
Lina the Unbroken |

I prefer the Fable 2 option, TBH.
If you choose A, your family comes back to life
If you choose B, 1,000 strangers who the bad guy killed come back to life
If you choose C, you get a ton of cash and a sweet house.
I chose option A because I wanted my dog back, that guy was a chill dude, but then I had to deal with my wife and son too.

Johnny Slade |

But without color coding, how will I ever know which is the paragon vs renegade option? I also need colors to teach me what morality is. Oh wait, most things IRL are gray, so that doesn't really help....

Neri Voler |

Hey. I grew up on shows like Captain Planet. I'm pretty sure I know what 'Good' is. That, or I have been brainwashed. Could go either way, really.

Liisa Nemi Lampinen |

Yeah I'd say blue or purple. Maybe something in between, at least towards the end. Feels sorta good to come from the exact opposite side of the wall just to mess a bit with them :P
But really we should probably go to a spot a bit away from the village and then attempt to scout it.

Lina the Unbroken |

Purple seems fine. I'm just leery about all organic life dying.
Let's do this! Commune with Birds has a 1-mile range, so one mile away is a good place to stop, scout, and get our bearings.

Daichi Fujito |

purple route sounds like a good idea, as is having birds scout for us.

Lina the Unbroken |

SUPREME TRACKER
Also, everybody remember: Luna can be constantly invisible, forever. I just don't want to risk her going up against someone with See Invisible until we get a Cloak of the Hunt or an Undetectable Legendary Item, but if she's game to play things carefully, she could pick some pockets for me.

Johnny Slade |

@mdt: I saw on another thread that you were interested in a monster redemption thing. Have you seen CaveToad's thread? It's always recruiting and then new players join when there's room at tables. Although it sounded like CT was gearing up to start a new table.

mdt |

I was just giving ideas. I've always hated the assumption that all creatures are <insert alignment here>. I'm fine with 'most' or even 'almost all'. Even supernaturals I prefer if there's 'the exception that proves the rule'. I like some gray areas. What's the fun of a Paladin who never has to deal with a gray situation? Or an anti-paladin for that matter?

Kong, K. |

@mdt: I saw on another thread that you were interested in a monster redemption thing. Have you seen CaveToad's thread? It's always recruiting and then new players join when there's room at tables. Although it sounded like CT was gearing up to start a new table.
CT's game is fun. I've got an ogre on table 6. It is a little over the top powerwise though. But definitely fun.

Daichi Fujito |

*joins mdt*

Luna Rook |

?

Lina the Unbroken |

GM is waiting for basically anyone to do anything, or weigh in on any of the several plans discussed (animals steal thins from patrol, or invisible Luna does so)

Luna Rook |

Kong's crow was going to steal to my understanding, Luna has already offered to try to go in invisible even if it wasn't a good idea she can offer again if it will help.

Lina the Unbroken |

Oh! Lina was trying to say "Luna can go invisible to steal things, but only if she thinks it'll be safe."

mdt |

Actually,
GM is beating head against wall becuase the sneaky thief character (who was the only person to actually pull a gem perfect for them) doesn't do sneaky thief stuff, and actively chases off their able to go invisible sneaky thief mythic cohort, and actively yells at and avoids their rumor mongering followers and then wonders why their followers act like they'll be erased from reality at any moment when she comes around. And after all that, when the GM puts out the perfect tailor made situation for the sneaky thief person to use all those abilities and said cohort, the response is 'Let the noisy crow do it'.
*bangs head slowly on wall*

Luna Rook |

Again she's offered to do "sneaky thief stuff" but Lina said
"I don't want to rely on invisibility, because we've seen how that goes, but that's an option."
The only person in her compound she's yelled at that I recall were the butler and maid when they undressed her which is pretty reasonable IMO
and Luna has always shown dislike for the Raccoon because I as a player don't like having animals or followers very much, if you want me to change that I can have Luna like him now I guess?

Neri Voler |

Hey. Neri pulled a perfect gem, too! >_>

mdt |

No, you need to play your character.
I'm just saying that, just like Lina's first gem, there are consequences within the world for fighting your gem's effects. You don't have to use the racoon, you don't have to like the temple (note, you moved out of it, which is what scared all the tenants so badly).
I'm just saying that, when people complain some about how hard some of this stuff is, I'd appreciate it if it was acknowledged that some of that difficulty is self inflicted, that's all.
(plus I've had a really long week)

Luna Rook |

Well when she first found the temple they did some very not ok things to her so she freaked and I've been having her spend more and more time with them
I don't think I've ever complained about difficulty OOC and anything IC was just that a character.

Lina the Unbroken |

Oh, I said "Luna sneaking around is my least favorite option, but it might be the only option"
But Lina is not the authority on many things.

Daichi Fujito |

Already stated Daichi thinks we need more intel before we make an informed decision on where and how to attack... seems silly to just parrot 'I agree with x' over and over, so not chiming in again in the gameplay thread... just letting you know I'm still here, following the thread and playing...

Daichi Fujito |

Will be at Gamex this weekend (Fri-Mon)... will check in as and when I can, but no guarantees - depends on hotel wifi and charging possibilities... Bot me as necessary to keep the pace of the game up, don't want to slow things down.

Johnny Slade |

I will also be out from tomorrow through Tuesday or Wednesday. Bot me as necessary.

Neri Voler |

I've just gone through the process of dropping out of 10 of my 13 games. If you're seeing this, it means I'd like to stay in this one, if you'll have me. I know that my post quality has dropped a lot, as has my post quantity.
Hopefully, by dropping the number of games I'm in so significantly, I'll be able to maintain a presence in the ones I'd like to stay in. I'll understand if you don't want to keep me, given the circumstances.

Luna Rook |

No one loves you get out.

Daichi Fujito |

sorry for my absence, as said I was at a con for 4 days, and apparently missed a lot as there are 10 posts I have to catch up on - going to read them now... and Hotaru, you are awesome... please stay!

mdt |

Sorry I haven't been posting, I've been working 50+ hours a week, plus travel, plus being exhausted and/or sick on the weekends from overworking.
Things should start to return to normal again next week.

Daichi Fujito |

ok... looking forward to picking up again.

Neri Voler |

I can certainly understand that level of craziness a lot better now than I once could... sans the travel. I know very little of travel-related stress. Feel better, Majestic Kittiface.

mdt |

Ok, Daichi was the last one I was waiting on.
I'm going to give everyone the rest of the night to ensure they are where they intended to be. Luna, you don't appear to be invisible? I had thought you were going to be.
Anyway, I'll start making perception checks for the guards tomorrow morning, and I may have to move people back towards where I started you all out, if they roll really good and notice someone. Anyone that didn't roll stealth, I'll roll for as well. Even if you're not in the vanguard, if you trip and fall and make a big 'kaboom' sound with loud armor, you'll alert people. Sound does carry in the forest. :)

Luna Rook |

I was going to but since I burned through so many already I was going to try and save them for in combat to get those extra sneak attacks in

Daichi Fujito |

stealth: 1d20 + 2 ⇒ (17) + 2 = 19 (not adjusted for armor, but hopefully from that distance, he'll not be making any major noise or tripping over a rock with that roll)

mdt |

Apologies folks. I posted and it appears the board ate it. :( I was waiting for you to respond, and with all the work, didn't realize so much time had passed. Please say something if you don't hear from me in more than a week.

Luna Rook |

We trust you to come back and know you're busy, sorry I'll bump you next time if you don't give notice

Lina the Unbroken |

Okay, this battle's getting interesting. I like how I'm being reminded that specializing to fight certain enemies (humans, mooks, spellcasters) doesn't work great against nonhumans with no weapons and extra legs.

Liisa Nemi Lampinen |

And while going over my options I realized my nicest trick doesn't really work yet, since I can only exclude 5 out of 6 from the zone of sadness ... :P

Lina the Unbroken |

@Liisa: If you drop it such that I'm near the edge, I can probably escape (and don't forget: Evasion)

Liisa Nemi Lampinen |

Zone of Sadness = Flowers in Your Footsteps = Selective Plant Growth aka all movement capped at 5' without a save (well 10' if you are large!)
Liisa gets to exclude herself +5 more but everyone else is pretty much stuck, which can be frustrating since one of us gets stuck.

Johnny Slade |

If we want to do that, Johnny is probably one of the better candidates to not exclude from the Zone of Sadness since he's not going to be going in to melee. My main concern would be if a second patrol comes up from behind and suddenly Johnny is on the front line without a good way to run away.

Neri Voler |

That, and the dogs appear to 'be immune' to at least nonmagical difficult forest terrains :)

Lina the Unbroken |

Welp, clearly I should have cast Mirror Image earlier. But these guys are nasty in unexpected ways.

Neri Voler |

Also, just remembered - If Neri crits, he gains the benefit of a knowledge check assuming a natural 20 roll. :)

Liisa Nemi Lampinen |

Note 1: Plant affecting spells are now at +4 DC
Note 2: The ability/spell calls for brushes and trees, so unless the river is *very* overgrown already it is probably not effected by the Plant Growth Aura!
Note 3: Plant Growth does not cause difficult terrain, it that is relevant : )