Corson variant human fighter 2
Ability Scores: Str 14; Dex 8; Con 14; Int 8; Wis 12; Cha 13
Background: Squire (Order of the Green)
hp: 16
AC: 19 (chain mail and shield, ring of protection)
Prof bonus: +2
Saving Throws: Strength, Constitution
Attacks: warhammer (melee 5 ft. reach, +4 atk, 1d8+4) OR javelin (range 30 ft./120 ft., +4 atk, 1d6+2)
Skills: Athletics (+4), Insight (+3), Intimidate (+3), Nature (+1), Survival (+3)
Proficiencies: All armors and shields, simple and martial weapons
Languages: Common, Dwarvish, Sylvan
Racial traits:Ability Score Increase. Increased Strength and Wisdom by 1 (included); Feat Heavy Armor Master (reduce bludgeoning, slashing, and piercing damage from non-magical weapons by 3 when wearing heavy armor); Skilled Intimidation
Class features:Fighting Style Dueling (+2 to damage if using only one weapon), Second Wind recover 1d10 + hp equal to your fighter level (bonus, 1x/short or long rest); Action Surge can take an extra action (1x/short or long rest); Martial ArchetypeBattlemaster: Combat Superiority. Maneuvers (Feinting Attack, Goading Attack, Parry), Superiority Dice (d8, 4x/short or long rest, save DC 12); Student of War. Gained proficiency with smith’s tools.
Single Word Descriptors Brave, Protector, Humble
Equipment: chainmail, shield (w/ great tree standard), warhammer, dagger, quiver w/ 5 javelins, explorer’s pack, mess kit, set of fine clothes, a torc of silver-coated twigs, an emblem of the Order, and a purse containing 33 gp, 9 sp
Combat Maneuvers (Superiority Die d8):
Feinting Attack. Bonus action, advantage on melee attack add superiority die to damage.
Goading Attack. When you hit w atk, spend superiority die to dmg and force DC 12 Wis save.
Parry. When hit, as reaction, spend superiority die + Dex mod to reduce damage of incoming attack.
Custom Background:
Squire of the Order of the Green
Skills Nature, Survival
Proficiency one set of artisan’s tools
Languages Sylvan
Background FeatureShelter of the Faithful As a servant of the Green Faith, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a Good- or Neutral-aligned druid circle, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.Starting Equipment A set of fine clothes, a torc of silver-coated twigs, an emblem of the Order, and a purse containing 25 gp