Gorvald Thrimbyrson

Kjel Svensen's page

228 posts. Alias of drbuzzard.


Full Name

Kjel Svensen

Race

stats:
HP 52, AC 26, T 13, FF 23, CMD 22, Fort +11, Ref +8, Will +10, Init +2, Perc +9

Classes/Levels

Gestallt Paladin/Blood rager

Gender

Male

Size

6'2"

Age

21

Alignment

NG

Deity

Cayden Cailean

Languages

Taldan, Giant, Skald

Occupation

sword for hire

Strength 18
Dexterity 14
Constitution 15
Intelligence 11
Wisdom 10
Charisma 16

About Kjel Svensen

Kjel Svensen
Male angel-blooded aasimar (angelkin) bloodrager (steelblood) 6/paladin (oath of vengeance) 6/gestalt 6 (Pathfinder RPG Advanced Class Guide 15, 85, Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (human, native)
Init +2; Senses darkvision 60 ft.; Perception +9
Aura courage (10 ft.)
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Defense
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AC 26, touch 13, flat-footed 23 (+10 armor, +2 Dex, +1 dodge, +3 shield)
hp 52 (6d10+12)
Fort +11, Ref +8 (+1 bonus vs. trample attacks), Will +10; +2 vs. death, +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary; Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 35 ft. (25 ft. in armor)
Melee adamantine cutlass +11/+6 (1d6+4/18-20)
Ranged mwk composite longbow +9/+4 (1d8/×3)
Special Attacks angelic attacks, blood casting, bloodrage (16 rounds/day), smite evil 2/day (+3 attack and AC, +6 damage)
Spell-Like Abilities (CL 6th; concentration +9)
. . 1/day—alter self
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
Bloodrager (Steelblood) Spells Known (CL 6th; concentration +9)
. . 1st (2/day)—endure elements, feather fall, jump, mount
. . Bloodline Celestial
Paladin (Oath of Vengeance) Spells Prepared (CL 3rd; concentration +6)
. . 1st—divine favor, lesser restoration
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Statistics
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Str 18, Dex 14, Con 15, Int 11, Wis 10, Cha 16
Base Atk +6; CMB +11; CMD 23 (24 vs. overrun)
Feats Arcane Strike, Dodge, Eschew Materials, Fey Foundling[ISWG], Power Attack
Traits axe to grind, indomitable faith
Skills Acrobatics +2 (-2 to jump), Climb +3, Diplomacy +12, Handle Animal +7, Heal +6, Intimidate +7, Knowledge (arcana) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +9, Ride +1, Sense Motive +4, Survival +9, Swim +3; Racial Modifiers +2 Heal
Languages Common
SQ armor training 1, celestial resistances, channel wrath, divine bond (weapon +1, 1/day), indomitable stance, lay on hands 6/day (3d6), mercies (fatigued, sickened), scion of humanity
Other Gear +1 full plate, +1 heavy steel shield, adamantine cutlass, mwk composite longbow, cloak of resistance +1, handy haversack, 265 gp
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Special Abilities
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Angelic Attacks (Su) Melee attacks are good-aligned, and do +1d6 to evil outsiders.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Axe to Grind +1 trait bonus on damage against foes who are threatened by only you.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (16 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Celestial Resistances (Ex) Gain resistance to acid & cold when raging.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Indomitable Stance (Ex) +1 to Reflex vs trample & to hit, dam, and AC vs charging foe.
Lay on Hands (3d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (2/day) (Su) +3 to hit, +6 to damage, +3 deflection bonus to AC when used.