#4-21: Way of the Kirin [Tier 3-4] (Gameday 3) - GM Rutseg (Inactive)

Game Master Balacertar

House map
-------------
Guide to Play-by-Post Gaming
How to create your PFS character for PbP


501 to 535 of 535 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules steps up to attack again.
I think I am within five ft but if it is more, please ignore the second attack.

Rapier: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Crit: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Short Sword: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
[ooc]Now is not the time to roll 1 for damage. Dice bot does not like me :(

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Is there a song still in effect?

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Can i use my shirt for a reroll?"

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

yes on the song
1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
1d6 + 1 ⇒ (1) + 1 = 2
I hope that feels good

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

I will be dropping the crossbow and pulling out my rapier while moving


Iron Gods: Iron maps;

I understand that 3 is indeed a 4 damage due to the song Jules

Jules steps over the large samurai and releases a precise blow on the man stomach. Even the stab it is not deep, the man curses all Jules ancestors before falling to the floor unconscious!

Peck then releases a bolt that hits the saboteur!

bomb (cover): 1d20 + 11 ⇒ (7) + 11 = 18
frost damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13
The saboteur, moves to the front and throws a bomb to Peck that explodes with a freezing wave!

Edit: To speed up I assume Akiichi rolls unmolested now
ref+roll floor: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Akiichi rolls around in a bold move dousing the flames on him!


Shimazi: 54 damage ( you left him at -1hp)!, unconscious, dying
Saboteur: 8 damage
Jules: 11/18 hp, blur (concealment 20%) 4 min
Peck: 21/35 hp
Aikio: -7/31 hp, unconscious, stable
Akiichi: -8/40 hp, staggered
Luminos: -25/20 hp, dead
Round 9:
Aikio, Akiichi ( only 1 action ), Peck, Jules, Shimazi, Saboteur

Scarab Sages

Male Human (Tian) Samurai 4

The samurai keep down and drinks his potion CMW: 2d8 + 3 ⇒ (5, 8) + 3 = 16

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules moves toward the saboteur.
" You are the last and you will fall!"


Iron Gods: Iron maps;

Posting ahead, trying to reach the Gameday 3 limit day
Akiichi drinks a potion that brings him up again without more injuries.

The saboteur steps backwards, fearing the two-handed attacks of the rogue woman "I am not that sure, take that! Pathfinders, get out of Tian Xia! This is our territory! For the Golden Horde!"
Frost bomb (cover): 1d20 + 11 ⇒ (3) + 11 = 14
Cold damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
Jules is attentive and dodges the bomb in the last moment.
Bomb deviation: 1d8 ⇒ 7
Jules Ref DC 14: 1d20 + 7 ⇒ (4) + 7 = 11
The propagation wave though, hits the woman, freezing one of his arms. 4 damage, blur doesn't help there


Shimazi: 54 damage ( you left him at -1hp)!, unconscious, dying
Saboteur: 8 damage
Jules: 7/18 hp, blur (concealment 20%) 4 min
Peck: 21/35 hp
Aikio: -7/31 hp, unconscious, stable
Akiichi: 8/40 hp
Luminos: -25/20 hp, dead
Round 10:
Akiichi, Peck (x2), Jules, Saboteur
Peck can act twice, one for round 9 were he haven't acted yet.

Scarab Sages

Male Human (Tian) Samurai 4

Sowly standing up and picking up his sword the samurai takes a long breath.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules pulls out her last healing flask and drinks
If I have movement I will move up to him

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Jules!!!Come up here and finish this fool!!!

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

Fighting defensively, I will move around him and attack from the other side (AC=24)& Jules if nothing else you could 5' closer
1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
damage: 1d4 + 1 ⇒ (2) + 1 = 3
NOW!!!


Iron Gods: Iron maps;

Peck's cunning attack succeeds to stab the saboteur once, causing a wound in his wrist.

Terribly pressed by the situation Jules just succeeds at drinking a potion and stepping 5 feet towards the enemy.

Akiichi stands up and totters towards the fight.

The saboteur, seeing himself cornered, steps to one side drawing his dagger and tries to stab Peck in exchange "The Golden League!"
Dagger: 1d20 + 8 ⇒ (9) + 8 = 17
Piercing damage: 1d4 ⇒ 1
But the gnome deflects the attack with his shield.

Shimazi stabilize: 1d20 + 3 ⇒ (16) + 3 = 19


Shimazi: 54 damage ( you left him at -1hp)!, unconscious, stable
Saboteur: 12 damage
Jules: 9/18 hp, blur (concealment 20%) 4 min
Peck: 21/35 hp
Aikio: -7/31 hp, unconscious, stable
Akiichi: 8/40 hp
Luminos: -25/20 hp, dead
Round 11:
Akiichi, Peck, Jules, Saboteur

Scarab Sages

Male Human (Tian) Samurai 4

Moving forward to engage the last enemy Akiichi tries to stay out of sight to not gain attention.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules moves up to attack.

Acrobatic: 1d20 + 9 ⇒ (4) + 9 = 13

Rapier: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d4 + 1 ⇒ (1) + 1 = 2


Iron Gods: Iron maps;

Jules and Peck surround the saboteur but they fail to connect their attacks.

Acrobatics (avoid Jules' AoO) vs CMD 17: 1d20 + 8 ⇒ (11) + 8 = 19
Acrobatics (avoid Peck's AoO) vs CMD 13+2: 1d20 + 8 ⇒ (10) + 8 = 18
The saboteur jumps ahead and forth, moving into a less crowded area of the cavern.
He mixes his bomb components and hurls another frost bomb to the fighting lot.
Bomb (touch): 1d20 + 8 ⇒ (2) + 8 = 10
dispersion: 1d8 ⇒ 3
But the bomb fails going far from his gnome target. Still the cold wave hits Peck.
Ref DC 14 Peck to half splash damage: 1d20 + 6 ⇒ (12) + 6 = 18 2 cold damage


Shimazi: 54 damage ( you left him at -1hp)!, unconscious, stable
Saboteur: 12 damage (4 bombs used)
Jules: 9/18 hp, blur (concealment 20%) 4 min
Peck: 19/35 hp
Aikio: -7/31 hp, unconscious, stable
Akiichi: 8/40 hp
Luminos: -25/20 hp, dead
Round 12:
Akiichi, Peck, Jules, Saboteur

Scarab Sages

Male Human (Tian) Samurai 4

Can I charge? I am not sure are those pools or pillars between me and the saboteur?


Iron Gods: Iron maps;

No, the black areas are pillars that effectively cover your target. There is also some difficult terrain in the bottom of the map, some kind of cracks, but those don't affect you in this case, only the pillars.

Scarab Sages

Male Human (Tian) Samurai 4

Moving closer to prevent any more ranged attacks the samurai hopes the other will help him to box the saboteur in.

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d4 + 1 ⇒ (1) + 1 = 2
why can't I hit now

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"Now you dont want to have all the fun to you?"

Rapier: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Now if I could only hit

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio continues to explore the realms before Pharasma's gate and prays for the polyhedrons.

3 days left, if we are going to make it you must roll better! :)


Iron Gods: Iron maps;

The party fail their attacks, but the saboteur seems desperate cornered into the northern area of the cave.

All of a sudden you start hearing sounds of armors coming down the corridors of the cavern. The saboteur grins with renewed life "Ah! My companions are coming! You are sucked off!"

The man enters a total defence stance, dagger in hand, and moves to one side.
+6 dodge AC


Shimazi: 54 damage ( you left him at -1hp)!, unconscious, stable
Saboteur: 12 damage (4 bombs used)
Jules: 9/18 hp, blur (concealment 20%) 4 min
Peck: 19/35 hp
Aikio: -7/31 hp, unconscious, stable
Akiichi: 8/40 hp
Luminos: -25/20 hp, dead
Round 13:
Akiichi, Peck, Jules, Saboteur

Scarab Sages

Male Human (Tian) Samurai 4

Taking a five footer Akiichi tries again to hit something.
Attack: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 10 ⇒ (2) + 10 = 12


Iron Gods: Iron maps;

I believe you forgot to add both flanking and inspire courage bonuses. If I'm right you hit! ;-)

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules step up again and attacks

Rapeier: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Unfortunately no flanking

Short Sword: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

The Exchange

male gnome Init+4 perception+4 darkvision Dirge bard 4 F3 R6 W4(+4 vs. fear, energy drain, death effects, and necromancy spells)

Jules, I believe I would go before you and would attack and then move knowing you need the flank...I too am so done missing all the time. I have attacked 8 times in a row with no hits with a +4-6 each time
1d20 + 4 + 2 - 2 ⇒ (4) + 4 + 2 - 2 = 8
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Then moving defensively toward our friends (AC=24)


Iron Gods: Iron maps;

Peck and Jules try to stab the dodgy saboteur, but he keeps moving to one side and another avoiding their blades.

Akiichi though, totally focused by the inspiring songs of the gnome, slashes over the enemy shoulder and opens a deep gash into his skin.

That is enough bleeding for the human to drop to the floor with a horrific yell of pain.

Defeated the saboteur the party focuses into the sounds coming through the tunnels to access the cavern.

The three remaining heroes move to the centre, toe to toe with each other, protecting what remains of their allies, fearfully determined to defend Tsuto and Amara Li to their last breath.

When the troops of samurais enter the cavern, the three stand into an attacking position, and commend themselves to their gods.

"Tsuto!" the four samurais yell as they see the Kirin official that interviewed with Amara Li now lying on the floor "Surrender your weapons! Your Golden League officers are defeated! You have failed, the Kirin is now under the control of the island!"

Combat is over!

Scarab Sages

Male Human (Tian) Samurai 4

Halleluja

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

"We are not the Golden League," the tengu answers. She proffers her wayfinder and says, "We are Pathfinders, your prospective allies, and we have just defeated these invaders protecting master Tsuto."

Or at least she would if she was awake, and had a chance to make sure Tsuto and Amarai Li woke too.

That guy was tough. What was that samurai?

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"Hold we are pathfinders."Jules says as she lays down her weapons.
"We must check on the fallen to make sure they do not bleed out!"
Jules holds her hands our making them clearly visable,hoping she can save her new friends.


Iron Gods: Iron maps;

He is a level 6 Oracle buffed with nightdrops, magic vestment, bear's endurance, enlarge person, entropic shield and divine favor, his only weak point was his slow speed, which could be profited to range attack him. But it was not an issue this time because most of you had to approach to attack him too.
Yes, you can be proud you defeated a big one ;)

The four true kirin look at each other at the party explanations. "We heard Tsuto summoning and came as fast as we could, but seeing the level of destruction in the manor we feared we will be short in time. It was a real luck you were here. The Society can be proud of such reckless guardians."

They approach Tsuneo, Amara, and the servants and check them "They are still alive, but affected by a poison the Golden League has been stocking at Ramparassad herbal shops." the kirin touches them with their hands and cast a lesser restoration spell on them.

Short after the two leaders wake up from their unconsciousness.

Iko Tsuneo is suitably impressed by the Society’s honor and good intentions so he enthusiastically agrees to an alliance "After such demonstration of honor and resistance, I can do other thing but guarantee the alliance between the Kirin and the Society in Tian Xia. As for Shimazi, he is a former student I thought was killed years ago. I feel I am personally to blame for indirectly risking the lives of Amara Li and her agents."

Amara Li on the other side let's you know "This all-but-guaranteed alliance with the Way of the Kirin is the capstone achievement of the mission I undertook 2 years ago when I first brought the Lantern Lodge to Absalom and proposed expanded exploration of Tian Xia. Thanks to this, the Lantern Lodge will transition from a minor faction of special interest into a fully recognized branch of the Pathfnder Society that might oversee even greater projects in Tian Xia. And you are all to congratulate for that."

The Way of the Kirin envoys helps you to finish out with Shimazi's forces in the island. It does not take you a lot of effort as they are unorganized and demoralized after their leader's defeat.

Time soon, you are headed with Amara Li back to Ramparassad where you are received with honors by the other members of the Lanter Lodge now becoming full member of the Society after this so much relevant alliance.


Iron Gods: Iron maps;

Back at Ramparassad, Amara Li helps you find a cleric able to raise your fallen companion. Thanks to the good will of his fellow party companions Luminos finally comes back to Golarion before it can be too late for the magic to make effect on him.

Just before saying you good bye and sending you back to your respective lodges, Amara Li comes to you to congrat you and reward you, and profits to explain you about her past and the history of the Shadow Lodge, now fusing in the Grand Lodge.

Several years ago I arrived in Absalom as a nearly unknown
figure who spoke of a nearly unknown land, and together we
endeavored to bring the wonders of Tian Xia to the Pathfinder
Society and in doing so draw the Society’s attention to
our land. We brought the Decemvirate knowledge of the
Hao Jin Tapestry, and it was we who guarded it against
further intrusion when our enemies exploited gaps in the
demiplane’s weave. With our efforts it is now one of the
greatest treasures and tools of the Society. Were that not
enough, we have now secured an alliance with an ancient
and honorable organization. There is much honor in what
we have done, and so much of it belongs to you for your
years of service.
" she makes a brief pause to get air, then continues.

I have a few last tasks to conclude before I return to
Goka to lead an expanded lodge there—the Society’s new
regional headquarters. While our accomplishments thus
far are great, even greater work lies ahead for me, and I
cannot split my attention between the whole of Tian Xia and
interests in the Inner Sea. I shall always support you when
you are in Tian Xia, but your oaths and obligations to me
are now officially fulfilled. Do not think that you are being
abandoned. If you wish to seek a new patron, you will receive
a letter of introduction penned by my own hand. If you wish
to continue to serve me, do so by working alongside your
fellow Pathfinders and sending me news of your travels. For
now, rejoice, for we are victorious!

After thanking those of you that has helped so much during this long time and wishing you well, Amara Li wastes no time resting on her laurels before she sends her agents to prepare for her return to Goka.

FIN

501 to 535 of 535 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP Gameday 3 GM Rutseg's #4–21: Way of the Kirin [Tier 3-7] - Gameplay All Messageboards

Want to post a reply? Sign in.