
Kalenth |

Init: 1d20 + 5 ⇒ (14) + 5 = 19
Hrothgar Init: 1d20 + 2 ⇒ (2) + 2 = 4
Kalenth swipes at the swarm with his swords and lets out a curse under his breath
Longsword : 1d20 + 10 ⇒ (9) + 10 = 19
1d8 + 5 ⇒ (4) + 5 = 9
Shortsword: 1d20 + 10 ⇒ (2) + 10 = 12
1d6 + 2 ⇒ (5) + 2 = 7
Longsword 2: 1d20 + 5 ⇒ (18) + 5 = 23
1d8 + 5 ⇒ (7) + 5 = 12

GM post |

The rats continue to pour out from behind the barrels, their sheer number seem to render your slashing weapon less-useful, though the room is now splattered with hundreds of rat-halves. Yet still they come.
Kalenth and Hrothgar both take 1d6 ⇒ 2 damage from the biting rats. Hence, both need to make Fort saves DC 12 vs
Rat swarm Dmg: 14

Kalenth |

Great a diseased wolf
Fort: 1d20 + 7 ⇒ (5) + 7 = 12
Kalenth grits his teeth and keeps flailing his swords about.
Longsword: 1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 5 ⇒ (6) + 5 = 11
Shortsword: 1d20 + 10 ⇒ (2) + 10 = 12
1d20 + 2 ⇒ (12) + 2 = 14
Longsword 2: 1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 5 ⇒ (1) + 5 = 6
Shortsword 2: 1d20 + 5 ⇒ (16) + 5 = 21
1d6 + 2 ⇒ (1) + 2 = 3

Kalenth |

Should I be keeping track of exp... Should I roll onset for Hrothgars disease or will you?
Kalenth crouches next to Hrothgar. "Good boy!" he says in a hushed voice, ruffling the wolf's head.
Are there any other exits from this room?

GM post |

I don't know if there is going to be enough xp to level up, though I doubt it will enough.The disease will set in 1d3 ⇒ 1 days. Today is Saturday..
Will you be going back to searching the barrels?What light do you have for Hrothgar? Your potion is still active.
There is a double door to the south, currently closed.

Kalenth |

ah bugger... Light for Hrothgar... That's why I originally left him. Er.
I light a torch and hold it aloft.
I'll do a quick search of the barrels. Then I'll head for the double doors for a listen.
Searching Barrels: 1d20 + 10 ⇒ (16) + 10 = 26
Losten at door: 1d20 + 10 ⇒ (4) + 10 = 14
EDIT: Wish I'd left the barrels alone.
what's the floor in here? Stone? Dirt? Is there straw or anything?

GM post |

GM Roll: 1d20 - 3 - 5 ⇒ (15) - 3 - 5 = 7
Stone floor. Lots of dust.
The torch helps you to see that there is nothing of value remaining in the room. Hrothgar appreciates the light.
With your ear on the door you can hear a clattering noise, like kids throwing rocks at a snake in the canyon. You also hear the muttering and cursing of a gnoll (or maybe an Aasimar cursing in the gnoll tongue) between stones clatter.
Hrothgar looks at you expectantly.
Don't forget your FE bonus, I know I haven't.

GM post |

Dust and particulate matter fly into the air as pieces of rubble and debris fly from the southern hallway. Five feet into the hallway, a dirty gnoll is working on the debris, cursing and muttering as he works.
With the sudden light he pauses in his work, then looks about startled. One eye is wide with surprise, the other almost closed through recent bruising. He stands there paralysed with fear. His mouth opens and closes as though he wants to speak.

Kalenth |

I leap forward drawing my shortsword and aiming a slice with my Longsword at his torso.
Cause I'm a murder hobo (also the wolf tribe children need their cloths...) and I hate Gnolls.
Attack: 1d20 + 16 ⇒ (10) + 16 = 26
1d8 + 9 ⇒ (3) + 9 = 12