(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

I prefer the Fable 2 option, TBH.

If you choose A, your family comes back to life
If you choose B, 1,000 strangers who the bad guy killed come back to life
If you choose C, you get a ton of cash and a sweet house.

I chose option A because I wanted my dog back, that guy was a chill dude, but then I had to deal with my wife and son too.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I prefer games that don't reduce everything to a color code and three equally stupid outcomes.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

But without color coding, how will I ever know which is the paragon vs renegade option? I also need colors to teach me what morality is. Oh wait, most things IRL are gray, so that doesn't really help....


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Hey. I grew up on shows like Captain Planet. I'm pretty sure I know what 'Good' is. That, or I have been brainwashed. Could go either way, really.


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

I say we go blue. It is the furthest from the fort.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Yeah I'd say blue or purple. Maybe something in between, at least towards the end. Feels sorta good to come from the exact opposite side of the wall just to mess a bit with them :P

But really we should probably go to a spot a bit away from the village and then attempt to scout it.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Purple seems fine. I'm just leery about all organic life dying.

Let's do this! Commune with Birds has a 1-mile range, so one mile away is a good place to stop, scout, and get our bearings.


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

purple route sounds like a good idea, as is having birds scout for us.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

SUPREME TRACKER

Also, everybody remember: Luna can be constantly invisible, forever. I just don't want to risk her going up against someone with See Invisible until we get a Cloak of the Hunt or an Undetectable Legendary Item, but if she's game to play things carefully, she could pick some pockets for me.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

@mdt: I saw on another thread that you were interested in a monster redemption thing. Have you seen CaveToad's thread? It's always recruiting and then new players join when there's room at tables. Although it sounded like CT was gearing up to start a new table.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I was just giving ideas. I've always hated the assumption that all creatures are <insert alignment here>. I'm fine with 'most' or even 'almost all'. Even supernaturals I prefer if there's 'the exception that proves the rule'. I like some gray areas. What's the fun of a Paladin who never has to deal with a gray situation? Or an anti-paladin for that matter?


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2
Johnny Slade wrote:
@mdt: I saw on another thread that you were interested in a monster redemption thing. Have you seen CaveToad's thread? It's always recruiting and then new players join when there's room at tables. Although it sounded like CT was gearing up to start a new table.

CT's game is fun. I've got an ogre on table 6. It is a little over the top powerwise though. But definitely fun.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

*GM slowly beats head against wall*


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

*joins mdt*


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

GM is waiting for basically anyone to do anything, or weigh in on any of the several plans discussed (animals steal thins from patrol, or invisible Luna does so)


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Kong's crow was going to steal to my understanding, Luna has already offered to try to go in invisible even if it wasn't a good idea she can offer again if it will help.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Oh! Lina was trying to say "Luna can go invisible to steal things, but only if she thinks it'll be safe."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Actually,
GM is beating head against wall becuase the sneaky thief character (who was the only person to actually pull a gem perfect for them) doesn't do sneaky thief stuff, and actively chases off their able to go invisible sneaky thief mythic cohort, and actively yells at and avoids their rumor mongering followers and then wonders why their followers act like they'll be erased from reality at any moment when she comes around. And after all that, when the GM puts out the perfect tailor made situation for the sneaky thief person to use all those abilities and said cohort, the response is 'Let the noisy crow do it'.

*bangs head slowly on wall*


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Again she's offered to do "sneaky thief stuff" but Lina said

"I don't want to rely on invisibility, because we've seen how that goes, but that's an option."

The only person in her compound she's yelled at that I recall were the butler and maid when they undressed her which is pretty reasonable IMO

and Luna has always shown dislike for the Raccoon because I as a player don't like having animals or followers very much, if you want me to change that I can have Luna like him now I guess?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Hey. Neri pulled a perfect gem, too! >_>


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, you need to play your character.

I'm just saying that, just like Lina's first gem, there are consequences within the world for fighting your gem's effects. You don't have to use the racoon, you don't have to like the temple (note, you moved out of it, which is what scared all the tenants so badly).

I'm just saying that, when people complain some about how hard some of this stuff is, I'd appreciate it if it was acknowledged that some of that difficulty is self inflicted, that's all.

(plus I've had a really long week)


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Well when she first found the temple they did some very not ok things to her so she freaked and I've been having her spend more and more time with them

I don't think I've ever complained about difficulty OOC and anything IC was just that a character.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Oh, I said "Luna sneaking around is my least favorite option, but it might be the only option"

But Lina is not the authority on many things.


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

Already stated Daichi thinks we need more intel before we make an informed decision on where and how to attack... seems silly to just parrot 'I agree with x' over and over, so not chiming in again in the gameplay thread... just letting you know I'm still here, following the thread and playing...


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

Will be at Gamex this weekend (Fri-Mon)... will check in as and when I can, but no guarantees - depends on hotel wifi and charging possibilities... Bot me as necessary to keep the pace of the game up, don't want to slow things down.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

I will also be out from tomorrow through Tuesday or Wednesday. Bot me as necessary.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I've just gone through the process of dropping out of 10 of my 13 games. If you're seeing this, it means I'd like to stay in this one, if you'll have me. I know that my post quality has dropped a lot, as has my post quantity.

Hopefully, by dropping the number of games I'm in so significantly, I'll be able to maintain a presence in the ones I'd like to stay in. I'll understand if you don't want to keep me, given the circumstances.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Naww we (well I at least, can't speak for someone else really :P) like to keep you. Don't worry! : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As I said before, you're fine, I'm slammed as well.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

No one loves you get out.


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

sorry for my absence, as said I was at a con for 4 days, and apparently missed a lot as there are 10 posts I have to catch up on - going to read them now... and Hotaru, you are awesome... please stay!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry I haven't been posting, I've been working 50+ hours a week, plus travel, plus being exhausted and/or sick on the weekends from overworking.

Things should start to return to normal again next week.


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

ok... looking forward to picking up again.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I can certainly understand that level of craziness a lot better now than I once could... sans the travel. I know very little of travel-related stress. Feel better, Majestic Kittiface.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

No rush. We'll be waiting for you : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, Daichi was the last one I was waiting on.

I'm going to give everyone the rest of the night to ensure they are where they intended to be. Luna, you don't appear to be invisible? I had thought you were going to be.

Anyway, I'll start making perception checks for the guards tomorrow morning, and I may have to move people back towards where I started you all out, if they roll really good and notice someone. Anyone that didn't roll stealth, I'll roll for as well. Even if you're not in the vanguard, if you trip and fall and make a big 'kaboom' sound with loud armor, you'll alert people. Sound does carry in the forest. :)


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

I was going to but since I burned through so many already I was going to try and save them for in combat to get those extra sneak attacks in


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

stealth: 1d20 + 2 ⇒ (17) + 2 = 19 (not adjusted for armor, but hopefully from that distance, he'll not be making any major noise or tripping over a rock with that roll)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Apologies folks. I posted and it appears the board ate it. :( I was waiting for you to respond, and with all the work, didn't realize so much time had passed. Please say something if you don't hear from me in more than a week.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

We trust you to come back and know you're busy, sorry I'll bump you next time if you don't give notice


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Okay, this battle's getting interesting. I like how I'm being reminded that specializing to fight certain enemies (humans, mooks, spellcasters) doesn't work great against nonhumans with no weapons and extra legs.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

And while going over my options I realized my nicest trick doesn't really work yet, since I can only exclude 5 out of 6 from the zone of sadness ... :P


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

@Liisa: If you drop it such that I'm near the edge, I can probably escape (and don't forget: Evasion)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Zone of Sadness = Flowers in Your Footsteps = Selective Plant Growth aka all movement capped at 5' without a save (well 10' if you are large!)

Liisa gets to exclude herself +5 more but everyone else is pretty much stuck, which can be frustrating since one of us gets stuck.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

If we want to do that, Johnny is probably one of the better candidates to not exclude from the Zone of Sadness since he's not going to be going in to melee. My main concern would be if a second patrol comes up from behind and suddenly Johnny is on the front line without a good way to run away.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

That, and the dogs appear to 'be immune' to at least nonmagical difficult forest terrains :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Welp, clearly I should have cast Mirror Image earlier. But these guys are nasty in unexpected ways.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Also, just remembered - If Neri crits, he gains the benefit of a knowledge check assuming a natural 20 roll. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Note 1: Plant affecting spells are now at +4 DC

Note 2: The ability/spell calls for brushes and trees, so unless the river is *very* overgrown already it is probably not effected by the Plant Growth Aura!

Note 3: Plant Growth does not cause difficult terrain, it that is relevant : )

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