(4) Ren'Shan - Adventures on the Elemental Isle (Inactive)

Game Master mdt

Ren'Shan Primer

Ren'Shan Map (Ignore incorrect names)
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Current Map


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry Dunja, Kasani was closer

Dunja removes an oni head from oni shoulders as she strikes the magic missile scorched oni!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 8

Init, Dunja: 1d20 + 3 ⇒ (4) + 3 = 7
Init, Kasani: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Kimiko: 1d20 + 1 ⇒ (16) + 1 = 17
Init, Lingfeng: 1d20 + 2 ⇒ (10) + 2 = 12
Init, Xu: 1d20 + 4 ⇒ (19) + 4 = 23
Init, Zamu: 1d20 + 2 ⇒ (3) + 2 = 5

Oni, Melee: 1d20 + 2 ⇒ (11) + 2 = 13
Villagers: 1d20 + 3 ⇒ (20) + 3 = 23

Xu, Villagers, Kimiko, Oni, Lingfeng, Everyone else

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Still waiting on Xu


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, 3 days is enough

Xu hesitates, and the villagers attack the now visible enemies.

Villager: 1d20 + 4 ⇒ (11) + 4 = 15
Villager: 1d20 + 4 ⇒ (10) + 4 = 14
Villager: 1d20 + 4 ⇒ (10) + 4 = 14
Villager: 1d20 + 4 ⇒ (6) + 4 = 10
Villager: 1d20 + 4 ⇒ (7) + 4 = 11
Villager: 1d20 + 4 ⇒ (5) + 4 = 9
Villager: 1d20 + 4 ⇒ (10) + 4 = 14
Villager: 1d20 + 4 ⇒ (8) + 4 = 12
Villager: 1d20 + 4 ⇒ (2) + 4 = 6
Villager: 1d20 + 4 ⇒ (20) + 4 = 24
Villager: 1d20 + 4 ⇒ (16) + 4 = 20
Villager: 1d20 + 4 ⇒ (12) + 4 = 16
Villager, confirm: 1d20 + 4 ⇒ (18) + 4 = 22

Damage: 3d8 ⇒ (5, 2, 1) = 8
Damage: 1d8 ⇒ 1

One of the remaining Oni's goes down, an arrow sticking through the back of his head. The light level continues to increase as more of the warehouse burns.

Kimiko Up


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko moves closer to the warehouse, to where she can see to aim her spell, casting another 'create water' over the fire.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The last Oni steps to Dunja and attacks with his axe! Up close, Dunja can see the axe is a massive two-handed thing!

Axe!: 1d20 + 7 ⇒ (1) + 7 = 8
Damage!: 1d12 + 6 ⇒ (9) + 6 = 15

The axe misses Dunja completely, slamming into the ground, shattering several stones in the walkway!

Everyone else is up

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Once more, Zamu sights down the shaft and losses into the darkness

ranged flurry#1: 1d20 + 7 ⇒ (5) + 7 = 12
ranged flurry#2: 1d20 + 7 ⇒ (19) + 7 = 26

damage if hits, ranged flurry#1: 1d8 + 4 ⇒ (7) + 4 = 11
damage if hits, ranged flurry#2: 1d8 + 4 ⇒ (7) + 4 = 11


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

An arrow sprouts from the head of the last oni, and it slumps to the ground.

Combat Over


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko continues creating water over the fires until they are out.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Dunja will cast healing magic on Kasani right away to stem the bleeding.

Healing: 1d8 + 3 ⇒ (4) + 3 = 7

Did my glowing new sword do anything weird during the fight?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, it was strangely silent...

Perception rolls, those not in the immediate area of the corpses have a -5, in addition to the distance penalties.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

perception: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The villagers begin turning out now that the oni are down, and begin setting up a bucket brigade from the lake.

Kimiko:

As Kimiko is casting water to put out the fire, she runs past one of the downed oni, and it doesn't look quite right. As she stares in the dim light of the dancing lights, the Oni's features begin to melt, slowly at first, then faster and faster, clothing and body, until finally it is just a pile of goop on the ground that begins to evaporate. Only the belt pouch seems to be unaffected.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"Something is wrong with these oni" she says to the nearest of her companions... "They are melting as if they were never quite real..." She picks up and looks in the belt pouch to see if it is some kind of spirit bag that animated the oni's flesh somehow.

She casts another create water to aid the villagers.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The belt pouch contains two flasks. Otherwise, it seems like a very poorly made and crude belt pouch made out of badly cured animal skins.

Those who were in HTH with the axe oni can make an INT check


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Intelligence: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Perception: 1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 18 less any distance penalty

Zamu will move along the roof ridges to the burning area and attempt to beat the flames out with his tunic. No comments about birds in their undies, please

Take 10 on his acrobatics, if possible


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The fires are put out, and Kasani brought magically back to life... again.

The villagers begin gathering up the remains of the Oni, which amounts to 19 alchemist fire flasks (including the ones the PCs found) and 142 arrows. Nothing else remains of the attackers.

The village elder hobbles up to the PCs. "This is as you can see it, why we called for help. None would believe if not see. They come, all alike. Like brothers of same birth, and all melt away on death, as if never here." She sighs, and looks bitter. "Our own dead are left all too real..."


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

I do not know what the heck is going on but I am losing posts (despite using form saves and seeing items post) and I am getting paizo website down message and no connection. I am very sorry, I have a message into the support group to see if there is something weird about my account but I am here and interested in continuing!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's not just you Xu, the websites been about as flaky as a politician lately.


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

By the time Lingfeng finally makes it to the front lines, the oni have not only been defeated, but... well, they're not even there anymore.

Hands on her knees, panting, Ling looks around at the rest of the party with an indignant look on her face. "So, what kind of devilry- ack, hold on-" she stops to wheeze, and adjusts her robe into a bit more modest position. "All right, sorry. What was I saying? Oh, right- what kind of devilry is this?! I mean, obviously their weaponry was real, so they weren't illusions, but... I don't know, some sort of simulacrum?"

Knowledge: Arcana: 1d20 + 4 ⇒ (6) + 4 = 10
Spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18

Whichever is more appropriate- or both, y'know, if that works. :D

Regardless of whether or not her study of the arcane proves to turn up any answers, Ling knows that this presents a serious problem. If the creatures attacking the village are not real oni, then it's no wonder that the town is in such danger; only one group's numbers are being worn down by this conflict.

So... letting them come to us is not going to work, then.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually, none of the weapons are still there... other than ammunition.

Ling:

Arcana
Ling has a fairly vague memory of a discussion she overheard one time about some herbalists, hedge mages, and other pseudo-magicians Alchemists and their various ilk and related archetypes and non-people, but she can't remember anything beyond that.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Creatures summoned from another plane would disappear in this manner would they not? But to be able to summon so many, and from where?


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"As far as I know, creatures summoned wouldn't leave their pouches behind... nor do they turn into goo, they just wink out..."


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Dunja is helping Kasani to her feet.

"I haven't the faintest idea. Maybe some kind of construct? Is there anything strange about the goo?"

Casting Detect Magic on the goo piles.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dunja:

Dunja senses a weak aura that's fading quickly. It's a mix of types though, conjuration, divination, and necromancy.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dunja:

You've just realized that Kasani is not waking up.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Dunja turns away from the aura when she realizes Kasani isn't responding. "Ah! Oh no, somethings wrong. Did I not do it right?"

Heal: 1d20 + 2 ⇒ (9) + 2 = 11
Is she still visibly wounded or is something else the matter?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The wounds are still there, they are not bleeding, but they are not healing either. Her skin is gray, and she's cold to the touch, with blue lips.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

"Poison, maybe? Have the Oni used poison in the past?" she asks the villagers. While she does she tries to find the pouch of the axe oni to check it again. Perhaps there was something they had missed?

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko checks Kasani... "Even if the wounds were enough to kill her, she shouldn't be cold and blue so quickly.. something else is going on here...."

heal check: 1d20 + 5 ⇒ (3) + 5 = 8

"Unfortunately, my schooling in such things is proving lacking... I have no idea what's wrong with her."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The villager's shake their head. "No one ever survive before after being hit." The elder says, looking at Kasani. "Never see that reaction before."


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Do we take her back to our compound? Could the tree spirit we aided somehow help us with this?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"Moving her may be dangerous..." The village elder comments, checking her vitals. "You would be better off finding whatever caused this, and then we might possibly reverse it."


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

"Let's get her inside at least. We still need to wait out the rest of the night."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The villagers get her onto a pallet, and then get her into the inn, and settled in one of the rooms on a bed.

The village healer (the elder) tends to the downed woman.

As dawn brightens the sky, everyone is tired from an interrupted sleep, and worry about a downed companion, but the village is still alive, and the warehouse was only minorly damaged by the fire. Fortunately the tobacco didn't catch, so the fire went out. The soaking the villagers gave the building before sundown helped.

Morning breakfast is a mix of oatmeal, bread, and fried sliced bacon meat.


retired

I think you guys, Dunja especially, know Kasani well enough at this point to think that she'd want you to track down and stop the Oni/save the village at this point rather than worry over her! =)

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

At breakfast, Zamu suggests to his colleagues,
"I think it is clear that we must track down the source of this attack. Then maybe we will know what has afflicted Kasani, and we can stop the attacks on the village."


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

"Last time we tried you two barely came back. We'd need another approach."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Last time we tried, there was only two of us, and we ran into all those oni. This time we can all go, and the oni are dead. I don't think another attack is imminent, which relieves us of the necessity to protect the village for now, and if we can destroy the source, we will not need to protect it at all."


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Strike first, strike fast, crush your enemies beneath your heel... Ling raises an eyebrow. "I like it. And besides, I think the nature of our enemy proves that we can't wait around for them to come to us again. It seems like our best bet for finding a cure for... well, whatever it is that Kasani has come down with, too. I'm all for it."

After the words have aleady left her mouth, Ling finds herself wondering how much of that statement belongs to her, and how much belongs to a particular scaly ancestor of hers.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

"I have to agree, taking the fight to them sounds like the best idea... I will need time at sunrise to renew my spells, and perhaps pick better ones for fighting these foes."

sorry for not posting all weekend - I was on a retreat and the wifi was sucky


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

I'll need to ah, retake my gear. Or if someone of the appropriate gender will aid me?


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

"Fine, let's get on with it. Your things are in the next room with Kasani; we already removed most of her equipment when we were treating her last night."


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku ducks his head in a bow and moves off to get his gear back together. Once finished he rejoins the others, Where do we start?

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Assuming everyone is ready

"This way," Zamu announces, taking them back to the trail he had followed the previous day. After several hours trekking through the wilderness, they eventually reach the gully where he was attacked.
assuming there are no other encounters along the way

"Here," he announces, "they were coming down when we nearly fell on top of them."


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

"Then where should we go from here? Can you pick up the trail again?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"I can follow a trail better than most, but I'm no master tracker."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group begins heading out, the same way Zamu and the cat man who fled in fear had gone originally on their scouting trip. They find the ravine where they encountered the Oni, and begin following the trail back. A dozen Oni leave a decent trail to follow, so it's not terribly difficult to follow them.

The second day out from the village, the group comes into a clearing that contains a camp. An oni sits at a fire on the other side of the clearing, camped just off the trail that the attacking oni left.

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