What's In The Dungeon!!!


Advice


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My adventures made it to a Egyptian style dungeon inside of a underground desert overseen by a pink beholder And I would like to play whats in that dungeon with you guys drop me some ideas and ill put it in no matter what it is and work it into the story thank you.


An ebberon-style airship.


Groundhog wrote:
An ebberon-style airship.

Thank you I was hoping this post might get a few comments.


Underground, Egyptian theme... what level? Or is this just a thought experiment? How about:

Stone golems
Earth and Sand elementals
Mummies
Skeletons
Giant Beetles or Beetle swarms


Scarab swarms like in The Mummy.
Ancient aliens (kasatha).


Stymphalides Swarm
(To be encountered outside the dungeon, either on their way in or once they come out).

Giant Scorpion

Death Worm


A few Living Monoliths who, while quite bored, remain 100% loyal to standing as eternal guardians.

A harem of succubi, also bored but not quite as loyal.

Puzzle traps: use some of tile maze puzzles from DDO for inspiration.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Part of the dungeon could be an ancient irrigation system. And we all know what lurks in the water in Egypt.

Crocodiles!

And croc-themed critters.

But to really answer your question, we need to know something about the group. What level are they? The answers are going to be a lot different for levels 1-2 or for levels 5-6 or whatever.


A secret tunnel that splits off into a cavern containing a part of the River Styx.


A trapped Shabti who initally starts out as an enemy but after repeatedly coming across them in a disheveled, confused, aggressive state the Party realizes that they are actually someone that they need to help.


Wraiths and some type of flesh eating undead.

Undead broke into the dungeon first, they see triggered traps and undead bits that got caught, the party realizes something is weird but see's untouched treasure as the undead don't care about gold.

After some undead slogs, they find disturbed remains, some have been feasted on but others looks untouched- Wraith fight!

For added hilarity, maybe the party encounters a wraith spawn and zombie. Zombie can't kill the Wraith because of DR, the wraith can't kill the zombie because negative energy and con damage don't hurt it. Both are angry and frustrated, but stubborn and ignore the PCs having this back and forth fight ad infinitum. The party sees them fighting as they go in, and at the end of the dungeon delve, the party finds them continuing to fight as they leave.It also helps foreshadow the impending wraith fight so the party can prepare and adds some levity if your party figures out this fight will go on literally until the end of time.

Some traps, some undead slogging, some challenging ghost fights and lots of treasure- Tonnes of fun!


Annunaki


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If you want to weird out your players, this is an idea:

Room: This room is large and openly spaced, with vaulted ceilings and elaborate carvings upon the walls of various historical scenes. Some of these scenes may or may not have occurred, and still others may occur in the future of the party's arrival. The floor is tiled, and covered in a thick layer of dust. In the center of the room is an elaborate elevated dais, with spiraling designs in the tiling on the floor leading to the dais. A small opening in the ceiling allows for a shaft of sunlight (or moonlight, if night) to shine upon the dais, regardless of the hour of the day or the time of year.

The Dais: This dais is elegantly carved from marble, with inlays of various metals. It appears as if it may be some kind of religious alter, but its design matches no known religion. At the center of the dais, bathed in sunlight, is a sparklingly clean porcelain teapot, adorned in blue and white designs that resemble the foaming waves of the ocean.

Some notes: The Dais is not trapped, and is non-magical. The Teapot registers a strong aura of transmutation, if examined with Detect Magic. The teapot does not actually have any magical properties, but merely exudes an inexplicable aura of transmutation. If used to prepare and serve tea, however, the tea seems to simply taste better than normal. The teapot can be removed safely without adverse effects.


Mark Hoover 330 wrote:
Underground, Egyptian theme... what level? Or is this just a thought experiment?

Look Bellow I have included A more detailed discription to the world and hopefull the awnsers to your questions and thank you So much for the ideas.

Volkard Abendroth wrote:

A few Living Monoliths who, while quite bored, remain 100% loyal to standing as eternal guardians.

A harem of succubi, also bored but not quite as loyal.
Puzzle traps: use some of tile maze puzzles from DDO for inspiration.

What makes the Monoliths unbored?

Any Particulare Mazes? I have played ddo all the way through 3 times so I have a frame of referance.

Wheldrake wrote:

Part of the dungeon could be an ancient irrigation system. And we all know what lurks in the water in Egypt.

Crocodiles! And croc-themed critters.
But to really answer your question, we need to know something about the group. What level are they? The answers are going to be a lot different for levels 1-2 or for levels 5-6 or whatever.

Look Bellow I have included A more detailed description to the world and hopefully the answers to your questions and thank you So much for the ideas.

Thank you for taking time to read this. My players have started a campaign based on Journey to the Center of the Earth by Jules Verne with some steampunk mixed in. I will be using Pathfinder books to build it and I have assess to a lot of them But dont worry if your references are in 5th i have most of them also. Please leave any references in book and page format.

The story so far is based in 1880-1920. A older gentleman has went deep into a mine trying to find a rare material. His daughter hasn't heard from him in 2 months. She has since hired a crew to go down after him little did they know what awaits. They have since lost the entire crew either lost or dead. They are all currently lvl 3 and non of them are magic users. Gunslinger with a steampunk arm that runs a railroad up top and currently has broke his real arm. And a ninja hired to protect one of the npcs that she has let die.

A giant beholder has started calling the center of the earth his home. Dreaming of the perfect world I have dubbed him the great creator and most of his beams have been replaced with non lethal creation spells.

He is considered rare cause he has dreamed children in existence and gave them corners of the inner world to make there own and whoever shows him they can do it gets the upper world as a prize.

They find themselves in a black sand desert and at the door step to a pyramid dreamed into being as a place of worship to the pink beholder that runs a city close by that they have yet to find. Treasure hungry they decide to explore the pyramid and thus this post begins.


Umm... wow. You've got a LOT going on here.

1. Steampunk - gotta be honest, I don't know the genre at all other than through graphic art, witnessing cosplay at events, and through word of mouth.

2. A giant pink beholder that can create children and whole pyramids with his eyes: that is a lot to wrap my head around.

3. Jules Verne/1880 - 1920: turn of the century I understand from a historical standpoint but I only know Verne's works from movies and TV.

Now all of the above being said, there are a couple things my DM brain can comprehend. The PCs are currently 3rd level, they're "treasure hungry," and 2 previous expeditions into the pyramid have failed to return topside. This gives the PCs the following goals:

1. figure out what's making the place so lethal

2. try to rescue the "older gentleman" for his daughter

3. get rich

4. possibly find the "rare material" lost in the dungeon

From the setup Frank (Oz; muppet co-creator and guy that has "Oz in his name like your handle) it looks like no one topside knows anything about the beholder. However you mention that the pyramid was created to worship him. In that case, perhaps you have a cult inhabiting the dungeon?

The cult is composed of sub-humans (maybe use troglodytes per Jules Verne reference) and they seek to unleash their "god" upon the surface to remake the world as he has the underworld. They can be scattered throughout, with the majority of them in a village sized section of the dungeon, constantly exploring new ways to the surface.

The cult has the others that the daughter hired; some have converted to being in the cult while one of that expedition is holding out. The PCs could befriend that holdout and use him through their adventures maybe?

Also as the party explores, in keeping with what little I understand of the genre and Verne's works, perhaps you could also throw in:

1. Dinosaurs

2. giant sized flora/fauna

3. Steam and Elemental-powered transports (airships, trains, pneumatic tubes, mine carts, gliders, elevators, etc)

4. Humanoids that act like cowboys


Mark Hoover 330 wrote:

Umm... wow. You've got a LOT going on here.

Seasoned dnd players so i really have to spice it up and Their is one big beholder that dreamed up normal sized ones and granted them each lands. The pink beholder is one of such Beholders he gave a part of the world too. and no the top side has no idea.


You find a carving in a wall that resembles a demon. In its wide mouth is a totally dark sphere....

/cevah


While it was not a big hit, I think that Gods of Egypt has a great setting, and easily adaptable to steampunk vs. divine magic.

You could also go for a Stargate look instead. They have explored the Egyptian mythos fairly extensively.

While mega-fauna is appropriate to a Victorian setting, it is not suitable for an Egyptian setting. Desert sands, winds, and heat for the environment would be appropriate. If you did want to include them, mega-fauna mummies/skeletons/zombies could be on patrol about the area. Bu if the pyramid it to be used for worship, then the party will not be given any trouble getting into it. Exiting is another matter.

/cevah

RPG Superstar 2012 Top 32

In Volo's Guide, the bit about beholders states beholders have nightmares about other beholders that vary from the dreamer's perfect form, and that's how they're created.

Were-hyenas and were-jackals?

Yuan-ti cultists?

A secret society of khepri (the beetle-faced/headed folk from China Mieville's Perdido Street Station).


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SmiloDan wrote:

In Volo's Guide, the bit about beholders states beholders have nightmares about other beholders that vary from the dreamer's perfect form, and that's how they're created.

Were-hyenas and were-jackals?

Yuan-ti cultists?

A secret society of khepri (the beetle-faced/headed folk from China Mieville's Perdido Street Station).

Most of the beholder background is because I read volos guide.


Cevah wrote:
While it was not a big hit, I think that Gods of Egypt has a great setting, and easily adaptable to steampunk vs. divine magic.

Versus? I don't see engineers rejecting Thoth or Vice versa.


The Sideromancer wrote:
Cevah wrote:
While it was not a big hit, I think that Gods of Egypt has a great setting, and easily adaptable to steampunk vs. divine magic.
Versus? I don't see engineers rejecting Thoth or Vice versa.

I don't either.

The distinction was in the flavor of presentation.
The movie showed neat mechanism/magic, but presented it as magic.
Steampunk would present it as mechanical.
Due to the way the CGI was done, it looks rather mechanical rather than magical. This is why I thought its style would fit.

/cevah

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