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Greetings! Welcome to Society!
Let's start with the basics. Have you read the character creation section of the Guide to Organized Play?

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Greetings! Welcome to Society!
Let's start with the basics. Have you read the character creation section of the Guide to Organized Play?
Many times.
I intend to review it again this week.

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Cool cool. I'll assume you have some awesome character in mind.
Do you have...
1) a Character Sheet that the GM can look over? Either digital or printed?
2) a figurine to represent your character?
3) a set of dice that scorn you less than other sets of dice usually do?
4) a way to record notes during game?

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Cool cool. I'll assume you have some awesome character in mind.
Do you have...
1) a Character Sheet that the GM can look over? Either digital or printed?
Not yet printed. (A Lvl 1 cleric of Iomedae/Silver Crusade)
Should I instead play an iconic?2) a figurine to represent your character?
Not yet painted.
3) a set of dice that scorn less than other sets of dice usually do?
Yes.
4) a way to record notes during game?
Other then a pencil and paper?

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A copy (watermarked PDF or book) of any non-core option you've selected (possibly your traits, everything else looked Core).
I was pointed at the Tactics and Heroism subdomains, so the APG will be going into my bag.
Sounds like you're good for your first game. Way more prepared than the average beginner.
I wouldn't stress too much about your first session. You have time to get acquainted with everything.
You'll make the occasional error. We all did (and still do).
How early is it polite to show up?

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Welcome to PFS!!
I'd definitely recommend showing up at least 15 minutes or so early if that is possible. That will let everybody introduce themselves and allow the GM (or somebody :-)) to quickly glance at your character sheet to make sure that you've made no mistakes.
Note, if they do this they're NOT remotely accusing you of cheating or anything. Making a character is quite complicated the first time and its very easy for a newcomer to make a mistake or two, very often to their own detriment. When I look at a new players sheet I'm also looking for places where I can suggest an alternative that the player may not know about.
While you obviously should have all the requisite documents and stuff, at least locally new players are cut considerable slack for quite awhile. In other words, don't worry about things too much. The odds are huge that nobody will care if you got something wrong, they'll just correct it and move on.

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Welcome to PFS!!
I'd definitely recommend showing up at least 15 minutes or so early if that is possible. That will let everybody introduce themselves and allow the GM (or somebody :-)) to quickly glance at your character sheet to make sure that you've made no mistakes.
Note, if they do this they're NOT remotely accusing you of cheating or anything. Making a character is quite complicated the first time and its very easy for a newcomer to make a mistake or two, very often to their own detriment. When I look at a new players sheet I'm also looking for places where I can suggest an alternative that the player may not know about.
While you obviously should have all the requisite documents and stuff, at least locally new players are cut considerable slack for quite awhile. In other words, don't worry about things too much. The odds are huge that nobody will care if you got something wrong, they'll just correct it and move on.
I've been playing Pathfinder since Beta, so that part would not be a big problem. I was more concerned with the proper etiquette of showing up for my first society game.

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Nefreet wrote:Greetings! Welcome to Society!
Let's start with the basics. Have you read the character creation section of the Guide to Organized Play?
Many times.
I intend to review it again this week.
if i could favorite this 1000 times i would.thank you taking the time to read the rule book.

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Paul Jackson wrote:I've been playing Pathfinder since Beta, so that part would not be a big problem. I was more concerned with the proper etiquette of showing up for my first society game.Welcome to PFS!!
I'd definitely recommend showing up at least 15 minutes or so early if that is possible. That will let everybody introduce themselves and allow the GM (or somebody :-)) to quickly glance at your character sheet to make sure that you've made no mistakes.
Note, if they do this they're NOT remotely accusing you of cheating or anything. Making a character is quite complicated the first time and its very easy for a newcomer to make a mistake or two, very often to their own detriment. When I look at a new players sheet I'm also looking for places where I can suggest an alternative that the player may not know about.
While you obviously should have all the requisite documents and stuff, at least locally new players are cut considerable slack for quite awhile. In other words, don't worry about things too much. The odds are huge that nobody will care if you got something wrong, they'll just correct it and move on.
That really depends on the venue. Sometimes, a store opens relatively late and you're stuck waiting outside for them to open if you're early (there's a local store that opens 12-6 on Sundays and there are PFS games there on Sundays, for example). Other times, it's common to have folks show up an hour before game to BS and socialize. Definitely show up at least 10 minutes prior to the listed start time so you have time to settle in and introduce yourself for your first time. That way, slot time isn't eaten up, you're able to get to know folks, and you can make last minute adjustments (spell preps, purchases, etc.) to be ready when the briefing starts. Use that first day to gauge the culture of the venue, including just asking regulars when they typically show up.
Welcome to PFS!

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And, very important IMO, bring an open mind.
That usually goes without saying, and I'm sure we all think we're open minded, but I'll use my first three sessions as an example of what I mean:
1st Session:
I was super stoked to show up to my first game and brought three of my regular gaming buddies with me. It went downhill from there. GM hadn't really prepped much, smelled, and specifically disliked my character build, calling it "cheesy". By the end of the session two of my friends never wanted to touch Society again.
2nd Session:
Undaunted that my first experience was probably just soured because of the GM, I brought my remaining friend to my second game. Different GM, and 4 players I'd never met. This time, it was the players (and their characters) that made the session not fun. Vulgar language, min maxed monstrosities, murder hobos. My remaining friend said "No more".
3rd Session:
All alone, I decided to give Society one last shot, and I loved everything about it. A prepared GM, courteous players (one of which paid to remove my disease), and a VL who gave me worthwhile advice going forward. That was five and a half years ago.
But still to this day if I bring up Society to those friends, they're turned off to it.
Society may not end up being a system you like. It's not for everyone. But if your first experience isn't what you expected, give it a second (or third!) try.