(4) Ren'Shan - Adventures on the Elemental Isle (Inactive)

Game Master mdt

Ren'Shan Primer

Ren'Shan Map (Ignore incorrect names)
--------------

Current Map


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Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku approaches the pair as well producing a wand as he moves.

Seeing that Dunja's efforts have not healed Zamu entirely, the kitsue touches the wand to the tengu

CLW CL1: 1d8 + 1 ⇒ (8) + 1 = 9

Nodding at the wand Yanyeeku turns to Akio and taps him with the wand...

CLW CL1: 1d8 + 1 ⇒ (1) + 1 = 2

Frowning deeply the skald shakes the wand a little and tries again...

CLW CL1: 1d8 + 1 ⇒ (7) + 1 = 8

There! That should help!


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

After talking to the plants, Kimiko returns and grants each of the wounded a healing hex.

heal on akio: 1d8 + 3 ⇒ (3) + 3 = 6
heal on zamu: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"We came across a band of Oni making their way down a gully. We almost fell on top of them as the gully is all but invisible until you're on it. Anyway, some of the Oni had bows, and one got a lucky shot in. Luckily, it took them time to make their way up to where we were, by which time we were well away, but it seemed as though we were too wounded to risk another go. I think we should be prepared for a band of Oni attacking tonight. Thankyou all for the healing." Zamu nods at Dunja, Xu and Kimiko.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

"Hrm...that's not good. You're right though, if they were giving pursuit they should be here in short order. We should set watches amongst ourselves, as it looks like the villagers are already preparing for the worst."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Let me know if you're doing anything special, and if so, what.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

The only thing Yanyeeku would want to do is confirm that they can acquire a spear. Regardless he will give his MW Naginata and +1 Lamellar Leather to Kasani so that she is in as good a shape she can be in for the fight.

I have mean to stay undetected and can support the fight while not actively engaged. Its important that our warriors are as prepared as can be...


M Catfolk Ninja 3 HP:25/25 | AC: 18 FF: 15 T: 13 | Fort: +3 Ref: +7 Will: +4/+7 | Perception: +10

feeling a bit better now!

I can fight well. Leave it to me to cause havoc in their midst! And thank you for your healing, that shoulder would have hurt a while otherwise! Now, well now it itches but what can you do?


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Lingfeng glowers at the catfolk. "You shouldn't complain. An itch is a lot better than having a bunch of arrows sticking out of you. In any case, welcome back." She sighs and thinks over the situation. "If the Oniku are going to march on the village soon, and I think we all know they will, we need to finish getting ready. We still need to find weapons and armor for Dunja and Kasani, right? Yanyeeku has Kasani covered. Let's ask around and see if anyone in the village has any weaponry they can provide for Dunja."

Diplomacy, if need be: 1d20 + 11 ⇒ (14) + 11 = 25 to try to convince any villagers around to lend Dunja some weaponry and armor for the time being.

I'm on board with setting up watches. I'll take first watch in the night if nobody else has any objections.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

I have armor and my sword already, Lingfeng. I'm pretty well set up. We should also do watches in pair, I can go with you on the first one.


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Derp. Musta missed that bit. Let's just say Ling herself missed it. She does have crap Wisdom, after all.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Slammed at work, as I said, will try to get up a post as soon as I can get a grid overlay on the village map... probably tonight or tomorrow


retired

Kasani nods gratefully as Yanyeeku offers her the borrowed equipment. "I'll try not to let you down, Yanyeeku. Thanks."


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku's face gets a red cast to it at the compliment, Ah you are probably better trained to handle use them anyway. I mostly get lucky...or run! The kitsune's human face brightens considerably with humor before he realizes what he just has said, I mean. I won't run now...I meant when I was alone and causing trouble...I mean in trouble...I...anyway I will be right here with you all is what I am trying to say.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"I will keep lookout in the tower. My eyesight is good, and it is a good place to shoot from."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone, absolutely slammed. My part of the project should calm down now though, so I should be able to post regularly after Friday. Again, my apologies. Best I've bene able to do is grab a few minutes here and there to post a move here or there.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Init, Dunja: 1d20 + 3 ⇒ (2) + 3 = 5
Init, Kami: 1d20 + 5 ⇒ (13) + 5 = 18
Init, Kasani: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Kimiko: 1d20 + 1 ⇒ (13) + 1 = 14
Init, Lingfeng: 1d20 + 2 ⇒ (11) + 2 = 13
Init, Xu: 1d20 + 4 ⇒ (7) + 4 = 11
Init, Zamu: 1d20 + 2 ⇒ (4) + 2 = 6

Oni, Melee: 1d20 + 2 ⇒ (7) + 2 = 9
Oni, Ranged: 1d20 + 5 ⇒ (1) + 5 = 6
Villagers: 1d20 + 3 ⇒ (13) + 3 = 16

Kimiko and Xu are walking along, near the shrine, when they see the gate ahead suddenly explode inward as splinters. A half dozen heavily muscled Oni with axes have smashed through the gateway, charging as a group.

Just as the lantern that was on the gate crashes out, the two see another half-dozen or so Oni move in behind the first, holding bows.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko casts sleep on the archers, hoping to put at least some of them into a magical slumber. Then she moves back 30' and shouts an alarm to all in hearing range. "Attack, the village is under attack... to arms!"

dc 16 will save, A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, should have clarified, it's 2AM in the morning. Other than the lantern crashing to the ground, there's no light (new moon). There's lanterns scattered around the village (I'll update with lit areas). Right now, you can't see the orcs without darkvision

EDIT : Lantern light added. Inside the circles is normal light. Dim light extends 10 ft beyond those. Those with low-light have normal light 10 ft beyond the circles, and dim out an additional 20 ft. Note, if you are in the light, you can be seen from outside the light. So getting out of the light might be a good idea.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

never mind the spellcasting of sleep then, but she'll still call an alarm out as she creates dancing lights and illuminates the foes.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

Yanyeeku follows the same course as his mikobito ally, moving back along the path and willing dancing lights into being to overlap with Kimiko's to illuminate as much of the gate area as possible.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The villager above the village elder's house begins ringing her bell, calling out 'attack!'.

The oniku begin moving!

Those with bows, fire at their visible targets.

Oniku 1, Kimiko: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
Oniku 2, Kimiko: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Oniku 3, Xu: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Oniku 4, Xu: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Oniku 5, Villager: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Oniku 6, Villager: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21

Oniku 3, Xu, Confirm: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 No Confirm

Miss, 20, low miss, Kimiko: 1d100 ⇒ 93
Miss, 20, low miss, Kimiko: 1d100 ⇒ 37
Miss, 20, low miss, Xu: 1d100 ⇒ 88
Miss, 20, low miss, Xu: 1d100 ⇒ 50
Miss, 50, low miss, Kimiko: 1d100 ⇒ 92
Miss, 50, low miss, Kimiko: 1d100 ⇒ 77

Damage, Xu: 1d8 + 1 ⇒ (7) + 1 = 8

Kimiko is missed by two shafts that clatter on the stones around her.

Xu is missed by one, but the other slams into his chest firmly, nearly piercing his heart, and getting a good chunk of his lung. Blood froths on his lips as the arrow finally jars to a halt against the ribs in his back.

The villager raising the alarm let's out a cry, but it seems more of alarm than pain, and the bell begins to ring harder.

The rest of the oniku move forward in a bunch.

Note, moved Xu back, it's surprise round, so you could only cast or move, not both


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Init, Dunja: 1d20 + 3 ⇒ (5) + 3 = 8
Init, Kami: 1d20 + 5 ⇒ (10) + 5 = 15
Init, Kasani: 1d20 + 3 ⇒ (16) + 3 = 19
Init, Kimiko: 1d20 + 1 ⇒ (13) + 1 = 14
Init, Lingfeng: 1d20 + 2 ⇒ (3) + 2 = 5
Init, Xu: 1d20 + 4 ⇒ (2) + 4 = 6
Init, Zamu: 1d20 + 2 ⇒ (5) + 2 = 7

Oni, Melee: 1d20 + 2 ⇒ (15) + 2 = 17
Oni, Ranged: 1d20 + 5 ⇒ (12) + 5 = 17
Villagers: 1d20 + 3 ⇒ (17) + 3 = 20

Those asleep may make con checks to wake up, DC 5 (due to bell ringing bonus) Zamu's DC is 2 (he's next to a bell that starts to ring at the end of last round! If you succeed, you get a single standard action this round. Kimiko and Xu have full actions this round.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Round 2

CON: 1d20 + 2 ⇒ (20) + 2 = 22

Dunja wakes up, almost instantly in fact. She starts moving before her brain even registers what is happening, grabbing her katana and rushing outside.

Taking my standard to move towards the battle


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)

OOhhh. I hadn't realized. Yanyeeku probably would have moved first and not cast but it is what it is, lol. Actually I am not wearing my armor so I maybe get shot more?

Assuming he lives...

Yanyeeku gasps at the sudden shock of arrows only now realizing that there is archer support to the sudden onslaught of onikin. Stumbling back out of the lantern light the skald move to make sure his allies are awake.

Double move for me...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Why wouldn't Yanyeeku be wearing his armor while on watch?

Dunja can get up and ready her weapon as a standard, but will have to wait until next turn to move out.


Kitsune Skald (Spellwarrior) 3
stats:
HP-24 AC/Touch/Flat 13/10/13 | CMD 15 | F +5 R +4 W +3 | Init +4 | Perc +4
Skills!:
Acrobatics* (9) | Bluff* (3/9) | Diplomacy* (3/9) | Kno: (All/Local) (3/4) | Perform (String/Sing/Wind) (9/7/7) | Sense Motive (4) | Spellcraft (6) | Stealth (4) | UMD (7)
mdt wrote:

Why wouldn't Yanyeeku be wearing his armor while on watch?

Dunja can get up and ready her weapon as a standard, but will have to wait until next turn to move out.

I gave my armor to Kasani to wear since she is more melee focused. I mean I guess I could be wearing her broken armor for something but basically my operating premise was "I run away and stay out of fights, give the actual melee person the better edge"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, I forgot about that.

Damage, Xu: 1d8 + 1 ⇒ (6) + 1 = 7

Xu thought he'd only been hit once, but as he runs away, he realizes there's two shafts sticking out of his chest, and he's regretting not having his armor at the moment...


M Catfolk Ninja 3 HP:25/25 | AC: 18 FF: 15 T: 13 | Fort: +3 Ref: +7 Will: +4/+7 | Perception: +10

con: 1d20 + 3 ⇒ (17) + 3 = 20

Akio will move towards fighting after picking up his blade.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

are there enough plants at the edges of the path/between stones/etc, for an entangle to be useful here?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You could only get the ones that aren't on the path. Those on the rocks would be immune. The paths are stone with gravel between to make it easier to get the work carts around in town.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

ok thanks for clarifying


retired

Kasani would have been resting, but not asleep. A) because they were expecting an attack and B) because she wouldn't want to waste precious time suiting up in Yanyeeku's armor after being roused

As the cries and bells begin to ring out, Kasani dashes out into the open and, surveying the swarming oni, calls up a quick cantrip to bathe the raiders in light.

Move action to get out and near to the fray.
Standard action to cast dancing lights and to distribute each of the four orbs in such a way to illuminate as many of the oni as possible.

Status:

--Kasani--
HP: 20/20
AC: 17 (12 T / 15 FF)
CMD: 17
F/R/W: +3/+2/+4 (+2 vs mind-effecting + poison)
Oathbound (reroll charm/compulsion) used: 0/1
Challenge used: 0/1
Resolve used: 0/1
Serpent's Fang used: 0/6 rounds
Level 1 Spells cast: 0/4

Ongoing Effects
dancing lights: 1/10 rounds

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Con check: 1d20 ⇒ 11

Woken with a start by the bell pealing beside him, Zamu scrambles up, snatching his bow and an arrow without thought, his eyes picking out a target even as he is drawing.

I assume that standing up is a move action, during which he can draw his weapon, but that he will not get to fire this round


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kasani is in the inn, so they are far out of range for her spell. She can cast the spell, but they are not even in her line of sight from the inn. Note if she was not sleeping, then she'll have to give me 3 con checks to handle staying up to avoid fatigue. The first at DC 10, the second at DC 12, the third at DC 14. If you fail, you take 1d6 per failure, and become fatigued. Please put yourself where you are on the map (see map for the inn's location, your icon is on top of it).


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

As she continues to move away from the onikun, Kimiko casts her dancing lights to illuminate them all, the lights floating over their heads.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Now that Kasani and the villagers have moved (more ringing of bells and shouting, the other villagers are getting up inside buildings this round), the oniku-kun go.

The charging Oniku'kun, with flashing axes, charge at Kimiko and Yanyeeku. The archers move forward, and fire off at Kimiko and the Villager ringing the bell (Yanyeeku being out of even dim light and not targetable by sound).

Oni 1, Kimiko: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Oni 2, Kimiko: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Oni 3, Kimiko: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Oni 4, Villager: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Oni 5, Villager: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Oni 6, Villager: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15

Miss, <20, Low miss: 1d100 ⇒ 27
Miss, <20, Low miss: 1d100 ⇒ 47

Three arrows tag into the building near the villager with the bell, but none hit their target, due to darkness and partial cover in the bell tower.

Three reach out for Kimiko, and two find their target.

Arrow: 1d8 + 1 ⇒ (2) + 1 = 3
Arrow: 1d8 + 1 ⇒ (2) + 1 = 3

Both nick her small form, leaving bloody wounds on her thigh and upper arm. Fortunately, nothing nearly as serious as the two that hit Yanyeeku.

Everyone else, Kimiko goes after the archers, so she can change her action to run away if she wants to.


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

I'm not gonna try to have stayed up. Ling values her sleepy time far too much to have pulled an all-nighter. Spellcasters gotta have their beauty sleep, yo.

CON check to wake up!: 1d20 + 2 ⇒ (15) + 2 = 17

Lingfeng snaps to attention, bolting upright in bed so hard that she nearly hits the ceiling. "Agh! Already?!" And she had only just gotten to sleep, too... Perhaps she had been a bit overly optimistic. "Everybody up! They're here!"

She leaps out from her bed, scrambling to grab her gear. She manages to grab her wand and dagger,, and hastily makes sure that all of her important gear is in her pack as she swings it onto her shoulder, trying to chase after Akio- torn between backing up Kasani or keeping the overly-eager kitten from getting himself chewed up, she chooses the latter. She doesn't even have time to get her boots or her beloved hat on, and races barefooted after the catfolk. In fact, she looks quite disheveled, her hair even messier than usual, as she calls out: "Akio! Wait for me, you... you whatever! Don't rush out there alone!"

Can we assume I manage to get all my gear together? I'm not sure how long that would take or how much movement I would have left by the end of it, but I'll move after Akio as far as I can once all my important stuff is on me. Note that I don't intend to go all the way out into the open just yet; are there any windows that I could take cover behind and snipe at the oniku'kun from? If not, maybe hopping cover-to-cover might work... I got my wand of magic missile primed and ready to go, baby.

If, somehow, I have time to take a standard action- and I doubt I do- I'll go ahead and cast mage armor on myself. Otherwise, I'll do that first thing next round.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Round 3

Dunja hustles out of their shelter towards the sounds of battle, hopeful she would make it in time.

Taking a double move towards the fight, drawing my katana as part of the movement.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As I've said a couple of times, those who were asleep had a standard action after waking up. So not sure why people keep doing double movements. I'm fine with readying a weapon as part of getting up, Ling. So, Ling can cast or can stand up and ready one item. Part of being attacked in the middle of the night is catching people with their pants down in the privy.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

?

My double move was for round 3, the round after I stood up. No action in round 1, when the oni showed up, woke up and stood in round 2, and double moved in round 3.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, ok, we're not to roudn 3 yet. :) Waiting on Kimiko to see if she changes her action after being shot.


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

yes... RUN!!!

After being shot, Kimiko turns and runs away from the charging axe-wielders, but she cannot keep up with her co-watcher, being a bit slower on her feet.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 3

Init, Dunja: 1d20 + 3 ⇒ (17) + 3 = 20
Init, Kami: 1d20 + 5 ⇒ (19) + 5 = 24
Init, Kasani: 1d20 + 3 ⇒ (18) + 3 = 21
Init, Kimiko: 1d20 + 1 ⇒ (13) + 1 = 14
Init, Lingfeng: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Xu: 1d20 + 4 ⇒ (4) + 4 = 8
Init, Zamu: 1d20 + 2 ⇒ (18) + 2 = 20

Oni, Melee: 1d20 + 2 ⇒ (1) + 2 = 3
Oni, Ranged: 1d20 + 5 ⇒ (4) + 5 = 9
Villagers: 1d20 + 3 ⇒ (4) + 3 = 7

Everyone but Ling & Xu, Ranged Oni, Xu, Villagers, Ling, Melee Oni


stats:
hp 14/20 | ac 13 13 12 | F 3, R 3, W 10 | bab 1, melee -1, ranged 2 | cmb -1 cmd 10 | init +1
mikobito shaman 2/investigator 1
skills:
acro 5, appraise 4, bluff 6, craft alch 8, diplo 6, disable 6, escape 5, handle anml 6, heal 5, intim 6, k nature 11, k dung 11, k arc 12 k planes 11, k eng 12, perc 10, sm 8, splcrft 8, stealth 1/5, surv 9

Kimiko continues to run...

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Drawing his bow, Zamu settles into an automatic rhythm of draw, loose, draw, loose. He targets those that seem to pose the most danger so those closest to Kimiko

Ranged Flurry of blows#1: 1d20 + 7 ⇒ (19) + 7 = 26
Damage if hits: 1d8 + 4 ⇒ (4) + 4 = 8

Ranged Flurry of blows#2: 1d20 + 7 ⇒ (11) + 7 = 18
Damage if hits: 1d8 + 4 ⇒ (8) + 4 = 12

+1 to hit and to damage if within 30'


retired

Kasani hustles toward the commotion, her face tight with frustration.

double move


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Skipping Dunja & Akio

Not having a viable target, the archers move up behind the melee grunts.

The Villagers continue to ring the bells.

Xu & Ling up now


Female Human HP (20/20)
Stats:
AC/Touch/Flat 13/12/11 | CMD 14 | Fort/Ref/Will +3/+3/+2 | Init +2
Skills:
Acrobatics +2 | Appraise +4 | Bluff +4 | Diplomacy +11 | Intimidate +4 | Know. (Arcana) +4 | Perception +5 | Use Magic Device +8
Sorcerer (Dragon Bloodline) 3

Lingfeng continues her dash out of the inn, but after realizing that she has no idea where Akio is going, decides to head after Kasani instead. The odds of some item of clothing being stolen from her are less that way, anyway.

As soon as she has eyes on Kasani, she pauses a moment to tap into the dragon's chi inside of her, breathing it out through her skin until it forms an invisible shield that wraps around her body protectively. It will have to do for now.

I'm following Kasani instead, and casting Mage Armor as stated in my first post. I have relocated myself on the map to the spot where I think I can reach this turn. Feel free to correct me if I've overshot my distance, but that should be 30 feet. Hard to tell if there are obstructions in the way that might have impeded said movement.


Female Human Shaman (Speaker for the Past) 2/Samurai (Sword Saint) 1
Stats:
HP: 11 | AC: 16 T: 13 FF: 13 | Fort: +4 Ref: +3 Will: +5 | CMB: +2 CMD: 15 | Perception:+8
Skills:
Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Escape Artist +3, K (L) +6, K (H) +6, Sense Motive +5, Spellcraft +6, Swim +4, UMD +5

Taking another Double Move. I've moved my token for this and the last.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 4

Init, Akio: 1d20 + 5 ⇒ (2) + 5 = 7
Init, Dunja: 1d20 + 3 ⇒ (2) + 3 = 5
Init, Kasani: 1d20 + 3 ⇒ (9) + 3 = 12
Init, Kimiko: 1d20 + 1 ⇒ (5) + 1 = 6
Init, Lingfeng: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Xu: 1d20 + 4 ⇒ (18) + 4 = 22
Init, Zamu: 1d20 + 2 ⇒ (5) + 2 = 7

Oni, Melee: 1d20 + 2 ⇒ (6) + 2 = 8
Oni, Ranged: 1d20 + 5 ⇒ (4) + 5 = 9
Villagers: 1d20 + 3 ⇒ (18) + 3 = 21

Xu, Villagers (Who continue readying), Kasani , Ranged Oni, Melee Oni, Everyone else

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