About Akashi
Akashi
Female Qlippoth-Spawn Tiefling Monk (Sohei, Qinggong Monk) 2
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge, +3 untyped)
hp 19 (2d8+6)
Fort +6, Ref +6, Will +7
Defensive Abilities evasion; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee masterwork cold iron nodachi +5 (1d10+4/18-20) and
. . unarmed strike +4 (1d6+3)
Special Attacks flurry of blows
Spell-Like Abilities (CL 2nd; concentration +0)
. . 1/day—blur
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 16, Cha 7
Base Atk +1; CMB +4; CMD 20
Feats Arcane Strike, Combat Reflexes, Dodge, Improved Unarmed Strike
Traits prolong magic, reactionary
Skills Acrobatics +7, Climb +7, Fly +6, Knowledge (religion) +4, Perception +8, Sense Motive +7, Stealth +6; Racial Modifiers +4 Fly
Languages Abyssal, Common
SQ ac bonus, devoted guardian, prehensile tail, unarmed strike
Combat Gear potion of mage armor, wand of cure light wounds (50 charges), wand of mage armor (50 charges); Other Gear masterwork cold iron nodachi, cloak of resistance +1, 208 gp
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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devoted Guardian +1 (Ex) At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei's
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Prolong Magic Constant drills and preparation allow you to get more out of your innate magic. Whenever you use a spell-like ability gained through your tiefling heritage, it automatically acts as if affected by the Extend Spell metamagic feat.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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