Leveling a Paladin seems lack-laster


General Discussion


I am leveling a Paladin and find it lacking. I do not have an idea as to what I am fighting so I feel that I should take the Devine Grace. Now once I do that I am locked out of getting bonuses to fighting Undead or Dragons.
This may just be my misunderstanding but it seems that you decide very early what you are going to do and once that decision is made you do not have to make another except for choosing from a limited amount of feats.


This has been an issue since PF1 in relation to Favored Enemy. It wasn't a great feature because it required metagaming knowledge (or building a specific kind of character if the player makes a happy-accident combination) or some other schtick (such as the Instant Enemy spell) to make it worthwhile, and when it was, it was extremely powerful. In my opinion, having less of that makes the game have less trap options or swingy math as a result.

That being said, Undead are very common enemies, whereas Dragons aren't as much (but would more than likely be the deciding factor in terms of bonus impactment). In fact, I think every Doomsday Dawn adventure features Undead in some form, whereas I think it features Dragons in maybe one of them, for a more practical comparison.

Also remember that you can still use your higher level feats to select lower level feat options if you really want them, and that retraining is a thing, so if you don't like having options, you can (almost) always change it with downtime, which is perhaps the only absolute way a player can reliably use their downtime. Doing anything else during downtime is complete GM FIAT and most likely not worth doing.


I don't understand the lockout. What stops you from taking Shining Oath or Dragonslayer Oath later?

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