Smaar Janderfut

Pavel the druid's page

80 posts. Alias of pauljathome.


Full Name

Pavel

Race

Hp 28/28 | AC 16 | S +0/D+2/ C+1//I+2/W+6/C+2 | Per +6 | Insight +4| Acro +2

Classes/Levels

Spells DC 14 save, [4/4 L1, 3/3 L2]

Gender

Compassionate, Passionate, and Curious

Size

Medium

Age

24

Alignment

NG

Occupation

Healer

Strength 8
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 14

About Pavel the druid

Dice
[Dice=Sling]1d20+2[/dice] for [dice=damage]1d4+2[/dice]
[dice=medicine]1d20+6[/dice]
[dice=handle animal]1d20+6[/dice]
[dice=survival]1d20+6[/dice]
[dice=perception]1d20+6[/dice]
[dice=nature]1d20+2[/dice]
[dice=scimitar]1d20+2[/dice] for [dice=damage]1d8+2[/dice]
[dice=shillelagh]1d20+6[/dice] for [dice=damage]1d8+4[/dice]

Spellcasting (DC 14)
Cantrips
Druidcraft - 1 action, 30 ft, Instantaneous, V, S

  • predict weather for next 24 hours
  • flower blossom, seed pod open, leaf bud bloom
  • Instantaneous harmless sensory effect
  • Light or snuff out flame up to small campfire

Guidance
You touch one willing creature. Once before the spell
ends, the target can roll a d4 and add the number rolled
to one ability check o f its choice. It can roll the die before
or after making the ability check. The spell then ends.
Shillelagh
Bonus action to turn club into weapon using wisdom for to hit and damage. Weapon becomes magical

Level 1
Animal Friendship 1 action, 30 ft, V, S, M(Morsel of food), Duration 24 Hours
Convince animal int 3- mean no harm. If animal fails Will save charmed. 1 extra animal per spell slot over 1

Cure Wounds1 action, touch, V, S, Instantaneous
Regain 1d8+3 hit points. +d8 per slot over 1

Entangle1 action, 90 ft, V, S, Concentration up to 1 minute
20 ft square becomes difficult terrain, Creature in area when cast make Str save or restrained. Restrained can take action to make Str check to free itself.

Faerie Fire 1 action, 60 ft, V, Concentration up to 1 minute
Each object outlined in light. Any creature in area when cast Dex save outlined. Creatures and objects shed dim light to 10 ft.
Attacks against outlined have advantage and affected cannot be invisible

Speak with Animals Ritual, 1 action, self, V,S 10 minute duration
Can speak with amimals. Rest pretty much up to GM

Level 2

Spike Growth[/b] 1 action, touch, V, S, M, Concentration up to 10 minutes

Ground in 20 ft radius becomes difficult terrain. Any creature moving takes 2d4 damage for every 5 ft it travels. Change looks natural, must make Perception check to notice terrain is hazardous

[i]Heat Metal 1 action to cast, 60 ft range, metal object, duration up to a minute

Object becomes red hot and does 2d6 fire damage (no save). Target makes Fort save or must drop object (if possible). If doesn't drop it, has disadvantage on attack and ability checks until next round.

As bonus action redo the 2d6 damage if still held/worn.

Pass without Trace 1 action to cast, VSM, Duration 1 hour

A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Proficiencies
Bonus: +2

Animal Handling +6
Medicine +6
Nature +2
Medicine +6
Perception +6
Survival +6

Healing Kit
Flute
Herbalism Kit

Class Features Druidic, Wild Shape, Moon Druid Circle, Ritual Magic, Spellcasting, Spellcasting Focus

Background : Modified Folk Hero

Rustic HospitalitySince you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they w ill not risk their lives for you.

Equipment:
Hide armour
shield
scimitar
sling
sprig of mistletoe
4 healers kit (1 is down 5 charges)
explorers pack
fishing tackle
travellers clothes
herbalism kit
vial acid
holy water
bullseye lantern
3 flasks of oil
tinderbox
whetstone

277 gold remaining
Inspiration: 2
Experience : 3005

Magic
Healing potion
Brooch of Shielding

Background:

Pavel was born into a local sheep owning family, a little better off than some but by no means wealthy. His mother was a local wisewoman, helping to heal those who could not afford to purchase healing magics.
Almost as soon as he could talk it was obvious that Pavel was going to take after his mother. He was fascinated by nature in all its manifestations and had a true touch with animals along with a green thumb. He quickly learned almost everything that his mother could teach.

Seeing his potential, his mother put him in touch with a druidic circle nearby. Also impressed by the boy, they accepted him as a student.

Since then he has mastered the rudiments of Druidic lore. He never left the village, his mentor coming to him in the evening in the form of an eagle

When he adopts the form of an animal his personality shifts a little towards that of the animal. In general, this is fine with him. However, sometimes when completely in the throes of some passion he finds himself inadvertently changing shape into an animal. Once, the sight of a travelling merchant beating his sick donkey to death enraged him and he found himself turning into a Brown Bear and attacking the merchant. It was only by the barest trace that he managed to control himself before killing the merchant, fleeing into the woods to calm down.

Personality:

Pavel is generally a quiet, modest young man who clearly shows an intense fascination with nature. His caring and compassionate nature is quite obvious on even the shortest acquaintance.
Beneath that calm surface however there is a passionate soul waiting to escape. Sometimes it is seen in the joy that he can take in the simplest things, sometimes it is seen in the sadness that illness or death can bring, sometimes it is seen in a rage bordering on that of a berserk.

Pavel is absolutely fascinated by animals and seeks to learn more about them. One of his favourite activities is to cast speak with animals and animal friendship and to then turn into the form of an an animal. Together with his new friends he can discover what it truly means to be a cat, a deer, etc.

In general he is a follower and not a leader, a healer and not a warrior. Except when his passions become inflamed. Although it has been close, he has never yet let his passions completely override his moral instinct but it has been close. His greatest fear is that sometime he will step over the line. He is reluctant to turn into forms like the Bear, doing so only in greatest need.

Experience:

I realized that I wanted to keep track of XP to make sure that I'm getting it all AND not double counting.

Start: 500
Random Roll:1,500
Oct 27th, Forest Baloth : 300
Nov 3, Spider: 80
Nov 17, Spiders 160
Nov 30, Spider colony: 240
Dec 2, Craw Wurm: 225

At L4 - Stat increase went to Wisdom

Hit Points:

L1 : 8
L2 : 4
L3 : 5
L4 : 7

+1 per level

Total = 28