need the spell and since i'm not a sorcerer could I just take the +5 to the craft check and push through

then once i'm of level take improved eldritch heritage as a feat and use paragon for greater which would put me as a sorcerer of the same level as i currently would be?

i'm sorry if that's confusing or hard to follow...this is a very in depth trick...


geno_correli wrote:
Corlindale wrote:


Heavens Oracle is not usually about damage, it's about knocking everything senseless with Color Spray and the fantastic Awesome Display revelation.

So I like what you're saying here but how can I make the will save for the creatures harder cause I feel like everything I cast anything on makes it's save like all the time :/

You have a +10 Charisma modifier. If your spells are still getting resisted, your GM is either using enemies way above your level, or he's specifically raising their saves to counter you.

That said, yeah, you can get Spell Focus/Greater Spell Focus, or use Heighten Spell metamagic (which unfortunately costs a higher slot, but does raise the DC).


geno_correli wrote:

Okay so half elves start with a skill focus so just use that in a knowledge skill since arcane bloodline skills are just any knowledge,

so

skill focus(any)>eldritch heritage>paragon surge>improved eldritch heritage

that gets me to spontaneous access to all cleric and oracle spells and a familiar

does that give me access to the bonus feats and bonus spells that a 7th level arcane sorcerer would have?? would that also be like multiclassing as a 7th level sorcerer for the duration of the spell??? so i'd gain an entire new spell list along with the bloodline feats and spells as well as the bloodline powers

surely not.... D:

okay from there i need to make a cloak of eldritch heritage which i have make wonderous item so i'd need the spell and since i'm not a sorcerer could I just take the +5 to the craft check and push through

then once i'm of level take improved eldritch heritage as a feat and use paragon for greater which would put me as a sorcerer of the same level as i currently would be?

i'm sorry if that's confusing or hard to follow...this is a very in depth trick...

Never mind went back and read it, so i'd gain the bloodline power and my level for that power would be 7th. Where do I gain access to the wizard spells?


mplindustries wrote:
geno_correli wrote:
Corlindale wrote:


Heavens Oracle is not usually about damage, it's about knocking everything senseless with Color Spray and the fantastic Awesome Display revelation.

So I like what you're saying here but how can I make the will save for the creatures harder cause I feel like everything I cast anything on makes it's save like all the time :/

You have a +10 Charisma modifier. If your spells are still getting resisted, your GM is either using enemies way above your level, or he's specifically raising their saves to counter you.

That said, yeah, you can get Spell Focus/Greater Spell Focus, or use Heighten Spell metamagic (which unfortunately costs a higher slot, but does raise the DC).

What goes into the DC for spells I cast? 10+caster+CHA+items/feats??


geno_correli wrote:
Never mind went back and read it, so i'd gain the bloodline power and my level for that power would be 7th. Where do I gain access to the wizard spells?

At level 11, you can take (with Paragon Surge), Improved Eldritch heritage and take the 9th level Arcane bloodline power, which gives you a spell known from the Sorcerer/Wizard list.

Each time you use Paragon Surge to take Improved Eldritch Heritage, you can rechoose the spell. Just don't take the feat with your normal selection, obviously.

geno_correli wrote:
What goes into the DC for spells I cast? 10+caster+CHA+items/feats??

10 + Spell Level + Casting stat + items/feats

Caster level affects the spell's effects, but not its DC. So, Color Spray with 30 Charisma and no special feats would have a DC of 21. With Spell Focus, it's 22. If you have Spell Focus and Heighten it to a level 3 spell, it's 24.


mplindustries wrote:
geno_correli wrote:
Corlindale wrote:


Heavens Oracle is not usually about damage, it's about knocking everything senseless with Color Spray and the fantastic Awesome Display revelation.

So I like what you're saying here but how can I make the will save for the creatures harder cause I feel like everything I cast anything on makes it's save like all the time :/

You have a +10 Charisma modifier. If your spells are still getting resisted, your GM is either using enemies way above your level, or he's specifically raising their saves to counter you.

That said, yeah, you can get Spell Focus/Greater Spell Focus, or use Heighten Spell metamagic (which unfortunately costs a higher slot, but does raise the DC).

So because we have a party of 6 the DM added a house rule no familiars, but since it's the first arcane BL power he said you can choose an extra feat...I could use that to take improved initiative same thing and then I don't have to worry about the little guy dying

Also the two most recent encounters were with a turtle dragon will+9 and a trex will +10 so they just have to roll a 11 or a twelve to pass the spell DC :\

I think the DM is trying to avoid large initiative line ups by throwing just one big monster at us, 2 players are going to break off and form another group though so maybe I'll be useful once there is more little guys running around :((


Would it be possible to use paragon and get a sorcerer spell and then scribe it into a spell book I have around as a single use spell? Like making a scroll just in a book.


No, Surge just gives you access to the spell for a very small amount of time.


geno_correli wrote:
Would it be possible to use paragon and get a sorcerer spell and then scribe it into a spell book I have around as a single use spell? Like making a scroll just in a book.

Sorcerers can't write spells in a spellbook at all. They can make scrolls with the feat, but that does not mean you are suddenly able to write in a spellbook.

And you don't have the spell long enough to be able to scribe a scroll.


mplindustries wrote:
geno_correli wrote:
Would it be possible to use paragon and get a sorcerer spell and then scribe it into a spell book I have around as a single use spell? Like making a scroll just in a book.

Sorcerers can't write spells in a spellbook at all. They can make scrolls with the feat, but that does not mean you are suddenly able to write in a spellbook.

And you don't have the spell long enough to be able to scribe a scroll.

Okay so just writing into a scroll, I use extend spell with paragon and then start writing.

Does the 2 hours have to be consecutive?


geno_correli wrote:
mplindustries wrote:
geno_correli wrote:
Would it be possible to use paragon and get a sorcerer spell and then scribe it into a spell book I have around as a single use spell? Like making a scroll just in a book.

Sorcerers can't write spells in a spellbook at all. They can make scrolls with the feat, but that does not mean you are suddenly able to write in a spellbook.

And you don't have the spell long enough to be able to scribe a scroll.

Okay so just writing into a scroll, I use extend spell with paragon and then start writing.

Does the 2 hours have to be consecutive?

never mind thought it was ten minutes a level not 1 -_- great...


What items increase the spell saves?


Okay here is an update on my character.....

Current status:
Race: Half elf
Class: Oracle 9
Str: 8
Dex: 11
Con: 16
Int: 14
Wis: 11
Cha: 30
HP:95
AC:31 (cloak of many stars side step secret shield of faith, cloak of wind)
Fort:6
Ref:13
Wil:6

Curse: Tongues
Mystery: Heavens
Revelations: Lure of heavens, Cloak of many stars, side step secret, (Awesome display>extra revelation)

Spells Known:
0: Stabilize, purify food, create water, spark, read magic, light, detect poison, detect magic

1: [Color spray], [cure light wounds], hide from undead, fairness, Compel hostility, shield of faith, Liberating command, (Cause fear, Murderous Command> allowed to count as human, elf blood trait and DM)

2: [hypnotic pattern], [cure moderate wounds], Zone of truth, Pilfering Hand, protect from evil communal, weapon of awe, (Remove paralysis, MAYBE eagle's splendor for myself unless you guys can give me a better spell)

3: [Daylight], [Cure serious wounds], Resist energy Communal, bestow curse, paragon surge,(create food and water, Nap Stack)

4: [rainbow pattern], [cure critical wounds], Blessing of Fervor, Debilitating Portent

Feats:
1.Eldritch heritage, 2.Strange Revelation, 3.Craft Wondrous Items, 4.Persistent spell, 5.Spell focus, ( Extra Revelation, Bonus from item), ( Heighten spell,From arcane bond because DM no like familiars)

Battle plan...
Pre fight shield of faith +2 AC or eagles splendor increasing my DC by 2

If monster HD<15 or 17 from ES
First try cause fear, lowering it's save by 2 even if it saves, may add persistent or heighten spell
Second use bestow curse lowing it's saves by 4 more
Third Debilitating portent
Fourth hopefully anything because the monster will be pretty much useless by then

If HD>15/17
First weapon of awe and hope allies crit causing it to be shaken
Then bestow curse
followed by debilitating portent
then whatever!

I really appreciate all the help and support you guys have given so far! Let me know what you think and tell me if there is something better I should switch out.


geno_correli wrote:


If monster HD<15 or 17 from ES
First try cause fear, lowering it's save by 2 even if it saves, may add persistent or heighten spell
Second use bestow curse lowing it's saves by 4 more
Third Debilitating portent
Fourth hopefully anything because the monster will be pretty much useless by then

First, I would suggest Blessing of Fervor first, no matter what--it's just such a good buff (and Weapon of Awe is crappy).

Second, there's no reason to use Cause Fear--it doesn't do anything unless the enemy has 5 HD or less. You will probably never be facing enemies that weak.

Remember, Awesome Display only affects Illusion (Pattern) spells, not stuff like Cause Fear. The only Illusion (Pattern) spells you are able to cast (without Improved Eldritch Heritage) are Color Spray, Hypnotic Pattern, and Rainbow Pattern.

In other words, Color Spray is your very best option unless you know for a fact the enemy has 15+ HD. Heighten it to 4th or make it Persistent if you're concerned about the save, but a DC of 22 or so is pretty damn good.

If you're close enough to cast to Bestow Curse (a touch spell), you're close enough to Color Spray.

Also note that typical enemies will not last the 4 rounds required for your plan to matter. If you want to use Debilitating Portent, use it right away. Don't wait and "set it up" with save lowering effects, just use it.

Seriously, enemy saves are not that high unless your GM is custom building them to have high saves.


Yeah, don't bother spending so many rounds on setup, the combat will be over by the time you actually accomplish something. Just slam them with a (persistent) color spray right from the start, and with your obscene cha they should be lying down in no time flat.

Grace is a very, very useful second level spell, by the way. Amazing for moving around in combat (or getting away from melee in case your color spray fails). I'd take that rather than Eagle's Splendor (which doesn't stack with your Cha items by the rules - but then again your GM already allows your items to stack, so once again your mileage may vary because of your weird houserules...).


How does someone get to a 30 charisma on their own without the stacking bonuses from equipment?? Cause there are only 5 ability points and starting from and 18 30 is just way out of reach.... even with like a plus 8 ring how would you get to the 46 mentioned in the bonus spells table

anyways

Current status:
Race: Half elf
Class: Oracle 9
Str: 8
Dex: 11
Con: 16
Int: 14
Wis: 11
Cha: 30
HP:95
AC:31 (cloak of many stars side step secret shield of faith, cloak of wind)
Fort:6
Ref:13
Wil:6

Curse: Tongues
Mystery: Heavens
Revelations: Lure of heavens, Cloak of many stars, side step secret, (Awesome display>extra revelation)

Spells Known:
0: Stabilize, purify food, create water, spark, read magic, light, detect poison, detect magic

1: [Color spray], [cure light wounds], hide from undead, fairness, Compel hostility, shield of faith, Liberating command, (, Murderous Command> allowed to count as human, elf blood trait and DM)

2: [hypnotic pattern], [cure moderate wounds], Zone of truth, Pilfering Hand, protect from evil communal, , (Remove paralysis, Grace)

3: [Daylight], [Cure serious wounds], Resist energy Communal, bestow curse, paragon surge,(create food and water, Nap Stack)

4: [rainbow pattern], [cure critical wounds], Blessing of Fervor, Debilitating Portent

Feats:
1.Eldritch heritage, 2.Strange Revelation, 3.Craft Wondrous Items, 4.Persistent spell, 5.Spell focus, ( Extra Revelation, Bonus from item), ( Heighten spell,From arcane bond because DM no like familiars)

What's a good spell to replace cause fear and weapon of awe with?

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