Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Star wars Theme, Archetypes, and Feats


Homebrew


4 people marked this as a favorite.

My group and I made a Force-Sensitive Theme, and a couple of Archetypes for a Star Wars flavor campaign. We got some feedback on Reddit, so I thought I would post here to get some feedback as well. We have taken elements from both Fantasy Flight’s Force and Destiny and Wizard’s Star Wars Saga and applied them to Starfinder.

And before you say, "but the Solarian is a Jedi Class and the Stewards are the pretty much the Jedi Order", we are making an archetype that can be used across other classes to give it the diversity of the Jedi Order. We liked that by adding one archetype you could build a Consular (Envoy), a Guardian (Soldier), or a Sentinel (Operative) among others. One simple change and you get wildly different characters from the universe as opposed to tinkering with a whole class to get a smaller variation.

Another criticism we heard on Reddit was just flat out WHY do this when there are so many other good Star Wars tabletops. Well for one we prefer the Starfinder mechanics to the others and for two we anticipate there being a lot more material (equipment, pc and npc options, ship options, spells, etc.) available for Starfinder in the future than was produced by other tabletop games.

Paizo did an amazing job with Starfinder. They created a tabletop that with a change to a theme or an archetype, the game can be fit into many different worlds. I fully support people trying to apply it to Star Trek, Mass Effect, Shadowrun, etc. You don’t have to learn new rules or equipment to play in a new setting just new races, themes, and archetypes.

Here are the links to the documents:

Star wars Theme, Archetypes, and Additional Rules This contains a Force-Sensitive Theme, Jedi Knight Archetype, and a Force Adept Archetype. It also has options for acquiring Force powers and rules for handling the light and dark sides of the Force.

Star Wars Feats This contains a few new feats and 8 of the Lightsaber Forms.

Force Powers This contains 14 (Very Optional) Force Powers that are based on the new Starfinder variable-spell level mechanic.


Imnotgoodwithnames wrote:

My group and I made a Force-Sensitive Theme, and a couple of Archetypes for a Star Wars flavor campaign. We got some feedback on Reddit, so I thought I would post here to get some feedback as well. We have taken elements from both Fantasy Flight’s Force and Destiny and Wizard’s Star Wars Saga and applied them to Starfinder.

And before you say, "but the Solarian is a Jedi Class and the Stewards are the pretty much the Jedi Order", we are making an archetype that can be used across other classes to give it the diversity of the Jedi Order. We liked that by adding one archetype you could build a Consular (Envoy), a Guardian (Soldier), or a Sentinel (Operative) among others. One simple change and you get wildly different characters from the universe as opposed to tinkering with a whole class to get a smaller variation.

Another criticism we heard on Reddit was just flat out WHY do this when there are so many other good Star Wars tabletops. Well for one we prefer the Starfinder mechanics to the others and for two we anticipate there being a lot more material (equipment, pc and npc options, ship options, spells, etc.) available for Starfinder in the future than was produced by other tabletop games.

Paizo did an amazing job with Starfinder. They created a tabletop that with a change to a theme or an archetype, the game can be fit into many different worlds. I fully support people trying to apply it to Star Trek, Mass Effect, Shadowrun, etc. You don’t have to learn new rules or equipment to play in a new setting just new races, themes, and archetypes.

Here are the links to the documents:

Star wars Theme, Archetypes, and Additional Rules This contains a Force-Sensitive Theme, Jedi Knight Archetype, and a Force Adept Archetype. It also has options for acquiring Force powers and rules for handling the light and dark sides of the Force....

Nice work. Very comprehensive. Personally, I would avoid option #1 for Force Powers, spells are too expansive. But option #2 is awesome.

I especially like that there are several ways to acquire Force use. The ability to be a Jedi while still being an Soldier, or Envoy, is brilliant. You can go partial power, with just the archetype. Or full blown, theme, archetype, all feats, and you still have most of your class abilities.


This seems very cool :D Nice


Thank you both for the positive feedback.

Can'tFindthePath wrote:

Nice work. Very comprehensive. Personally, I would avoid option #1 for Force Powers, spells are too expansive. But option #2 is awesome.

I especially like that there are several ways to acquire Force use. The ability to be a Jedi while still being an Soldier, or Envoy, is brilliant. You can go partial power, with just the archetype. Or full blown, theme, archetype, all feats, and you still have most of your class abilities.

I am glad you picked up on the variety of Force users that can be created with these options. We were really trying to make something that was not only Jedi but also options for Force Users that had no connection to the Jedi Order or a peripheral one.


Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

I really enjoy these. I also like option 2 for Force powers. Taking what you started, I've modified a few more powers from the Saga books (I have all of them). So far I've converted Valor and Inspire into one, Force Light, Fold Space, Battle Strike, and Slow.

The only question I have at the moment with it though is the plasma sword (ligtsaber). Is it equivalent to the tactical plasma sword (which is the same damage as the lightsaber in Saga Edition), or is it basically each level of plasma sword in game with a different name.

Next on my list is to convert the rest of the lightsaber crystals and then the armor to Starfinder values.

Paizo / Messageboards / Paizo / Starfinder® / Homebrew / Star wars Theme, Archetypes, and Feats All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.