
| mdt | 
 
	
 
                
                
              
            
            Round 4
Init, Dunja: 1d20 + 3 ⇒ (4) + 3 = 7
Init, Kasani: 1d20 + 3 ⇒ (8) + 3 = 11 
Init, Kimiko: 1d20 + 1 ⇒ (9) + 1 = 10
Init, Lingfeng: 1d20 + 2 ⇒ (3) + 2 = 5
Init, Xu: 1d20 + 4 ⇒ (1) + 4 = 5
Init, Zamu: 1d20 + 2 ⇒ (12) + 2 = 14
Init, Peasants: 1d20 + 2 ⇒ (15) + 2 = 17
Peasants, Everyone else

| mdt | 
 
	
 
                
                
              
            
            The one who just woke up rolls to his feet and then kicks the other asleep peasant, waking him up. Then he adjusts next to Kasani, and with a flick of his wrist, his dagger lands back in his palm, rather than hanging by a short leather tether.
The southernmost one that woke up also gets up, flicking his dagger back into his hand with the same type of motion. The northern most one yells at him. "Now, go!" The southernmost peasant nods and moves into the trees.
The two other Peasants in the north both attack Kasani.
Dagger: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Dagger: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Both hit the first due to Kasani still being at -2 from charging, given the variences of Init.
Damage: 1d4 + 4 ⇒ (4) + 4 = 8 + Damage: 1d6 ⇒ 3
Damage: 1d4 + 4 ⇒ (4) + 4 = 8 + Damage: 1d6 ⇒ 3
Another save, same DC, as the dagger that hits her from behind makes her vision go blurry. The second hit from the guy in front does not cause it again.

| Kasani Takahashi | 
 
	
 
                
                
              
            
            Kasani seems about to waver, but a steely look flashes in her eyes as she gathers her strength. It only lasts a moment though before she collapses to the ground.
Mystery Roll 2: 1d20 + 3 ⇒ (3) + 3 = 6
Editted above to account for the handy unstoppable feature of resolve that I'd forgotten. Resolve spent as an immediate action to auto-stabilize, but the d20 just translated into a failed save after. At least Kasani's stable!
--Kasani--
HP: -8/20
AC: 20 (12 T / 18 FF)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 1/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4
Ongoing Effects 
unconscious, stable

| Dunja Hanna | 
 
	
 
                
                
              
            
            Round 4
"Hold on, I'm coming!" says Dunja. The 'peasants' were quickly becoming a serious threat. Whether she liked it or not it this had become an all out brawl.
She rushes towards the group - hopefully she would make it time to help her friend.
Dunja: Double move action 60 ft

|  Zamu | 
 
	
 
                
                
              
            
            Drawing a bead on the peasants, Zamu let's out another flurry of arrows
The one that ran into the trees if possible, otherwise the southernmost
attack#1, composite longbow flurry: 1d20 + 7 ⇒ (15) + 7 = 22
attack#2, composite longbow flurry: 1d20 + 7 ⇒ (8) + 7 = 15
damage if hits, attack#1: 1d8 + 2 ⇒ (8) + 2 = 10
damage if hits, attack#2: 1d8 + 2 ⇒ (1) + 2 = 3

| Xú Yanyeeku | 
 
	
 
                
                
              
            
            Continuing his intonation Xu moves straight ahead in a rushing sweep and brings his Naginata down on the closest foe...
Charge: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Ugh

| Kimiko | 
 
	
 
                
                
              
            
            ...waiting for Kasani, since my init is after...

| Kasani Takahashi | 
 
	
 
                
                
              
            
            Kasani remains still and facedown in a large puddle of her own blood.
--Kasani--
HP: -8/20
AC: 20 (12 T / 18 FF)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 1/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4
Ongoing Effects 
unconscious, stable 

| Kimiko | 
 
	
 
                
                
              
            
            ooh, didn't realize, thanks

| Kimiko | 
 
	
 
                
                
              
            
            Kimiko calls on her plant allies to entangle the peasant who ran away, centering the 40' radius on him or right behind him if she can't see him.
entangle as a sla 40' radius reflex dc 16 or held in place, otherwise, half movement rate

| mdt | 
 
	
 
                
                
              
            
            Zamu tries to draw a bead on the fleeing peasant, but can't get a good shot because of the trees (50%+ cover). Switching back to the people on the road, he fires his arrows at them.
One hits, leaving a peasant badly wounded and dripping blood, but still on his feet...
...at least until Xu charges in and hits him lightly on the cheek with a naginata, putting a two inch slash on the man's cheek. However, it appears the minor wound was all it took to make the man fall down.. or perhaps he was already dead on his feet and just needed a bit of a touch to be knocked over... we'll never know...
Reflex: 1d20 ⇒ 5

| mdt | 
 
	
 
                
                
              
            
            Waiting on Lingfeng to wrap up round 4, don't post R5 until after Lingfeng posts. Lingfeng will be going at the bottom of 4 and the top of 5, so two actions for her.
Round 5
Init, Dunja: 1d20 + 3 ⇒ (7) + 3 = 10
Init, Kasani: 0 = 0 
Init, Kimiko: 1d20 + 1 ⇒ (11) + 1 = 12
Init, Lingfeng: 1d20 + 2 ⇒ (20) + 2 = 22
Init, Xu: 1d20 + 4 ⇒ (13) + 4 = 17
Init, Zamu: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Peasants: 1d20 + 5 ⇒ (12) + 5 = 17
Lingfeng, Zamu, Peasants, Everyone else

| Lingfeng Shangguan | 
 
	
 
                
                
              
            
            Sweet, two actions for me! I guess the furies had to balance out eventually.
Round 4 Action:
Although the "peasant" fleeing into the woods catches her eye, the ones looming over the wounded Kasani are the ones that cause Lingfeng the greatest concern. Seeing one go down following Zamu and Yanyeeku's efforts, she breathes in and focuses her magical energies on the two beyond. A pair of mystic bolts shaped like coiling serpentine dragons streak from her fingers and worm their way through the air toward the "peasant."
Targeting the one closest to Xu Yanyeeku with both Magic Missiles.
Magic Missile #1: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile #2: 1d4 + 1 ⇒ (1) + 1 = 2
4/6 Level 1 spells remaining.
Round 5 Action:
"I don't enjoy this, not one bit!" Lingfeng shouts as she performs a flourish with her arms, her eyes ablaze. "Don't make me hurt you anymore!" At the end of her flourish, Lingfeng thrusts her hands forward again, exhaling as she sends another pair of serpentine missiles toward the assassins.
If the same guy I targeted last round is still standing, he can eat some more Magic Missiles. If, however, he's gone down, I'll hit the guy right behind him instead.
Magic Missile #1: 1d4 + 1 ⇒ (2) + 1 = 3
Magic Missile #2: 1d4 + 1 ⇒ (2) + 1 = 3
3/6 Level 1 spells remaining.
That's a lot of Magic Missiles. Homeboy should have taken 12 damage total unless something amiss happened. Again, if the first peasant falls, the remaining missiles should target the one behind him.

|  Zamu | 
 
	
 
                
                
              
            
            Aiming at the last remaining peasant (I believe I have that right?),
Zamu lets fly with another flurry.
attack#1,composite longbow: 1d20 + 7 ⇒ (7) + 7 = 14
attack#2,composite longbow: 1d20 + 7 ⇒ (13) + 7 = 20
attack#1, damage if hits: 1d8 + 2 ⇒ (1) + 2 = 3
attack#2, damage if hits: 1d8 + 2 ⇒ (7) + 2 = 9

| mdt | 
 
	
 
                
                
              
            
            Sorry guys, I was sick the last two days, and for some reason, I thought I was waiting on Kimiko. My bad.
One peasant goes down in a spray of blood due to magical and wooden shafts hitting him dead center.
The down'd one gets up and runs over to Kimiko, keeping her threatened.
The other one runs over to Xu and attacks!
Dagger: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
But the dagger misses!
The one in the forest, caught in the entangle, vanishes.

| Kimiko | 
 
	
 
                
                
              
            
            Kimiko takes a step back and hits the peasant that was threatening her with Adhesive Spittle.
dc 16 save, lasts for 2d4 rounds
duration of adhesive spittle: 2d4 ⇒ (3, 2) = 5

| Xú Yanyeeku | 
 
	
 
                
                
              
            
            Yanyeeku keeps up the fight...
Attack!: 1d20 + 3 ⇒ (10) + 3 = 13
Damage?: 1d8 + 1 ⇒ (5) + 1 = 6

| Dunja Hanna | 
 
	
 
                
                
              
            
            Round 5
Dunja draws her prized katana and steps towards one of the other peasants, lashing out with the flat of her blade.
Non-Lethal Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Non-Lethal Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Dunja: Move Action to draw Katana, 5' step to map point, Standard Action to attack southward peasant.

| mdt | 
 
	
 
                
                
              
            
            Kimiko spits on the one to the south, and while the man is trying to deal with that, Zamu's arrow and Dunja's blade send him to the ground in a gurgle of blood.
Round 5
Init, Dunja: 1d20 + 3 ⇒ (6) + 3 = 9
Init, Kasani: 0 = 0
Init, Kimiko: 1d20 + 1 ⇒ (8) + 1 = 9
Init, Lingfeng: 1d20 + 2 ⇒ (20) + 2 = 22
Init, Xu: 1d20 + 4 ⇒ (6) + 4 = 10
Init, Zamu: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Peasants: 1d20 + 5 ⇒ (7) + 5 = 12
Lingfeng, Zamu, Peasants, Everyone else

| Lingfeng Shangguan | 
 
	
 
                
                
              
            
            Just the guy fleeing to the woods and the one on Yanyeeku left, right?
Lingfeng slides her thumb along the bridge of her nose, an old gesture she picked up from a wandering martial artist she met when she was little. Her magic missiles had proven effective. There was a little magic left in her reserves, and the battle was nearly won... With another breath, she sends out another pair of missiles from her fingertips.
If there's any way to hit the guy fleeing southward, I'll blast him. If it looks hopeless, I'll just hit the guy threatening Yanyeeku.
Magic Missile #1: 1d4 + 1 ⇒ (2) + 1 = 3
Magic Missile #2: 1d4 + 1 ⇒ (4) + 1 = 5
2 level 1 spells remaining!

|  Zamu | 
 
	
 
                
                
              
            
            With one final peasant standing, Zamu fires of another volley, using blunt arrows
Flurry of arrows
Composite Longbow, attack#1: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Composite Longbow, attack#1: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
to comfirm crit threat, attack#2: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
All damage non-lethal
damage if hits, attack#1: 1d8 + 2 ⇒ (3) + 2 = 5
damage if hits, attack#2: 1d8 + 2 ⇒ (7) + 2 = 9
extra damage if crit confirmed, attack#2: 1d8 + 2 ⇒ (1) + 2 = 3

| Kimiko | 
 
	
 
                
                
              
            
            bows are 3x dmg on a crit - unless you're using a crossbow... just sayin'

| mdt | 
 
	
 
                
                
              
            
            Yep, x3. Not that it matters, it didn't crit
Zamu's arrow takes the last standing peasant in the throat, and he falls to the ground spraying blood over his enemies. The two scorch marks from the magic missiles didn't help much either.
Out of combat, what are you doing now?

| Kimiko | 
 
	
 
                
                
              
            
            Kimiko walks over to the edge of her entangle field and tries to see if anything is caught in it.. maybe just invisible? If she can't tell, she'll leave it up for now, because invisibility doesn't last as long as entangle.

| Lingfeng Shangguan | 
 
	
 
                
                
              
            
            Lingfeng races over to the fallen to check for any survivors that might be in need of medical attention, then to look for any clues as to who those "peasants" might actually be. Considering their fighting skill and group tactics, they could be mercenaries in disguise, or something... She tips the edge of her straw hat up as she kneels next to one of the peasants and examines him for any marks, tattoos, brands, or peculiar clothing items that might serve as a clue.
Can I take 20 examining these guys? Otherwise, I'll just let dem bones decide...
Perception (if necessary): 1d20 + 5 ⇒ (14) + 5 = 19

| Xú Yanyeeku | 
 
	
 
                
                
              
            
            Yanyeeku follows Lingfeng looking to see who might be saved and what might be determined...
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

|  Zamu | 
 
	
 
                
                
              
            
            Zamu will keep his eyes and ears peeled and his bow ready, in case there are any surprises.
perception: 1d20 + 13 ⇒ (19) + 13 = 32

| Dunja Hanna | 
 
	
 
                
                
              
            
            As the others dot over the fallen soldiers, Dunja rushes to the side of the fallen Kasani. Fortunately, the samurai's wounds were not yet fatal. Dunja channels healing energy to the stricken warrior.
Casting Cure Light Wounds on Kasani
Healing: 1d8 + 3 ⇒ (5) + 3 = 8

| mdt | 
 
	
 
                
                
              
            
            Two of the soldiers are unconscious, but alive, with minor wounds. One more is alive, but heavily wounded, and will die soon without immediate medical coverage.
The peasants are wearing standard peasant clothing, and what looks like normal travelling equipment. Underneath their clothes they are wearing very well made haramakis underneath. Each also has six shuriken (although some are missing, as they were thrown). Each also has three small bottles on them, although two of the three are empty. The third has blue liquid inside, while the empties have traces of blue liquid. Each also has a very well made kukri.
Zamu finds, on the one who the soldiers killed first, an odd looking pendant made out of a fragile wood, and a small puzzle box on a chain around his neck.

| Kasani Takahashi | 
 
	
 
                
                
              
            
            Kasani groans as Dunja's magic flows into her and begins knitting her wounds. She rises shakily to her feet, then sways as she seems ready to topple over again. "Wha-" her voice is thick in her throat, the words slow to form, "what- happened?"
--Kasani--
HP: 0/20
AC: 20 (12 T / 18 FF)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 1/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4
Ongoing Effects 

|  Zamu | 
 
	
 
                
                
              
            
            Walking over to the badly wounded soldier, Zamu will try some first aid
Heal: 1d20 + 5 ⇒ (10) + 5 = 15

| Xú Yanyeeku | 
 
	
 
                
                
              
            
            Unless anyone protests Yanyeeku will drag the dead bodies so they are lined up next to each other, carefully undoing the peasant clothing to expose the haramaki's and putting each of their gear on or around the bodies. The kitsune points at the one with the puzzle box and pendant, A leader? He rubs his chin and puzzles after the uniformity of the gear, Soliders? Assassins? The skald also closely examines their faces and takes a moment to shapeshift into each one of them, Perhaps their allies will be unsure they are dead...
Detect magic over the bodies.
Kno Local?: 1d20 + 4 ⇒ (14) + 4 = 18 Mostly is there any group around here that might explain the pendant, gear, etc
Kno Other?: 1d20 + 3 ⇒ (9) + 3 = 12 my default roll on any other kno skill...

| Kimiko | 
 
	
 
                
                
              
            
            realistic likeness is SUCH a cool feat!

| Xú Yanyeeku | 
 
	
 
                
                
              
            
            Yeah, it may be one of those things that I never get a chance to use super well but the whole idea just made me so happy when I was making this guy.
Yanyeeku hums to himself as he looks closer at the amulet...
Spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14
This amulet is magical...I am not quite sure what to make of it. Any others care to look it over?

| Kimiko | 
 
	
 
                
                
              
            
            Kimiko casts Detect magic and looks hte amulet over...
spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25
If that's good enough, she'll tell the others what it is
After a minute has gone by, if no fleeing peasant is visible, she'll dismiss the entangle field, having assumed any invisibility would have worn off by then and not wanting to trouble the other creatures caught in it any further. However if the 'peasant' who fled came visible in the field, she won't dismiss it just yet.

| mdt | 
 
	
 
                
                
              
            
            The wooden amulet is designed to be used to cast Dimension Door. It is a command use item, so anyone can use it. By breaking the amulet while staring at a point you can see, the spell teleports you to that spot. It cannot teleport you to a point you cannot see.

| Kimiko | 
 
	
 
                
                
              
            
            "Well, now I know how the other one got out of the entangle field... He must have had one of those, too." Kimiko sighs...

| Dunja Hanna | 
 
	
 
                
                
              
            
            Kasani groans as Dunja's magic flows into her and begins knitting her wounds. She rises shakily to her feet, then sways as she seems ready to topple over again. "Wha-" her voice is thick in her throat, the words slow to form, "what- happened?"
"You went down fighting, but you're alright now. Just take it easy for a bit." and she offers Kasani an elixir from her belt - a curative elixir. Another CLW CL 1st
After Dunja tries to assist with the other wounded.
Heal (Untrained): 1d20 + 2 ⇒ (12) + 2 = 14

| Kimiko | 
 
	
 
                
                
              
            
            "Before you use that potion, perhaps save it for another day.. let me help you."
Kimiko touches Kasani gently on the arm, infusing her with the warmth of her healing touch.
healing hex on Kasani: 1d8 + 3 ⇒ (8) + 3 = 11
"Is anyone else in need of assistance with their wounds?"

| Dunja Hanna | 
 
	
 
                
                
              
            
            "All of these men are wounded here." says Dunja, indicating the three wounded soldiers.

| Kimiko | 
 
	
 
                
                
              
            
            Kimiko goes from one to the next of the wounded soldiers and applies her healing hex to each in turn.
healing hex soldier 1: 1d8 + 3 ⇒ (6) + 3 = 9
healing hex soldier 2: 1d8 + 3 ⇒ (8) + 3 = 11
healing hex soldier 3: 1d8 + 3 ⇒ (1) + 3 = 4

| Kasani Takahashi | 
 
	
 
                
                
              
            
            Kasani nods gratefully to Kimiko and returns Dunja's potion. "Thanks." She sighs as more magic suffuses her body, knitting her wounds further. She tries to glance over her shoulder to look at her back, touching her hand to the knife wound as the flesh begins to stitch back together. "The knives- I felt a terrible cold when it struck. The chill shot through my body in an instant and robbed me of what strength I had." She shakes her head and looks at the fallen attackers. "A pity some of them escaped."
--Kasani--
HP: 11/20
AC: 20 (12 T / 18 FF)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 1/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4
Ongoing Effects 

| mdt | 
 
	
 
                
                
              
            
            The only soldier that wakes up is the one that was almost dead, and he still doesn't look very good. He groans, and looks around. "What goes here? Where is the Captain? You are going to be punished for attacking us!" He says in pained breaths, but then stops, and looks around. "Wait, you were the Ronin, not the peasants... the peasants are dead? What goes on?"

|  Zamu | 
 
	
 
                
                
              
            
            "Indeed. Were it not for my trusty bow, you'd probably be dead now. And they were not peasants, unless your peasants are in the habit of wearing armour. It was lucky for you that we were still nearby and needed to practice our skills."
 
	
 
     
    