ekibus |
So been looking for a new character and went back to magus, a class I long planned to do but never did. I am a conservative caster, I'm nervous to blow through spells but that is the point of the magus. So obviously back to the hexcrafter, I kinda went back and forth and I admit I forgot about the hexcrafter guide. So the option one, Melee Transmorgifist is pretty much what I'm aiming for. Seems to have a lot of options on the plate. What I'm wondering about is 2 things...what would you do for stats and would you change anything now. As far as I know the guide hasnt been updated in a long time so curious. This is for PFS if it matters.
This Hexcrafter is more orientated on Melee damage via using Magic to pounce and the Monstrous Physique spells to gain extra attacks. He is basically a Jack of All trades as far as Debuffing and Battle control goes.
Here is an Example with either a BLADEBOUND HEXCRAFTER, or Regular HEXCRAFTER.. If you don't want blade bound, get a familiar..Elf is best race for racial arcanas
Trait: Magical Lineage (Frostbite), Wayang Spell hunter (shocking grasp)
1- Arcane pool, cantrips, spell combat, Rime Spell
2- Spellstrike
3- Arcana: Familiar (either raven or pterosaur)/OR BLACK BLADE, Enforcer
4- Hex Magus: Slumber
5- Bonus Feat: Blindfight, Combat Expertise
6- Hex Arcana: Evil Eye, Racial: Hex Arcana- Flight
7-Knowledge Pool, Medium Armor, Moonlight Stalker
8-Improved Spell Combat
9-Spell Scars, Improved Familiar (Fairie Dragon)
10-Fighter Training
11-Power Attack, Spell Recall, Intensify Spell
12- Hex Arcana- Ice Tomb, Racial: Hex Arcana- Retribution or major healing
13- Heavy Armor, Arcane Accuracy
14 Greater Spell Combat
15- Arcana- Bane Blade, Craft Rod
16- Counterstrike
17-Quicken Spell, Spell Perfection:Chain Lightning
18- Hex Arcana- Summon Spirit, Racial: Lifegiver
19- Greater Spell Access, Dazing Spell
20- True Magus
How it Plays:
At real low levels Shocking Grasp is Still better, but once you get Alter Self or Monstrous Physique spells and multiple natural attacks, Frostbite, it's awesome.
You pre shift into a Form with multiple natural attacks. Say a Gargoyle for example
Now Close and Use Frostbite. You x/touches per level. So if say you had 2 Sword attacks + Claws+Gore.
You could full attack with your scimitar and combine it with your natural attacks. (This means they are secondary Nat attacks or BAB-5), pop a swift action on Arcane accuracy.
Now you have 2 scimitar swings +claw+gore. If your INT is High enough they have a good hit chance. Each attack does normal damage + 1d6 cold + CL in non-lethal. And Entangled for Rime Spell.
That is enough non lethal to knock most things out in a round.
Simple trick but a good one.
The pinnacle form is the 6 armed CALIKANG.
graystone |
To touch base, debating on going human to add 2 to str and int. I think wand wielder will be a important feat early on.. if nothing else for shield
If you want +2 to str and Int, you could go Lashunta and have actual racial abilities.
+2 str/Int, -2 Wis+2 racial bonus to any one Knowledge skill.
At will–daze, mage hand; 1/day–detect thoughts.
Telepathy 30 '.
Grandlounge |
It looks good. I like to cast all day and wands are cheap in PFS I like to get wand wielder ASAP.
I love a 4 armed gargoyle once you get access to it. Moonlight stalker is cool but it's a lot of feats to get there. I much prefer to pick up extra arcana several times.
What do your DCs look like are they good enough to make slumber valuable? I like prehensile hair for holding rods making touch attacks at range etc. Swamp’s Grasp is pretty useful.
ekibus |
Kinda why I was debating on human. Not sure if it is worth losing racial abilities to get the extra +2 to go into int. I'm not home right now but think I was looking at 17str, 12 dex, 14 con, 16 int, 10 wis and 7 cha. 18 int if I go human and lose everything else. Otherwise go with 16 int and after I get str to 18 go all in for int. Going off memory atm
ekibus |
Intimidating prowess would long term be better. But losing the feat to it means human would only net me a extra skill point and I could get a extra hp or skill for favor. Half elf would grant me the skill focus along with low light, the favor bonus, and some other perks (honestly being immune to sleep has only come up once that I can remember) I'm kinda leaning towards half elf. Plan is at lvl get str to 18 and modify it with magic. Then int 16 buff it however possible. Not sure if the 16 is ok with slumber and such. Didn't notice swamp grasp... that could be useful. Should I swap int with str?
ekibus |
Right and I agree but when you only have x spells wouldn't it be better to prep offensive spells and use the wand for defense? Sorry wad talking the wand wielder arcana so i could use the wand with spell combat. But thinking about it now I could only use the wand and I would still need to put it away to cast anything else.
Grandlounge |
Yep the point of wand wielder arcana is you can use it with spell combat. Spring loaded wrist sheath and the just drop it.
The same trick works for offense wands, true strike, blade lash, (tripping provides the same defense as shield while they are down), even shocking grasp nets you+1 to vs metal armor and 1d6 damage.
miscdebris |
So odd question if you go half elf and take the racial arcane training, I could use a wand as if it was 1 level higher? Ie would I be able to use a wand of Frostbite as if it is a second level spell?
No. You can use them as if YOU were 1 level higher. It does not change the item in any way.
Basically, a 4th level wizard with the half-elf arcane training could use a fireball scroll. Any other wizard 4 would not be able to.
Another example, a level 5 wizard using a scroll of fireball with a caster level of 6 would need to make a caster level check to see if it worked, or might suffer a mishap. A level 5 wizard with the half-elf arcane training would not have to make such a roll.