| Full Name |
Contessa 'Tessa' Steele |
| Race |
Human |
| Classes/Levels |
Female Human 134571-2| Swashbuckler 6 | HP: 52/52 | AC:20(R22) T:15(R12) FF:17 | CMD:23 CMB:+8 | F:+3 R:+9 W:+3 | Init:+8 | Panache: 4 | Charmed: 4/4 | Perception: +9 |
| Gender |
F |
| Size |
M |
| Age |
23 |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
14 |
About Contessa Steele
Contessa Steele
Female human swashbuckler 6 (Pathfinder RPG Advanced Class Guide 56)
CN Medium humanoid (human)
Init +8; Senses Perception +9
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Defense
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AC 22, touch 15, flat-footed 17 (+4 armor, +4 Dex, +1 dodge, +1 natural, +2 shield)
hp 52 (6d10+12)
Fort +3, Ref +9, Will +3
Defensive Abilities charmed life 4/day, nimble +1
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Offense
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Speed 30 ft.
Melee +1 rapier +13/+8 (1d6+8/15-20+6 Precision) or
. . adamantine rapier +13/+8 (1d6+5/15-20+6 Precision) or
. . blade boot +11/+6 (1d4+3/19-20+6 Precision) or
. . cestus +11/+6 (1d4+3/17-20+6 Precision) or
. . dagger +11/+6 (1d4+3/17-20+6 Precision) or
. . mwk cold iron rapier +13/+8 (1d6+5/15-20+6 Precision) or
. . mwk silver rapier +13/+8 (1d6+4/15-20+6 Precision)
Ranged light crossbow +10 (1d8/19-20)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (4), swashbuckler weapon training +1
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 10, Cha 14
Base Atk +6; CMB +8; CMD 23
Feats Combat Reflexes, Extra Grit[UC], Fencing Grace, Weapon Focus (rapier), Weapon Specialization (rapier)
Traits indomitable faith, reactionary
Skills Acrobatics +13, Bluff +8, Climb +10, Diplomacy +6, Escape Artist +8, Intimidate +9, Knowledge (local) +4, Perception +9, Profession (sailor) +4, Sleight of Hand +8, Survival +0 (+2 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather, +2 to avoid becoming lost), Swim +6
Languages Common
SQ dare (), swashbuckler finesse
Combat Gear wand of cure light wounds; Other Gear +1 studded leather, +1 rapier, adamantine rapier, blade boot, cestus[APG], crossbow bolts (20), dagger, light crossbow, mwk cold iron rapier, mwk silver rapier, amulet of natural armor +1, bag of holding i, ring of force shield, wayfinder[ISWG], basic maps (major landmarks only), bedroll, belt pouch, chalk, flint and steel, knife, utility (0.5 lb), masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), soap, torch (10), trail rations (5), waterskin, waterskin (2), 1,893 gp, 4 sp, 9 cp
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Special Abilities
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Charmed Life +2 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deeds
Fencing Grace Use Dexterity on rapier damage rolls
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having
Swashbuckler Weapon Training +1 (Ex) +1 attack and damage with swashbuckler weapons.