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About Kujo, the SlayerCharacter Sheet
Kujo is a hulk of a man with a bald head. No longer wearing the peasants clothes he started with, Kujo's chest bears fine Mithral breastplate. But his only "jewelry" is a headband of broken teeth which seem to make him all the more intimidating. Across the barbarian's chest is a bandolier containing various concoctions and on his back are criss-crossed greatswords. Kujo's only descriptive marks are his large forearms and dark skin. Kujo smells like warrior. Why Kujo served the former house of Taldor is anyone's guest. The barbarian has never said. With the recent changes to the faction, Kujo has found he is ill-suited for the Sovereign Court and has decided to follow the ways of the Grand Lodge. Kujo, the Slayer
Feats & Abilities:
Power Attack, Weapon Focus(Greatsword), Fast Movement, Iron Will (+2 Will save)
Raging Vitality: Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round.
Trap Sense: +2 to AC/Reflex vs Traps Rage: 15/day [+4 STR, +6 CON, +18 HP, +2 Will save, -2 AC)]
Rage powers:
Intimidating Glare (Ex) Benefit: The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC. Scent:The barbarian gains the scent ability while raging and can use this ability to locate unseen foes (see Special Abilities for rules on the scent ability). Strength Surge: The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.
Traits:
AC +1 vs Single Targets (excludes Touch Attacks) +1 to Will Boons:
+3 Diplomacy vs Grand Lodge Spider's Captor: +5 Diplomacy vs Andoran Governmental official when in Andor. Proud but Discouraged (Taldor): The people of Varisia stubbornly resisted Lady Gloriana Morilla’s e orts to found a new aristocracy. In that time, you have learned to rely on your fellow nobles and sympathizers. Increase the bonus of any aid another action you receive from any member of the Taldor faction by 2. Feast of Abadar: To celebrate Taxfest, you partake in an elaborate feast, joined by nearly every citizen in the settlement. As a result of this festival, you receive the effects of one spell determined by the tier of the scenario in which you’re playing at the time you use the boon. This effect can only target you and cannot be transferred to another character. Treat your character level as your caster level when determining level-dependent variables of each spell. Using this boon is a standard action that does not provoke attacks of opportunity. When you activate this boon, you may choose to forgo 10% of your total wealth earned on the scenario’s Chronicle sheet as your tax. If you opt to make this civic sacrifice, you gain the effects of your tier’s spell for a longer duration, as noted below. This reduction in gold should be reflected in the GP Gained section of the Chronicle sheet rather than represented as an Item Bought. When you have used this boon, cross it off the Chronicle sheet. With the exception of Tier 12+, this boon may only be activated while playing a Pathfinder Society Scenario, and cannot be used during a sanctioned adventure in the Pathfinder Modules or Pathfinder Adventure Path lines. Tier 3–7: You gain the benefit of aid. If you pay a tax when activating this boon, the spell’s duration increases to 10 min./level. Evenhanded Investigator: By capturing a dangerous renegade guard, you demonstrated bravery and foresight, and an uncommon respect for the process of law. You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom. Fool Me Once : Grandmaster Torch's sudden betrayal and subsequent escape have left you questioning the motives of everyone around you--particularly your allies. You gain a +2 bonus on Sense Motive checks against current and former Pathfinders Riftwarden Magic: In gratitude for your heroism, the Riftwardens have shared several of their organization's spells with the Pathfinder Society. So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following spells from Pathfinder Player Companion: [u]Demon Slayer's Handbook[/u] as if they appeared on the Additional Resources page: anti-summoning shield, protection from outsiders, and telepathic censure. Ghalcor's Spell craft: Following the battle at Ghalcor's Tower, you were able to study the dead cleric's notes and discovered that he also developed a handful of powerful spells. Now the Pathfinder Society and the Mendevian Crusade can wield these in the fight against the Worldwound. So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following spells from Pathfinder Player Companion: [u]Demon Hunter's Handbook[/u] as if they appeared on the Additional Resources page: burst with light, detect demon, and righteous blood. Budding Friendship: You have done a favor for Lady Silviana in Absalom, and she is willing to repay the favor. If you would earn no Prestige Points at the end of an adventure that included one or more encounters in Absalom, you can cross this boon off your Chronicle sheet to earn 1 Prestige Point instead. O O O The Court Grows (Lady Darchana of Flouse Madinani; Sovereign Court faction): You have impressed Lady Darchana, Second Spell Lord of Absalom, and taken an important step in recruiting her to Lady Gloriana Morilla's cause. You can use this boon and check one of the boxes before attempting a Knowledge (arcana) or Spellcraft check on the Isle of Kortos to roll twice and take the better result. You can attempt such a check untrained. You cannot use this ability if all three boxes are checked, but the boon may grant other benefits in future adventures.
Skills:
Perc. +9, Acro +10, Climb +10, Intimidate +11, HA +4, K Nature +4, Survival +8, Swim +8, Ride +5 Purchased
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