(5A) Ancient Fortress of Kotelia - Table A (Inactive)

Game Master mdt

12 Grimmauld Place | World Map (Editable) | Local Map (Editable)

Combat Map


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Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

WS: 1d20 + 3 ⇒ (6) + 3 = 9

He looks around at the discarded and cut down trees. Listening to the little ones explination. He scratches his head
"Why cut trees down? Just leave here? Trees for building or clobbering...."

before the rest. About the fish

"Mork no fish, Mork make ale and brew drinks. So maybe cat man do the fishing! Hmm..... should maybe try fish flavoured ale for kitty people..."

-Posted with Wayfinder


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Will: 1d20 + 4 ⇒ (18) + 4 = 22
K(Not-History): 1d20 + 2 ⇒ (4) + 2 = 6
K(Not-History): 1d20 + 2 ⇒ (5) + 2 = 7
Survival: 1d20 + 9 ⇒ (17) + 9 = 26

Cygnus nods to Kayniik. "They might be building something... the drag marks I can see look to be heading to the east. Should we deviate from the path to investigate, do you think?

About fish:

There's a horking sound from Cygnus at the mention of fish-flavoured ale.

@MDT: Might be intended, but the world map, which I clicked on before local, requires permissions to access.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll get it fixed later today or tomorrow.


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Mr. Pasternack laughed off the fish ale mentioning with an easy air, "Oh no no, we don't drink fish. We eat it. And maybe you'll learn how. I'm a pretty decent teacher, if I do say so myself." Following up with a confident laugh, he leaned forward with his hands in his pocket, eyebrow raised, "What's this? Logs that were cut and moved here? Must be a logging camp to the west then. Or they cut the logs and were dragging them to a logging camp out east, but that seems like a lot of work."

Scratching idly at his chest fur, "I don't think a little sneak peak would hurt. Maybe they're still around, these loggers, and they probably know the area more than we do."

Mr. Pasternack is all for exploring new areas and following those log trails.

will save: 1d20 + 1 ⇒ (16) + 1 = 17


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

"Work is to explore, Kayniik think we check it." he says nodding to Cygnus. "I hope it's not something big dragging these trees this way."

will cause I forgot: 1d20 + 6 ⇒ (20) + 6 = 26 [/ooc]Oh what a waste of a perfectly good 20.[/ooc]


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

"So no drink fish? Okay... mork maybe learn to cook... maybe... then we drink!"

At the mention of something large he claps his hands together
"Maybe Mork fight not puny things. Then Mork get workout with trusty stump!"

-Posted with Wayfinder


M Ratfolk Invoker Witch 3 (HP 20/20)
stats:
AC15 (13 vs improvised weapons), T15 (13 vs imp weap), FF10 (8 vs imp wea)/ F:+5 R:+5 W:+4/ init +4/ CMD14, 12 vs dirty tricks/ perception +3,+5w/familiar
skills:
acrobatics+10, fly+12, arcana+10, engineering+5, history+9, nature+10, planes+9, spellcraft+10, UMD+7, alchemy+18, sewing+8, soldier+5
spells, etc:
lvl0 daze, message, stabilize, touch of fatigue/lvl1 urban grace, cure light wounds, frostbite/lvl2 raven's flight, spectral hand/hexes feather fall at will, levitate 1/day

will: 1d20 + 4 ⇒ (3) + 4 = 7
nature: 1d20 + 10 ⇒ (15) + 10 = 25
engineering: 1d20 + 5 ⇒ (2) + 5 = 7
survival: 1d20 + 1 ⇒ (15) + 1 = 16

Rozzev still seems extremely nervous and scared, constantly trying to look in every direction at once, and starting at every little sound from the woods. It's difficult to hear him as he's practically muttering to himself.

"Whoever they are, they're taking care not to thin out the trees too much. That kind of long term planning suggests real organization."


Female Doppleganger Sorcerer ( Celestial ) 0 AC/Touch/Flat 20/15/15 | Fort/Ref/Will +6/+8/+7 | Init +4

Will: 1d20 + 7 ⇒ (11) + 7 = 18

"A logging camp gathering supplies does sound like exactly what we should be investigating, we may want to get a scroll ready for after words just in case we find something."


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Speaking of, Cygnus would have poured one spell slot into the scroll each night, keeping the rest incase of night-time raids/attacks. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The scroll case was fully powered when you got it, you don't need to do anything until you use it with recharging.

World map fixed

Actions?


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

Where on the map are we exactly?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If you look at the local area map, I put labels up where you currently are


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

Guess we should investigate where those logs come from.

"Kayniik think, go see timber camp. Ask if they lost a few trees. He says grinning with a smile from ear to ear.


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Mr. Pasternack smiles too, "That would get them going, I'm certain. What one could do with a little loss of hard work and a bunch of free resources. This place seems to be a nice place as any for a log cabin."


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

"Mork no like living away from city... maybe farm... grow tings. Den make more ale"

-Posted with Wayfinder


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Mr. Pasternack scratched at his chest fluff, moving to pat Mork and Gork on the shoulder, "Being out here is our opportunity to help bring the city to us, my good fellow...fellows. If we find a suitable place, some lush loam, we could be the first ale-farmers out here, you know." Mr. Pasternack fingle-waggled at the air as he spoke.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

"Ale-farm sounds fun, maybe experiment what to put in ale to make it taste better for goblins and other races."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group turns east, working their way through the forest. As they do, they follow signs of more tree cutting in various areas. It looks as if the location they found was the western most cutting edge on a trail of cuttings. Some study indicates the cuttings are years in the making, as they move closer to the origination of the cuttings, the stumps get older and older, some even having new growth.

Eventually, two days later, they step into a clearing and across the clearing they find three grey skinned humanoids just entering the clearing from the opposite direction.

The first is a female with gray skin and sharp pointed ears wearing leather with a sword and whip on her hip.

The second is a bald gray skinned man with a long cloth coat, a staff, and several packs hanging off his shoulders.

The third is a bare chested man with some wicked looking short spears on his back.

The two groups look at each other for a few seconds, and then all three of the people change from looking surprised to wary to frieghtened.

Init, Ciaran: 1d20 + 4 ⇒ (15) + 4 = 19 Please fix alias to have info in spoilers like everyone else
Init, Cygnus: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Kaynik: 1d20 + 4 ⇒ (4) + 4 = 8
Init, Pasternak: 1d20 + 4 ⇒ (18) + 4 = 22 Please fix vitals spoiler to include init
Init, Mork/Gork: 1d20 ⇒ 4
Init, Rozzev: 1d20 + 4 ⇒ (15) + 4 = 19

???: 1d20 + 4 ⇒ (17) + 4 = 21

Pastarnak may do something before the other group, if he wishes...


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Mr. Pasternack was busily talking about ale farming and the business of setting up farming this far out of the city, when they came across the other three. A little surprised, but not as much as the others, he held up a hand, speaking in Ork, "We are explorers. We harm-you-not."

Maybe they were Orks, or understood the language, but anyone behind Pasternack could seem his finger pluck at the strap that held his javelin in place. His feline like reflexes were kicking in, who knows what could happen.

Pasternack readies a javelin throw against the bald, bookish guy should he start casting spells.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll assume you were walking around using the javelin as a walking stick, otherwise you wouldn't be able to ready it and ready an action on the surprise round.

Goblin:

"It's a Demondog! Run! I'll cover you! Warn them the dogs are attacking again and this time have help!" ... "I KILL YOU DEMON DOG! RARRRRHHH!"

The shirtless one screams at the other two, and then screams at the group and with an almost preternatural speed flings one of the spears on his back at Cygnus in a single fluid motion that draws it and sends it hurling!

Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage: 1d6 + 5 + 2 + 2d6 ⇒ (3) + 5 + 2 + (3, 1) = 14

Miss: 1d100 ⇒ 92 [ooc]Hit, a palpable hit![/dice]

The spear slams out and into Cygnus, and there's a flash of energy as it hits that sends agony through Cygnus's body as lethal magic floods his body!

The other two, hesitating only a second, nod and run off into the forest. The woman calls over her shoulder as she flees.

Goblin:

"Be careful Rothric! Don't die!"


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Absolutely. What else would you do with a very expensive family relic on a hike through the woods?

Pasternack lowers his javelin as the other two flee, "I'm actually kinda glad they're not orks-oh!" He ducks as something is hurled at them, covering his head with his free hand as he rights himself. "Well that was unexpected."


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

"Dat not nice... we no do anything to dem... Mork not happy...." he slings his large stump into their hands, palming it, ready to swing

-Posted with Wayfinder


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Working under the assumption of 'waiting for exact order isn't necessary', but I cna't remember how initiative works for this game. :) So, gonna treat it as a surprise round. Swift to Dogvanish, Standard to Amdogheal.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3 31/42 hp

Cygnus yelps and vanishes from view, hiding behind a tree as he licks the wound the apparent enemy had put into him, working his healing magic into the act. He didn't speak goblin, so there wasn't much he could do in the way of even knowing what was going on. "We can't let them get help!" he calls to the others.


Female Doppleganger Sorcerer ( Celestial ) 0 AC/Touch/Flat 20/15/15 | Fort/Ref/Will +6/+8/+7 | Init +4

Goblin:
"Stop! We're not here to attack anyone, we are just exploring the area."

Diplomacy: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28

Ciaran would step infront of where Cygnus was out of instinct after failing to protect him already.

Goblin:
"Please don't attack, we aren't here to fight."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting on Kayniik and Rozzev


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

"Seems my post got eating by the forum goblins."

Kayniik starts yelling in

Goblin:
"No demondog, Cygnus is Kayniik's friend. We don't want to fight we are simple explores."

diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

He prepares to throw a fire bolt if the refuse to talk and keep attacking.

Firebolt if needed:

touch: 1d20 + 7 ⇒ (5) + 7 = 12
fire: 1d6 + 2 ⇒ (6) + 2 = 8


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Pasternak up again. Botting Rozzev, we may have lost him.


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Mr. Pasternack will charge to engage the goblin man and attack with his fist if he does anything but calm himself.

1d20 + 8 ⇒ (17) + 8 = 25

1d3 + 4 ⇒ (2) + 4 = 6 Non lethal damage after the others' attacks.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

So Pasternak holds, waiting to see what the other guy does

The man screams at Ciaren and Kayniik, but pulls back about 40ft, drawing a spear as he goes, holding it at the ready.

Everyone else up


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

Kayniik will hold his action, but prepares to toss a fire bolt if things gets more hostile.


Female Doppleganger Sorcerer ( Celestial ) 0 AC/Touch/Flat 20/15/15 | Fort/Ref/Will +6/+8/+7 | Init +4

Ciaran gets ready for any kind of attack but won't make a move yet until they know for sure they diplomacy will not be answered.

total defense new AC:24


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Cygnus, who doesn't speak goblin pokes his head out from behind the tree, and tilts it. He still had a spear sticking out of his flank and was none too happy about it... but everyone else had stopped fighting - and ignored him. Which... suggested a misunderstanding.

Hold action: If targeted... FLEE!


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Mr. Pasternack rushes forward as the goblin backs off, as the goblin didn't calm down, using his prior punch roll as his attack. If he's within melee range, there might be an attack of opportunity for the marvelous man if the goblin still wants to retreat.

There was screaming, things got dangerous, and then boom, straight to the gut!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Pasternack, the man with the spears started 50 ft away, then moved 40 ft, for 90 ft total, so Pasternack can no longer reach him with a double move, unless you run (x4, AC penalties), so his readied action can't work anymore.


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

Mork looks around confused. Nothing has happened. People yelling and doing things. But nothing to agrivate anyone else

"Uh... Mork not sure... what do now? "

His club at the ready. But still he wasnt sure what to do. But if they started to throw things... Mork will hurl rocks at them... or just bash them with his stump

-Posted with Wayfinder


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Seems like everyone else is holding, and Pasternak's readied action can't occur

The bare chested man roars again, and moves off into the tree line again, and is lost from view.

Combat Over, unless someone pursues.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

"Strange, they seemed rather afraid of Cygnus. Wonder what this demondog thing is. What is we supposed to do now?" Kayniik says speaking more normal then he useally does.


Male Catfolk
Vitals:
INIT: +4, AC 17, touch 14, flat-footed 13 (+4 dex) HP 24 (3d8+6) Fort +2, Ref +7, Will +1
Unchained Rogue, 3
Skills:
Climb +8, Perception +6, Stealth +10 (+14 in Crowds), Sleight of Hand +10 (+11 for pickpocketing) Bluff +12, Intimidate +10, Linguistics +7, Sense Motive +8, Disguise +10, Diplomacy +6

Mr. Pasternack started forward, sure that he could have moved after the goblin man, but he just walked up to the spot where the goblin man was before his first retreat and dusted off his clothes, "That's right! And should you come back, you'll have a lot waiting for you." Rolling up his sleeve and showing off his sleek fur and clenched fist, he pats his arm muscle, "These loggers most likely have never seen a fist this big." He was a little preoccupied with his own gloating over this apparent victory.


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

Cygnus, meanwhile, was constantly looking over his shoulder, wondering if more of those demonspears were going to come flying at him.


Female Doppleganger Sorcerer ( Celestial ) 0 AC/Touch/Flat 20/15/15 | Fort/Ref/Will +6/+8/+7 | Init +4

Once the people had vanished from sight Ciaran instant went to go check on Cygnus's injury, she was afraid Pasternacks show boating might still be heard and cause problems later on but did everything she could not to react to it like she was taught to do.

"Should we wait here for them to come back or is it too dangerous?"
looking toward their leader.


Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6

"Mork happy not to hit squishy thing. But not want spear in Mork like doggy man either... Mork say we go"

-Posted with Wayfinder


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

"Why would we wait for them to come back? They're clearly hostile, and there are likely a lot more of them on the way." he says, looking to the spear, once more. "He had already hurled a spear into me before we'd even had time to react to who they were."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The spear is stuck good in Cygnus, near the shoulder blade. The wound is black already, and seems much worse than it should be from a simple blade being stuck in.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

"Cygnus not look so good, let Kayniik lok on it." Kayniik says going over to study the wound.

heal: 1d20 + 5 ⇒ (7) + 5 = 12Stupid me forgetting to set a point in heal


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kayniik finds that it's a nasty wound, and the flesh is already necrotic around it. It's going to take awhile to heal, or require magic.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

Would Kayniik know what kind of magic?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That would require attempting to Identify the magic.


Male Goblin Theologian HP 24/24, AC21, T12, FF20, Fort: +4, Ref: +5, Will: +6, +2 vs. charm/compulsion/ +4 init / CMD 14
skills:
Diplomacy +6, heal +7, religion +8, sense motives +7, spellcraft +8, ride +8, stealth +12, history +7, linguistics +7, nobility +7

"Hold still Cygnus, the wound looks a bit necrotic. Kayniik will exsaming." He says getting up and touching the wound carefully to not ham the blinkdog.

spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27


Blink DD
Spells:
0/2 | 0/0 | 0/0 | 0/0 | 0/0 | 0/0
Blinkdog HP (42/42) PR (7/7)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +09/+06/+04 | Init +03
Skills:
+11: P(Percussion, Sing); +9: K(History), Survival; +8: Diplomacy, Handle Animal, Perception; +6: Stealth; +2 K(Not-History)

My money's on AMDOG-bane.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kayniik finds that the weapon was indeed enchanted, the magic is fading though, so it seems it was a single use item, not a permanent enchantment. The enchantment was indeed Magical Beast Bane.

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