(3) [Traveller] Voyages of the R.e.d. Dusk

Game Master mdt

North Border, Imperial Space | Ansari, Ansari Subsector, Vland Sector (Trade Goods)

Red Dusk (Specs) | Red Dusk (Deckplan)


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Also, sorry I didn't post over the weekend or Monday, I've been having bad insomnia the last two weeks, and got like 4 hours of sleep from Saturday morning to Monday night, and then only about 5 hours last night .


Elrick Moynehan

That's alright. Question does Elrick Moynehan have any established look already in the game? You know close, hairstyle, stuff like that?


Nope, I was intentionally vague since I knew I'd be recruiting when I introduced the NPCs.


All right I have raw numbers now so I'm going to start writing up all of the background information I need. If you have any suggestions or advice feel free to let me know.


Elrick Moynehan : A human from the 3rd Imperium, a former merchant crewman. He has some skill at piloting spacecraft, as well as some broker and steward training. He's about 200 years out of synch, and has a smooth manner and seems easy to get along with.

Alisan Mecorian : A sword worlder noble who has experience as a Broker, as an Artist, and oddly enough also Astrogation. She's just under 900 years out of her original time.

The original intro's for the NPCs.


Aging for Elrick : 2d6 - 4 ⇒ (4, 3) - 4 = 3 No aging affects

Dark Archive

Usually like having four terms, doesn't seem any need to switch to anything else. So one last term in Merchant.
Go for Advanced Educ again.


Alison, Human, Imperial (Time Displaced)

Stats
Str-4 (-1)
Dex-7 (+0)
End-7 (+0)
Int-7 (+0)
Edu-13 (+2)
Soc-9 (+1)

Skills
Admin - 2
Art - 2
Astrogation - 0
Broker - 3
Drive - 1
Electronics(Specify) - 1
Gun Combat - 0
Mechanic - 0
Persuade - 0
Pilot(Spacecraft) - 0
Profession (Merchant) - 0
Survival - 0
Vacc Suit - 1

Target Skills
Astrogation-1

Pre-Career
University - Increase EDU by +1
Graduation! - EDU + 2

Career 1
Scout, Courier
Basic Training : Pilot(Spacecraft), Survival, Mechanic, Astrogation, Vacc Suit, Gun Combat
Psychologically damaged by your time in the scouts. Reduce your INT or SOC by 1. (Soc -1)

Career 2
Merchant (Broker)
Basic Training : Broker - 0

Career 3
Merchant (Broker)
You make an unexpected connection outside your normal circles. Gain a Contact. (Lost)
Rank 1

Career 4
Merchant (Broker)
Service Skills: 1d6 ⇒ 3

Survive, EDU 5+: 2d6 + 2 ⇒ (5, 4) + 2 = 11

Adved Educ: 1d6 ⇒ 5

Event: 2d6 ⇒ (4, 2) = 6
You make an unexpected connection outside your normal circles. Gain a Contact. (Lost)

Advance, Int 7+: 2d6 ⇒ (5, 1) = 6 No Advance for you!

Aging: 2d6 - 4 ⇒ (2, 5) - 4 = 3 No Aging Effects

Continue?

Dark Archive

Apart from Astrogation I have everything I need, technically. Is this going to be a game where I need some combat skill?

I could keep going until I get Astrogation, but aging is going to start kicking in sooner or later.


All right I think I'm done, and and by think that I'm done I mean I know I've missed something but I can't find it. And no that's not just me being lazy it's a bad habit.

It always happens whenever I apply to any game or create any character I always forget something until it becomes blaringly obvious like, "Oh crap I forgot to add my skills!" or, "I forgot to jot down my languages!" or something. So could you go over my character to see what it is I inevitably missed because I know I miss something, I know myself too well.


@Elrick - Only thing I see is that your stats don't match your background. A Soc 10 in the Imperium is a just under being a Knight of the Realm. So the son of servants doesn't match the social standing. Given you're 200 years out of place and still a soc 10, it means you were likely a Marquis before you vanished. Obviously probably not a ruling Marquis, but likely a Marquis Plenipotentiary, meaning basically a roaming Noble with High Justice within the Empire. Given your displacement in time, your Social would have dropped a few points, down to 10, meaning your Plenipotentiary powers are now null, but you'd still carry a ton of weight within the Empire. So I'd rethink the background some with that in mind. SOC 11 is a Knight, SOC 12 is a Baron, 13 Marquis, 14 Count, 15 Duke.


spinningdice wrote:

Apart from Astrogation I have everything I need, technically. Is this going to be a game where I need some combat skill?

I could keep going until I get Astrogation, but aging is going to start kicking in sooner or later.

Probably wouldn't be a bad idea to have at least one combat skill (gun combat or melee at least).


All right I think I've got a background that will work. I'm sorry that I'm not that well versed in the Traveler Universe, it's not one of my primary systems.


No problem, that's why I commented on it. That background works well indeed.

Dark Archive

Hmmm, not sure how to attempt to acquire some combat skills without diving into military for a term (and even then...) Are you rolling for benefits but ignoring cash/gear? Could potentially pick up blade or gun skill that way?


I am, if you get the weapon twice, you get the skill. Also, you do have two skills at the end, in place of the connections you would normally get. That means you can use one for Astrogation and one to gain a combat skill at 0.

That reminds me, Elrick, you got vehicle twice, which means you can either increase Drive to 1 or gain Flyer 0. So there's your missed bit, although it was me that missed!

Dark Archive

Okay I'll call it done then.
Will use one of those points for Astrogation-1. Can I see if I get any other skills before deciding the other point? If not I'll bump up my Gun Combat (currently at 0).

Need to pick a specialty for Electronics - go for Sensors, unless the current group is missing something specific. Will create a profile and copy data in later.


Three merchant rolls, so let's roll!

1d6 ⇒ 2 +1 Int
1d6 ⇒ 3 +1 EDU
1d6 ⇒ 4 Gun

No new skills, but bonus stats!

As to Electronics, they did lose their remote ops specialist, so they could use that.


Profiled up.


Ok you two, go post in discussion and game thread!

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