Looking for animal training and size-changing armor


Rules Questions


OK, so, for the training part, I have a mount, and I've been trying to find training information for something other than the basic standard "Combat trained". Specifically, my party's about to hit level 6, which is where a mount becomes more of a liability due to being weak than a help due to being fast. Anything preexisting that would increase HP, BAB, saves, etc? Basically, something that would give it more HD as a critter? I've looked, I'm not finding anything, but that doesn't mean its not there.

As to the armor, I also have a Mauler familiar. And, as wonderful as it is to have a critter that can go from cute pocket-sized face hugger to wolf-sized slathering people eater, there's some... lacking in the AC department, mostly because of the fact that I can't find anything that will change in size as my familiar does.


Fitting could work. It changes size to match a creature's size + it only costs 2000gp.

Bracers of Armor works nicely as wondrous items change size automatically.

On the training... Unless you have a mount/animal companion class feature, mounts are going to dead when hit unless you plan on continually buying bigger, better mounts every level or two: of course, figuring out how to feed/shelter huge mounts is it's own adventure. ;)


Okay, mount.

Step 1: find a formidable creature that you could ride.

Step 2: kill it

Step 3: drag it to the temple of whatever god you worship

Step 4: desecrate it

Step 5: Animate a bloody skeletal mount.

Oh necromancy, is there any problem you can't solve?

(Familiar: Just put normal barding on it? Equipment usually changes sizes unless the ability says otherwise. )


Yeah, no... That would literally be anathema to my character. His entire purpose in existence is to eliminate undead.


Well, people say you should fight fire with fire...

More helpfully, what class are you, what resources are you willing to spend, and what pupose do you see a mount fulfilling?

If your just looking for affordable transit that you don't have to keep replacing, consider buying a few of these:

Talisman of the Summoned Steed


The general precedent is that equipment changes size when using size changing magic so you don't need armor that changes size.


Might be time to invest in a figurine of wondrous power.


I think the talisman is better. No duration limit or uses per week.

Could kill 2 birds with one stone: ride your familiar.


So, yeah, my GM agreed that, because it's a magically-based size change (SU versus EX), any barding I put on my familiar would change size with it.

As to my character, he's a Kitsune Oracle with the child's curse (the character is a little weird, and his armor is entirely custom made and thus obeys the "must be custom fitted" rule, so we just handwaved, said he was a small sized character, and we're permanently using the Young Character stat changes).

The problem is that I spent WEEKS negotiating the Dire Giant Hare for my character (ends up medium sized). Base movement of 60', battle trained, and it makes even some warhorses look a little lacking. I REALLY don't want to give it up, but I'm having a hard time convincing my GM to let me do anything with it but apply the, what?, three magic items Beasts can wear.


Zarius wrote:

So, yeah, my GM agreed that, because it's a magically-based size change (SU versus EX), any barding I put on my familiar would change size with it.

As to my character, he's a Kitsune Oracle with the child's curse (the character is a little weird, and his armor is entirely custom made and thus obeys the "must be custom fitted" rule, so we just handwaved, said he was a small sized character, and we're permanently using the Young Character stat changes).

The problem is that I spent WEEKS negotiating the Dire Giant Hare for my character (ends up medium sized). Base movement of 60', battle trained, and it makes even some warhorses look a little lacking. I REALLY don't want to give it up, but I'm having a hard time convincing my GM to let me do anything with it but apply the, what?, three magic items Beasts can wear.

Are you playing Pathfinder Society because if not, where are you getting the (bolded) rule?

Creatures can wear far more than that. Check Animal Archive for a list of magic items your creature can wear (if not playing PFS).


OK, it's eight. Eight for my mount, eight for my familiar, and my character. That's *a lot* of magic items.


Oh, plus an in-the-near-future planned companion.


A rabbit with the Giant and Dire Creature templates? I can see why. NA on par with a dire bear's, sheesh. 4hd, 21 Con, 16 Dex. 21 AC, 27 in a breastplate barding. 16 str (Assuming you put the 4th hd stat bump there) is not amazing, but is solid.

Should be pretty durable, only 2 hd behind the party and a very impressive con.

Still, if it is just something you bought or tamed, you should probably come to grips with it being temporary. Advancing is unlikely, so any items you buy for it will only be a stop gap measure. If you want to permanently ride a dire rabbit, I would suggest releasing your current familiar, and taking the "Dire Rabbit" as your familiar. A Mauler Rabbit familiar, just keep it in battle form, or "Shrink it" when you want it to be cute.

Edit: Have you asked your DM if you can take said Dire Giant Rabbit as your familiar with Improved Familiar feat? At CR 3 it is a bit stronger than what the feat normally allows, but it is noticeably lacking in special abilities. Not sure if this is really an improvement over a Mauler Rabbit though.


Take Leadership, get a druid to cast Awaken on your 'harmless rodent', and you're set. Requires some negotiation on how the Leadership feat will work with the GM unless you really want a small army, and of course there's persuading them to allow it at all.


Eh, easier ways to awaken it than getting a cohort. Pay for someone to cast it, or buy a Collar

2450 to have someone cast it for you. If you get a cohort to do it, it still costs 2000 for the material component. That collar is WAY overpriced...


I'd meant for the awakened rabbit to be the cohort. Dunno what class it would advance as, fey bloodrager perhaps?


So, the familiar I have is from a modification of the Nine-tailed Mystic archetype (none of the spells in my Mystery list were useful AND not anathema to the character concept. Like making undead.)


HANG ON... If a critter has HD higher than it's base (such as from templates), and you take it up to/past an odd HD, does it gain feats like a character would gain for levels?


Yes. (But what feats a creature with 2 int can learn is restricted to a small list. 3+ can get anything they qualify for.)

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