Mr Savage |
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Hi, as the thread name says, this is to check if people are interested in playing Log Horizon rpg.
The system would be Log Horizon RPG system which is 2d6 + modifier and beat a target number normally. This will be a very grid map game mostly a 8x8 map, or 12x12(8).
I understand is learning a very straight forward system, and some people don't like it, thus why I'm trying to see what is the interest on a game like this.
Mr Savage |
Well seems to be some interest, I would have to add the new Class skills that are missing on those excell files and also the sub class skills, so will put a link and add those files to my googledocs if you want to see them.
Skill list (with additional skills)
Sub Class Skills They are considered "Common" skills.
Madcaster |
The Japanese server might be easier for GM, since it's the most described. Although some other server would give more freedom to build the world you want. I have no particular preference, but Scandinavian or Chinese might be nice.
For the classes I'm leaning towards Samurai or Guardian. Maaaybe someone from Healer group.
Mr Savage |
Well all clases have at least 3 or 4 "builds" for what I saw, except for the Guardian that has like 5 or 6.
-Double shield (translating this skill), sword and board, archer, spear, hafted, shield, two handed weapon.
I don't mind doing China, most variant classes are just a re-skin of the regular ones so not much changes but probably some skill names and equipment so it's doable, and woul be interesting to see all the farm bots wondering around not knowing what to do, then again their server has several million players and about 1/10 of that are bots.
Vrog Skyreaver |
I'm still working my way through the rules, but the loot ticket system seems a bit clunky, imo. We might look at a different system for advancement instead (although what that might entail I'm not sure yet).
I do like the class balance and powers so far. Some of the charts did not import well, so I am doing my best to replace them.
As far as the server that we're going to be on, I would like to offer the suggestion of doing a european server instead of Japan or Chinese.
Mr Savage |
The log ticket system is weird, but it's really just options and is also a record of basically what quest, exploration, or raid you did.
There is 4 type of tickets
Character Rank up Ticket (level up):
HP +Class bonus
All Base Stats gain +1
Two "Combat" skills gain +1 CR (Gain 2 new Combat Skills)
One "General" skill gains +1 CR (Gain 1 new General skill)
-Recalculate if necessary do to change in base stats.
-Max Skills a character can have are 10 (Not counting Sub Class)
-Level cap I think is 20 or 21.
-Only 1 sub class skill can be active even if you have several, so it's not worth having more than 2 sub classes.
Fate Point Ticket
Gain +1 Fate Point
Treasure Ticket
Gain gold, equipment, items, or components.
Other Ticket:
Another Sub Class
New Connection
Join a Group (other than the PC guild).
Yes, some skills do not work like the manga/anime because its a tabletop rpg. Summoners specifically come to mind, with their summons just being an active effect not an actual creature that fights.
Mr Savage |
Well with a max CR 21 you won't have more than 10 skills since most skills require you to level them up at least to level 3.
So it's a soft skill cap, for Combat skills so if you want to take more Combat skills is fine also.
For example the "Leech" build for Guardian requires a Spear two handed or single handed.
Damage:
Scarlet Thrust that has a Max level 5
Merciless Strike: Has a Max level 3
Onslaught has a Max level 5 - two handed spear
or
Cross Slash: has a Max level (SR) 5 - and this is the single hand spear.
HP drain boost for Scarlet Thrust:
Resilience Max level 1 to increase the recovery
Defense
Iron Bounce that has a Max level 5
Counter Break has a Max level 1
Hate control
Stand Out: Max level 3 "Combat" skill
Combat Skills
Weapon Mastery Max level 3 - boost a single damage type (spear)
Attack Mastery Max level 5 - boost Attack Power
Situational
Fish to Catch Max level 1
or
Heavy Armor Stance Max level 1
That's 13 levels of Combat skills, leaving you with 13 General Skills
General Skills:
Stamina Save SR 1
Forcible Recovery SR 1
Warcry SR 1
Payload SR 3 - Increase inventory
Out of 13 levels 5 are basic and warcry removes a debuff so it's good.
Add 7 more General skills as needed for the first 13 levels.
Madcaster |
Is there any way a Samurai can get his hands on Twin Arm Style from Weaponmaster group? The class has defensive School: Kazamori Thunder style that adds the second blade's attack to Barrier (and later Evasion) but has no attack dual wield style. I find it strange, because in anime Soujiro clearly uses both attack and defense dual wield style.
Beside using the Fox Tail race's talent Substitute Tail and losing 10 HP.
Madcaster |
He uses it when fighting the guy who stole the armor during the Christmas arc.
Yeah, I now the rules cover it, but that's not really dual wield if you don't use both weapons. With Samurai's Kazamori Thunder you use the second blade for defence. With Twin Arm you combine both weapons attacks.
Although, if we will be playing on Europe then I don't see a Paladin wielding two weapons. So that's fine I guess. Just wanted to ask. I probably be a Guardian or a Cleric anyway.
Mr Savage |
Well I'm still translating skills, and some of them have updates to skills that change them entirely like Cross Slash.
If you are going guardian this changes to skill since the last update I translated last night:
Cross Slash
Tags: [Combat] [Special Attack] [Blade]
Max SR: 5
Timing: Major
Check: Opposed (Accuracy vs. Evasion)
Target: Single
Cost: Hate 3
Range: Close
Limit: -
Give [Pursuit: (Attack Power + [SRx2])] to two targets.
Great Wall Style
Tags: [Combat] [Style]
Max SR: 2
Timing: Constant
Check: None
Target: Self
Cost: -
Range: Close
Limit: -
This skill only produces an effect when you have two [Shields] equipped to your [Hand Slots]. When you use [Block Missile] you add +1D instead of +2 to the result of the check.
(SR2): One of your equipped [Shield] gains [Physical Defense +3].
Front Lines
Tags: [Combat] [Movenment]
Max SR: 1
Timing: Move
Check: None
Target: Area (P)
Cost: -
Range: Close
Limit: 1/Scenario
Target may immediately [Normal Move] up to 1 sq.
(SR2): One of your equipped [Shield] gains [Physical Defense +3].
Hate of Counter Break got lowered to 2.
All classes got 2 or 3 new skills or tweaks to existing skill and in some cases complete revamps... which is sort of a drag lol, but nothing that can't be dealt with as things go along.
Madcaster |
It's not that I don't want to play a healer. It's just that both tanks and healers are cool. I played both in couple of MMOs and that was awesome.
But I think I decided - Wolf Fang Guardian with tons of Strength and 2-handed Spear for leech.
Scarlet Thrust 5
Onslaught 5
Weapon Mastery 3
Attack Mastery 5
Resilience 1
Iron Bounce 5
Counter Break 1
Stand Out 3
Taunting Blow 3
Fish to Catch 1
General Skills:
Stamina Save 1
Forcible Recovery 1
Warcry 1
Payload 3
Bloody Tolerance 1
Wolf's Constitution [Training] 1
Physical Toughness 1
Training [STR] 1
Training [POW] 1
Fortune Star 1
Forge 2
Can't say if it's good. Mr Savage, does it looks fine to you?
Mr Savage |
They look good if you where about level 14.
So your main attack is also your sustain, since you are constantly regenerating health every turn. I would use Merciless instead of Onslaught just for fluffy stuff of applying bleed (Decay) damage.
Iron Bounce is your primary defense skill, and counter break helps. Stand out is to recover Hate Top and Fish-to Catch is nice.
Taunting Blow I don't know if I would take that skill, but it's not a bad choice either.
I would change Bloody Tolerance for the racial skill of Moonlight Glow, you are outright canceling damage from any type.
I hate Guardians they have so many build options lol.
Vrog Skyreaver |
So I have my character built:
Johton
Half-Alv Kannagi
CR 1
Str 2
Dex 5
Pow 7
Int 3
HP/Modifier 48/+5
Fate 1
Damage 0
Magic 5
Recovery 3
Physical Defense 9
Magical Defense 8
Speed 2
Attributes:
Athletics 2
Endurance 2
Disable 5
Operate 5
Perception 7
Negotiation 7
Knowledge 3
Analyze 3
Accuracy 9
Evasion 5
Resistance 7
Skills:
Combat: Guardian of Souls, Purification Barrier, Heal, Chiming Bell Barrier, Healing Mastery (Training), Prayer of Recovery
General: Mystical Path
Equippable Tags: Katana, Bow, Magic Stone, Light Armor, Accessory, Bag
Posessions:
Adventurer's Set, Backpack, Sandwich, Ash Ring (Magic 4), Sigil Guard (Magic Power +1), Padded Armor (+3 PDEF, +4 MDEF), Mantle (+1 PDEF, +1 MDEF), Feather Hat (+1 PDEF)
Personal Data:
Real Name: John Criton
Gender: Male
Level 74
Subclass: Exorcist
Guiding Creed: Protection
Madcaster |
They look good if you where about level 14.
So your main attack is also your sustain, since you are constantly regenerating health every turn. I would use Merciless instead of Onslaught just for fluffy stuff of applying bleed (Decay) damage.
Iron Bounce is your primary defense skill, and counter break helps. Stand out is to recover Hate Top and Fish-to Catch is nice.
Taunting Blow I don't know if I would take that skill, but it's not a bad choice either.I would change Bloody Tolerance for the racial skill of Moonlight Glow, you are outright canceling damage from any type.
I hate Guardians they have so many build options lol.
I don't really like Merciless Strike because of low damage, even with Decay. Yeah, it's fluffy, but we're talking MMO.
Moonlight Glow - I don't know how I missed it. I'l add it to my General skill list.Other than that, I've got the basics and will go with the flow, probably changing some as the game progresses.
Real name: Gustav Sauer
Race: Wolf Fang
Class: Guardian
Subclass: Armorer
Level: 43
Gender: Male
Guiding Creed: Give-And-Take
Character Rank 1
Base Ability Scores:
STR 11, DEX 2, POW 5, INT 3
Ability Scores:
STR 3, DEX 0, POW 1, INT 1
Max HP: 74 (50, +16 race, +8 class)
Starting Fate: 0
Damage: 6
Magic: 0
Recovery: 6
Physical Defense: 15
Magical Defense: 5
Initiative: 4
Speed: 2
Attributes:
3 Athletics (STR)
3 Endurance (STR)
0 Disable (DEX)
0 Operate (DEX)
1 Perception (POW)
1 Negotiation (POW)
1 Knowledge (INT)
1 Analyze (INT)
3 Accuracy (Highest)
0 Evasion (DEX)
1 Resistance (POW)
Skills:
All Basic
Starting: Battle Master, Anchor Howl, Cross Slash 1
Combat: Scarlet Thrust 1, Resilience 1, Iron Bounce 1
General: Wolf's Constitution [Training]
Items:
Backpack, Adventurer's Set, Sandwich
Longspear (Rank 1, [Two-Handed] [Spear], Attack 6, Magic 0, Accuracy 0, Initiative +2, Range Close, Price 80)
Ring Mail (Rank 1, [Heavy Armor], P.Def 7, M.Def 2, Initiative -2, Price 130)
Feather Hat (Rank 1, [Accessory] [Helm], P.Def 1, M.Def 0, Magic 0, Initiative 0, Price 50)
Mantle (Rank 1, [Accessory], P.Def 1, M.Def 1, Magic 0, Initiative 0, Price 60)
30 gold
Connections:
1 to other PC