#6-17: Fires of Karamoss [Tier 5-6] - GM Rutseg (Inactive)

Game Master Balacertar

Current map

Chronicles


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Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Resigning himself to a fight Turk explains We face Azers from the elemental plane of fire. They are are not generally evil but these believe they have the right to take what they want from these robots including Tig-0. They are known to be good smiths, hate cold, and are immune to fire. I fear they will resist your spells.

He activates Arcane Strike (swift action) and begins singing (move action) a song of justice and righting wrongs as he 5' steps forward and readies to defend the doorway. His voice is deep and drumming. Every ally who hears his words is moved to feel rage. Those wishing to do so may accept the rage he offers. You gain +2 morale bonus to Strength Con, and Will saves, but -1 to AC and you are under the action restrictions of Rage. Note for Kujo, you get to use your full rage and not count it against your rounds of rage/day.

Readied action:

+1 Adamintine Greatsword: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 252d6 + 7 + 2 ⇒ (1, 6) + 7 + 2 = 16


Iron Gods: Iron maps;

Khamûl finishes his spell, but it seems the creature resists its effects!

Kujo advances behind the stash pile, but the azers look at him with caution.

Contessa moves herself just behind the catwalk while Turk starts to sing and readies himself against any approach.

One of the azers walks to the northern pile and drawing a light hammer it throws it at Kujo. The hammer explodes in flames as it spins in the air.
Thrown Light hammer: 1d20 + 5 ⇒ (4) + 5 = 9
Bludgeoning damage (resists the fire part): 1d4 + 3 ⇒ (1) + 3 = 4
The hammer ends in the pile.

Another moves to the southern pile while drawing a light hammer and throwing it in this case to Contessa.
Thrown Light hammer: 1d20 + 5 ⇒ (12) + 5 = 17
Bludgeoning damage (resists the fire part): 1d4 + 3 ⇒ (1) + 3 = 4
The hammer hits the wall behind Contessa.

The one with the chainsaw descends the stairs and readies himself to attack any approaching combatant.

Readied attack:

Chainsaw: 1d20 + 9 ⇒ (16) + 9 = 25

The last one surrounds the tables approaching to the main group.

Simon starts looking badly at the closest azer, the one with the chainsaw.

Blue: Hypnotic Stare (-2 Will, -2 Attack)
Round 1: Contessa, Turk*, Azers, Khamûl, Simon (only move action), Kujo, Vrald, Tig-0
Round 2: Contessa, Turk*, Azers, Khamûl, Simon, Kujo, Vrald, Tig-0
Bold can act.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Two questions: Who has the chain saw?(I think blue.) and are the piles difficult terrain or impassible?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
GM Rutseg wrote:

Environment notes:

- Each scrap heap (the blakc/brown piles in the map) contains hundreds of pounds of material, provides cover, is about five feet tall, and can be scaled as though it were difficult terrain with a successful DC 15 Acrobatics (I will also accept Climb checks)
- The door at the eastern end of the catwalk leads to a long, open bridge.
- A creature can attack a target standing on the catwalk, though the surface provides cover.
- The blue creature has the chainsaw.
- The grey rectangles are tables. Acrobatics DC 10 to jump over them (part of move), or Climb DC 5 (move action).


Iron Gods: Iron maps;

The azer next to Turk* moves up and down his chainsaw menacingly.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

If someone had been able to see Kujo's face, they might have thought that the barbarian was surprised that he had been noticed, but such a sentiment would have been ridiculous giving how clumsy Kujo ambled about. What was clear to all was the rage that now engulfed Kujo Accepting Rage Song, using Kujo's mods and bore down on the azer before him. Kujo steps forward 5' step and gives the creature a frightful stare before swinging his greatsword down in what must have been retribution for not honoring Kujo's attempt at stealth.

Intimidate: 1d20 + 10 ⇒ (1) + 10 = 11
Duration: 1d4 ⇒ 2

Intimidating Glare:
Intimidating Glare (Ex): The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.

Ad. Greatsword + Power Attack: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
Damage (+10 STR + 6 PA +1 from whetstone): 2d6 + 17 ⇒ (6, 4) + 17 = 27

Confirmation on Crit: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
Damage (+10 STR + 6 PA +1 from whetstone): 2d6 + 17 ⇒ (4, 5) + 17 = 26

EDIT: I just read that a barbarian has to burn his own Rage to use his Rage powers. If that's true, then Kujo will use his Rage

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Forgot to mention: for now, Khamul will use a swift action to put arcane strike on his scythe every round since at this level he has nothing else to do with his swift and you never know when he might need to make an AoO or wade into battle.

Khamul really does not like the look of that chainsaw so he decides to try his magic once again, this time hoping to blind the blue azer.

CL check: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
DC 16 Fort save from the blue azer or be permanently blinded.

Edit: but it probably doesn't pass SR again.


Iron Gods: Iron maps;

Kujo closes over the azer in an attempt to intimidate him and brings his greatsword down with mighty strength over the creature. It does not even shout as the blade splits it in two from the right shoulder to waist.

The other azers shout in dismay at the death of their sister.

Khamûl says arcane words pointing towards the chainsaw azer, but the spell seems to fizzle and fail.

Everybody: Inspired rage r? (+2 Str/Con, +2 Will -1 AC)
Blue: Hypnotic Stare (-2 Will, -2 Attack)
Round 1: Contessa, Turk*, Azers, Khamûl, Simon (only move action), Kujo, Vrald, Tig-0
Round 2: Contessa, Turk*, Azers, Khamûl, Simon, Kujo, Vrald, Tig-0
Bold can act.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

If you do accept Turk's rage you get his two range powers that I noted in the disucsion thread - Lesser Spirit Totem and celestial blood. The first gives you one of my ancestor spirits to attack with you and the second aligns your weapon to good and does extra damage to evil outsiders.

Spirit Ally Attack:

If Kujo accepts Turks Rage Spirit: 1d20 + 9 ⇒ (16) + 9 = 251d4 + 4 ⇒ (4) + 4 = 8

Turk is quite happy to not step up to the chainsaw wielder and casts hideous laughter (DC 15 will savde) at the creature before stepping back 5'.

SR: 1d20 + 7 ⇒ (11) + 7 = 18

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald steps up to the chainsaw weilder.

AT this stage he does not accept the rage. However the group has been attacked.

"You can stop this at any time" he says "We would prefer to talk."

Then strikes out... with the flat of his blade.

attack, NL: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
iterative attack, NL: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14

in the unlikely change of a hit:

damage: 1d8 + 8 ⇒ (7) + 8 = 15
damage2: 1d8 + 8 ⇒ (7) + 8 = 15

Silver Crusade

F Human Female Human 134571-2| Swashbuckler 6 | HP: 52/52 | AC:20(R22) T:15(R12) FF:17 | CMD:23 CMB:+8 | F:+3 R:+9 W:+3 | Init:+8 | Panache: 4 | Charmed: 4/4 | Perception: +9

Not taking the bonus for now Turk.

As the enemy falls in on her, Contessa is ready with her blade in her hand. She steps forward 5' and thrusts her blade towards her incoming foe with a "Hyah!.

Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19 6 of that is precision damage.

Hearing Vrald talking she shouts, "Let me know if that talking stuff starts working."

Liberty's Edge

LG Male Human Mesmerist 7 (HP 62/66; AC:22; T:14; F:19; Fort:+9; Ref:+10; Will:+11 (+1 Fear, +1 Confusion); Init:+10; Perc+14; Tricks 6/8; L1 Spells 3/6, L2 Spells 0/4, L3 Spells 0/2; CLW Wand: 30/50 Charges)
Active Effects:
False Life

Simon advances 10' to the edge of the hall. He notices one of the azers wielding a gruesome, exotic weapon. Simon focuses on the azer, and his eyes begin to swirl. (Hypnotic Stare on Chainsaw Blue)

Hello GM Rutseg. I used my Move Action to move up. I'm not sure if I presented it properly; Hypnotic Stare is actually only a Swift Action. May I have a Standard? If so, I will do the following:

Simon will cast Glitterdust to catch Blue and Green. If it is impossible to center it without hitting an ally, he will choose another action; i.e. he will never take an action that includes an ally in the AoE.

Glitterdust Effects: Spell Resistance: No; 170' Range; 10' Radius Spread; 7 Round Duration; DC 17 Will Save vs. Blinded Condition (New save at the end of every round); Affected enemies are covered with glitter for the full duration regardless of save, the glitter fully outlines invisible creatures and gives a -40 penalty to Stealth checks.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

If it's Kujo, you have my permission on this occasion.


Iron Gods: Iron maps;

Will+non humanoid DC 15: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26
The chainsaw azer does not get the laugh in Turk*'s casting and places his device to full speed.

When Vrald steps in, it lowers the chainsaw and starts cutting the fighter's shoulder. The armor and the chainsaw teeth start to grind and generate sparks of fire as the azer clenches his own teeth trying to cut without success the metallic cover.

Molested by the chainsaw, Vrald fails to land his attack on the offender.

Contessa moves forward piercing the azer in front with her rapier just in the chest. The hit is true and goes inside the lung. The creature starts coughing with difficulty to continue moving.

Simon advances and casts a spell south of the first stash.
Blue SR check: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Blue Will-Hypnotic Stare DC 17: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Green SR check: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Green Will-Hypnotic Stare DC 17: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
The spell pierces through the creatures magical effect. They get covered by a glitter dust outlining their shapes. The one in green flames starts shouting "My eyes! My eyes!" and moving like blinded.

The remaining azers move to attack.

The one fighting with Contessa let's the hammer go down over her shoulder.
mwk warhammer: 1d20 + 6 ⇒ (9) + 6 = 15
B damage (resists fire part): 1d8 + 4 ⇒ (4) + 4 = 8
But the dodgy woman avoids the weapon with ease, and the azer faints then falling over the ground unconscious.

The blind one let's her senses and memory slowly guide to just in front of the combat, and attempts to hit at Vrald by chance.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Blind misschance 50%: 1d100 ⇒ 98
mwk warhammer-Hypnotic Stare : 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Crit?: 1d8 + 4 ⇒ (8) + 4 = 12
mwk warhammer-Hypnotic Stare : 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
B damage (resists fire part): 1d8 + 4 ⇒ (2) + 4 = 6
The chances are odd, and the hammer lands just over the man's chest bruising him.

The chainsaw one attempts the same, but this time Vrald avoids the saw with ease.
chainsaw-Hypnotic Stare : 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
B damage (resists fire part): 3d6 + 4 ⇒ (1, 2, 4) + 4 = 11

Everybody: Inspired rage r? (+2 Str/Con, +2 Will -1 AC)
Blue: Hypnotic Stare (-2 Will, -2 Attack)
Red: 19 damage, unconscious
Green: blinded r8
Vrald: 52/64 hp
Round 2: Contessa, Turk*, Azers, Khamûl, Simon, Kujo, Vrald, Tig-0
Round 3: Contessa, Turk*, Azers, Khamûl, Simon, Kujo, Vrald, Tig-0
Bold can act.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Still singing Turk moves up and power attacks the blue using Arcane
Strike.

+1 adamantine greatsword: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 262d6 + 7 + 6 + 2 ⇒ (2, 3) + 7 + 6 + 2 = 20

Ongoing Effects:

Heroism
Rage Song


Iron Gods: Iron maps;

The greatsword hits the azer in the head, breaking the chick bones and stunning hard the creature. It falls to the floor bleeding from the hit in the head.

Forgotten Green end of turn glitterdust Will-Hypnotic Stare DC 17: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
The blinded one shakes his head only to see she is the last one fighting. The azer looks concerned about it.

Liberty's Edge

LG Male Human Mesmerist 7 (HP 62/66; AC:22; T:14; F:19; Fort:+9; Ref:+10; Will:+11 (+1 Fear, +1 Confusion); Init:+10; Perc+14; Tricks 6/8; L1 Spells 3/6, L2 Spells 0/4, L3 Spells 0/2; CLW Wand: 30/50 Charges)
Active Effects:
False Life

Concerned that Vrald is facing two enemies at once, Simon attempts to deprive the Chainsaw-wielder of her weapon.

Simon will cast Command on Chainsaw Blue, commanding her to Drop her currently held item. If the spell succeeds, she must drop her weapon on her turn and cannot pick it up until the turn after.

Caster Level vs. Spell Resistance: 1d20 + 7 ⇒ (5) + 7 = 12

EDIT: Missed current situation, would have tried Diplomacy, see below. If not, that's ok. I am fine with either, it's my mistake. :(

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul nods as the azers start to fall. Wanting to conserve his own magics, and not convinced that they will be very useful in this fight anyways, he instead pulls out a scroll and quickly glances over it.

scroll of false life
temporary hp: 1d10 + 3 ⇒ (7) + 3 = 10

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |
Simon Charming wrote:

Concerned that Vrald is facing two enemies at once, Simon attempts to deprive the Chainsaw-wielder of her weapon.

Simon will cast Command on Chainsaw Blue, commanding her to Drop her currently held item. If the spell succeeds, she must drop her weapon on her turn and cannot pick it up until the turn after.

[dice=Caster Level vs. Spell Resistance]1d20+7

I believe Turk just dropped that enemy Simon.

Liberty's Edge

LG Male Human Mesmerist 7 (HP 62/66; AC:22; T:14; F:19; Fort:+9; Ref:+10; Will:+11 (+1 Fear, +1 Confusion); Init:+10; Perc+14; Tricks 6/8; L1 Spells 3/6, L2 Spells 0/4, L3 Spells 0/2; CLW Wand: 30/50 Charges)
Active Effects:
False Life
Turk* wrote:
I believe Turk just dropped that enemy Simon.

Oh, sorry! I think I took a long time formulating the post and another post happened. In that case Simon will do the following, if it's ok:

Seeing the concern on the remaining azer's face, Simon sheathes his weapon. "Please, there is no need for further violence. Drop your weapon and surrender. I can heal any of your surviving comrades. I don't want anyone else to die."

Diplomacy Check: 1d20 + 15 ⇒ (9) + 15 = 24

Silver Crusade

F Human Female Human 134571-2| Swashbuckler 6 | HP: 52/52 | AC:20(R22) T:15(R12) FF:17 | CMD:23 CMB:+8 | F:+3 R:+9 W:+3 | Init:+8 | Panache: 4 | Charmed: 4/4 | Perception: +9

Her foe dropped, Contessa hears the words of what sounds like a request for a surrender and moves back to the main group. She bounces her rapier in her hand as she attempts to reinforce Simon's comment with a halfhearted "Yeah lads, what he said."

Diplomacy, aid: 1d2 + 60 ⇒ (1) + 60 = 61


Iron Gods: Iron maps;

Simon, the caster level check is +2 due to environmental effects
Will DC 16: 1d20 + 6 ⇒ (6) + 6 = 12
Following Simon's command the azer drops her warhammer.

Next thing she does is saying "Ok, you can get all the pieces. But leave me and my sisters in peace" she makes a sign of surrender before adding "F~~+ Jethzerai and her plans, we will need another way to reach home"

Liberty's Edge

LG Male Human Mesmerist 7 (HP 62/66; AC:22; T:14; F:19; Fort:+9; Ref:+10; Will:+11 (+1 Fear, +1 Confusion); Init:+10; Perc+14; Tricks 6/8; L1 Spells 3/6, L2 Spells 0/4, L3 Spells 0/2; CLW Wand: 30/50 Charges)
Active Effects:
False Life

Oh, sorry GM! Thank you very much. :)
If it's possible to stabilize any or all of the sisters, Simon will attempt to do so, even if he has to use his Wand. If anyone is permanently dead, he will offer his deepest apologies.

Simon, having sheathed his blade, lowers the cane as well. His eyes stop swirling and return to normal. "Yes, as far as I'm concerned you and your sisters can go in peace. We could use your help though. I know we just fought, and it was incredibly unfortunate... but can you give us any information on what's happening? Who is Jethzerai? Why did you want these... pieces? Can we help you find your way home?"

I know this will likely take a biblical, epic Diplomacy Check if it's even possible, but Simon will try anyway.
Diplomacy Check: 1d20 + 15 ⇒ (14) + 15 = 29

Additionally, Simon will offer his Wand to heal Vrald.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo seems to sense the battle is over and puts away his sword and bows his head as if he suddenly feels bad about chopping one of the azers in two. It almost feels like Kujo is attempting some sort of diplomatic gesture...almost.

Charisma check to aid Simon's Diplomacy efforts: 1d20 ⇒ 8

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"Who is Jethzerai... and where is home?" asks Vrald, pleased that battle for the moment is averted.

Great, that was what Simon said

Still, he does his best to look impressive and impart the importance of the question.

dip aid: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Turk immediately stops singing Rage lingers for 2 more rounds but anyone can accept or reject it each round., drops his sword, bends and tries to stabalize the Azer in front of him.

Heal: 1d20 + 1 ⇒ (17) + 1 = 18

Looking up at Vrald he is notably impressed with the fighter's persuasive abilities and adds his own voice to the discussion. We never wanted to fight you. I can assure you we make better allies than enemies.

Diplomacy Aid: 1d20 + 15 ⇒ (4) + 15 = 19

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul tucks his scroll back into a tube on his belt. "I am glad that you have finally chosen a more reasonable path. Perhaps we can help you home if you explain the situation to us."

diplomacy aid: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

F Human Female Human 134571-2| Swashbuckler 6 | HP: 52/52 | AC:20(R22) T:15(R12) FF:17 | CMD:23 CMB:+8 | F:+3 R:+9 W:+3 | Init:+8 | Panache: 4 | Charmed: 4/4 | Perception: +9

Contessa follows Kujo's actions and switches from a threatening stance to one of portrayed boredom. She moves out from behind them and walks casually around to rejoin her group of companions. She joins in as well. "I also appreciate your reasonable approach in this matter. Any assistance you can offer us will be mutually beneficial to you as well I believe."

Diplomacy, Aid: 1d20 + 6 ⇒ (20) + 6 = 26


Iron Gods: Iron maps;

"Are you really not interested in the technological pieces?" the azer seems surprised "Jethzerai's plan is to take a one-way trip home by immolating the entire Red Redoubt. I do not understand the technological details, but he told us if we brought him the correct pieces he could finish the needed adjustments. The pieces should serve to open the interplanar gate, which will stay open for only a short period. It will remain open next to a particularly violent volcano on the Plane of Fire, which would destroy the machinery if it were to erupt"

K. planes DC 20:

You think possible that an eruption so near an active gateway could even tear the barrier between the planes, creating a permanent rift to the Plane of Fire or even turning the entire Red Redoubt into an interplanar supervolcano-right on Absalom's doorstep!

The azer produces a small document "This is a secret I was saving, but I guess it is fair you get it. Jethzerai is a wanted criminal in the City of Brass, which is why he fled to the Material Plane in first instance through Karamoss's-and why he wants to return alone and in disguise. This is the bounty document issued for the salamander over a millennium ago by authorities in the efreeti capital."

"Are you suggesting you can bring us to the Fire plane by other means? Really? Are you able of that?" seems hopeful the azer as you say you can help.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald looks around the group.

"None of us have that power, but we do have powerful allies. And in return for stopping the disaster that would happen, I'm sure they would offer what help they can."

He taps his fingers.

"If this Jethzerai is a wanted criminal, it would be good to bring them to justice. " he looks at the bounty document, wondering exactly what crime Jethzerai may have committed. He kind of hopes it is a bad one, but knows that with the oddities of extraplanar creatures it could be that Jethzerai saved a water elemental or something that is not really deserving of puishment.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo glances up in the air as he is certain something just flew over his head.

Liberty's Edge

LG Male Human Mesmerist 7 (HP 62/66; AC:22; T:14; F:19; Fort:+9; Ref:+10; Will:+11 (+1 Fear, +1 Confusion); Init:+10; Perc+14; Tricks 6/8; L1 Spells 3/6, L2 Spells 0/4, L3 Spells 0/2; CLW Wand: 30/50 Charges)
Active Effects:
False Life

Simon administers any needed healing. Let me know if you need charges. :)

Simon smiles at the azer. "Our Society is generally interested in technology, but that is not our current mission. Right now we need to stop Jethzerai and the attacks on Scrap Heap. Can you tell us where he is, or who else may be working with him?

He continues. "As for returning you home; our organization is extremely powerful and well-equipped. We are not able to do so personally, but Planar Travel should be within the means of our senior members, or with the use of our other technology."

Silver Crusade

F Human Female Human 134571-2| Swashbuckler 6 | HP: 52/52 | AC:20(R22) T:15(R12) FF:17 | CMD:23 CMB:+8 | F:+3 R:+9 W:+3 | Init:+8 | Panache: 4 | Charmed: 4/4 | Perception: +9

Contessa was at home on a ship or in an arena, so she was a little out of her element in discussion on the planes of fire. She doesn't speak up for fear of disrupting this important discussion, but catching a wanted criminal for a reward definitely has her interest.


Iron Gods: Iron maps;

"Your allies would truly do that for us?" the azer seems excitedly hopeful as you word this "You are good people. I shall warn you" she points towards the exit of the room "Out of that door the bridge to the Core expands. But Jethzerai has rearmed an old chemical spray trap, very harmful. He does not want us to reach him unwanted. We do not know how to disable it, so take care. He also have a couple of fire mephits that follow him like dogs"

"You have been fair at us. I feel sorry to have attacked most of you, but we were desperate to return home after such a long time here trapped" you feel though she looks at Kujo coldly, even perhaps with true hate on him.

Tig-0 advances finally into the room "Malfunctioning robots fixed. Resume main designation: Follow me to the Forge Core" and he moves to the doors opening them.

Silver Crusade

F Human Female Human 134571-2| Swashbuckler 6 | HP: 52/52 | AC:20(R22) T:15(R12) FF:17 | CMD:23 CMB:+8 | F:+3 R:+9 W:+3 | Init:+8 | Panache: 4 | Charmed: 4/4 | Perception: +9

Contessa tips her hat to their new friends and steps in behind Tiggo as he leads them on to the next room. She speaks to Vrald and Simon, "Nice work fellas, you did good back there. Real good." After they are clear of their new friend she asks, "So. Who can take cre of this chemical spray trap?"

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo seems to notice his name being spoken. But rather than make eye contact, the barbarian kicks at the pile of junk with a type of "aw shucks" expression. What the chronicles do not record is whether Kujo ever expressed remorse over what he'd done or whether Kujo's killing blow had been instrumental in resolving the conflict. Either way, the records show that Kujo did not die in that battle.

As the group approaches the exit, Kujo's eyes seem to be looking for something.

Perception (T20): 20 + 8 = 28

Liberty's Edge

LG Male Human Mesmerist 7 (HP 62/66; AC:22; T:14; F:19; Fort:+9; Ref:+10; Will:+11 (+1 Fear, +1 Confusion); Init:+10; Perc+14; Tricks 6/8; L1 Spells 3/6, L2 Spells 0/4, L3 Spells 0/2; CLW Wand: 30/50 Charges)
Active Effects:
False Life

"Thank you Contessa. We all did well together." He thinks for a moment. "I don't believe anyone in our party can disable traps with finesse. Our first step should be to find the trap's mechanism. Pressure plates can usually be set off from afar, with some creativity. Same with tripwires."

If possible, Simon will Take 20 for 34 Perception to find the trap, once the party is ready to move.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"Tig-0; designation: Wait. Danger senced." calls out Vrald, as Tig heads towards the doorway.

He looks around the group "Did that sound right?"

Vrald is not the most observant man in the group, but helps, pointing out oddities that he can spy.
perception, aid: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo's eyes suddenly grow big. Whether it was due to low lighting, or the Shoanti had an epiphany, is difficult to determine. Kujo puts his arms out to stop the part. He then turns to Tig-O and points, as if to tell the robot to cross the bridge as he motions the party to step back.


Iron Gods: Iron maps;

Loot:

Timeworn chainsaw
3 mwk warhammers
4 mwk scale mail
4 thieve's tools

As Kujo kicks the stash, he finds out a pile of interesting items.

K. engineering (small disc shaped device) DC 26:

timeworn gravity clip: Can be attacked to a weapon, modifying its mass, and making its attacks to consume 1 charge but deal damage as 1 size category higher. Does not stack with lead blades and similar effects.

K. engineering DC 20 (very cold battery):

Karamoss battery: This 1-pound, bricklike battery is unique in that it requires no charging—it draws power by siphoning heat from any nearby source. A character who carries the battery must attempt saves as if in conditions of severe cold; when in a cold environment, the bearer is instead treated as if in extreme cold. The battery grants its bearer a +2 circumstance bonus on saving throws against effects with the fire descriptor, but imposes a –5 penalty on saving throws against effects with the cold descriptor. If the battery ever takes more than 20 points of fire damage in a single round, it explodes, dealing 3d6 points of fire damage and 3d6 points of cold damage in a 10-foot-radius burst.

Also a wealth of rare metals and skymetals, worth 2,500 gp at the least, is melted into uneven ingots.

Tig-0 leads you into a 120-foot-long skymetal bridge that slopes gently downward from the azers area, spanning the void between the storage chamber and the Forge core. The bridge has been haphazardly repaired and creaks under any weight, but is sturdy. Dozens of similar bridges are visible above and below, stretching from the edge of the Forge core at various heights. The telltale flames of fire elementals traverse some of these bridges, illuminating parts of the dark, red-walled cylinder that stretches for hundreds of feet above and below.

The Forge core is a massive cylindrical structure suspended within an immense shaft designed to isolate potential disasters. Dozens of cables, pipes, and bridges extend to chambers similar to the azers area that line the outer cylinder’s walls.

Fortunatelly Tig-0 seems to have a clear idea of where are you going. Reaching some doors at the end of the bridge, Tig-0 does not seem prone to receive orders. Instead of waiting he quickly opens the doors beeping.

When entering there a series of fire extinguishers built into the ceiling start to spray some kind of chemical all over the robot. He seems to totally ignore it, and keeping his beeping opens the next door disappearing in the middle of the cloud and into the next room.

Map updated!

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Phew! Sorry for the slow posting over the last 36 hours or so. I picked up a jackhammer last night and have been working all day tearing up our sidewalk and getting ready to reset it with bricks.

Knowledge (planes): 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge (engineering): 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge (engineering): 1d20 + 8 ⇒ (14) + 8 = 22

Khamul again looks over the interesting items that have been found. He has nothing to say about the disk but the larger brick-like device he explains, "This is quite interesting. A recharging device that draws energy from heat. Unfortunately this also means anyone carrying it can become uncomfortably cold and if it becomes damaged from an excess of flame, it can explode. I don't know about all of you, but I do not like the risk of carrying that about, especially if this Jethzerai fellow came from the City of Brass on the Plane of Fire."

Vrald Sehir wrote:

"Tig-0; designation: Wait. Danger sensed." calls out Vrald, as Tig heads towards the doorway.

He looks around the group "Did that sound right?"

Khamul stands back up and shrugs. "Sounded close enough to me. But I don't speak robot."

As Tig-O pushes forward though and the mist blocks the party's way forward, Khamul holds his arm out to block everyone's way. "Hold on. They warned us about this mist but I think I can save us from its effects, at least for a while."

Khamul holds up his scythe and speaks a few words of arcane power. Suddenly the air begins to most faster through the passage and the mist is blown clear. "Quickly, the magic will not last long." Khamul then leads the way after Tig-O.

Using my once/day arcane bond (scythe) to cast gust of wind from my spellbook.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

I guess any of us melee types could use the gravity clip if we can figure it out.

K. engineering, timeworn gravity clip: 1d20 + 10 ⇒ (20) + 10 = 30

Welll that was nice. Unsure how many charges it has.

Hey this thing attaches to a melee weapon and causes that weapon to do more damage. It would be pretty useful for most of us. And I am pretty resistant to cold so I could carry that brick thing for the group.


Iron Gods: Iron maps;

I have been looking for the charges rule. Not having found anything, I assume they work as wands, and they are fully charged when you find them, even if they are timeworn (they still have a 50% glitch on their first use on a scenario)

Khamûl waves his scythe while saying a brief arcane word and a gust of wind start to blow over the ceiling, blocking the cloud from reaching the lower parts of the room.

Without hesitation you cross the room without being affected by the blown mist.

You enter a large fifty-foot tall room, with the door you are using as the only one entrance at ground-level. The floor slopes slightly downward to the south, scored by channels that run from a wide, shallow pit to six slate-gray rings that hang like portholes along the room’s curved northern wall. From the center of the pit rises a short skymetal dais supporting a gigantic, freestanding elliptical ring. The six rings on the wall bristle with haphazard augmentations—wires, parts harvested from robots, and sundry other components. To the west, a console covered in buttons, switches, and flashing lights hums with power on a small platform, and two smaller panels glow on the wall behind it.

Tig-0 is in the room inspecting the small portals and quickly tells you "Inspection result: Irresponsibly overpowered" he turns to you and adds "If activated in this state, the portals will likely explode"

"New designation: Stabilize the portals. Confirm new designation?" without much waiting Tig-0 starts giving you orders and explanations "In order to disable each portal, four actions are needed. Record instructions. Actions can be done in different order, but all four are needed to disable an overloaded portal"

"First, the wires and other components wrapped around the portal rings act as conductors, augmenting the interplanar connection. Remove or unplug them. Use e-picks if at disposal to ease the task"
Dexterity or Disable Device check

"Also, protective power dampeners have been removed from the portals. Find replacement parts among the scrap here and jury-rig them to dampen the portal’s power."
Knowledge (engineering) or Survival

"Notice someone has scrawled runes around the circumference of each small portal, causing the machines to summon more intense flames than normal. Identify the key runes and marry them safely"
Knowledge (planes) or Spellcraft

"Finally, large power cells have been snugly integrated into each portal’s design and locked in place with magical adhesives. Wriggle a battery out of its socket with strength and patience or find out how the magic in the adhesives work"
Strength or Use Magic Device

1d6 ⇒ 2
"Portal two completely destroyed and beyond repair. Designation clause: Ignore second portal, do not bother trying to fix it. Confirm new clause?"

Meanwhile Tig-0 moves to the entrance of the room and interfaces with the dilapidated control console.

Please, each of you willing to follow Tig-0's orders, chose a portal to work on, and perform two different checks on it. Or chose two different portals and perform same check. Feel free not to help or to use a different imaginative way to succeed at the task with a different action

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Khamul shrugs again. "Well, Tig-O seems to know what needs to be done. I'm apt to listen to him, he hasn't led us astray yet."

Khamul sets to work looking for replacement power dampeners for each of the portals. "Confirmed!" he calls out to Tig-O as he sets about his task. "Power dampeners being replaced!"

Knowledge (engineering): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (engineering): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (engineering): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (engineering): 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge (engineering): 1d20 + 8 ⇒ (8) + 8 = 16


Iron Gods: Iron maps;

Please, only 2 checks per character, others will be ignored.
What portal (from 1 to 6) are you working on Khamûl?

After five minutes looking through, Khamûl finds only replacements for one of the portals. He starts working on placing them properly on one of the portals.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald follows Khamul, noting the man is more skilled than him with the power dampners, Vrald concentrates on the batteries.
I'm guessing 1 &3 but using the same portals as Khamul
str: 1d20 + 4 ⇒ (9) + 4 = 13
str: 1d20 + 4 ⇒ (17) + 4 = 21

Is aid-another an allowed choice here?

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Kujo attempts to search for replacement parts on which ever two need them.

Survival (T10): 10 + 7 = 17 If that doesn't work on the first one. Then Kujo will roll on the second.

Survival: 1d20 + 7 ⇒ (4) + 7 = 11

Scarab Sages

Male Human Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Sorry, missed the line about two checks. I was just making one for each portal. Assume Khamul is working left to right ignoring the second portal as Tig-O said.

Liberty's Edge

LG Male Human Mesmerist 7 (HP 62/66; AC:22; T:14; F:19; Fort:+9; Ref:+10; Will:+11 (+1 Fear, +1 Confusion); Init:+10; Perc+14; Tricks 6/8; L1 Spells 3/6, L2 Spells 0/4, L3 Spells 0/2; CLW Wand: 30/50 Charges)
Active Effects:
False Life

Simon assists Khamul, using his knowledge of magical devices to unbind the power cells.

If Vrald's Strength successfully removes a power cell, Simon will move to the next portal in order, left to right (ignoring the second portal)

First UMD Check On Portal: 1d20 + 15 ⇒ (7) + 15 = 22
Second UMD Check On Different Portal: 1d20 + 15 ⇒ (14) + 15 = 29


Iron Gods: Iron maps;

As Vrald and Kujo failed in their checks, I will automatically take their rolls as aid another actions to Simon and Khamûl respectively

When Khamûl is up to leave the search, Kujo breaks open one unused powering cage helping Khamûl to obtain a protector from inside.

With Simon using his magical objects knowledge on the adhesives, Vrald has an easy time to remove the large power cells on the first portal. Once this is done for that one, the third one results a much easier task for both of them.

After 5 minutes have past, the irresponsibly added power cells are removed from portals 1 and 3, and new protective power dampeners have been installed.

Tig-0 continues working in the control panels while Contessa and Turk* work in stuff.

Portal 1: cells removed, dampeners set
Portal 3: cells removed, dampeners set
Portal 4:
Portal 5:
Portal 6:
First 5 minutes: Vrald, Kujo, Khamûl, Simon, Turk*, Contessa
Second 5 minutes: Vrald, Kujo, Khamûl, Simon, Turk*, Contessa

Everybody can chose 2 different tasks or 2 different portals and work on them this next 5 minutes. That is, you can perform 2 extra new checks

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