fine_young_misanthrope
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Hello all!
Here is the OOC thread for the campaign. Feel free to talk about anything you life from the Steelers game to how your last roll sucked.
A quick word on expectations. I'm going to try to post once a day, each weekday. Weekend are harder, but if you guys post, Ill try to post also. What I want from you is one post a day each weekday. Id like you to preroll initiative before each combat and after each one. That way we have the order going in and life is easier. Ill give what my monsters and NPS have for initiative when combat starts, so you know when you go in relation. As for if you can't post, I'll give you 48 hours in a combat, then I'll do the smartest thing for your guy be it heal the group strait up sword to the face the bad guy etc. You guys can track your HP and all the other stuff.
I tend to be more of a push over GM and am in it to tell a story. I know you could roll and roll again to get that perfect nat 20. Please don't, but I know I can't stop you. Lets just have an awesome game and get your your wayfinders!
I'm really looking forward to this!
fine_young_misanthrope
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And one quick word on knowledge checks. You know what you know, so knowledge checks don't cost you turn parts. Just roll them as part of your turn. I'll find a way to get images to you guys soon.
Kisuke Hitomi
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This is Kenji Elindir from the recruitment thread. I'm just kind of assuming first come, first served since no list of accepted people was posted.
fine_young_misanthrope
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welcome aboard Luke. Ill post the final list tomorrow.
fine_young_misanthrope
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Complaints time! Like how things are going so far? Hate them? Post here please! I want to know what you think.
fine_young_misanthrope
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Luke post in the main thread. Post an initiative when you start in. You've just been following along so quietly we just didn't notice you till now!
fine_young_misanthrope
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First rolls for combat in the woods. GOOD JOB WOLVES!
fine_young_misanthrope
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Have fun out there! Congrats to your daughter.
fine_young_misanthrope
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I just started a new job I will post tomorrow.
fine_young_misanthrope
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Ok the game is done. A few last things. One, any suggestions you have to improve things are appreciated. I'm new to the play by post thing,so I had fun. But, I know I can improve. What did/didn't work? Two, next week I might start up another. Anyone interested/have a game they want to play?
| Standard Pregen |
Generally speaking, I was fairly happy with it :-)
Two things that I have noticed with PbPs that help to keep things moving:
1) Having the GM roll initiative for everyone.
2) Having 'identical enemies' move on the same initiative (for example, three zombies would all act on the same initiative).
Both tend to help speed up action flow in combat, as you don't have to wait for everyone to post an initiative roll, wait for those to be collated, and then post a round 1 action, and it means that combats do not become delayed waiting for multiple (identical) enemies to act, often with only or two PCs between them.
As I said, I was happy with the game - these are not criticisms - simply mechanisms that I have observed elsewhere that help to keep the game moving :-)
I would definitely be up for another game :-)
If you want to do an 'evergreen' product, there is always 'Master of the Fallen Fortress' or 'First Steps, Part I'...?
Other than that, a low-level scenario that I would not mind doing is 'The Frozen Fingers of Midnight'.
Kisuke Hitomi
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I, personally, am a fan of maps/battlegrids. Especially when playing a sneak attacker. I don't want to take liberties and assume I always have the flank, but then I will sometimes waste a turn getting to the flank when I didn't need to. Maps remove the need for all that.
I concur with Standard about GM rolling initiative, and block initiatives in combat. The GM I'm doing Rise of the Runelords with does it that way, and it works well.
fine_young_misanthrope
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Two things that I have noticed with PbPs that help to keep things moving:
1) Having the GM roll initiative for everyone.
2) Having 'identical enemies' move on the same initiative (for example, three zombies would all act on the same initiative).
I like the idea of GM initiative. I never thought about that before. I typically don't like to take rolling away from the players, but it would make things much faster.
I tried something different here, and the reports are in. Don't do separate inits for each monster. Thought it would be a bit more realistic, but as we saw, that didn't help.
I, personally, am a fan of maps/battlegrids. Especially when playing a sneak attacker. I don't want to take liberties and assume I always have the flank, but then I will sometimes waste a turn getting to the flank when I didn't need to. Maps remove the need for all that.
I concur with Standard about GM rolling initiative, and block initiatives in combat. The GM I'm doing Rise of the Runelords with does it that way, and it works well.
I wondering about battlemaps. I want to do something, but I wasn't sure if we needed them or if they would work. Based on this game, I see we need them!
Google Docs is a very easy way to run a map. It becomes important for flanking, sneak attacks, and any time you have a caster with AoE spells.
Google docs look like an awesome idea for the next game I run. I will be a bit harder coordinating the stealth elements, but I think it will make life better.
Thanks for the ideas guys! I hope you had fun.
Kisuke Hitomi
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If you make it so player's can't edit the map you can cover parts of the map they can't see with opaque boxes. Preserves the mystery of the upcoming rooms and lets you hide stealthy monsters. Of course if they go invisible you just drag their marker off the map.
Kisuke Hitomi
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Now that we're done, you can set the campaign to inactive and it will stop showing on everyone's 'My Campaigns' page.
fine_young_misanthrope
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Cool. Will do. New campaign will start up next weekend. Anybody want in? Let's go first steps part I.