Zarius |
OK, so, for the training part, I have a mount, and I've been trying to find training information for something other than the basic standard "Combat trained". Specifically, my party's about to hit level 6, which is where a mount becomes more of a liability due to being weak than a help due to being fast. Anything preexisting that would increase HP, BAB, saves, etc? Basically, something that would give it more HD as a critter? I've looked, I'm not finding anything, but that doesn't mean its not there.
As to the armor, I also have a Mauler familiar. And, as wonderful as it is to have a critter that can go from cute pocket-sized face hugger to wolf-sized slathering people eater, there's some... lacking in the AC department, mostly because of the fact that I can't find anything that will change in size as my familiar does.
graystone |
Fitting could work. It changes size to match a creature's size + it only costs 2000gp.
Bracers of Armor works nicely as wondrous items change size automatically.
On the training... Unless you have a mount/animal companion class feature, mounts are going to dead when hit unless you plan on continually buying bigger, better mounts every level or two: of course, figuring out how to feed/shelter huge mounts is it's own adventure. ;)
toastedamphibian |
Okay, mount.
Step 1: find a formidable creature that you could ride.
Step 2: kill it
Step 3: drag it to the temple of whatever god you worship
Step 4: desecrate it
Step 5: Animate a bloody skeletal mount.
Oh necromancy, is there any problem you can't solve?
(Familiar: Just put normal barding on it? Equipment usually changes sizes unless the ability says otherwise. )
toastedamphibian |
toastedamphibian |
I think the talisman is better. No duration limit or uses per week.
Could kill 2 birds with one stone: ride your familiar.
Zarius |
So, yeah, my GM agreed that, because it's a magically-based size change (SU versus EX), any barding I put on my familiar would change size with it.
As to my character, he's a Kitsune Oracle with the child's curse (the character is a little weird, and his armor is entirely custom made and thus obeys the "must be custom fitted" rule, so we just handwaved, said he was a small sized character, and we're permanently using the Young Character stat changes).
The problem is that I spent WEEKS negotiating the Dire Giant Hare for my character (ends up medium sized). Base movement of 60', battle trained, and it makes even some warhorses look a little lacking. I REALLY don't want to give it up, but I'm having a hard time convincing my GM to let me do anything with it but apply the, what?, three magic items Beasts can wear.
Gauss |
So, yeah, my GM agreed that, because it's a magically-based size change (SU versus EX), any barding I put on my familiar would change size with it.
As to my character, he's a Kitsune Oracle with the child's curse (the character is a little weird, and his armor is entirely custom made and thus obeys the "must be custom fitted" rule, so we just handwaved, said he was a small sized character, and we're permanently using the Young Character stat changes).
The problem is that I spent WEEKS negotiating the Dire Giant Hare for my character (ends up medium sized). Base movement of 60', battle trained, and it makes even some warhorses look a little lacking. I REALLY don't want to give it up, but I'm having a hard time convincing my GM to let me do anything with it but apply the, what?, three magic items Beasts can wear.
Are you playing Pathfinder Society because if not, where are you getting the (bolded) rule?
Creatures can wear far more than that. Check Animal Archive for a list of magic items your creature can wear (if not playing PFS).
toastedamphibian |
A rabbit with the Giant and Dire Creature templates? I can see why. NA on par with a dire bear's, sheesh. 4hd, 21 Con, 16 Dex. 21 AC, 27 in a breastplate barding. 16 str (Assuming you put the 4th hd stat bump there) is not amazing, but is solid.
Should be pretty durable, only 2 hd behind the party and a very impressive con.
Still, if it is just something you bought or tamed, you should probably come to grips with it being temporary. Advancing is unlikely, so any items you buy for it will only be a stop gap measure. If you want to permanently ride a dire rabbit, I would suggest releasing your current familiar, and taking the "Dire Rabbit" as your familiar. A Mauler Rabbit familiar, just keep it in battle form, or "Shrink it" when you want it to be cute.
Edit: Have you asked your DM if you can take said Dire Giant Rabbit as your familiar with Improved Familiar feat? At CR 3 it is a bit stronger than what the feat normally allows, but it is noticeably lacking in special abilities. Not sure if this is really an improvement over a Mauler Rabbit though.
toastedamphibian |
Eh, easier ways to awaken it than getting a cohort. Pay for someone to cast it, or buy a Collar
2450 to have someone cast it for you. If you get a cohort to do it, it still costs 2000 for the material component. That collar is WAY overpriced...