Thief

Simon Charming's page

67 posts. Organized Play character for MechaSimon.


Full Name

Simon Charming

Race

Active Effects:
False Life

Gender

LG Male Human Mesmerist 7 (HP 62/66; AC:22; T:14; F:19; Fort:+9; Ref:+10; Will:+11 (+1 Fear, +1 Confusion); Init:+10; Perc+14; Tricks 6/8; L1 Spells 3/6, L2 Spells 0/4, L3 Spells 0/2; CLW Wand: 30/50 Charges)

Size

Medium

Age

20

Alignment

Lawful Good

Deity

Iomedae

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 8
Charisma 21

About Simon Charming

Simon Charming
Male human mesmerist 7 (Pathfinder RPG Occult Adventures 38)
LG Medium humanoid (human)
Init +10; Senses Perception +14
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Defense
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AC 22, touch 14, flat-footed 19 (+5 armor, +1 deflection, +3 Dex, +1 natural, +2 shield)
hp 66 (7d8+28)
Fort +9, Ref +10, Will +11 (+1 Confusion, +1 Fear)
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Offense
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Speed 30 ft.
Melee +1 sword cane +10 (1d6+2) or
cestus +8 (1d4+1/19-20) or
cold iron dagger +8 (1d4+1/19-20) or
sap +8 (1d6+1 nonlethal)
Ranged light crossbow +8 (1d8/19-20)
Special Attacks bold stares (disorientation[OA], psychic inception[OA]), hypnotic stare (-2), manifold tricks (2 tricks), mental potency (+1), mesmerist tricks 8/day (astounding avoidance, false flanker, gift of will, mesmeric mirror), painful stare (+3 or +2d6)
Mesmerist Spells Known (CL 7th; concentration +12)
3rd (2/day)・confusion (DC 18), fear (DC 18)
2nd (4/day)・false life, glitterdust (DC 17), mirror image, oneiric horror[OA] (DC 17)
1st (6/day)・color spray (DC 16), command (DC 16), ill omen[APG], murderous command[UM] (DC 16), remove fear
0 (at will)・daze (DC 15), detect magic, light, message, prestidigitation, read magic
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Statistics
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Str 12, Dex 16, Con 14, Int 10, Wis 8, Cha 21
Base Atk +5; CMB +6; CMD 20
Feats Great Fortitude, Improved Initiative, Toughness, Weapon Finesse, Weapon Focus (sword cane)
Traits life of toil, reactionary
Skills Bluff +8, Diplomacy +15, Escape Artist +3, Knowledge (arcana) +10, Knowledge (local) +10, Knowledge (religion) +10, Perception +14, Spellcraft +10, Use Magic Device +15
Languages Common
SQ consummate liar +3, touch treatment 8/day (Moderate)
Combat Gear oil of daylight, potion of cure light wounds (10), potion of fly (used), potion of touch of the sea, wand of cure light wounds, acid (6), alchemical grease[APG] (2); Other Gear +1 mithral shirt, +1 buckler, +1 sword cane[APG], cestus[APG], cold iron dagger, crossbow bolts (20), light crossbow, sap, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, cracked dusty rose prism ioun stone, eyes of the eagle, handy haversack, headband of alluring charisma +2, ring of protection +1, bandolier[UE], canteen[UE], courtier's outfit, grappling hook, iron holy symbol of Iomedae[UE], jewelry[UE], masterwork backpack[APG], silk rope (50 ft.), trail rations, 989 gp, 5 sp
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Special Abilities
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Consummate Liar +3 Counts as Combat Expertise for some feats.
Disorientation (Su) Hypnotic stare penalty applies on attack rolls.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Manifold Tricks (Su) You can have mulitple tricks implanted at once.
Mental Potency (+1) (Ex) Increase HD limit and total HD of enchantment or illusion spells by 1.
Mesmerist Tricks (3 tricks, 170 feet, 8/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+3 or +2d6) (Su) 1/round, target of hyp. stare takes extra damage from attack.
Psychic Inception (Su) Hypnotic stare can affect creatures that are mindless or immune to mind-affecting effects.
Touch Treatment (Moderate, 8/day) (Su) Remove certain conditions from creature touched.
Towering Ego +5 (Su) Add charisma bonus to Will Saves.

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Scenarios Played:

1. Scenario #6-10: The Wounded Wisp - 2PP/2 Fame (Character Rebuilt After Scenario)
2. Scenario #7-05: School Of Spirits - 2PP/4 Fame
3. Scenario #7-01: Between The Lines - 4PP/6 Fame
4. Scenario #6-97: Siege Of Serpents - 6PP/8 Fame
5. Scenario: #6-16: Scions Of The Sky Key, Part 3: The Golden Guardian - 8PP/10 Fame
6. Scenario #2-23: Shadow's Last Stand, Part I: At Shadow's Door - 10PP/12 Fame
7. Scenario #2-24: Shadow's Last Stand, Part II: Web of Corruption - 12PP/14 Fame
8. Scenario #0-04: The Frozen Fingers Of Midnight - 14PP/16 Fame
9. Scenario #3-25: Storming The Diamond Gate - 16PP/18 Fame (Played Up - Extra Gold)
10. Module: Carrion Hill - 20PP/22 Fame
11. Module: City Of Golden Death - 22PP/26 Fame (My Birthday Game!)
12. Scenario #3-06: Song Of The Sea Witch - 24PP/28 Fame
13. Scenario #7-15: The Deepmarket Deception - 24PP/30 Fame
14. Scenario #7-13: Captive In Crystal - 22PP/32 Fame
No Credit Replay For Legal Table - Scenario #6-12: Scions Of The Sky Key, Part I: On Sharrowsmith's Trail
No Credit Replay For Legal Table - Scenario #4-09: The Blakros Matrimony