(2) A Haunting at Perdition's Point (Inactive)

Game Master mdt

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

CAMPAIGN INFORMATION

Population of Perdition's Point

Perdition's Point (Ustalev)

Perdition's Point (Village Map)

Perdition's Point (New Village Map)

Eva's Loot Emporium

Emergency Document

COMBAT/EXPLORATION MAPS

Current Map


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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb scowls at the scythe-shaped pods. "'fraid of that. This is called 'Death Shadow' or somesuch. It grows like a weed, feedin' on flesh. If the seed pods burst near ya, the spores will burrow into you and take root. Best, we avoid that." Mahb makes her way slowly and carefully towards the door.

Path marked in black. Since Mahb left earlier, I'd say she is first or second in line.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just making sure you're aware Mahb, you are walking toward the wall with the scythe pods.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Lineera decides that a couple of hits off the ol' Cure wand is in order for herself as well before proceeding.

Cure Light Wounds: 1d8 ⇒ 2
Cure Light Wounds: 1d8 ⇒ 4

As the party reaches into the second floor, Lineera with her new found comrade in tow, gasps slightly at the sight of the two coffins. "If I remember right, the coffins the children were in were pink and blue last time too, right?" Why haven't we seen anyone in here? Lineera grips her weapon nervously as she peers about the room cautiously looking for some new sign of danger.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7 After rolling those two D8s I just thought 'Sweet! A 7 is not bad at all! ...Wait...' :P


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
mdt wrote:
Just making sure you're aware Mahb, you are walking toward the wall with the scythe pods.

Oh, thanks. For some reason I thought all the nasties were over by the coffins. If Mahb can walk a path the the door across from the one I was aiming for (i.e. a trail without nasty pods) I'll do that instead. I posted an alternate black route.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can get to that door without touching the scythes vines, but you'll be within 10 ft of them. I wanted to make sure you knew that. I've put red line up to indicate where the scythe vines are, to make it easier.

Both the doors in the area by the stairs are grown over with vines. To open them will require cutting through the vines.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Thanks. I definitely want to stay at least 5' away from those plants... not sure if I want to risk 10'.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

I'm going to risk the course marked on the map.

Mahb sweeps the area for magic other than the necromantic background and carefully makes her way to the door across from the stairs, hoping nothing nasty hides among the plants. She pulls her dagger and carefully starts clearing away the plants from the door.

Detect Magic


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Overwhelming necromancy aura

GM Sneakiness:

Random: 1d100 ⇒ 92

Mahb gets the door cleared away, although it takes several minutes. By the end of the effort, her hands are stained green from sap from the vines, and there are stains up and down her clothes.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb tests the door to see if it is locked.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The door is not locked, although it will be difficult to open due to the vines on the floor.

DC 15 Strength check


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb's hair had returned to normal some time before. She didn't want to unfurl that trick again unless it was absolutely necessary. She pulls on the door with her considerably lessened arm strength. The door doesn't budge.

STR Check 1d20 - 1 ⇒ (3) - 1 = 2


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok people, sorry, but the game is on hold until people check in. I can't go forward with only 2 people posting regularly. We're going to have to wait for Eva to free up at work, or Riley to start posting again at least. My apologies. It would be a TPK at this point.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Seems like a good option to me, MDT.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

I suppose I'll officially check in to just have all our ducks in a row.


Male Human L1/3 Scout HP: 36/36
Quick Stats:
Init +5 | AC 19, t 14, ff 15 | CMB +7, CMD 21 | hp 17/36 | Fort +5, Ref +6, Will +2 | Perception +10(+12 traps)

I am back to daily posting as of now.

Riley watches as the witch struggles with the door.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I believe I'm good till life decides it's time to mess everything up.
Eva, a little singed, was mildly distracted by Maggie. Thinking about several different things, she had followed the others upstairs. Making sure to stay well away from the scythe-pods after Mahb's warning, she took a good look at their surroundings.

"Perhaps... if we move, or remove, the vines on the floor, the door might be easier to open?"

For best removal techniques of the vines and the scythe-pods: Knowledge(Nature): 1d20 + 9 ⇒ (17) + 9 = 26


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Eva goes to check on the plants, but before she can, Aurora comes rushing up the stairs. "Wait! I had a vision!" She pants. "Cathran! You and I have to go, now! I don't know why, but we have to be in Perdition's Point by the next full moon!" She looks at the others. "It's vital Cathran and I are there, I don't know why, but it's vital. But you have to keep investigating, I saw that too. I..." She trails off, looking through everyone for a second. "I think.. I think you'll get more help, but I can't be sure... But Cathran and I have to go now, or there will be more death in Perdition's Point."

We can just assume there's a tearful departure, probably with everyone retreating to the front door first, for talk and planning.


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

Seeing the guard rush in, Kjel wonders if a new threat was spotted and looks around.

perception: 1d20 + 7 ⇒ (12) + 7 = 19

Then the rather lingering farewells removes that concern.

Ok, that's rather odd. Wonder why they are splitting up like that? A new lead. Well I better keep watching.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Lineera sets herself down on the steps, gently and sighs as she watches Cathran and Aurora go. "Well, there goes that plan. I'll do my best to back you up, Riley, but I'm no replacement for Cathran. Anyone got any ideas of how we should proceed?"


Male Human L1/3 Scout HP: 36/36
Quick Stats:
Init +5 | AC 19, t 14, ff 15 | CMB +7, CMD 21 | hp 17/36 | Fort +5, Ref +6, Will +2 | Perception +10(+12 traps)

Riley watches them leave. We just need to sit down and get our ducks in a row.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb snorts, "We're duck-less, so this should be quick."


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

Kjell will walk up now that there is a discussion and they seem to be not busy.

"Uh, ahem. Excuse me folks. I'm Kjel. I'm sort of a local, and I understand you're looking for the scum that's been killing all the kids. I'm of the same mind, so I was wondering if we could perhaps pool resources. They took away someone I was fond of, and I would just as soon they pay. "


Male Human L1/3 Scout HP: 36/36
Quick Stats:
Init +5 | AC 19, t 14, ff 15 | CMB +7, CMD 21 | hp 17/36 | Fort +5, Ref +6, Will +2 | Perception +10(+12 traps)

Sense Motive: 1d20 + 0 ⇒ (13) + 0 = 13

Riley looks to the others. Another sword would be nice...

I am Riley. He holds his hand out to the newcomer.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Lineera snickers "Oh be nice, Mahb! We can still come up with some kind of a plan. I thi-" Lineera tapers off with Kjel's approach. "Oh, uh... well nice to meet you then. I suppose we could use more help. I'm Lineera, priestess of Pharasma."


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

Taking the hand and trying not to crush it too much "Yah sure, nice ta meetcha. You folks make any progress? I'm completely at sea on who did this. "


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb turns her cataracted eye on the warrior, trying to evaluate him down to the bone. After a moment, she prods his chest with a gnarled old claw of a finger. "Have ya ever seen a creature what was dead, come back to gnaw on yer flesh? Did ya have the spleen to bury that axe in its skull?"

Sense Motive 1d20 + 11 ⇒ (19) + 11 = 30


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

"Crone, I've been a bodyguard in Ustalav for a few years now. In this realm, living things are not all you have to guard against. "


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

The hag raises an eyebrow at the man's challenging and surly tone, then she chuckles. "You'll do. Glad to see you've got spine - yur gonna need it with what we're fighting. As it speaks to yur questions... if things are happenin' as they may be, those kids might be breathin' still. We're looking to find them in this fort."

As an afterthought, she adds, "They call me Mahb."


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

"Ok, if you think there's still some to be rescued, let get a move on. In we go. I don't notice any of you folks being particularly, umm, protected. You need me to take point?"


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

"There is that chance. The culprit likes to change corpses to fake deaths... or undeaths as the case may be..." Eva trailed off remembering what they saw back in the kobold garrison. Snapping back at the offer for him to take point, she gave him a smile. "Oh! Yes, that would be much appreciated. Just be careful of 'Death Shadow' plants. Well... any strange and deadly looking plant in there. Oh, and fire traps. So be careful where you step. I'll patch you up though if you get too bad ^^ I wonder if I managed to get a sample of that 'Death Shadow' if it has any nice alchemical properties. What do you think Mahb? Think I should try to get a sample of it? Or is it too risky. I wonder if the risk is worth the gain. You never know what properties a plant could have. I should have grabbed a sample of that Vampire's Coat. I wonder how many other necromantic plants are here! Think of the things we could learn from them!" As she had been talking, her speech increased in speed and she had even started to bounce in excitement. It seemed to have escaped her thoughts that she had yet to introduce herself.


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

Quickly Looking losing track of the babbling gnomes point he responds "Right then, I'll take point. We ready now?"


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Point? Who said I had a point? :)

"Yes, we-" Eva's eyes grow huge and round as she comes to the realization. "Coffins! And an Alter! They were on the third floor. I got so distracted about the vines. They were blue and pink! What if that's them?!" With that, Eva begins rushing up the stairs.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

To Eva, Mahb replies. "Leave the gatherin' off til we're done with this place. With a bell jar, we can prob'ly capture a pod safely and any other samples ya want."

To Kjel, she adds. "We'll be heading up the stairs. There are several rooms, most ankle-deep in deadly vines. Go slow and careful. Anythin' in this place might try to kill you." Mahb leads the revised team back in and up the stairs to the next level. She follows the safe path she used before to the door she was trying to open. "Kjel, wanna help? Follow in my steps and don't get closer to that (red line) wall." She steps away from the door to the right, ready to throw what little strength she has into the effort.


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

"Is it stuck or locked? You want me to break it down?"

if given the affirmative
strength check: 1d20 + 4 ⇒ (1) + 4 = 5

"Didn't get my footing right." I look like an oaf.

tries again

strength check: 1d20 + 4 ⇒ (11) + 4 = 15


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb lends a hand, grunting. "Not locked, just stuck."

STR Check (AA): 1d20 - 1 ⇒ (15) - 1 = 14


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Lineera snickers as Kjel calls Mahb a "crone." "I think you'll do just fine with us, Kjel. And yes, someone to take point would be excellent. Riley, let's fall in behind him like we planned before, you'll just be more in Cathran's spot."

Once the party returns upstairs, Lineera stays put near the top of the stairwell, "So I was thinking," she begins as she watches the newcomer and Mahb yank at the door. "Maybe I could use Maggie to clear out those pods? Probably take forever mind, but could be a safer way for us to deal with it. Maggie isn't exactly alive after all."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kjel is likely startled as there's a sudden loud "CAAAAWWWWW" from Lineera's backpack. "Maggie's on Strike, CAAAAAWWWWW!" The muffled response comes from Lineera's pack.

Redoing desc for Kjel

The third floor of the tower has several doors off of it, all the doors are overgrown with vines. The back wall Area 9 is also overgrown with vines, these have scythe shaped seed pods.

The altar/dais on the west end of the room has vines growing over it, and there are two small coffins, about 4 ft long, one made out of a red marble that has white veins in it, giving the coffin a pink complexion. The other is a rich deep blue with white veins, that lightens the color.

Both Kjel and Mahb try to force the door open, but the vines have it stuck solidly. It did give a bit, so both think it could be forced with enough time, but doing so would make a horrible amount of noise.

Map updated


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

"Ok, are we thinking we can surprise someone or is it OK if I make a huge racket trying to break down this door?"


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

EDIT - changing my phrasing since I posted late.

Mahb snorts at the metal bird, "So much for that idea."

FWIW, I'm trying to work through the room before heading towards the coffins because I'm thinking that the possible traps over there could release all sorts of trouble from some of these rooms.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Tired of wrestling with the door in a mundane fashion, Mahb mutters to Kjel, "Get ready to lend a hand." The witch's hair lengthens and snakes towards the problematic door, latching onto it and yanking hard... far harder than any human arms.

STR Check (w/Hair) 1d20 + 5 ⇒ (18) + 5 = 23

Free to AA me, Kjel.

Status:
AC:12 | HP: 17 / 20
1st Spells (4):
2nd Spells (2):
Hair (3) mins: xx
Effects:


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

Kjel will attempt to lend a hand.

strength check: 1d20 + 4 ⇒ (2) + 4 = 6

not my day


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

"Well you're no help!" Lineera chastises the construct, snorting in near unison with Mahb. "Guess I know you're afraid of some things though, or just lazier than I thought." Replying to Kjel, Lineera chuckles rather scornfully at herself. "I think it's a little late for us to be worrying about whether or not anyone will hear us. Pretty sure all the 'booms' and the 'fwooshes' and the screams of 'ow, fire!' probably have tipped that hand already. But the door gave a little, and chance we can just peek in and see what's there? ...Or that works too." Lineera ends her train of thought as Mahb's hair goes all crazy again.

It's almost like I can't use my near indestructible minion to solve all my problems! :P


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Sheesh! I can't believe we can't use Mags as our faultless trap setter-offer! Oh the humanity. :) Of course, if I can grab Maggie with my hair, I could fling her at the pod wall and see if we can set things off that way. >:)
So assuming the door is now open and we don't find ourselves hip-deep in undead... I'm inclined to max out my 1 minute of 'hair time' by having Mahb can-open the rest of the doors in here. I might set off a floor plant trap by roaming around but it might be worth the risk. Thoughts?


Male
stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9
Gestallt Paladin/Blood rager

Anything which doesn't involve me setting off traps is OK.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

I think that'd definitely be Mahb's style at any rate. And so long as Mahb doesn't just shrug and say "Eh, you guys can be hip deep in undead, I got doors to rip of their hinges, I think I can agree. ;)


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

LOL. I'm not trying to swamp us with zombies. If anything bad comes out of that first door, I'll help fight it before tearing out more doors... if I don't run screaming for the stairs. :)


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

That's what I figured. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"CAAAAWWWWW!!! Bird Rights Violations! Solidarity! Wake me up tomorrow! CAAAAWWWW!!!" The noise from Lineera's backpack is slightly less than the sudden sound of metal breaking and wood popping as Mahb's hair rips the door off it's hinges.

The room looks like, at one time, it might have been an alchemists lab. The work tables are all overgrown with several inches of the vampire moss from the first floor. A skeleton lays spread out on the second workbench. It looks as if the original owner collapsed over the table while working at it. It's hard to tell what is under all the rust covered moss, as it grows thick and leaves everything looking lumpen.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

"A lab! Oh! Do you think everything here is ruined?" Eva asked while peering in the door.

If anything would distract her from the coffins, it would be a lab.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"There might be some good trinkets in there. Watch out for the vampire moss." Since nothing lunged from the darkness at them. Mahb moves back along the safe path and steps off it just far enough to have her hair reach out to the door on the left wall. Her hair again latches onto the door and yanks... this time the door doesn't budge.

Mahb moves on the purple line.

STR Check (w/Hair) 1d20 + 5 ⇒ (5) + 5 = 10

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