| Full Name |
Samurai Pregen LV 4 |
| Race |
Human (Tian) |
| Classes/Levels |
Samurai 4 |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Alignment |
LG |
| Deity |
Wadjet |
| Location |
Osirion |
| Languages |
Common |
| Strength |
16 |
| Dexterity |
13 |
| Constitution |
15 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
12 |
About Samurai Pregen
HAYATO
Male human samurai 4 (Ultimate Combat 18)
LG Medium humanoid (human)
Init +1; Senses Perception +6
DEFENSE
AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 40 (4d10+12)
Fort +6, Ref +2, Will +3
OFFENSE
Speed 20 ft.
Melee +1 katana +9 (1d8+4/18–20) or
naginata +7 (1d8+4/×4)
Ranged mwk longbow +6 (1d8/×3)
Special Attacks challenge (+4, 2/day)
STATISTICS
Str 16, Dex 13, Con 15, Int 10, Wis 14, Cha 12
Base Atk +4; CMB +7; CMD 18
Feats Mounted Combat, Power Attack, Weapon Focus (katana)*
Skills Diplomacy +7, Handle Animal +7, Linguistics +1, Perception +6, Perform (string) +2, Ride +4, Sense Motive +10; Armor Check Penalty –4
Traits armor expert*, suspicious*
Languages Common, Tien
SQ challenge +2, mount (Jinfu [horse]), mounted archer, order abilities
(self-reliant), resolve, ronin, weapon expertise (katana)
Combat Gearpotion of cure moderate wounds, potion of remove
fear; Other Gear +1 o-yoroi armor, +1 katana, naginata, mwk
longbow with 20 arrows, backpack, koto (stringed instrument),
waterskin, 31 gp
* The effects of this ability are already calculated into Hayato’s stats.
SPECIAL ABILITIES
Challenge Two times per day as a swift action, Hayato may
challenge an enemy he sees. Until that enemy is slain, he gains
a +4 bonus on damage rolls against that enemy, but takes a –2
AC penalty against any other enemies. If Hayato is the target of
a challenge or smite made by the target of his challenge, he also
gains a +2 morale bonus on attack rolls and a +2 dodge bonus to
AC against his opponent.
Katana Hayato’s blade has the deadly quality. When used to deliver
a coup de grace, the katana gains a +4 bonus on damage when
calculating the DC of the Fortitude saving throw to see whether
the target of the coup de grace dies from the attack. The bonus is
not added to the actual damage of the coup de grace attack.
Mount Hayato’s horse, Jinfu, is extraordinarily skilled and loyal.
He obeys without fear or hesitation, even in combat. His
statistics are as follows: Size Large; Speed 50 ft.; AC 17; hp 30;
Fort +7, Ref +6, Will +4; Melee bite +7 (1d4+5), 2 hooves +2
(1d6+2); Feats Alertness, Iron Will; Skills Perception +11; Str 20,
Dex 14, Con 17, Int 2, Wis 12, Cha 6; SQ low-light vision, scent,
war-trained
Mounted Archer Hayato only takes a –2 penalty for firing ranged
weapons while mounted, or a –4 penalty at full gallop.
Mounted Combat Once per round when his mount is hit, Hayato
may make a Ride check as an immediate action to negate the hit.
The DC is equal to the opponent’s attack roll.
Naginata This traditional samurai weapon has the reach quality.
Power Attack Before attacking, Hayato may choose to take a –2
penalty on all attack rolls and combat maneuver checks until his
next turn and gain a +4 bonus on damage.
Resolve Twice per day, Hayato can muster his resolve to perform
one of the following actions:
Determined: As a standard action, Hayato removes the
fatigued, shaken, or sickened condition from himself.
Resolute: Before making a Will or Fortitude
save, Hayato may decide to roll twice and use the
best result.
Unstoppable: If reduced below 0 hit points but not killed,
Hayato can remain conscious and upright, though he can
only take a single move or standard action each round. He falls
unconscious if he takes any more damage.
If Hayato defeats the target of his challenge ability, he
regains one spent resolve.
Self-Reliant If Hayato fails a Will save, he may make a
second save against the same effect at the end of his
next turn. Whenever Hayato is reduced to 0 hit points, he
may roll to stabilize twice on his next round.
Weapon Expertise Hayato may draw his katana as a free action.
Whenever he threatens a critical with a katana, he gains a +2
bonus to confirm.
Honor is strength. It is a maxim that Nakayama Hayato has
known since birth, and one whose barbs he still feels deep in his
f lesh. After his banishment from distant Minkai for avenging
his master’s murder by a rival noble, the samurai came to rest
in the Inner Sea region. He operates as a fearless and talented
mercenary—or ronin, as he terms it—for those whose causes seem
righteous, yet refuses to bow to anyone regardless of status, saying
only that he has had his fill of masters.