(4) Ren'Shan - Adventures on the Elemental Isle (Inactive)

Game Master mdt

Ren'Shan Primer

Ren'Shan Map (Ignore incorrect names)
--------------

Current Map


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retired

Kasani continues to hustle toward the raiding Oni, her borrowed naginata comfortably in hand.

Can't see the map or update it from work and I won't have a chance to do so prior to leaving this afternoon. Please just have Kasani double move again toward the trouble. Thanks!

Status:

--Kasani--
HP: 20/20
AC: 17 (12 T / 15 FF)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 0/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4

Ongoing Effects


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku continues to withdraw towards where his allies were Should bump into an ally any second now I hope...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The oni, both ranged and axe wielders, continue to race forward toward the storage shed, racing quickly through the lights until they are back in the dark again.

The axe wielders let out a cry as they spot Kimiko in their dark vision range.

Everyone else up


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko continues to run as fast as she can.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

for some reason, the map isn't displaying properly for me now. Zamu will target the same oni he fired at last time. If that target dies, he will target the next closest threat.
Did his attacks get processed for last round? I saw no feedback on them. I also cannot be certain of range penalties

Ranged flurry of blows#1: 1d20 + 7 ⇒ (19) + 7 = 26
Ranged flurry of blows#2: 1d20 + 7 ⇒ (10) + 7 = 17

damage if hits, attack#1: 1d8 + 4 ⇒ (6) + 4 = 10
damage if hits, attack#2: 1d8 + 4 ⇒ (5) + 4 = 9


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Dunja continues to run towards the crossroads. As she approaches and hears the rampaging horde of oni-kun, she calls her spirit to aid her.

"C'mon you stinkin' brutes!" she shouts into the dark.

Move Action and then a standard to activate Battle Spirit. +1 morale bonus to attack and damage for allies within 30 ft.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The oni finally enter a lighted area, and a dozen villagers scattered around with shortbows fire.

Archer: 1d20 + 4 ⇒ (12) + 4 = 16
Archer: 1d20 + 4 ⇒ (7) + 4 = 11
Archer: 1d20 + 4 ⇒ (4) + 4 = 8
Archer: 1d20 + 4 ⇒ (20) + 4 = 24
Archer: 1d20 + 4 ⇒ (18) + 4 = 22
Archer: 1d20 + 4 ⇒ (15) + 4 = 19
Archer: 1d20 + 4 ⇒ (1) + 4 = 5
Archer: 1d20 + 4 ⇒ (4) + 4 = 8
Archer: 1d20 + 4 ⇒ (10) + 4 = 14
Archer: 1d20 + 4 ⇒ (19) + 4 = 23
Archer: 1d20 + 4 ⇒ (5) + 4 = 9
Archer: 1d20 + 4 ⇒ (9) + 4 = 13

Archer, Confirm: 1d20 + 4 ⇒ (7) + 4 = 11

Five arrows find their marks in the lead ranks of the Oni.

Damage: 1d8 ⇒ 8
Damage: 1d8 ⇒ 7
Damage: 1d8 ⇒ 3
Damage: 1d8 ⇒ 3
Damage: 1d8 ⇒ 3
Damage: 1d8 ⇒ 3

Two oni go down, and a couple of others are wounded.

Zamu fires off two arrows at the ones he can see clearly from his vantage point (the archer Oni) and two go down!

Round 5 Removing AKio, he appears to have deserted, will stop waiting on him to post

Init, Dunja: 1d20 + 3 ⇒ (12) + 3 = 15
Init, Kasani: 1d20 + 3 ⇒ (12) + 3 = 15
Init, Kimiko: 1d20 + 1 ⇒ (2) + 1 = 3
Init, Lingfeng: 1d20 + 2 ⇒ (1) + 2 = 3
Init, Xu: 1d20 + 4 ⇒ (19) + 4 = 23
Init, Zamu: 1d20 + 2 ⇒ (14) + 2 = 16

Oni, Melee: 1d20 + 2 ⇒ (20) + 2 = 22
Oni, Ranged: 1d20 + 5 ⇒ (6) + 5 = 11
Villagers: 1d20 + 3 ⇒ (20) + 3 = 23

The villagers, spurred by their success, manage to fire off another round of arrows into the night.

Archer: 1d20 + 4 ⇒ (9) + 4 = 13
Archer: 1d20 + 4 ⇒ (2) + 4 = 6
Archer: 1d20 + 4 ⇒ (11) + 4 = 15
Archer: 1d20 + 4 ⇒ (11) + 4 = 15
Archer: 1d20 + 4 ⇒ (2) + 4 = 6
Archer: 1d20 + 4 ⇒ (8) + 4 = 12
Archer: 1d20 + 4 ⇒ (2) + 4 = 6
Archer: 1d20 + 4 ⇒ (9) + 4 = 13
Archer: 1d20 + 4 ⇒ (7) + 4 = 11
Archer: 1d20 + 4 ⇒ (4) + 4 = 8
Archer: 1d20 + 4 ⇒ (5) + 4 = 9
Archer: 1d20 + 4 ⇒ (14) + 4 = 18

Unfortunately, hastily aimed arrows miss their marks.

Damage: 1d8 ⇒ 5

But one more Oni goes down due to a lucky shot.

The melee Oni's race forward, and throw what they've been holding in their hands. Fire blossoms on the southern end of the warehouse as three alchemist fires explode.

Technically Xu goes before them, but trying to speed up things, and nothing he can do to stop their action

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

ranged flurry of blows#1: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7
ranged flurry of blows#2: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25

-2 for range included

damage if hits, ranged flurry#1: 1d8 + 4 ⇒ (7) + 4 = 11
damage if hits, ranged flurry#2: 1d8 + 4 ⇒ (6) + 4 = 10

assuming I can still only see the archer oni


retired

Unable to do anything about the flames herself, Kasani commits to all she can: continuing to close with the approaching Oni.

double move again

Status:

--Kasani--
HP: 20/20
AC: 17 (12 T / 15 FF)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 0/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4

Ongoing Effects


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko casts create water over the burning corner of the building, then runs further away from the approaching oni.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Dunja moves up alongside Kasani and calls out a demanding challenge to one of the Oni.

"Stand and fight cur!"

Double move next to Kasani, Swift Action to challenge one of the remaining Oni. If he attacks me I'll be spending an immediate action to cast stone shield.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Sensing bnow that his allies are close enough and in the fray, Xu pulls his ruan and begins thrumming a tune in an effort to aid their weapons...

+1 Magic to weapons within 60' feet of me and everyone in range get the use of the Surprise Accuracy Rage power...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The archers move forward out of the light, and then release arrows at Kusani and Dunja!

Oniku 1, Kusani: 1d20 + 6 ⇒ (16) + 6 = 22
Oniku 2, Kusani: 1d20 + 6 ⇒ (15) + 6 = 21
Oniku 3, Dunja: 1d20 + 6 ⇒ (20) + 6 = 26
Oniku 4, Dunja: 1d20 + 6 ⇒ (5) + 6 = 11

Oniku 3, Dunja, Confirm again: 1d20 + 6 ⇒ (19) + 6 = 25

Miss, 20, low miss, Kusani: 1d100 ⇒ 25
Miss, 20, low miss, Kusani: 1d100 ⇒ 26
Miss, 20, low miss, Dunja: 1d100 ⇒ 46

Damage, Kusani: 1d8 + 1 ⇒ (4) + 1 = 5
Damage, Kusani: 1d8 + 1 ⇒ (8) + 1 = 9
Damage, Dunja: 3d8 + 3 ⇒ (6, 1, 7) + 3 = 17

Dunja ducks under one arrow, but actually ducks right into the second, taking a shaft to the side of the head!

Kusani grunts in pain as two shafts sink in deep, despite the shadowy light around them.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 6

Init, Dunja: 1d20 + 3 ⇒ (17) + 3 = 20
Init, Kasani: 1d20 + 3 ⇒ (9) + 3 = 12
Init, Kimiko: 1d20 + 1 ⇒ (14) + 1 = 15
Init, Lingfeng: 1d20 + 2 ⇒ (11) + 2 = 13
Init, Xu: 1d20 + 4 ⇒ (6) + 4 = 10
Init, Zamu: 1d20 + 2 ⇒ (17) + 2 = 19

Oni, Melee: 1d20 + 2 ⇒ (1) + 2 = 3
Oni, Ranged: 1d20 + 5 ⇒ (13) + 5 = 18
Villagers: 1d20 + 3 ⇒ (10) + 3 = 13

Dunja/Zamu, Oni Archers, Kimiko/Lingfeng, Villagers, Kasani/Xu, Oni Axemen


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

ARGH! MY BRAIN.

I'm delaying until the melee Oni go. I'm hoping they move to engage in melee. Again, I'll cast stone shield if one of them tries to finish me off.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yeah, those archers have been rolling more than their fair share of 20's.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

best take them out, then!

ranged flurry#1: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
ranged flurry#2: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16

assuming the range penalty is still -2

ranged flurry#1, damage if hits: 1d8 + 4 ⇒ (7) + 4 = 11 another one bites the dust!
ranged flurry#2, damage if hits: 1d8 + 4 ⇒ (5) + 4 = 9


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Zamu doesn't have line of sight to any of them, due to darkness. They've stepped out of the dim light now.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

In that case, he'd better move to where he can see them!

Stepping onto the roof, Zamu carefully makes his way along the ridge to the edge where he can see over the eaves to the oni below.

acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20.

If he gets a chance to shoot as well, use attack#1 with +1 to hit (for not using flurry)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

He can just barely make out two groups from his new position, thanks to his low-light vision. Are you firing at the near group or far group?

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Whichever is easiest to hit, so presumably the Near group.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kasuni/Xu up, Villagers can't see the attackers, they are holding.


retired

Kasani grunts in pain as a pair of arrows pierce her borrowed armor and drive deep into her side. Gritting her teeth to the pain, she brandishes her naginata as she calls up some light the archers can use.

If an approaching oni should provoke an AoO by passing through Kasani's 10-ft reach,
AoO: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22for: 1d8 + 7 ⇒ (6) + 7 = 13

Status:

--Kasani--
HP: 6/20
AC: 17 (12 T / 15 FF)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 0/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4

Ongoing Effects
Dancing lights: 1/10 rounds
Power attack: -1/+3


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Where are you conjuring the dancing lights?


retired

Bah. Stupid phone posting. Looks like I lost the line detailing the spell! =\
Looking to surround the L-shaped formation of red-bordered oni with the dancing lights. Sorry!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Archer: 1d20 + 4 ⇒ (17) + 4 = 21
Archer: 1d20 + 4 ⇒ (19) + 4 = 23
Archer: 1d20 + 4 ⇒ (14) + 4 = 18
Archer: 1d20 + 4 ⇒ (15) + 4 = 19
Archer: 1d20 + 4 ⇒ (13) + 4 = 17
Archer: 1d20 + 4 ⇒ (6) + 4 = 10
Archer: 1d20 + 4 ⇒ (2) + 4 = 6
Archer: 1d20 + 4 ⇒ (20) + 4 = 24
Archer: 1d20 + 4 ⇒ (3) + 4 = 7
Archer: 1d20 + 4 ⇒ (11) + 4 = 15
Archer: 1d20 + 4 ⇒ (15) + 4 = 19
Archer: 1d20 + 4 ⇒ (4) + 4 = 8

Confirm Archer: 1d20 + 4 ⇒ (7) + 4 = 11

Damage: 1d8 ⇒ 2
Damage: 1d8 ⇒ 4
Damage: 1d8 ⇒ 6
Damage: 1d8 ⇒ 2
Damage: 1d8 ⇒ 8
Damage: 1d8 ⇒ 6
Damage: 1d8 ⇒ 4
Damage: 1d8 ⇒ 5

Miss: 1d100 ⇒ 57
Miss: 1d100 ⇒ 22

In a bit of revenge, the local archers suddenly manage to get a hail of arrows into the newly lit up Oni. Three of the archer's go down.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6
mdt wrote:

Round 6

Dunja/Zamu, Oni Archers, Kimiko/Lingfeng, Villagers, Kasani/Xu, Oni Axemen

I see Dunja/Zamu have posted, but what about the oni archers and Kimiko/Lingfeng? I don't see any actions for them.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm waiting on them to post, I'll bot them soon if they don't


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

I was waiting on the oni archers... didn't realize i was up...last post I saw was for Kasani and Xu to go...

Unsure if her spell can even affect any of the oni, she casts sleep on the closest group... dc 16 will save


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Save: 1d20 ⇒ 10
Save: 1d20 ⇒ 15
Save: 1d20 ⇒ 13

Two of the axe wielding Oni yawn suddenly, and then droop their heads.

The Third looks at his friends, and then punches one in the nose to wake him back up.

Giving Ling a chance to post, then going on to next round


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Having trouble with the map but this round all I'm doing is finding optimal position to give as many folks rage song as I can...and preferably not be in the light, lol


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Ack! Still too far away to do anything!

Lingfeng pants as she runs closer to the sounds of battle, wishing she had a chance to make a bit more heroic an entrance. The dragon's blood within her boils, hoping to arrive in time to take a few of the oniku invaders down personally for glory's sake, but her human heart is praying only that they are driven off quickly, with few casualties to the villagers- and especially to her party.

Still too far out of range to do anything productive. Mage Armor is still active, so I'm just going to double move southward, sticking close to the building where Zamu is.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 7

Init, Dunja: 1d20 + 3 ⇒ (9) + 3 = 12
Init, Kasani: 1d20 + 3 ⇒ (9) + 3 = 12
Init, Kimiko: 1d20 + 1 ⇒ (16) + 1 = 17
Init, Lingfeng: 1d20 + 2 ⇒ (5) + 2 = 7
Init, Xu: 1d20 + 4 ⇒ (12) + 4 = 16
Init, Zamu: 1d20 + 2 ⇒ (10) + 2 = 12

Oni, Melee: 1d20 + 2 ⇒ (4) + 2 = 6
Oni, Ranged: 1d20 + 5 ⇒ (12) + 5 = 17
Villagers: 1d20 + 3 ⇒ (15) + 3 = 18

Villagers, Kimiko, Ranged Oni, Xu, Dunja/Kasani/Zamu, Lingfeng, Axemen Oni


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Archer: 1d20 + 4 ⇒ (10) + 4 = 14
Archer: 1d20 + 4 ⇒ (18) + 4 = 22
Archer: 1d20 + 4 ⇒ (4) + 4 = 8
Archer: 1d20 + 4 ⇒ (15) + 4 = 19
Archer: 1d20 + 4 ⇒ (20) + 4 = 24
Archer: 1d20 + 4 ⇒ (10) + 4 = 14
Archer: 1d20 + 4 ⇒ (3) + 4 = 7
Archer: 1d20 + 4 ⇒ (9) + 4 = 13
Archer: 1d20 + 4 ⇒ (1) + 4 = 5
Archer: 1d20 + 4 ⇒ (13) + 4 = 17
Archer: 1d20 + 4 ⇒ (1) + 4 = 5
Archer: 1d20 + 4 ⇒ (6) + 4 = 10

Confirm Archer: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d8 ⇒ 4
Damage: 1d8 ⇒ 2
Damage: 1d8 ⇒ 6
Damage: 3d8 ⇒ (1, 7, 6) = 14

Miss: 1d100 ⇒ 91
Miss: 1d100 ⇒ 11
Miss: 1d100 ⇒ 37
Miss: 1d100 ⇒ 30

The last Oni archer sprouts 3 arrows, including one from it's head, and falls over.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko pulls out her bow and fires an arrow at the closest oni that's awake.

to hit: 1d20 + 2 ⇒ (9) + 2 = 11
dmg if hits: 1d6 ⇒ 2


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kimiko's arrow goes wide, by a wide margin, at he hazy shadow she sees in the dark


retired

Kasani dashes toward the remaining Oni and brings her naginata around in a wide arc, hoping to catch two of the Oni with one swing, but the borrowed weapon is clumsy in her hands and the strike skips off the street rather than biting into oni flesh.

Cleave: 1d20 + 6 ⇒ (1) + 6 = 7for: 1d8 + 7 ⇒ (8) + 7 = 15
Cleave: 1d20 + 6 ⇒ (15) + 6 = 21for: 1d8 + 7 ⇒ (3) + 7 = 10

Status:

--Kasani--
HP: 6/20
AC: 15 (10 T / 13 FF) (includes -2 penalty from cleave)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 0/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4

Ongoing Effects
Dancing lights: 2/10 rounds
Power attack: -1/+3

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu looses at the last of the oni, trying to take them down both at the nearest oni, unless the first arrow takes him down

ranged flurry attack#1: 1d20 + 7 ⇒ (8) + 7 = 15
ranged flurry attack#2: 1d20 + 7 ⇒ (8) + 7 = 15

ranged flurry damage if hits#1: 1d8 + 4 ⇒ (2) + 4 = 6
ranged flurry damage if hits#2: 1d8 + 4 ⇒ (2) + 4 = 6


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Both Kasani and Zamu miss.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku moves closer to his nagaji ally and maintains his song, working to give as many people as possible its power... Dunja, Kasani, and Kimiko, not affecting Zamu or nearby villagers anymore

Sensing that there is trouble in the fight on the path Zamu elects t produce three more dancing lights in the area of the melee...

Basically centered in the combat not sure how accurate I can be given that it is dark.


retired

What does your song do? Is it inspire courage?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting on Dunja and Ling


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

I'm delaying until after the melee Oni.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6
Xú Yanyeeku wrote:


Sensing that there is trouble in the fight on the path Zamu elects t produce three more dancing lights in the area of the melee...

Do I? that's clever!


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

I'm finally in Magic Missile range! Hoorah!

Lingfeng's eyes narrow as she sees the oniku'kun up ahead in the dim light. She happens to know just the spell for the occasion- and hopes it will be enough to put one of them down. She feels her breath circulate within her body as she taps into the dragon's chi, and her eyes blaze. After a flourish that might befit some outlandish martial arts form, she thrusts her palm forward and unleashes a pair of swirling energy bolts shaped like twin dragon heads, which dance through the air before descending on the nearer of the two enemies- the one directly opposite Kasani. Casting this myself, rather than through the wand- I want to take full advantage of my caster level here, and the wand is only CL 1st.

Magic Missile!: 2d4 + 2 ⇒ (4, 2) + 2 = 8 Hopefully that's enough to either drop this guy or give Kasani/our various archer folks a head's up on him.

The dragon-shaped projectiles smash into either side of the oniku'kun, exploding in splashes of multicolored light.

It's a fancy description, but since I haven't been able to post much lately, I figure I may as well make it worthwhile, eh?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ling, you may have missed that the one you are attacking has a smiley face. He was asleep. I'm assuming you hit the one behind him instead, to avoid waking him up.

One Oni (the one Ling shot) punches the other in the back of the head, waking him up. THe other steps to Kasani and attacks with his axe! Up close, Kasani can see the axe is a massive two-handed thing!

Axe!: 1d20 + 7 ⇒ (18) + 7 = 25
Damage!: 1d12 + 6 ⇒ (4) + 6 = 10

The axe slams into Kasani's side, and blood splatters the ground!


retired

Kasani collapses from the strike, her blood pooling beneath her as her lidless eyes glaze over.

Con check (DC 10): 1d20 - 4 ⇒ (10) - 4 = 6

Status:

P: -5/20
AC: 15 (10 T / 13 FF) (includes -2 penalty from cleave)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 0/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4

Ongoing Effects
Dying


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Ha! Yes Zamu is very very clever. Note to Kasani et al my song gives your weapon +1 enhancement bonus which does stack on existing magic or makes your weapon magic, as I get higher level I can start adding effects and you get to use my rage power (which right now is surprise accuracy)


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Guess my dreams of Iaijitsu striking someone will have to wait.

Taking my move action, drawing my katana as part of the movement, and attacking one of the melee oni with my standard.

Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

I am inspired to writ e brief description!

Sighting down the shaft of his arrows, Zamu easily falls into the rhythm of a Zen archer, loosing an arrow before the previous one even reaches it's target. He is momentarily non-plussed when one of his arrows erupts into three dancing lights after lodging in pack of one of the oni, but he figures he must have hit something in the pack.

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