Lady

Dunja Hanna's page

188 posts. Alias of Johnnycat93.


Full Name

Dunja Hanna

Race

Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1

Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8

Classes/Levels

Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Gender

Female

Size

Medium; 5' 9" 115 lbs

Age

23

Alignment

Nuetral Good

Location

Riku'Kami

Languages

Common, Necril, Draconic

Occupation

Unfortunate Wanderer

Homepage URL

Dunja Hana as "The Flower of Death"

Strength 11
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 15
Charisma 13

About Dunja Hanna

Character:

HP: 28 (+2 Shaman FCB)
AC: 16; Touch 13; Flat-footed 13
Saves: Fort +4; Ref +3; Will +5
BAB: +2
CMB: +2
CMD: 15
Speed: 30 ft
Special Abilities/Class Abilities
Blade of Mercy | Religious Trait
Magical Knack (Shaman) | Magic Trait
Forgetful | Drawback
Signature Moves (Hanakattā) | Social Trait
Silver Tongued | Human Alternate Racial Trait
Human Bonus Feat: Weapon Finesse | Human Racial Trait
Challenge [1/day] | 1st level Samurai
Iaijutsu Strike | 1st level Sword Saint
Order of the Flame | 1st level Samurai
Resolve [1/day] | 1st level Samurai
Battle Spirit | 1st level Shaman
Mysteries of the Past | 1st level Speaker for the Past
Spirit Magic | 1st level Shaman
Hexes | 2nd level Shaman
Feats
Weapon Finesse | Human Bonus Feat
Weapon Focus (Katana) | 1st level advancement feat
Slashing Grace (Katana) | 3rd level advancement feat
Equipment
Hanakattā
  • Masterwork Living Steel Katana
    Masterwork Studded Leather
    Grappling Hook
    Dagger
    Gear
    Effortless Lace
    Shaman's Kit
    Entertainer's Outfit
    Poncho
    Adventurer's Sash
    Smoke Pellet [2]
    Powder [10]
    Driftwood Icon
    Caltrops
    Candy [2]
    Potion of Cure Light Wounds [3]
    Fungal Stun Vial
    GP: 10
    SP: 94
    CP:
    Skills
    Acrobatics: 4 (+1 Rank +3 DEX)
    Appraise: 2 (+2 INT)
    Bluff: 9 (+3 Ranks, +3 Class Skill, +1 CHA, +2 Racial)
    Climb: 4 (+1 Ranks, +3 Class Skill)
    Diplomacy: 9 (+3 Ranks, +3 Class Skill, +1 CHA, +2 Racial)
    Disguise: 1 (+1 CHA)
    Escape Artist: 3 (+3 DEX)
    Fly: 3 (+3 DEX)
    Heal: 2 (+2 WIS)
    Intimidate: 1 (+1 CHA)
    Knowledge [Local]: 6 (+1 Rank, +3 Class Skill, +2 INT)
    Knowledge [History]: 6 (+1 Rank, +3 Class Skill, +2 INT)
    Perception: 8 (+3 Rank, +3 Class Skill, +2 WIS)
    Perform [Act]: 2 (+1 Rank, +1 CHA)
    Ride: 3 (+3 DEX)
    Sense Motive: 6 (+1 Ranks, +3 Class Skill, +2 WIS)
    Spellcraft: 6 (+1 Ranks, +3 Class Skill, +2 WIS)
    Stealth: 3 (+3 DEX)
    Survival: 2 (+2 CON)
    Swim: 4 (+1 Rank, +3 Class Skill)
    Use Magic Device: 5 (+1 Rank, +3 Class Skill, +1 CHA)
  • Spells per Day/Prepared Spells/Hexes:

    0th [4/day] - Create Water, Dancing Lights, Detect Magic, Mending
    1st [3/day] - Comprehend Languages, Stone Shield, Cure Light Wounds, Enlarge Person [SM]

    Hexes
    Evil Eye

    Romance of the Wilted Flower (Backstory):

    Dunja Hanna was born and raised never knowing a permanent home. Rather, her and her family belonged to a travelling caravan. The band consisted largely of performers roaming the countryside and putting on their shows wherever they could. Most often these shows would take the form of sensationalized reenactments of historic events. One in particular, The Romance of Gough, would prove to be especially fruitful for the Hanna troupe.

    The tale revolved around a samurai by the name of Gough who, in his time, was renowned as a warrior of unparalleled skill. Of course, having lived nearly two centuries prior the exact details of his exploits have undergone an understandable evolution. By the end of his life the samurai would be known as "The Flower of Death", both on account of his fair skin and gentle face as well as the many souls that met their end by his hand. Armed only with a sword, Gough had slain his foes by way of an entrancing style of combat that involved an implausible level of grace given the size of his blade.

    Gough was an ideal character to adapt to the stage; such flashy maneuvers would do well in enticing an audience (and were easily translated into stage combat). Dunja, by the same extent, was an ideal choice to portray him among the members of the Hanna troupe; namely because she possessed features similar to those of the ancient samurai. Thus the young woman spent most of her adolescence learning how to replicate Gough's swordplay or, at least, how to make it look like she could.

    There was one twist still in store for the actress though: in their travels her troupe had managed to acquire a perfect replica of Gough's katana for use in their show. Unbeknownst to them, however, was that it was not a replica but in fact the actual weapon of the samurai himself, somehow surviving him by hundreds of years. Well, maybe not "surviving" him necessarily. For when Dunja first attempted to wield the weapon on stage she inadvertently awakened the dormant spirit of Gough.

    Perhaps he was enraged at seeing such a shameful dramatization of his life, or maybe he felt some manner of kinship with this young woman. Whatever the reason, the wraith ended up attaching itself to Dunja. She reacted about as reasonably as one could expect: denying it completely at first, fighting it when that proved useless, and finally simply accepting that it would be a part of her life from then on. Unfortunately the fickle spirit would not be content to merely play the part of a warrior, thus Dunja is now forced to wander the countryside in the hope that she can find some means of appeasing her new companion.

    -----

    Dunja Hanna is a slender woman with dull red hair and icy blue eyes. Her life of wandering has toned her muscle at the cost of some her more feminine aspects and she prefers to wear breezy, colorful clothes befitting of an actor. Unfortunately such a carefree appearance is no longer indicative of her lifestyle. Now dozens of small scars litter her body and she is forced to carry the armaments that make up a warrior's badge of office (which is especially ironic considering that Dunja is a passive at heart). She also carries a small wooden icon: something that she carved to help calm the wrathful spirit.

    Hanakattā:

    The Hanakattā: an unusual katana that had once belonged to the samurai Gough. It's strange blade is especially broad and heavy making it difficult for Dunja to wield normally. Instead of steel the weapon is forged from some kind of dull green alloy that slowly mends itself (which is likely how the sword managed to remain intact for so long). Despite having been involved in countless duels the weapon exudes a sort of peaceful radiance, similar to the feeling one gets when visiting a cemetery during the day. A time-worn band of lace is wrapped tightly around the weapons grip, though who put it there and for what purpose is a mystery. The cloth bears the image of flowers blooming and wilting in endless repetition.

    It is said that if one were to plant the Hanakattā in fertile ground lilies would soon sprout nearby.

    Masterwork Katana

  • 1d8 18-20/x2
  • Counts as a light weapon for the purpose of qualifying for Weapon Finesse and similar such abilities that function with light weapons.