paizo.com Recent Posts in Star wars Theme, Archetypes, and Featspaizo.com Recent Posts in Star wars Theme, Archetypes, and Feats2017-09-13T20:33:08Z2017-09-13T20:33:08ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and Featsmcshannonhttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#392020-08-18T21:27:25Z2020-08-18T21:27:25Z<p>Pulling up an old post here. I am excited to go through the work you guys have made. My role-playing group has been playing Starfinder for a bit and the GM wants to make the next campaign take place in the Star Wars Universe. </p>
<p>Curious to hear about anyone that has played with some of these rules and how they went?</p>Pulling up an old post here. I am excited to go through the work you guys have made. My role-playing group has been playing Starfinder for a bit and the GM wants to make the next campaign take place in the Star Wars Universe.
Curious to hear about anyone that has played with some of these rules and how they went?mcshannon2020-08-18T21:27:25ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsWarhawk7https://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#382020-08-19T13:56:08Z2020-01-18T08:30:04Z<p>I've been working on a personal update/variation to the Jedi class, including adding a handful of different Jedi paths, or careers as they are called in the original document. I've come up with a total of 10 , including 3 Sith-themed paths. I may try to come up with another Dark-Side/Fallen Jedi focused one, depending on my workload. I've been of-and-on busy with a major move and work, so as soon as I can get back into it I will and post it. </p>
<p>Another one of the personal changes I did was give each Path a Focus, which is: <div class="messageboard-quotee">Quote:</div><blockquote>One of three areas that emphasize the training you received and the aspect of The Force that you favor with your chosen path. These three are Force Focus, Balanced Focus, and Martial Focus.</blockquote>Force Focus paths (such as the Consular):<div class="messageboard-quotee">Quote:</div><blockquote>Gain an extra Force power per day for each level as well as learn one additional Force power at each level you would normally learn a new power.</blockquote>Martial Focus paths (such as the Guardian) are as such:<div class="messageboard-quotee">Quote:</div><blockquote>Whenever you are actively wielding your lightsaber, you treat your base attack bonus as if it was equal to your level (as a Soldier). This applies only with attacks made with your lightsaber. Due to your focus on martial training, you learn one less Force power whenever you would normally learn a new Force power, and you can use one less Force power per day for each level.</blockquote>Finally, there is the Balanced Focus (such as Sentinel), which is as follows:<div class="messageboard-quotee">Quote:</div><blockquote><p>Due to your balanced approach to martial and Force training, you do not gain any bonuses or penalties to your Force powers per day or the number of powers you know. Instead, select one of the following as a bonus skill: Computers, Disguise, Engineering, Medicine, Sleight of Hand, or Stealth.
</p>
You gain +1 bonus to your chosen bonus skill at 1st level and every 4 levels thereafter.</blockquote><p>Also, each Path starts with it's own lightsaber form.
<p>Oh, and some of the abilities I've used for these other Paths I've borrowed from other classes that fit thematically/mechanically, but since its mostly for personal homebrew use I don't mind for my games. ;-P
<br />
Other abilities are derived from the Old Republic MMO.</p>
<p>I'm fairly pleased with all of the Paths (and have completed that section). Right now I'm working on adding leveled bonuses to the different lightsaber forms so that they scale up a bit (think padawan, knight, master levels) and the feats section. After that will be any new Force Powers I convert, and lastly would be other Force-using traditions (such as the Iron Knights and Order of Shasa). I'm tossing between making them a different set of Paths, or just racial (mostly) archetypes for Jedi, or just anyone who has Force Sensitivity (be it the Jedi class, the Feat, or the Themes).</p>I've been working on a personal update/variation to the Jedi class, including adding a handful of different Jedi paths, or careers as they are called in the original document. I've come up with a total of 10 , including 3 Sith-themed paths. I may try to come up with another Dark-Side/Fallen Jedi focused one, depending on my workload. I've been of-and-on busy with a major move and work, so as soon as I can get back into it I will and post it.
Another one of the personal changes I did was give...Warhawk72020-01-18T08:30:04ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsGrayGazehttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#372020-01-16T19:06:56Z2020-01-16T19:06:56Z<p>I wanna start by saying im incredibly impressed by the work you've done here, and im planing on running a game using what you've made. One piece of feedback that I wanted to give that the Sith seem a little underwhelming to me. Their lightsabre form is a bit under powered, and boring "-1 to EAC for +1 to damage" Meh. that might be ok for one of the other force users but the sith are nothing if not extreme, and a +1 damage bonus is just not doing for me. Why not model it off power attack? +2 Damage for a -1 EAC. You could even go as far as making it +3 damage with a two handed weapon. My main suggestion has to do with the Terrorize ability. Ive been playing d20 systems for a very long time, and I would never waste my action to have a CHANCE of giving AN opponent the shaken condition for A round or two. Its just not worth using and ability like that. The anti Paladins Aura of Despair isnt a bad place to start "(Su) enemies within 10 feet of an antipaladin take a –2 penalty on all saving throws.". Maybe it could be something they spend a point of resolve and a swift action to turn of for ten rounds or so. something like the Aura of Cowardice wouldnt be a bad way to go ether. Just some thoughts, and thanks again for all your hard work.</p>I wanna start by saying im incredibly impressed by the work you've done here, and im planing on running a game using what you've made. One piece of feedback that I wanted to give that the Sith seem a little underwhelming to me. Their lightsabre form is a bit under powered, and boring "-1 to EAC for +1 to damage" Meh. that might be ok for one of the other force users but the sith are nothing if not extreme, and a +1 damage bonus is just not doing for me. Why not model it off power attack? +2...GrayGaze2020-01-16T19:06:56ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsImnotgoodwithnameshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#362018-03-08T23:14:40Z2018-03-08T23:14:40Z<p>Good catch. When I took that force power from the Star Wars Saga edition I neglected the part that says, "Each time you use vital transfer, you take half as much damage as you heal (rounded down)." But that essentially makes it worse than Mystic Cure. I'm thinking about having Vital Transfer heal stamina instead of hit points; at the cost of taking stamina damage. This way mystic cure and vital transfer can be two separate force powers.</p>Good catch. When I took that force power from the Star Wars Saga edition I neglected the part that says, "Each time you use vital transfer, you take half as much damage as you heal (rounded down)." But that essentially makes it worse than Mystic Cure. I'm thinking about having Vital Transfer heal stamina instead of hit points; at the cost of taking stamina damage. This way mystic cure and vital transfer can be two separate force powers.Imnotgoodwithnames2018-03-08T23:14:40ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatstheGlitchhttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#352018-03-08T10:55:51Z2018-03-08T10:55:51Z<p>Does vital transfer hurt the caster in the basic version?</p>Does vital transfer hurt the caster in the basic version?theGlitch2018-03-08T10:55:51ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsWarhawk7https://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#342018-02-04T03:29:38Z2018-02-04T03:29:38Z<p>Give me a few days (or week) to clean up the file and I can send it. I haven't converted it to your alignment system though. Personally I'm not a fan of it... I just like the whole Light Side/Dark Side score stuff more. It also makes it a bit easier to mesh into game mechanics without over-complicating it.</p>Give me a few days (or week) to clean up the file and I can send it. I haven't converted it to your alignment system though. Personally I'm not a fan of it... I just like the whole Light Side/Dark Side score stuff more. It also makes it a bit easier to mesh into game mechanics without over-complicating it.Warhawk72018-02-04T03:29:38ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsImnotgoodwithnameshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#332018-02-02T06:29:26Z2018-02-02T06:29:26Z<div class="messageboard-quotee">DM_aka_Dudemeister wrote:</div><blockquote>This is wonderful.</blockquote><p>Thanks!DM_aka_Dudemeister wrote:This is wonderful.
Thanks!Imnotgoodwithnames2018-02-02T06:29:26ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsDM_aka_Dudemeisterhttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#322018-02-01T23:31:46Z2018-02-01T23:31:46Z<p>This is wonderful.</p>This is wonderful.DM_aka_Dudemeister2018-02-01T23:31:46ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsImnotgoodwithnameshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#312018-02-01T23:15:23Z2018-02-01T23:15:23Z<div class="messageboard-quotee"> Warhawk7 wrote:</div><blockquote> I haven't worked on any new Force powers, feats, or items lately, but I am actively working on a full Jedi class. To me the archetypes fit the idea of someone finding out later on about their abilities and seeking out training to compliment their current skills. </blockquote><p>I agree, the features are slower to come online when you use the archetypes. I was mainly trying to see what could be done with the Starfinder archetypes when this enterprise first started, so I definitely could see the use of an actual Jedi class. I am curious to know what you come up with when it is all done. I really like the idea of Force Paths.
<div class="messageboard-quotee"> SteelGuts wrote:</div><blockquote><p> This is pure gold thank you very much. I will probably suggest some idea for you in January like a few more force powers and a Mandalorian thème (because Bounty Hunter sucks so much in SF).
</p>
The Code idea is just awesome no matter the universe or setting or rules.</blockquote><p>Thank you very much for your positive feedback. I am looking forward to hearing more of your suggestions. I actually played around with some Mandalorian feats for a while, but eventually abandoned them because I figured Starfinder would cover the abilities at some point. A Mandalorian theme could be interesting, what did you have in mind?
<div class="messageboard-quotee"> doc chaos wrote:</div><blockquote> Have you thought about using equipment from SW d20? Looking at the balance issues it shouldn't be a big deal. </blockquote><p>I have given much thought to the equipment. I was going for ease of use by just using the Starfinder equipment. I agree it shouldn’t be very difficult to a new item into a level.Warhawk7 wrote:I haven't worked on any new Force powers, feats, or items lately, but I am actively working on a full Jedi class. To me the archetypes fit the idea of someone finding out later on about their abilities and seeking out training to compliment their current skills.
I agree, the features are slower to come online when you use the archetypes. I was mainly trying to see what could be done with the Starfinder archetypes when this enterprise first started, so I definitely could see...Imnotgoodwithnames2018-02-01T23:15:23ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsImnotgoodwithnameshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#302018-01-31T20:14:16Z2018-01-31T20:14:16Z<p><b>Update 3:</b> I finally have a workable PDF of Star Wars Starfinder and am back on the forums after a hiatus. The PDF has everything pulled into one document – Themes, Species, Archetypes, Force Powers, Choosing a Code, Force User Feats, Star Wars Starships, and Kyber Crystals.</p>
<p>Here is version 1 of the PDF: <a href=" https://drive.google.com/file/d/1clIHORqpQBdtJ4uTk6gxeZbDU3UyU9Zz/view?usp=sharing" target="_blank" rel="nofollow"> Star Wars Starfinder Ver 1.0 PDF</a></p>
<p>Next, I plan to expand the Force Vergence section to give examples of the gameplay rules. It will include specific locations like the Jedi Temple, Ilum, Dagobah, Ossus, etc.</p>Update 3: I finally have a workable PDF of Star Wars Starfinder and am back on the forums after a hiatus. The PDF has everything pulled into one document – Themes, Species, Archetypes, Force Powers, Choosing a Code, Force User Feats, Star Wars Starships, and Kyber Crystals.
Here is version 1 of the PDF: Star Wars Starfinder Ver 1.0 PDF
Next, I plan to expand the Force Vergence section to give examples of the gameplay rules. It will include specific locations like the Jedi Temple, Ilum,...Imnotgoodwithnames2018-01-31T20:14:16ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and Featsdoc chaoshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#292017-12-26T04:55:58Z2017-12-26T04:55:58Z<p>Just slot everything into a level and you should be good to go.
<br />
I love Starfinder spaceship rules as far as stats and combat but I'm not using Drift in a certain part of the Galaxy. Not using SW rules neither. I'm going with Dragonstar vehicle rules because of the land, atmospheric,and space intergrated combat system with no double move for vehicles. I think the vehicles are too tankish though.</p>Just slot everything into a level and you should be good to go.
I love Starfinder spaceship rules as far as stats and combat but I'm not using Drift in a certain part of the Galaxy. Not using SW rules neither. I'm going with Dragonstar vehicle rules because of the land, atmospheric,and space intergrated combat system with no double move for vehicles. I think the vehicles are too tankish though.doc chaos2017-12-26T04:55:58ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsSteelGutshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#282017-12-24T12:34:44Z2017-12-24T12:34:44Z<p>This is pure gold thank you very much. I will probably suggest some idea for you in January like a few more force powers and a Mandalorian thème (because Bounty Hunter sucks so much in SF). </p>
<p>The Code idea is just awesome no matter the universe or setting or rules.</p>This is pure gold thank you very much. I will probably suggest some idea for you in January like a few more force powers and a Mandalorian thème (because Bounty Hunter sucks so much in SF).
The Code idea is just awesome no matter the universe or setting or rules.SteelGuts2017-12-24T12:34:44ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsWarhawk7https://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#272017-12-24T11:37:10Z2017-12-24T11:37:10Z<div class="messageboard-quotee">doc chaos wrote:</div><blockquote> Have you thought about using equipment from SW d20? Looking at the balance issues it shouldn't be a big deal. </blockquote><p>The only issue with integrating the SW d20 weapons and equipment (as well as d20 Future), is that they don't scale up like Starfinder's weapons and armor (which I am not a big fan off imho). You could of course ignore all the scaling gear and use what is in SW d20, SWSE, or d20 Future. In fact, the SW d20 classes already use a Hit Point/Stamina Point mechanic so the equipment could feasibly already be balanced.
<p>Come to think of it, if I run a Starfinder Star Wars, I may just use my SW d20 books for equipment and weapons (i have pretty much all of them).</p>doc chaos wrote:Have you thought about using equipment from SW d20? Looking at the balance issues it shouldn't be a big deal.
The only issue with integrating the SW d20 weapons and equipment (as well as d20 Future), is that they don't scale up like Starfinder's weapons and armor (which I am not a big fan off imho). You could of course ignore all the scaling gear and use what is in SW d20, SWSE, or d20 Future. In fact, the SW d20 classes already use a Hit Point/Stamina Point mechanic so the...Warhawk72017-12-24T11:37:10ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and Featsdoc chaoshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#262017-12-23T06:34:43Z2017-12-23T06:34:43Z<p>Have you thought about using equipment from SW d20? Looking at the balance issues it shouldn't be a big deal.</p>Have you thought about using equipment from SW d20? Looking at the balance issues it shouldn't be a big deal.doc chaos2017-12-23T06:34:43ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsWarhawk7https://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#252017-12-23T03:25:09Z2017-12-23T03:03:55Z<p>I haven't worked on any new Force powers, feats, or items lately, but I am actively working on a full Jedi class. To me the archetypes fit the idea of someone finding out later on about their abilities and seeking out training to compliment their current skills. The class will be more along the lines of someone who went to a temple/praxeum/academy at a young age and devoted their life to the Jedi ways. I'm using a combination of the material from Saga Edition, SWd20, and the Pathfinder Jedi material created by someone on the Pathfinder Homebrew •(I can't remember for the life of me at the moment). </p>
<p>I was also expanding on the Lightsaber forms a bit, combining the forms you created as well as the ones in the Pathfinder Jedi class and giving them 3 tiers (padawan, knight, master). Rather than a number of spells per day per level, the class uses the Force pool and Force Rating from your stuff (should integrate well enough). The Jedi gains force ratings per their level, and only gains the added powers per day or powers known benefits from the Feats. Of course, they gain no benefit from the archetype.</p>
<p>EDIT: One thing I'm doing for the class are Force Paths, which are in the same style of Mystic Connections or a Soldier's fighting style. These paths give you various benefits such as a bonus skill and changes to the number of powers known/powers per day, etc. So far there are 3 paths: Guardian, Sentinel, Consular. I may add more, like Shadow, Marauder, Sage, etc... but I haven't figured out what to do with them yet. Once I finish the class with the 3 paths, maybe we can all brainstorm to add more.</p>I haven't worked on any new Force powers, feats, or items lately, but I am actively working on a full Jedi class. To me the archetypes fit the idea of someone finding out later on about their abilities and seeking out training to compliment their current skills. The class will be more along the lines of someone who went to a temple/praxeum/academy at a young age and devoted their life to the Jedi ways. I'm using a combination of the material from Saga Edition, SWd20, and the Pathfinder Jedi...Warhawk72017-12-23T03:03:55ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsImnotgoodwithnameshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#242017-12-23T02:40:05Z2017-12-23T02:40:05Z<div class="messageboard-quotee">Valkyn Highwind wrote:</div><blockquote> It all looks really interesting. I just wish that it was easier to download a copy that won't end up with the formatting being mangled somehow. </blockquote><p>Thanks! I am working on a PDF right now that contains everything. Stay tuned.Valkyn Highwind wrote:It all looks really interesting. I just wish that it was easier to download a copy that won't end up with the formatting being mangled somehow.
Thanks! I am working on a PDF right now that contains everything. Stay tuned.Imnotgoodwithnames2017-12-23T02:40:05ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsValkyn Highwind (alias of valkyn76)https://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#232017-12-22T14:42:57Z2017-12-22T14:42:57Z<p>It all looks really interesting. I just wish that it was easier to download a copy that won't end up with the formatting being mangled somehow.</p>It all looks really interesting. I just wish that it was easier to download a copy that won't end up with the formatting being mangled somehow.Valkyn Highwind (alias of valkyn76)2017-12-22T14:42:57ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsImnotgoodwithnameshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#222017-12-22T05:42:30Z2017-12-22T05:42:30Z<p><b>Update 2</b>, I have added:</p>
<p>1) 2 More Force Powers: Dark Rage and Projection
<br />
2) More Kyber Crystals: Heart of the Guardian and Mantle of the Force
<br />
3) Overhauled the Alignment system and replaced it with Codes that players follow. The codes represent relationships a player character has with organizations, like the Jedi, Sith, Rebel Alliance, Empire, Hutt Kajidics, etc. There are 5 codes to choose from: The Code of Light, The Code of Darkness, The Code of the Middle Way, The Code of Duty, and The Criminal Code.
<br />
4) Fixed a couple feats.
<br />
5) Finally, I added <a href="https://docs.google.com/document/d/e/2PACX-1vRw-JyPFVHLDsdNS4OeEvBMfIvjDlNXVA9_1neTYw3jjg8d7Z47otj4eqWl-lFWZDDmh2_ZAQBvmyEy/pub" target="_blank" rel="nofollow">Star Wars Spaceships</a>: </p>
<p>Imperial Ships
<br />
TIE FIGHTER (TIER 1/3)
<br />
TIE STRIKER (TIER 1/3)
<br />
TIE INTERCEPTOR (TIER 1/2)
<br />
TIE TACTICAL BOMBER (TIER 1)
<br />
TIE DEFENDER (TIER 3)
<br />
LAMBDA-CLASS T-4A SHUTTLE (TIER 3)
<br />
GOZANTI-CLASS CRUISER (TIER 4)
<br />
ARQUITENS-CLASS COMMAND CRUISER (TIER 10)
<br />
IMPERIAL INTERDICTOR (TIER 10)
<br />
IMPERIAL I-CLASS STAR DESTROYER (TIER 16)</p>
<p>Rebel Ships
<br />
T-65B X-WING (TIER 1)
<br />
BTL-A4 Y-WING (TIER 1)
<br />
RZ-1 A-WING (TIER 1)
<br />
UT-60D U-WING STARFIGHTER (TIER 3)
<br />
YT-1300 LIGHT FREIGHTER “Millennium Falcon” (TIER 4)
<br />
VCX-100 LIGHT FREIGHTER "THE GHOST" (TIER 4)
<br />
CR90 CORVETTE (TIER 7)
<br />
EF76 NEBULON-B ESCORT FRIGATE (TIER 10)</p>
<p>Other Ships
<br />
DELTA-7 AETHERSPRITE INTERCEPTOR (TIER 3)
<br />
KOM'RK-CLASS FIGHTER (TIER 3)
<br />
FIRESPRAY-31 SYSTEM PATROL CRAFT "SLAVE 1" (TIER 4)
<br />
MINSTREL-CLASS SPACE YACHT (TIER 8)</p>
<p>As usual, I would appreciate any feedback on any part of the project.</p>Update 2, I have added:
1) 2 More Force Powers: Dark Rage and Projection
2) More Kyber Crystals: Heart of the Guardian and Mantle of the Force
3) Overhauled the Alignment system and replaced it with Codes that players follow. The codes represent relationships a player character has with organizations, like the Jedi, Sith, Rebel Alliance, Empire, Hutt Kajidics, etc. There are 5 codes to choose from: The Code of Light, The Code of Darkness, The Code of the Middle Way, The Code of Duty, and The...Imnotgoodwithnames2017-12-22T05:42:30ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatstheGlitchhttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#212017-12-19T10:33:55Z2017-12-19T10:33:55Z<p>I'll put some thougth on this after chistmas (and a particularly nasty biochemistry exam).</p>I'll put some thougth on this after chistmas (and a particularly nasty biochemistry exam).theGlitch2017-12-19T10:33:55ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsImnotgoodwithnameshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#202017-12-19T00:07:54Z2017-12-19T00:07:54Z<div class="messageboard-quotee">theGlitch wrote:</div><blockquote> I'm a bit sad that you are not updating anymore. </blockquote><p>I am not discouraged at all by your input. In fact, it’s always good to get a little push back into it from someone else. I looked at your suggestions and changed most of them. After those though, I was kind of running low on ideas. Did you have any suggestions? Next, when it is more finalized I was thinking about pulling it all together into a PDF.
</p>
<div class="messageboard-quotee">theGlitch wrote:</div><blockquote> I have a question about droids, specifically with "upgrade slots". Does it mean that a droid can somehow obtain drone upgrades without being a mechanic? If so how much does it costs to do? </blockquote><p>The intension wasn’t really that droids could get a drone without being a mechanic, so I cleaned up the wording and just made the upgrade slots for armor mods.
</p>
<div class="messageboard-quotee">theGlitch wrote:</div><blockquote> There are a couple of things that need a correction, like specifying the damage dealt by lightsaber crystals arc critic. </blockquote><p>Fixed this and added the cleave critical to the Krayt Dragon Pearl.
</p>
<div class="messageboard-quotee">theGlitch wrote:</div><blockquote> Not a great fan of X stat to Y bonus (i think i already said that) so i don't particularly like the "mystic duelist" feat and i would make "Dark side sorcery" part of the sith archetype. </blockquote><p>I agree that X stat to Y bonuses are a lazy way to fix MAD problems. I am still trying to think of a better way. I am leaning toward making Mystic Duelist a force power in the spirit of Divine Favor. Since it was a way for more Force focused characters to not suck at using weapons, it will have to be a lower bonus since it is part of the game that everyone can’t be good at everything. I am also trying to think of a way to clean up Dark Side Sorcery.
</p>
<div class="messageboard-quotee">theGlitch wrote:</div><blockquote> Regarding channel force. Oh boy. Let's say i'm a technomancer with FR-3 and the spell Arching Surge; i convert it for 3 force points that i use to cast a level 3 force surge, which has the same power of arching surge. So i can triple my loadout. </blockquote><p>The intension of the channel force feat was to be able to convert class spell slots to use a force power of the same level and nothing that over powered. The wording was messy, so I cleaned it up to reflect that.
</p>
<div class="messageboard-quotee">theGlitch wrote:</div><blockquote> I still suggest you to not give bonus to ability scores with the new and improved alignment system. </blockquote><p>I agree. I don’t really want to mess with ability scores too much. I changed the groups up a little bit, Grey Jedi and Duty bound characters got Improved Resolve Point Recovery and criminals got a bonus feat.theGlitch wrote:I'm a bit sad that you are not updating anymore.
I am not discouraged at all by your input. In fact, it’s always good to get a little push back into it from someone else. I looked at your suggestions and changed most of them. After those though, I was kind of running low on ideas. Did you have any suggestions? Next, when it is more finalized I was thinking about pulling it all together into a PDF.
theGlitch wrote:I have a question about droids, specifically with "upgrade...Imnotgoodwithnames2017-12-19T00:07:54ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatstheGlitchhttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#192017-12-14T15:28:47Z2017-12-14T15:28:47Z<p>I'm a bit sad that you are not updating anymore. I have a question about droids, specifically with "upgrade slots". Does it mean that a droid can somehow obtain drone upgrades without being a mechanic? If so how much does it costs to do?</p>
<p>There are a couple of things that need a correction, like specifying the damage dealt by lightsaber crystals arc critic.</p>
<p>Not a great fan of X stat to Y bonus (i think i already said that) so i don't particularly like the "mystic duelist" feat and i would make "Dark side sorcery" part of the sith archetype.</p>
<p>Regarding channel force. Oh boy. Let's say i'm a technomancer with FR-3 and the spell Arching Surge; i convert it for 3 force points that i use to cast a level 3 force surge, which has the same power of arching surge. So i can triple my loadout.</p>
<p>I still suggest you to not give bonus to ability scores with the new and improved alignment system. </p>
<p>Hope this doesn't discourage you from creating new content.</p>I'm a bit sad that you are not updating anymore. I have a question about droids, specifically with "upgrade slots". Does it mean that a droid can somehow obtain drone upgrades without being a mechanic? If so how much does it costs to do?
There are a couple of things that need a correction, like specifying the damage dealt by lightsaber crystals arc critic.
Not a great fan of X stat to Y bonus (i think i already said that) so i don't particularly like the "mystic duelist" feat and i would...theGlitch2017-12-14T15:28:47ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsArakhorhttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#182017-12-04T22:10:53Z2017-12-04T22:10:53Z<p>"He died in combat against a monstrous foe, now long defeated."</p>"He died in combat against a monstrous foe, now long defeated."Arakhor2017-12-04T22:10:53ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsThomasBowmanhttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#172017-12-04T17:06:41Z2017-12-04T17:06:41Z<div class="messageboard-quotee">BartS wrote:</div><blockquote><p> I was a star wars nut till Disney went and changed the cannon. Read all the books and everything. I have to agree with you on starfinder being a better option. It will be supported for a long time and the system lends itself to changes. </p>
<p></blockquote><p>There was so much Star Wars cannon made since Return of the Jedi, that it would have been hard to make Episode VII for a general audience that has not read every book for all the decades in between, all they know is Episodes I, II, III, IV, V, and VI. Try explaining why Chewbacca is dead in a Movie for an audience that never read the books.BartS wrote:I was a star wars nut till Disney went and changed the cannon. Read all the books and everything. I have to agree with you on starfinder being a better option. It will be supported for a long time and the system lends itself to changes.
There was so much Star Wars cannon made since Return of the Jedi, that it would have been hard to make Episode VII for a general audience that has not read every book for all the decades in between, all they know is Episodes I, II, III, IV, V, and...ThomasBowman2017-12-04T17:06:41ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatstheGlitchhttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#162017-11-09T13:15:00Z2017-11-09T13:15:00Z<p>We created the Gray side so that it could act like a buffer between Light and Dark and to offer an option to those who don't feel like aligning with such extremes (or just plain "i don't care" mentality), so it gain points in it by either acting "neutrally" (or so that the sum of your light and dark action is zero) or by slowly going dark or light from light or dark.
<br />
Since we see mysticism as an almost caster (force sensitive) exclusive skill and only force sensitives benefit from the extreme Light and Dark we don't really like tying it to the alignment.
<br />
After putting some more thought to it we decided to change the STEP 3 Dark side malus to -1 to Fortitude rolls so that no Ability is really affected from the alignment.
<br />
Your suggestion to make it so it gives bonuses to Abilities would make sense in a "Pathfinder in space" game, but since Starfinder clearly tries to make away with Ability changes outside from character creation and leveling up we think it would be best to keep that trend. Also notice that a bonus to Charisma would be redundant with the STEP 1 Darkside benefit, and a bonus to Wisdom for STEP 2 Lightside would be redundant with the bonus of STEP 3. By keeping an untyped bonus to some skill we can give something without giving too much.</p>
<p>The only difference between our Wookiees is that mine has lowlight vision instead of enhanced regeneration (i guess your version is more lore-friendly), and i would edit the Rage so that it can enter it willingly only once per long rest and becomes fatigued until a small rest.
<br />
My twi'lek is a mixture between yours and your Gran, but i like your version better.</p>
<p>Your other races seems pretty solid (but there is an hilarious mistake on the military droid).</p>
<p>Vahla
<br />
4hp/level
<br />
+2Dex +2Int -2Cos
<br />
Humanoid with vahla subtype
<br />
Heightened Spiritually: Vahlas receive a +2 racial bonus to Mysticism. In addition, they receive a +2 racial bonus to caster level checks to overcome Spell resistance.
<br />
Cartilaginous bones: Vahlas are extremely flexible and gain a +5 bonus on acrobatics check made to escape from a grapple.
<br />
Vahl's gift: At will a vahla can use psicokinetic hand. Once per day they can use wisp ally.</p>We created the Gray side so that it could act like a buffer between Light and Dark and to offer an option to those who don't feel like aligning with such extremes (or just plain "i don't care" mentality), so it gain points in it by either acting "neutrally" (or so that the sum of your light and dark action is zero) or by slowly going dark or light from light or dark.
Since we see mysticism as an almost caster (force sensitive) exclusive skill and only force sensitives benefit from the extreme...theGlitch2017-11-09T13:15:00ZRe: Forums: Homebrew: Star wars Theme, Archetypes, and FeatsImnotgoodwithnameshttps://paizo.com/threads/rzs2ulpl?Star-wars-Theme-Archetypes-and-Feats#152017-11-08T19:57:30Z2017-11-08T19:57:30Z<p><b>Update</b>, I have added:</p>
<p>1) More Force Powers contributed by Warhawk7
<br />
2) More Kyber Crystals, some contributed by Warhawk7
<br />
3) Sith and Nightsister Archetypes contributed by Redditor /ReptoidRyuu
<br />
4) 19 Star Wars Race options. <a href="https://docs.google.com/document/d/e/2PACX-1vTjSo53aZScG9M0L2lkmuXQWwJPn984PYVmHIjKJG_pJ2NmrM-sflNAb4k8pZnLMrbIQbArhzvT8wXh/pub" target="_blank" rel="nofollow"> Star Wars Species </a>
<br />
Chiss, Clawdite, Clone, Devaronian, Droid, Duros, Ewok, Gran, Kel Dor, Ithorian, Mandalorian, Mirialan, Nautolan, Rodian, Togruta, Trandoshan, Twi’lek, Wookiee, and Zabrak
<br />
5) Lightsaber Maneuver feats: Combat feats, like the Sarlacc Sweep and the Hawk Bat Swoop, that can be trained after learning a lightsaber form.</p>
<p>Now on my to do list is to add the suggestions from theGlitch.</p>
<p>I would appreciate any feedback on the Race options and feats.</p>Update, I have added:
1) More Force Powers contributed by Warhawk7
2) More Kyber Crystals, some contributed by Warhawk7
3) Sith and Nightsister Archetypes contributed by Redditor /ReptoidRyuu
4) 19 Star Wars Race options. Star Wars Species
Chiss, Clawdite, Clone, Devaronian, Droid, Duros, Ewok, Gran, Kel Dor, Ithorian, Mandalorian, Mirialan, Nautolan, Rodian, Togruta, Trandoshan, Twi’lek, Wookiee, and Zabrak
5) Lightsaber Maneuver feats: Combat feats, like the Sarlacc Sweep and the Hawk...Imnotgoodwithnames2017-11-08T19:57:30Z