GM Jiggy: Defense of Wood Creek |
.
.
.
.
.
.
Okay everybody, are you ready to see what your characters will look like at game start? Here's the chart we're using:
01-04 - XP: —; Gold: 1d4x10; Item: Amulet of health
05-08 - XP: 1d6x50; Gold: 2d4x10; Item: Cape of the mountebank
09-13 - XP: 3d6x50; Gold: 2d4x10; Item: Ring of protection
14-18 - XP: 3d6x50; Gold: 2d4x10; Item: Gem of brightness (5d6+10 charges)
19-23 - XP: 3d6x50; Gold: 2d4x10; Item: Javelin of lightning
24-29 - XP: 5d6x50; Gold: 4d6x10; Item: Gloves of missile snaring
30-35 - XP: 5d6x50; Gold: 4d6x10; Item: Slippers of spider climbing
36-41 - XP: 5d6x50+250; Gold: 4d6x10; Item: Ring of resistance (random)
42-48 - XP: 5d6x50+250; Gold: 4d6x10; Item: Periapt of proof against poison
49-55 - XP: 5d6x50+500; Gold: 4d4x25; Item: Brooch of shielding
56-64 - XP: 5d6x50+500; Gold: 4d4x25; Item: Bag of holding
65-71 - XP: 5d6x50+500; Gold: 3d6x25; Item: Necklace of adaptation
72-78 - XP: 5d6x50+750; Gold: 3d6x25; Item: Cloak of the manta ray
79-84 - XP: 5d6x50+750; Gold: 4d6x25; Item: Boots of speed
85-90 - XP: 5d6x50+1,000; Gold: 4d6x25; Item: Gloves of swimming and climbing
91-96 - XP: 5d6x50+1,000; Gold: 4d6x25; Item: Driftglobe
97-00 - XP: 5d6x50+1,500; Gold: 3d6x50; Item: —
Remember, you're all starting with 500xp (that's why you're already at 2nd level), so whatever comes out of this chart gets added to that. Also, if two people roll the same option, I'll reroll both of you. Ready? Here we go!
Corson: 1d100 ⇒ 10
Crax: 1d100 ⇒ 4
Holly: 1d100 ⇒ 69
Pavel: 1d100 ⇒ 49
Cedany: 1d100 ⇒ 74
Narnel: 1d100 ⇒ 78
Cedany reroll: 1d100 ⇒ 72
Narnel reroll: 1d100 ⇒ 87
Okay! Here are the results:
Corson gets 3d6x50xp, 2d4x10gp, and a ring of protection (+1).
Crax gets no extra xp and only 1d4x10gp, but has an amulet of health.
Holly gets 5d6x50+500xp, 3d6x25gp, and a necklace of adaptation.
Pavel gets 5d6x50+500xp, 4d4x25gp, and a brooch of shielding.
Cedany gets 5d6x50+750xp, 3d6x25gp, and a cloak of the manta ray.
Narnel gets 5d6x50+1,000xp, 4d6x25gp, and gloves of swimming and climbing.
I'll let you all have the thrill of rolling your own dice for XP/GP. :)
So! Now you can level up your characters (well, most of you), polish up your profiles, and get settled. Also, discuss among each other (here in Discussion, out of character) whether you'll end up picking the wall or the ruins for the town's project. And of course, let me know if you have questions. :)
Holly Berrythwaite |
First the rolls...
XP: 5d6 ⇒ (5, 3, 5, 2, 6) = 21 x 50 + 500 + 500 = 2,050 XP.
GP: 3d6 ⇒ (6, 6, 6) = 18 x 25 = 450 GP.
Holly Berrythwaite |
Thanks Jiggy!
I want to say that I'm really glad that Corson and Narnel both got in. I knew that my concept was somewhat close to both of theirs, and I tried hard to distinguish my character so as to not step on any toes. So I'm excited that we all get to play! :)
Crax "Craghorn" |
1 person marked this as a favorite. |
Gold: 1d4 ⇒ 2 x 10 = 20 gold Alright so I got a bit of gold and an Amulet of Health.
Good thing I am a sorcerer, /flex
That said, I am incredibly excited to be here for this adventure, its going to be a ton of fun, I know! I've always wanted to do a more sandbox-style adventure and I am really interested in further flexing out Crax "Craghorn"
**edit: I said further flexing, I meant fleshing. I guess he has a thing for flexing though now which will be a part of his character.
Crax "Craghorn" |
Updated my health, saves and dragon breath to factor in the new Amulet of Health :)
Narnel Falerathon |
Narnel is updated to 3rd Level Narnel is also in favor of building the palisade to deal with the immediate threat, rather than abandoning the town that people have called home, and incurring the negative aspects of noble rule from the keep.
Pavel the druid |
XP: 5d6 ⇒ (6, 3, 6, 1, 4) = 20 x 50 +500 = 1,500 + 500 start = 2,000 total
gold: 4d4 ⇒ (4, 1, 1, 2) = 8* 25 = 200 gp
a brooch of shielding.
So, level 3 (Yay :-).
Spending money on Hide Armor (10 gp), Scimitar (25 gp), 2 more healers kits (10 gp)vial acid (25 gp), holy water (25 gp), bullseye lantern (10 gp), 5 flasks of oil (5 sp), tinderbox (5 sp), whetstone (1cp), explorers pack (10 gp) = 120
So, 80 gold left over.
Still voting to go to the keep rather than building the wall. Same reasons as in recruitment post (copied below for convenience)
As Pavel speaks, his voice starts out quiet and calm but towards the end he gets more and more impassioned.
"I have to agree with Holly, it is better to reclaim the keep than to build walls around our town. The keep can far more easily be defended, from there a handful of warriors can hold off hundreds.
Who wants to have to go through a gate every morning to get to ones fields? Who wants their neighbours to know every time they go in and out of town? Who wants their freedom restricted?
And there is another side to it. To build the walls would require us to fell a great many trees. But the forest is good to us. It provides us with food, especially in winter and spring. It keeps the winds off us. It yields up herbs to save lives, spices to make our food tasty. It shelters the animals.
And it is defended. If we cut down trees for no good reason we risk angering its guardians. Far better to keep them as potential allies."
Holly Berrythwaite |
I've updated my character in her profile. I'll create a header soon.
GM Jiggy: Defense of Wood Creek |
For an example of how to set up the stat line/header, you can all have a look at my own most recent character: Taman Helder
Something along those lines would be nice. Please do not use a spoiler tag in the stat line. Thanks!
Narnel Falerathon |
1 person marked this as a favorite. |
Narnel looks at Pavel and smiles.
Pavel, my friend of the forest, the most minimal impact on the flora and fauna surrounding Wood Creek Village is the palisade. I have seen the incursion of nobles and feudal lords before. If we fortify the keep, then it will eventually be for them and not the village. The wood needed to fuel the fires of the keep and fortify it will come from your same trees. The forests will be hunted for sport. The creek will be fished dry for keep stores. The Village of Woodcreek will eventually cease to exist as we know it, and so will our say in its growth and further establishment. Those of you that truly value your home should do everything within our power to help it survive immediately by defending it. The keep can house troops as time goes by, and no doubt will, but if we put up the wall, we only strengthen our current position by addressing the threats before us now without abandoning a tuft of grass or a mote of dirt.
Cedany |
5d6x50+750xp, 3d6x25gp, and a cloak of the manta ray.
XP: 5d6 ⇒ (4, 2, 2, 4, 4) = 16 x50 +750 (1550xp) added to original 500 for 2050, is that right? - that's a big chunk towards 4th level.
gp: 3d6 ⇒ (2, 3, 3) = 8 x25 (200gp)
Hmm, I notice that the magic item descriptions are now divorced from effects (and have random tables), can we describe the items how we like (within reason) Cedany would rather have something resembling a bright fishscale pattern than the black/white of the Ray.
GM Jiggy: Defense of Wood Creek |
1 person marked this as a favorite. |
@Cedany - I hadn't really noticed before, but I looked in my GMG and you're right, the most description we get is "this cloak". So sure, go ahead and have a different water-themed pattern to the cloth. :)
@Everyone - A word about the stat line: First, even though the field in your profile is labeled "Classes/Levels", please don't actually put your class and level in there, since that just clutters up the field with more info that I have to visually scan past when I need to see something. Similarly, there's no need for your Initiative to be in the stat line, since I can save a batch of dice for initiative and not have to reference that. So, what DO you need to have in the stat line? Here's the minimum:
Armor Class
HP (current/max)
All six saves
Perception bonus
Either your Athletics bonus or your Acrobatics bonus (since this is what's often opposed by an enemy shove or similar effect)
Your three words of personality
That's the minimum requirement. I also highly recommend using that space for tracking Inspiration, spell slots, and other X/day or X/rest resources. I've found it very helpful as a player to have that information there, but if you'd prefer to keep it in your profile, that's fine too.
Speaking of profiles, remember: although you don't need to copy your spells/abilities' text verbatim, I should never have to post to ask you a question about how something works. I should always be able to find all relevant information in your profile.
Once everybody's got their characters about ready and its clear which way we're going for the first leg of this adventure, we'll get started. :)
Thanks!
Crax "Craghorn" |
1 person marked this as a favorite. |
Folding his arms, the rather imposing red Dragonborn steps forward, "I agree with Narnel, the Keep is a fix to a problem down the road, we need a solution now. The wall will protect the village today, we can tackle the keep tomorrow." Nodding his head at his sound argument, he'll look around, at the others in the room.
A halfling, couple of humans and an elf, I doubt they'll even hear what I have to say,"
Crax is all for doing both if we can, but he'd rather protect the village with a wall than rebuild a keep
Pavel the druid |
1 person marked this as a favorite. |
"Narnel, your arguments make a great deal of sense. Very well, I agree that we should build the wall. But I get to choose the wood we use. We use deadfall where possible and carefully select and fell only the trees necessary for the wall. No more. Agreed?"
Holly Berrythwaite |
Holly nods along with the conversation, smiling, "Very well friends! If we are going to build a wall, let's be sure to build the very best wall we can! It will be spectacular!" She opens her arms wide to emphasize the grandeur she is envisioning. The halfling then turns to Pavel, seeming to address the druid in particular, "Did you know that many of the farms have piles and piles of rocks that the farmers have cleared from their fields for their plows? Maybe we can use some of those to build our wall. I don't know much about walls, but rocks seem like a good idea. Lots of rocks." She then offers one more nod with a genuine smile.
Cedany |
I do believe Cedany is ready.
As a note, she will more or less always cast Mage Armour before leaving her home, as the duration is 8 hours and she can get that spell slot back with just a short rest if she needs it.
Corson, the Green |
Have to travel for work today. Won't be able to post, so bot me if you must. :)
Crax "Craghorn" |
1 person marked this as a favorite. |
I have some skills that can contribute in this romp through the forest, they aren't very high though.
Survival +2 & Handle Animal +2
Holly Berrythwaite |
Animal Handling +4
Nature +2
:)
Holly was a farm girl.
Pavel the druid |
1 person marked this as a favorite. |
Not surprisingly, I'm fairly good at the nature stuff. Although it IS D&D 5th so there isn't that much difference :-)
Animal Handling, Survival +5
Nature +2
Crax "Craghorn" |
I should mention, Crax does have persuasion +5, his only decent skill.
Corson, the Green |
XP: 3d6 ⇒ (2, 4, 2) = 8 x 50 = 400 xp
GP: 2d4 ⇒ (1, 1) = 2 x 10 = 20 gp
Crax "Craghorn" |
I think that puts you still at level 2, however that ring of protection should help considerably!!
Holly Berrythwaite |
Corson should be level 3. We started at 500 XP. He rolled 400 XP. 900 XP is level 2. Right?
Crax "Craghorn" |
Ah my bad, I had it in my head it was at 1000. Silly pathfinder rules creeping in
Corson, the Green |
Oh, sorry, I missed that too! Okay.
HD #3: 1d10 + 2 ⇒ (4) + 2 = 6
Well, s&~%.
Crax "Craghorn" |
Good choice with the battle master, I played one, I very much enjoyed it.
Corson, the Green |
Once I rolled my stats, I envisioned the sub-par fighter that makes up for it with tricks and technique. :)
Corson, the Green |
Especially when one is not a TWF style fighter. Then the only other bonus action is second wind. :)