#4-21: Way of the Kirin [Tier 3-4] (Gameday 3) - GM Rutseg (Inactive)

Game Master Balacertar

House map
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Guide to Play-by-Post Gaming
How to create your PFS character for PbP


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Iron Gods: Iron maps;


Peck@ this is your decision, as you prepared the house ahead, you can decide how much you have hindered with the doors. Just maintain your decision through the scenario.
Luminos@ yes, they stand.
Waiting some hours for Jules and Samurai to act.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

[ooc]Sorry missed it was my turn[ooc]

Escape: 1d20 + 9 ⇒ (2) + 9 = 11


Iron Gods: Iron maps;

You already escaped Jules, he failed a grapple check to throw himself with you to the floor and felt over the house courtyard unconscious :)
Try a different action please (perhaps you can still edit that post)

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

Then I would have liked to have had all doors open upstairs to allow freedom of movement to where the most action was located.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules runs down the stairs to help Luminos

The Exchange

HP 11/20, AC18/FF13/T13 CMD14 F4/R6/W2, Init +5, Darkvision, Perception +7
Status:
Bombs: 4/10 remaining Cognatogen (20 minutes): +4 INT/+2AC/-2STR

Actions:

Free: 5' adjust N
Standard Action: Throw stink bomb 1 E of black
Move Action: Pull out another stingchuck (both hands have stingchucks now)
Attack AC 5: 1d20 + 6 ⇒ (6) + 6 = 12
Splash Weapon Mastery to include Red's square in the effect
Effect: 2(2d6)+1(favored class bonus)+7(INT) = 10 fire damage, DC 18 reflex save for half; fort save for black and red DC 18 for nausea (blue isn't in it due to spread rules)
Nausea duration left for Blue: 3

Luminos takes a step back through the doorway and chucks a stink bomb into the room.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio eyes the crate, looking for the best way over it.


Iron Gods: Iron maps;

Stingchuck question:
How can you mix the bomb's components without having both hands free?

1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 5 ⇒ (4) + 5 = 9
1d4 + 1 ⇒ (2) + 1 = 3

Aikio moves closer to the barricade. It will certainly take 5 minutes to move it, but it can be broken if enough strength is put on the task. hardness 5, hp 15, strength break DC 18

The black armored warrior drinks a potion then steps closer to Jules.

Only GM:

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Meanwhile the blue armored one takes cover behind the door and the green one moves closer to Jules attacking with his battleaxe.
mwk Battleaxe: 1d20 + 8 ⇒ (12) + 8 = 20
Slashing damage: 1d8 + 3 ⇒ (1) + 3 = 4
A wound appears in Jules arm.


Yellow: 38 damage, unconscious
Red: 9 damage, 3 nauseated
Black: 20 damage
Blue: 15 damage, 3 nauseated
Aikio: 7/31 damage
Jules: 4 damage
Round 7:
Peck, SamuraiPregen (x2), Aikio, Luminos, Jules, Conscripts
Party turn!

The Exchange

HP 11/20, AC18/FF13/T13 CMD14 F4/R6/W2, Init +5, Darkvision, Perception +7
Status:
Bombs: 4/10 remaining Cognatogen (20 minutes): +4 INT/+2AC/-2STR

Actions:

I didn't think making/throwing bombs was a two handed operation, it might be, but it doesn't state that on the alchemist rules.

Full Attack Stingchucks (-6/-10 and -4 for cover; forgot -1 for range increment)
Throw Stingchuck 1E of black AC5: 1d20 + 6 - 6 - 4 ⇒ (1) + 6 - 6 - 4 = -3
Throw Stingchuck 1E of black AC5: 1d20 + 6 - 10 - 4 ⇒ (14) + 6 - 10 - 4 = 6
Throw 1 miss: 1d8 ⇒ 8
Including Black's square in the splash with splash weapon mastery.
Throw 1 Effect: Deal 8 damage to Green and Black
Including Red's square in the splash with splash weapon master
Throw 2 Effect: Deal 8 damage to Green, Black, Blue, and Red

tl;dr: Black 16 damage, Blue 8 damage, Green 16 damage, Red 8 damage

The smoke dissipates and within Luminos sees a swarm of bandits on Jules. He immediately tosses both of his stingchucks to try to catch as many as possible. One lands perfectly in the middle of them all, the other bounces to the north, still catches two of the guards in the mayhem.

"Where is everyone, we have so many bandits in here!"

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

I should have cover on the stairs and line of sight to the square behind green, correct?
Peck will move down the stairs and then cast grease (DC=15) behind Green, getting both Green and black within the spell and the two squares behind them

Quote:
don't know how to shade the area or I would have on the map to show where it happened


Iron Gods: Iron maps;

As Peck finishes his spell a cover of grease fills the entrance. The warriors start to shout and slip over it "Oh! Wha-at is that!"
Ref Green CD 15: 1d20 + 2 ⇒ (7) + 2 = 9
Ref Black CD 15: 1d20 + 2 ⇒ (9) + 2 = 11
They finally fall prone into the floor. The gnome approaches then getting closer to the melee.


Yellow: 38 damage, unconscious
Red: 10 damage, 3 nauseated
Black: 22 damage, prone
Green: 2 damage, prone
Blue: 16 damage, 3 nauseated
Aikio: 7/31 damage
Jules: 4 damage
Round 7:
Peck, SamuraiPregen (x2), Aikio, Jules, Luminos, Conscripts

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"How nice"

Rapier: 1d20 + 6 - 2 + 4 ⇒ (13) + 6 - 2 + 4 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Short Sword: 1d20 + 6 + 4 - 2 ⇒ (20) + 6 + 4 - 2 = 28
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Crit: 1d20 + 6 + 4 - 2 ⇒ (13) + 6 + 4 - 2 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

Jules, don't forget to confirm the attack and add the extra damage if so

Scarab Sages

Male Human (Tian) Samurai 4

The samurai joinsjules downstairs, attacking the same enemy. one round double move then next attack. Am without internet, sorry, posting with my cell phone, but I can't open maps.attack: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 10 ⇒ (5) + 10 = 15


Iron Gods: Iron maps;

Jules connects a couple of stabs over one of the prone warriors leaving him unconscious with deep bleeding wounds all over his body.

At the same time the samurai arrives in a rage and slashes the other prone warrior with his katana, causing a terrible wound on his back.

The green armored one only defends himself this turn and tries to stand up giving Jules an opportunity to attack him. "Oh no!" shouts while raising his battleaxe to protect himself.


Yellow: 38 damage, unconscious
Red: 10 damage, 2 nauseated
Black: 37 damage, unconscious
Green: 23 damage, total defense +4 dodge AC
Blue: 16 damage, 2 nauseated
Aikio: 7/31 damage
Jules: 4 damage
Round 8:
Peck, SamuraiPregen, Aikio (x2), Jules, Luminos, Conscripts
Jules has an AoO over the Green one!

The Exchange

HP 11/20, AC18/FF13/T13 CMD14 F4/R6/W2, Init +5, Darkvision, Perception +7
Status:
Bombs: 4/10 remaining Cognatogen (20 minutes): +4 INT/+2AC/-2STR

Actions:

Move: Move to NW of the samurai
Swift: Draw stingchuck
Standard: Throw stingchuck at square 1E of Green

Attack 1E of Green AC5: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
Effect: Adding red's square with SWM - 8 damage for Blue, Green, and Red

Luminos walks around to be with the party while his tail retrieves a stingchuck from his pack. He then tosses it into the fray of bandits, splashing stinging vermin onto the lot of them.

Scarab Sages

Male Human (Tian) Samurai 4

I did take 2 turns. One turn was running second was attacking.


Iron Gods: Iron maps;

Yep, I moved you and you killed the black one! This is new turn, thus you have another move and standard action!

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules attempts to roll past the green guard to gain a flanking position.
Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

Rapier: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 3d6 + 2 ⇒ (2, 3, 6) + 2 = 13

Crit: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio climbs down the steps.
Is the barrier passable (I figured it was difficult terrain, but a wall is ok too :) I used a move action to climb over it, but a double move on both rounds will put me in the same place. Is the door to A4 open? Can I see the red guard?

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

Peck can feel the end to this little fight coming closer, which causes him to start pounding on his shield in a boasting kind of tune (inspire courage to all...+1 to att/dam and to fear/charm saves)

Scarab Sages

Male Human (Tian) Samurai 4

Moving over to support Aikio Akoichi waits for the red bandit to come closer


Iron Gods: Iron maps;

Luminos throws splash injuries again the warriors in the entrance.

There's a wall in front of Peck so no flanking Jules. You also owe me an extra Acrobatics check for the grease.
I will take your attack as the AoO for the warrior standing up, and will perform another attack in your behalf as your standard action this turn.

Jules Acrobatics (grease): 1d20 + 9 ⇒ (2) + 9 = 11 Just realized a 1 is enough for you to move over the grease :P
Jules Rapier: 1d20 + 4 ⇒ (7) + 4 = 11
Piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7

Aikio, the barricades act as walls, you cannot even target people behind them. You can go down through the other stairs in the house, and given your 30' speed, double move was enough for you to end up roughly at the same spot you are. You can see the red guard now.

The green armored warrior disabled as he is tries to flee the grease and avoid Jules threat.
Acrobatics (grease): 1d20 - 1 ⇒ (1) - 1 = 0
But he falls miserably in the grease, again prone!

The blue moves away to the entrance trying to be unnoticed by the woman.


Party buffs: Inspire courage (+1 hit/+1 damage/+1 vs fear)
Yellow: 38 damage, unconscious
Red: 10 damage, 1 nauseated
Black: 37 damage, unconscious
Green: 34 damage, prone, disabled
Blue: 17 damage, 1 nauseated
Aikio: 7/31 damage
Jules: 4 damage
Round 9:
Peck, SamuraiPregen, Aikio, Jules, Luminos, Conscripts

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules moves closer to the blue warrior.

"I really don't want to have to fight you a second time. I would suggest you drop your weapons now!"

The Exchange

HP 11/20, AC18/FF13/T13 CMD14 F4/R6/W2, Init +5, Darkvision, Perception +7
Status:
Bombs: 4/10 remaining Cognatogen (20 minutes): +4 INT/+2AC/-2STR

Actions:

Swift: Draw a stingchuck
Move: Move 2N of Red
Standard: Throw stingchuck at Red - ranged touch attack vs AC
Attack Red: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d3 + 1d6 + 7 + 1 ⇒ (1) + (3) + 7 + 1 = 12
Effect: DC 11 Fortitude save or nauseated for 1d3 rounds

Deciding the entryway was too crowded for bombs and stingchucks, Luminos heads back around the corner next to the wizard and samurai. His tail retrieves a stingchuck from his belt pouch and Luminos chucks it directly at the bandit in red. Landing a direct hit against the bandit, the impact breaks open the skull and hundreds of centipedes, earwigs, beetles, and spiders pop out and bite, sting, and burrow into the hapless bandit.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aiko lifts her sword in two hands, readying to strike as the red warrior slips by.
elfblade: 1d20 + 2 ⇒ (16) + 2 = 18 vs ff splort: 1d10 ⇒ 5

Scarab Sages

Male Human (Tian) Samurai 4

Moving to stand in the way Akiichi strikes the red warrior
attack: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 10 ⇒ (4) + 10 = 14


Iron Gods: Iron maps;

Red For: 1d20 + 5 ⇒ (14) + 5 = 19

Boting Peck
Peck steps out of the stairs maintaining his song and retrieves his rapier stabbing it over the prone warrior.
Rapier+prone+IC: 1d20 + 3 + 4 + 1 ⇒ (13) + 3 + 4 + 1 = 21
Piercing damage+IC: 1d4 + 1 ⇒ (2) + 1 = 3
The oriental man goes unconscious after the unexpected attack.

Akiichi slashes through the red armored warrior with his katana causing a terrible wound in his ankle.
Seeing the spot, and understanding the warrior is not going to move, Aikio steps towards the foe and unleashes a precise hit over the warrior.
The gnome's song filtering through the entrance dining room doors is inspiring and the extra strength of the hits are enough to drop the warrior to the floor.

The blue one steps out of the building and then drinks the potion at his hands.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
He draws his battleaxe and shouts back at Jules with a clear Tien rural accent "There's no choice for us, you don't know the wrath of Shimazi." he looks back a second, then again to the woman "And you would better run now that you can and save your life. You don't know what he has to throw at you." and he raises the battleaxe and prepares to combat Jules.


Party buffs: Inspire courage (+1 hit/+1 damage/+1 vs fear)
Yellow: 38 damage, unconscious
Red: 35 damage, unconscious
Black: 37 damage, unconscious
Green: 37 damage, unconscious
Blue: 12 damage
Aikio: 7/31 damage
Jules: 4 damage
Round 10:
Peck, Akiichi, Aikio, Jules, Luminos, Conscripts
Party is up!

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

Peck will stop his performance (lingering performance allows effects to last 2 more rounds) and move around the grease. Looking at the man in blue he asks "Who is Shimazi? what does he have to throw at us? and yelling "STOP" (the verbal component of the spell ear piercing scream Fort DC =15, failure indicates he is dazed for 1 round and takes
2d6 ⇒ (4, 5) = 9
success negates dazed and half damage)

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules steps up to attack again.
Rapier: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Short Sword: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Male Human (Tian) Samurai 4

Drawing the red bandit to the side to bind his wounds Akiichi Take 10 tries his best to keep their enemy from bleeding to death

The Exchange

HP 11/20, AC18/FF13/T13 CMD14 F4/R6/W2, Init +5, Darkvision, Perception +7
Status:
Bombs: 4/10 remaining Cognatogen (20 minutes): +4 INT/+2AC/-2STR

Noticing Akiichi's actions, Luminos walks past the bandit and retrieves the battle axe from the enemy.

"We wouldn't want him waking up and using this..."


Iron Gods: Iron maps;

Boting Aiko
Aiko moves through the dinning room drawing a dagger and trows it at the warrior once he sees him.
Dagger-melee+IC: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
damage+IC: 1d4 + 1 ⇒ (1) + 1 = 2
The blade hits the warrior on the head.

Jules goes through his defenses as well with a couple of good stabs.

Meanwhile the warrior is up to answer Peck when a piercing sound comes out of the gnomes mouth.
For: 1d20 + 5 ⇒ (2) + 5 = 7
The ears boom bleeding and the wounds are worst due to Pecks inspiration. He fells to the floor unable to handle any more attacks.

The combat is over, but you know they are out there, lurking, planning how to next attack you. There might be little time to react.

Feel free to RP and plan some short term actions

The Exchange

HP 11/20, AC18/FF13/T13 CMD14 F4/R6/W2, Init +5, Darkvision, Perception +7
Status:
Bombs: 4/10 remaining Cognatogen (20 minutes): +4 INT/+2AC/-2STR

Luminos looks at some of the guards.

"That one is about your size, and this one is my size. We could disguise ourselves, perhaps that could help against any incoming enemies."

Luminos then starts searching the red guard and donning his clothing.

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

"All who are injured, come to me and I will heal you as fast as I can"
1d8 + 1 ⇒ (6) + 1 = 7 to the first one who looks the most injured

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio seeks the aid of magic in healing. Please, use mine," she says holding up a thin stick with red jade on it's tip.
I think only Jules & Aikio are damaged. Your first will heal Jules, I will use CLW: 3d8 + 3 ⇒ (8, 4, 3) + 3 = 18 ...and... 1d8 + 1 ⇒ (1) + 1 = 2 ...and... 1d8 + 1 ⇒ (5) + 1 = 6 ...and for a total of 5 charges, 5 rounds.

"Who can stand watch upstairs? I am going to sit back and study for a while. If I don't make it I don't make it. After healing. Aikio moves into a quiet room on the second floor (time permitting).
15 minutes to prepare create pit and snapdragon fireworks. Doubtful I will get enough time for both, but what no harm in trying.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"I could use some healing"


Iron Gods: Iron maps;

Jules approaches the gnome and the stick fully heals the woman's wounds.
Meanwhile Aikio does same with her own wounds.

Luminos get's out the conscript cloths. By his body and cloths, it is clear he was just a farmer somehow pushed to the war. The tiefling gets a potion of cure light wounds from the warrior hands, two alchemist’s fires from his backpack, a leather lamellar armor and a mwk battleaxe.

Akio goes upstairs and looks for some place to focus, but there is no much opportunity as new noise resounds out of the house.

The drizzling rain and fog show no sign of letting up
as the second wave of attackers approach the house. Hidden conscripts start to set on the air fire arrows. They seem to be firing at the barricades and the entrance of the building.
Some of them catch on fire.
1d3 + 1 ⇒ (1) + 1 = 2

DC 15 Knowledge (engineering) or Survival:

The slowly burning barricades are not an immediate threat and will probably burn very slowly. The mist conditions outside make for very slow propagation at any set a fire squares outside, around 1 minute delay.
If the fire propagates to the interior of the house though, it is much easy to burn and each turn would be a 25% chances of propagating.
The flames can be soothed with some clothes and working on the flames for a standard action.


Party is fully healed.
Akiichi, you can perform some action before the action starts again if you wish so.
Peck and Jules, you can also add a couple of actions if you wish so, before the action resumes.
Round 1:
Peck, Akiichi, Aikio, Jules, Luminos, Fire
Party is up!

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Can I push the barrier away from the house or pull it in and put the fire out? If there is a way to do that without becoming a target I will do that. Otherwise I will find a window upstairs to fire from again.


Iron Gods: Iron maps;

Jules looks at the barricades for a second thinking carefully. They are made of furniture piled up, and thus, are extremely difficult to move. They took even 5 minutes to set them like they are now, and would be not enough time for that approach.

Some survival or Knoledge engineering might work good to know how to better deal with the fire. See spoiler up for a roll of one of those skills

Scarab Sages

Male Human (Tian) Samurai 4

Akiichi goes up and grabs his bow and arrows and prepares for the next attack.

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

"Friends!!Let us retreat to the stair case. Although I do not know what is down there, it is a tighter area on the staircase, allowing our attack to do more damage. With the amount of men out there, it is only a matter of time before this house falls. Let us hide and make them think we have perished."
Peck will then move over to the hidden stair case and open it up.

The Exchange

HP 11/20, AC18/FF13/T13 CMD14 F4/R6/W2, Init +5, Darkvision, Perception +7
Status:
Bombs: 4/10 remaining Cognatogen (20 minutes): +4 INT/+2AC/-2STR

Luminos eyes light up as the find on the conscript and quickly goes to the other bandits to loot them as well. He places the potions and alchemist fires into his handy haversack for easy retrieval later. He also takes 4 alchemist fires and 2 potions into his belt pouch. Luminos also decides to consume an ant haul extract in case he needs to do any lifting.

How many total potions and alchemist fires can I get? Also, how much time is passing by?

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio runs to the largest concentration of fire.

KN (eng): 1d20 + 8 ⇒ (19) + 8 = 27 "The mist and drizzle will keep the barricade from burning too quickly. Once the flame get inside we could see a much different situation." She points to one of the journals on her hip marked 'Things That Burn.' "I didn't even need the book for that. We can sooth the flames with some wet clothes. I suggest Luminos and I work on that part if the rest of you can keep an eye on the enemies and keep him supplied with appropriate gear."
She looks around briefly at her companions and almost tucks her beak into her shoulder, but the red and orange silks remind her of who she is. "Well. This is why they call me Aikio the Red!" If her beak could smile it would.

standard action to smother flames. The teifling is listed in her journal under 'some, but not much.'

Her feathers turn bright red as she works her magic. The flame leaves the barrier and wraps itself around her like a cloak. She takes a moment to put that fire out. Just like at the gnome's cottage and the vineyards I mentioned earlier.

Remembering the story time she says, "Someone should check on the venture-captain and our host."

GM:
this will take some GM fiat. Usually someone on fire can spend a standard action to put the flame out. Sometimes it requires a reflex, so it is up to you what action or conditions need to be met.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"Peck the staircase is hidden for a reason. We are suppose to hold until help comes."
Jules heads back up stairs looking for targets outside the window.

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

KN(eng): 1d20 + 7 ⇒ (15) + 7 = 22

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

Peck will grumble but follow Jules upstairs, pulling out his crossbow

Scarab Sages

Male Human (Tian) Samurai 4

With a nod Akiichi follows.


Iron Gods: Iron maps;

Aikio brings the flames around herself.

The archers send another wave of fire arrows flying against the house.
1d3 + 1 ⇒ (3) + 1 = 4
This time 4 of the arrows succeed to light different barricades and windows of the house.

The archers are within the island rocks and vegetation. You cannot clearly see them but you would say at least 6 are hidden that way. There are at least 3 different campfires from where they are lighting their arrows.

You can shot at them if you wish so, but they have cover and concealment. If range is a limitation in any way, consider they are at 90' from the house.


Flames round 2:
R1: 1 stinguished, 1 on fire
R2: 4 on fire

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules pulls out her bow and fires.
Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
Short Bow: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 ⇒ 1
Sneak attack: 2d6 ⇒ (4, 3) = 7

In case it is needed. High I hit
Miss change: 1d2 ⇒ 2

Crit: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 ⇒ 5

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