Gestalt Carrion Crown

Game Master bigrig107

Roll20 link
Harrowstone first floor map
Shadowbrook Map


201 to 250 of 309 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

I am still available.

Oh, level 4 is when I get lovely things!

Just need to get to level 4 and buy some things.

Quick recap mechanically:

--Channels
--Has lesser restoration
--Some access to interesting tricks via spirits, as well as ample GM plot dump opportunities between her being possessed and her having spirits
--Absolutely looks like a part Succubus, I expect interesting reactions as she may be misidentified as one
--Hits like a truck but kind of a glass cannon while raging.
--Can assist in face and lore situations

--Bad scout
--Not very quiet
--Sudden Barbarian death syndrome on steroids


What’s the party currently?


It is curse of the Crimson Throne!


The team is...

Park Fighter (Weapon Master) / Bard (Duettist)
Zhandar Druid / Magus
Rajuna uRogue / uMonk

Grand Lodge

Wpuld a cleric/Spiritualist work?


I believe Spiritualist is on the acceptable classes list.


I'm looking at options for something that weaponizes positive energy (and can also heal) Paladin/Wood Kineticist? Oradin? Heal-bomb-throwing Alchemist/something? Still working out details. But you can never have *too* much healing.


I have an idea for an alchemist/wizard that is interested in studying the undead for sciency purposes. I'll get to work on it and return tonight.

RPG Superstar 2015 Top 16

Throwing my hat in the ring... blame Rajuna.

I'd be bringing a half-elf Cleric/XXX, the XXX being some sort of ranged, archery focused class though I'm pondering a few mechanical choices for that. (Archer Fighter, Zen Archer, archery-style ranger)

Milovica is probably a cleric of Erastil, though Ketephys and Skode are also options depending on which slightly-tweaked backstory I run with.

Her elven father was a wanderer out of Kyonin who made it across Lake Encarthan and met a nice human lady whilst saving her village/tribe/clan from an undead menace. In the course of things, nine months later...

Her father was a sporadic presence in her childhood, disappearing for a year or two at a time and then returning to stay a few months and coach her in archery. Her mother, however, was a rock-solid force in her life who impressed on her the necessity of community and home, and taught her about the gods.

A nasty run in with something undead in her teen years brought her to Lorrimor's attention (for Studied Subject). She learned how to fight them, and took to defending her village and local region from the things that go bump in the night, whilst occasionally corresponding with Lorrimor. However, when the message arrived that he had passed, Milovica was out in the woods trailing a band of skeletons, and got it late-- very late. Between one thing and another, she is weeks late in arriving to Ravengro for the professor's funeral, but she did still want to come to pay her respects-- the idea that she might have inherited something is not a major incentive for her. (Yes, another 'late to the funeral' sort. Look, letters take a long time to get anywhere in Golarion.)

Whatever exact class combination I use, the emphasis would be on some sort of character who is at home in the woods, a skilled archer who preferentially focuses on undead, and who worships one of the good-aligned gods of the hunt and feels beholden to kick evil in the teeth.

I can work on a full statblock tomorrow for a finalized application.


Throwing my hat on the ring because I see some familiar faces, and after reading through portions of the thread, the game looks great :)

It seems the group does not have one, so I was planning on going with a STR bruiser/tank character with lots of options.

Stealing Dien's format here :P - Paladin/XXXXX (where XXXX could be either... Oracle or Bard). The character is versatile, and while strong in melee, can either have a more skills/buff bent (Bard), heal/buffs bent (Oracle of Life) or buffs/less heal/more melee bent (Battle Oracle for example). So I can play around with everyone else's concepts. But bottom line, in whatever configuration, this character should be able to stay in the frontline, would be STR based, and use magic to complement the group.

Disclaimer: I have already played Carrion Crown to its completion here on the Forums (yes :O), but it was a LONG time ago, so I don't even remember the details of the AP. But of course feel free to skip my submission for someone having at it for the first time.

I tend to enjoy sidequests every once in a while, so I tend to get distracted with plot lines/hooks which are not really lines or hooks at all sometimes, and wanting the group to look into those avenues, if it would make sense for the characters. For me, adventure can be around any corner :)

I am a teamplayer, and I most enjoy myself when there are meaningful interactions within the group, or with NPCs. I am not a big fan of comedy in my RPG, but those who have played with me before will know I can throw some line sin there every once in a while. That does not mean I like single minded Paladins.

I also enjoy some crunchiness and interesting combats, and will try to make my character as good as it can be. Probably one of the reasons why I might want to play a Tiefling Paladin. I think Tiefling Paladins also have a lot of potential for fluffyness and roleplay, about their origins, their conversion, their past and the nightmares haunting them. However, I have carried that idea into many games just to see it completely put to the side in favor of the 'main plot'. That is perfectly fine of course, but it is also the reason why I don't delve too deep into backgrounds anymore.

And toward that end (Background tidbits), my main question would be 'where are we coming in to the game?' What has passed before which could like us to it. My character could have been sent to investigate something the current PCs have uncovered, could have a friendly relation with one of them, or be a 'late arrival' acquaintance of Professor Lorrimor, who missed his funeral. Just throwing some ideas around.


From perusing the discussion thread, the party just managed to deal with the prison and is likely heading towards act 2 of the book.
New character could either be late to the funeral or be encountered in Lepidstadt.


Lepidstadt is a bit far off, you’ll be showing up in Ravengro, late to the party.

Also they are pretty melee heavy right now (with a rogue/monk and a fighter/bard), so a lean towards a bit of range might be good.


When I GM its often pretty hard for me to eyeball applicants combat power and in combat utility.

Lucretia has options if she cant attack, namely:
--Channel energy (5 times per day, DC is currently 16, she does not yet have selective channel)
--Burst of radiance/grease a group of foes
--Grease (lore spirit via arcane enlightenment)
--Throw some throwing weapons (not very accurate, but 14 dex and 4 bab aint terrible for that, her throwing weapons also hurt due to her strength)
--Use reach (longarm, large size, also has a bardiche) to hit someone anyway.

Her ideal position, from a strictly tactics standpoint, is right behind other melee party members.

I am to be honest worried about her being too strong mechanically and too flexible, although the current characters are also strong, if she ends up overpowered relatively to the party there are a couple of ways to make her less strong without altering the character concept too much. (like becoming just bloodrager/oracle, altering her to an ID rager focused on dedication, which would eventually give her a mini paladin aura and nerf her claws to d6es since she would no longer increase in size)


GM of the Crown wrote:

Lepidstadt is a bit far off, you’ll be showing up in Ravengro, late to the party.

Also they are pretty melee heavy right now (with a rogue/monk and a fighter/bard), so a lean towards a bit of range might be good.

dien’s character looks right on the money ;)


Rajuna wrote:
I believe Spiritualist is on the acceptable classes list.

I would be interested in seeing what the 'acceptable' class list is. When I was considering Sariel for the last recruitment you needed a cleric. Between Lucretia de Artois (great image by the way) Critzible, Albion, and dien it looks like we've got divine casting covered. But there may be some need for arcane help. I've been rereading a lot of Michael Moorcock and trying to create a character related to that; would summoner or unchained summoner be permitted?


Here is Tassarion Wranwynn who is an elf Wizard/Alchemist whose team focus will be support and battlefield control with bombs and spells. He greatly regrets that he was too late for the professor's funeral.

10 min background:

Step 1: 5 essential things about the character and their background.
(a) His early years were filled with choices. Choices that were made for him by his family, community, peers and teachers. His life was not his own to live.
(b) He came from a long line of powerful and influential elves that had a hand in shaping countries around the world. He was expected to follow this path.
(c) When his affinity for the arcane was discovered there was even greater expectation placed upon him. The academy pushed him harder than any other student.
(d) Instead of focusing, he diversified his studies as much as possible, wanting to know about all manner of natural things as well magical. It was just the first selfish choice he would make.
(e) He was cast out of his family for rejecting their desires of him. Now exiled, he is finally free to follow his own ideas and research.

Step 2: 2 goals that drive the character.
(a) Uncovering lost knowledge from the late Tyrant and making sure such knowledge does not fall into the wrong hands.
(b) Use his knowledge to aid others in freeing themselves from their own tyrants.

Step 3: 2 secrets about the character.
(a) Tassarion accidentally caused the death of a fellow student in a magical mishap and the incident was covered up by his family.
(b) Tassarion is a father but is not aware. His former love hid this from him when he was exiled.

Step 4: 3 people connected to the character. Two friendly, one hostile.
(a) Arstevia was Tassarion's first love. They were of different, hostile families and such a union would be forbidden so they kept it secret for many years. She chose her duty when Tassarion asked her to leave with him but they remain friendly and in contact.
(b) Kredal Thomas was Tassarion's former servant who he helped gain an education in secret and now enjoys a better life than before as a merchant. They cross paths once in a while and reminisce.
(c) Eldrin was Tassarion's most hated peer as well as the most popular and promising. He would let nothing stand in the way of getting the best of everything. Tassarion was on the unfortunate end of many of Eldrin's schemes.

Step 5: 3 memories that add context and flavour.
(a) Professor Lorrimor surprised him by giving him hours of personal development and discussions, helping Tassarion to gain the courage to choose his own way.
(b) There are many beratings that stick with him even after many years, causing him to doubt his decisions. The worst was from his father, exiling him from the family and calling him an embarrassment. He changed his name after that.
(c) Researching superstitions in Ustulav to find what truth might hide behind them led him to a harrow reading, predicting his current path would bring much death. He disregarded this but sometimes has strange dreams of the woman who read the cards.


Quote:
would summoner or unchained summoner be permitted?

Unchained summoner is fine! Original summoner not so much.

There really isn’t so much of an ‘acceptable classes list’, instead I’m looking for a character that doesn’t overlap the current party too much.


GM of the Crown wrote:
Quote:
would summoner or unchained summoner be permitted?

Unchained summoner is fine! Original summoner not so much.

There really isn’t so much of an ‘acceptable classes list’, instead I’m looking for a character that doesn’t overlap the current party too much.

1-2 characters, right? Or just the one? :)


1-2 yeah, depending on applicants. We’ll see!


GM of the Crown wrote:
1-2 yeah, depending on applicants. We’ll see!

Got it!


After taking a deeper look at Summoner, it's just not quite the vibe I'm looking for. The bladebound Magus feels a little closer, especially combined with Kensai. I would make Sariel a Vetala-Born Dhampir Magus with the archetypes Bladebound and Kensai then would make the second class wizard with the Hallowed Necromancer archetype

For Sariel's background he would be abandoned at a Pharasma orphanage with the black blade. As a devout Pharasmin he would have a hatred for the undead. He would be a subject of study for Lorrimor, both because of his unusual nature and connection to the sword. They would become friends.

A few questions, can we take a drawback for a third trait? Can the Magus 'black blade' be the wizards bound object. At first level I believe it would be hard to do, but at fourth it should be fairly straight forwards. If Sariel was selected, would you be willing to play the intelligent black blade, or would I need to do that?


Here's to hoping whoever gets recruited this time sticks around. Here's Xotikeides again, Admixture Wizard and Cleric. She has a selection of healing spells prepared (Cure Sickness/Paralysis and Lesser Restoration, and can add more) and 8 Channels. Background has been adjusted as well.

Good luck with recruitment!

Grand Lodge

Im working on a Life Shaman/Spiritualist Build so hopefully I can present a character in a couple days


GM wrote:
"Also they are pretty melee heavy right now (with a rogue/monk and a fighter/bard), so a lean towards a bit of range might be good."

I would mention that Rajuna and I are both Dex based. So there is currently no strength-based "tank" in the group....


Park Song wrote:
GM wrote:
"Also they are pretty melee heavy right now (with a rogue/monk and a fighter/bard), so a lean towards a bit of range might be good."
I would mention that Rajuna and I are both Dex based. So there is currently no strength-based "tank" in the group....

I'd recommend Lucretia de Artois...and then a spooky wizard with a black sword...


1 person marked this as a favorite.
Sariel Patrick Cornelius wrote:
can we take a drawback for a third trait?

Yes.

Grand Lodge

No Tank...hmmm...I may have an Idea for that too. What to do as I am in the early stages.


I have ideas for ranged damage dealers and a Str based tank. I’ll see if maybe I have time to put one of them together tonight or tomorrow.


Park Song wrote:
GM wrote:
"Also they are pretty melee heavy right now (with a rogue/monk and a fighter/bard), so a lean towards a bit of range might be good."
I would mention that Rajuna and I are both Dex based. So there is currently no strength-based "tank" in the group....

Huh...

Albion, The Eye wrote:

It seems the group does not have one, so I was planning on going with a STR bruiser/tank character with lots of options.

Stealing Dien's format here :P - Paladin/XXXXX (where XXXX could be either... Oracle or Bard). The character is versatile, and while strong in melee, can either have a more skills/buff bent (Bard), heal/buffs bent (Oracle of Life) or buffs/less heal/more melee bent (Battle Oracle for example). So I can play around with everyone else's concepts. But bottom line, in whatever configuration, this character should be able to stay in the frontline, would be STR based, and use magic to complement the group.

:P


2 people marked this as a favorite.
Sariel Patrick Cornelius wrote:
Park Song wrote:
GM wrote:
"Also they are pretty melee heavy right now (with a rogue/monk and a fighter/bard), so a lean towards a bit of range might be good."
I would mention that Rajuna and I are both Dex based. So there is currently no strength-based "tank" in the group....
I'd recommend Lucretia de Artois...and then a spooky wizard with a black sword...

If we are lobbying, I would recommend my own Paladin and 'a character who is at home in the woods, a skilled archer who preferentially focuses on undead, and who worships one of the good-aligned gods of the hunt and feels beholden to kick evil in the teeth'


a combination of tank and ranged work?

if so, would a savage technologist / bolt ace be okay? there would be no gun involved, it'd only be to take advantage of savage tech's dex/str rage.


It's crafting allowed? Will there be time for crafting?


I think/hope they're allowed. Zhandar had mentioned taking Craft Wondrous Item at 5th level, and I was thinking about taking Craft wand. But I don't know if there is any down time in the game. I've never played it through.

Grand Lodge

Looking at a BloodRager Paladin


Twilight Hunter wrote:
would a savage technologist / bolt ace be okay?

The GM (up-thread) did approve the Bolt Ace for use. I can't speak to any rulings on the Savage Technologist.


Does the party have a wand of CLW or infernal healing?


LOL. Neither, at this moment. We are going to get a CLW wand in the very near future.


Hmmm, I do heal 10d6 party wide via channels per day, which is about 35ish hp per character and day, but that assumes that I am not channelling to destroy undead offensively, and a lot of the healing will be wasted since it is relatively rare for everyone to be equally injured, still, it kind of means full hp refresh for whoever is most injured.

Total healing potential from spells is 6d8+24 (6 CLW 51ish) and 8d8+24 (4 CMWs 60ish), so I can heal in excess of 100 hp per day, including channels, which is unlikely to ever happen (I do have pretty good buffing and offensive options), but its a sizeable number and I think higher then what a normal cleric does because I got more spells per day.

In light of this, it may be better for me to not have a wand of cure light/infernal healing but instead some scrolls of condition removal (remove blindness, remove disease, remove paralysis), blindness in particular would be debiliating to all of our characters and while scrolls of remove disease are "penalized" by only having the scrolls caster level (5 typically), that caster level is higher then our actual caster level.

Remove paralysis is pretty good, its cheaper, just being level 2, and doesnt need me to be in close contact, and it is also not penalized by lower scroll CL.

Having condition removal scrolls is also going to be even better once I scrounge together enough gold for a mnemonic vestment (which turns them into a renewable resource).

A scrollcase with 1 remove disease, 1 remove blindness and a remove paralysis is 900 gold, more but not much more then a full charged wand.


Xoti can do far more healing, with 16d6 per day of channels. Since you're getting a CLW wand, I changed the CLW wand to a Mage Armor wand to fix her pitiful AC. Her offensive channeling leaves something to be desired, though. I'll probably trade out Improved Initiative for Improved Channel to fix that issue.

She also has the spells, and the feat, necessary to craft the scrolls given downtime, as well.

RPG Superstar 2015 Top 16

2 people marked this as a favorite.

Full app, as promised.

Excerpts from a life lived-- really long background-type stuff, in story format:

Mila, age 4

"When's Papa coming home?"

The small girl's piping voice drew the gaze of Marta Draznoi from her work of hulling nuts. She took in her daughter with an assessing glance: barely out of her toddling years, but there was the promise of future height to her slim little arms and legs already. A clear legacy from her father, for Marta herself was barely above five feet tall and was usually described as 'comfortably round.' Marta could see other signs of Mila's absent father: the large grey eyes with a hint of a slant, framed by dark lashes, an inquisitive snub nose, lightly pointed ears... and a certain restlesness. Alright, perhaps the last was just every four-year-old.

"Well, little deer, he is out and about and walking the wide world, and who can be saying when the wind will bring him back? Come now, if you can ask me questions you can hull nuts at the same time. Sit."

The girl scrunched up her nose but dutifully perched on a stool near her mother. Marta demonstrated how to pick the kernels of nut-meat out of the cracked shells- the child wouldn't be strong enough to crack the nuts, but her small fingers would be well-suited to wiggling out the good bits. For a bit, the task took Mila's concentration, her small face drawn with effort, but it only bought Marta a reprieve.

"Why doesn't he stay here with us?"

Mila sighed to herself, and, despite knowing better, she dared a glance out the kitchen's window-hole, gazing down the road to see if perhaps a tall, lanky traveler with hair like a raven's glossy wing might be approaching.

"It's his nature, fawnling. Your Papa is like a bird, or a breeze: he comes, and then he goes. He comes when he's needed, but then they need him in other places, too."

Mila was quiet a bit. Then, "Is Papa a faery?"

"What? What a-- no, Mila, where did you hear that?"

"Zarna. She said... she said he came from the forest and he in... inchatted you with faery magic, and he spelled you good, and then Zarna's mama said that it was a shame and you a priestess, too, and--"

"Did she now," Marta said brusquely. She resolved to have a little talk with Zarna's mama. "Well, some people talk too much and work too little. No, dove, your Papa is not a faery. He is an elf."

The big gray eyes peered up at her solemnly. "What's a nelf?"

"Elf, dove, elf. He... they are... He is... they come from a different country," Marta said after a bit of groping. Of course Mila was going to ask all of this sooner or later. She'd just hoped it would be later. "They are a different people. They have different customs. Our way is to stay in one place and build good strong homes, and work the earth and take care of our animals and each other. And your papa, his way is... is..."

To leave, she thought with bitterness despite herself, then immediately regretted it. As she'd just said to the girl: it was his nature. You could as soon teach a fish to plow as get Ardathien to... stay.

"His way is to travel," she said eventually. "Like the caravans that come through, you remember? With the ladies with all the pretty scarves, and the men who did the tricks with the knives?"

An eager nod. Too eager for Marta's liking. It was too easy to imagine the girl taking off after those caravans, disappearing down the road or down the river, and... no. No thinking about that. The child was only curious, like any child would be.

"But your father is a good man, even if he is different," she said before Mila could say more absurd things. "I'm sure that Zarna didn't tell you that when he came to town, it was to protect us from werewolves? No? I didn't think so. Well, if you get the meat out from twenty of those nuts, then I'll tell you the story. In fact, I shall tell it to you now-- but if you start lagging with the nuts, then I'll stop and only resume after dinner, yes? Very well, then. This was about five years ago, and we had lost four sheep in a month's time...."

Mila, age six

"Papa!"

The tall man coming down the path to the cottage looked precisely as he had the last time she had seen him: terribly handsome, forever about twenty-two. Marta reminded herself it hadn't been that long, really, as she watched her daughter tear forward with delight. Ardath laughed to see her, and picked her up and spun in a circle with his little girl. "Look at you! You've grown at least an inch!"

"TWO, Papa! And I'm faster than all the other girls AND the boys at running, and last week I caught a frog in Farmer Vell's pond, and Papa--"

The girl's excited chatter washed over Marta like the babbling of a brook. It took Ardath several minutes to be able to stay her tales long enough to come and greet her-- more restrained, a light kiss to her cheek and then assessing her in his distant way. He had Mila in one arm, holding her up, and the girl looked to be in seventh heaven. "Marta. My love. You look well."

I look older, she thought, but didn't say. And she also didn't say, And how many other women have you called 'my love' since you left, last spring?

Marta only smiled. "Come in. There's soup, and Mila is eager to hear where you've been and what you've seen."

Mila, age eight

"Papa brought me a bow of my own from Nirmathas," Mila said, her eyes shining, her fingers gripping the item in question like it were gold. Marta turned from washing the dishes to take in the sight, Ardath standing behind their daughter looking pleased with himself.

"Did he now! Perhaps he ought have asked me first," she said.

He smiled his old, easy, charming smile. "Come, Marta! Isn't that Deadeye's weapon? I'd have thought you'd approve. You have one yourself, you know."

"It's more her age, Ar."

"Enh. She's old enough to learn. Aren't you, Milly?" he said, and ruffled the girl's dark hair with one long-fingered hand.

"Yes, mama, I am, I promise I am, I can, can't I? Can't I?"

Marta sighed. Some battles were lost before you even started. "You can-- but after we get these dishes done. Ardath, you can dry just as well as she can, now get a towel."

"Ma'am, yes, ma'am!"

Mila, age twelve

"Well now, you're shaping to be a fine shot! A good eye. Can you hit that knot in the tree over there, do you think?"

"Yes, I think so-- in the pine?"

"Yes, the pine. We call that tree virsail, by the by. Naim gwyd virsail-y. Try it."

"Nay... naim... gwid... versily?"

"Ah, close enough. But keep practicing. Your archery, and your Elven."

"I will. I will. If I get good enough--"

"Yes, Milly?"

"--Papa, if I get good enough, can I travel with you? Can we go to Kyonin? You've told me so many stories, I want to see it!"

Ardathien... was silent. Marta watched, from her spot seated in the shade, looking over Farmer Vell's goat for signs of hoof rot. Yes, would you take her to Kyonin, Ar? You told me they don't care for half-breeds, there. Here, she has a home. Don't you go taking that from her with wild flights of fancy.

As if he heard her words, the elf looked up, across the yard, and their eyes met. He looked away first. "We'll see, Milly. Now try for the pine!"

"The versily!"

Mila, age fourteen

"--can't think what possessed you, you little-- why, I ought to tan every inch of your hide, head to toe! Of all the stupid, hare-brained--"

Marta's voice was shrill and strident even to her own ears, sharpened by fear. She took deep breaths as she half-dragged her daughter home with one hand around the girl's wrist, and the other clamped tight around the carved wooden stag that hung from her neck. The girl was pale as a ghost and hadn't said a word.

It took hot cocoa (with a splash of something stronger) and a blanket and an hour of chafing Mila's limbs and muttering prayers to Erastil before Mila would meet her eyes. "'m sorry."

"Sorry! You will be. Now what in the name of all the gods were you doing up at that old cottage, alone, at night? You children aren't to go there! Gods, Milovica, we adults don't go there! For a reason! Now let me see where that thing touched you, damnit."

Mila slowly pulled the blanket down and showed her upper arm, where what looked like a white handprint, as of flour, was imprinted on her skin. It made Marta take a deep breath. If she'd been five minutes later... The skin where the creature had gripped Mila looked sickly pale, like a leper's. Marta kept the fear from her face as she started to investigate the strange scar, or injury, or whatever one wanted to call it.

"I'm still waiting to hear why, girl."

Mila stared blankly at the fire. "Ivgeny dared me."

"Ivgeny?!"

"Farmer Vell's son."

"I know who Ivgeny is, Mila! Dammit, why would you listen to that boy, he's got straw for brains and-- Mila, I thought you had more sense than this."

The girl looked down the floor. "Yes, mama. Only..."

"Only what?"

"I just-- thought-- I mean... you and Papa, you killed a monster together, and I thought maybe..."

"You thought you'd steal my bow and go play hero. That's what you thought. If we can call that thinking."

"I'm-- I'm a good shot, Mama! I really am! And I'll -- I will get your bow back, I promise--"

"What you'll do is make me a new one. Tomorrow, I'm taking you down to Bowyer's, and you're going to prentice with him for any work he wants done for six hours a day, and then you are going to come and do the rest of your chores, and you'll do this til I've decided you've learned your lesson, girl. You nearly died tonight. Thank the Elk Father you did not. I mean that, thank him before you sleep tonight, because if not for the blessings he grants me, you'd be a corpse on that hill right now, girl."

For a moment, Mila's eyes flashed at the chastisement... and then the fire faded. Mila's cheeks were red as she looked away, her shoulders slumped. "Yes, mama."

Mila, age fourteen

Ardath's smooth face was momentarily given the illusion of age by the furrow of his brow as he gazed down at the cot where their daughter lay, unmoving, unseeing, unresponsive. "What happened?"

Marta rubbed a weary hand over her face. "Stupidity. Honor. Bravado. Guilt. I don't know."

He only cocked a dark brow at her. Marta sighed. "A month back she went up to that abandoned shack on the mountainside, alone. On a stupid dare. Took my best bow, too. I went after her and interrupted some dead thing trying to haul her inside. I managed to turn it, get the cursed thing to let her go, and we fled down the hill. I thought it was a lesson learned-- cheaply, too, if all it cost was my bow.

"But her fool friend-- well, it seems he felt guilty. So he decided he'd go after the bow, to make things up between them. Suppose he thought it was safe, by daylight. And Mila... learned about it, and went after him."

Marta rubbed her hands against each other, chafing her knuckles. Her joints were aching. That happened now, on cold nights. The fire could use another log, she thought. She added more wood and stared into the heart of the flames.

"I didn't get there in time to save the boy." The words were blunt, dropped like heavy rocks into a stream.

"We got away. That was about it. And she's been like that ever since. I reckon it did something to her mind."

Ardath's frown was unchanged. He finally looked from his daughter up to Marta. "Why didn't you go back at some point and clear the thing out? Before this latest bit?"

Marta exhaled. She let her head fall down between her shoulders. "Ar. Ardath. I'm not... I can't... I'm not you, for one thing. The blessings Erastil gives me are humble things. Prayers for the crops, for the livestock, a bit of healing. Quite truthfully, that thing up there outmatches me."

"You could have sent for me."

"Could I? Really? Where should I have sent that letter, Ardathien? Nirmathas, where you enjoy taking potshots at Molthuni soldiers and playing hide and seek in the woods with your friends there? Kyonin, where you visit long enough to get bored and then leave your stuffy kin behind? The waters of Lake Encarthan, on whatever ship you're currently serving as a guard? The River Kingdoms, where I'm not precisely sure if you're working as a guard or the sort of bandit the guards are hired against? Where exactly should I have known that--"

"Alright, you've made your point!" the elf exclaimed, pushing off from the wall and stalking to his daughter's bedside. He gazed down at Milovica a tense moment, then said, "...I'm sorry I wasn't here."

Marta dug her fingers against her eyesockets, trying to push away her exhaustion. "So am I. Now what do we do for her?"

Ardath sunk his chin to his chest in thought. "I know a man. An academic, a professor. He has made an intensive study of the undead, and the ways they can assault the soul. I'll write to him. He might know something. And..."

"And?"

"And I'm also going to go kill that thing on the mountainside. So that the professor can examine its corpse and better know what did this to our girl."

Mila, age sixteen

Dear Professor Lorrimor,
Thank you for your most recent letter. I hadn't known there were so many types of ghouls. The lacedons especially sound really horrifying. Or maybe it was just the illustration you sent. I've never been to sea and now I'm not sure I want to.
Mama says that it seems like I've gotten back all the strength I lost during my recovery. I was able to walk all the way to the bridge (maybe you remember it from your visit? It's the really old one with what look like bones carved into the stone) without getting out of breath, and yesterday I was fully able to draw my bow for the first time in what seems like forever. I really appreciate the salve you left for me to use.
I have enclosed a little purple mountain flower, pressed, that you might like. It grows only above two thousand feet. We call it angel's kiss, but maybe you know its proper taxonomic name.
Mama sends her regards. Last week she gave me my own copy of Erastil's scripture, it's very fancy with a white deerhide cover and little closures made of antler and inside there are even some illustrations. She says that I am finally beginning to understand what Erastil is all about. Do you pray especially to any one of the gods, Professor?
I would like to know all about the different sorts of ghosts next, if we can discuss...

Mila, age twenty-four

"I'm getting too damn old for this," Marta wheezed as mother and daughter crested a hill together.

"You say that every time," Mila responded, scanning the forest below with one hand shading her eyes from the pale wintry sunlight. It might have been pale, but at least it was sun: rare enough, in Ustalav.

I mean it, though, Marta thought internally. I'm getting older, dove. You'll be slow to age. Not as slow as your father, who still looks like a youth, but... slower.

As if drawn by the forceof her thoughts, Mila glanced from the woods ahead to her mother, and then frowned just a bit. "....you are getting some grey hairs," she admitted.

"Yes, you put them there," Marta retorted. "Right, let's find your damn zombie wolf and put it down before I develop arthritis on the spot."

Mila smiled. "Yes, Mama."

Personality:
Milovica, or Mila to her friends, would likely describe herself as 'a simple woman, salt of the earth.' She is usually cheerful, enjoys simple pleasures like a good mug of hard cider or a bit of dice, and believes in ideals like honesty and loyalty. She would say that she doesn't have too much book learning, but she does have 'sense.' (It sounds like something her mother would say.) She would also probably say she 'calls a spade a spade' and other similarly earthy metaphors. She believes in hard work, and relaxing once you've earned it, and may feel that scrubbing floors builds character (if it doesn't, then she scrubbed a lot of floors for nothing, dammit).

There is some trauma lurking behind the amiable exterior, of course. As an adolescent, she witnessed the death of a friend and still partially blames herself, though on her better days she can usually admit it wasn't her fault. She also has some potential abandonment issues due to her father's intermittent presence in her childhood, and a growing awareness that she is just coming to terms with that her mother is getting old(er)... and that in fact everyone she's known from childhood on is getting older at the same rate. And she's not. It's one thing to intellectually know it and another to be coming to terms with it. The only person she's not likely to outlive is her father-- but their relationship is complicated to say the least.

Mila is an idealist of sorts, and always ready to pitch in when it seems someone else in her community needs help. Barn raisings? Corralling runaway sheep? Helping dig up an old vegetable garden? Just call Mila!

Sometimes an old scar on her arm acts up, especially in cold weather.

Role in party:
As a full-progression caster class Mila will of course get access to all the typical cleric spells and can swap between them daily as needed to respond to changing situations. While I wouldn't say she is super-optimized for healing, she does get 8 channels a day and of course the cure spells. Meanwhile she also helps fill a ranged-options need, and has a decent bit of utility skills, and a nice high perception to notice all the spookies. While her AC is currently terrible, it will scale reasonably nicely as she levels up, and/or if we get a wand of a mage armor, to the point that she might eventually be feasible as a tankish character.

Full stat block:
Milovica Draznoi
Female half-elf cleric (blossoming light) of Erastil 4/monk (zen archer) 4/gestalt 4 (Pathfinder RPG Advanced Player's Guide 115, Pathfinder RPG Adventurer's Guide 112)
LG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +16
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 15 (+1 Dex, +1 monk, +4 Wis)
hp 40 (4d8+8)
Fort +5, Ref +5, Will +8; +2 vs. enchantments, +1 vs. ability damage, +1 vs. ability drain, +1 vs. energy drain, +1 vs. negative energy
Immune sleep
--------------------
Offense
--------------------
Speed 40 ft.
Melee dagger +4 (1d4+2/19-20) or
. . unarmed strike +4 (1d8+2)
Ranged or
. . mwk composite longbow flurry of blows +7/+7 (1d8+2/×3) or
. . mwk composite longbow +9 (1d8+2/×3)
Special Attacks channel positive energy 8/day (DC 13, 2d6), flurry of blows, perfect strike 1/day, zen archery
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—calming touch (1d6+4)
Cleric (Blossoming Light) Spells Prepared (CL 4th; concentration +8)
. . 2nd—align weapon, calm spirit[OA] (DC 16), delay poison
. . 1st—abundant ammunition[UC], liberating command[UC], magic weapon, protection from evil
. . 0 (at will)—detect magic, light, purify food and drink (DC 14), stabilize
. . Domains Community, Valor inquisition[UM]
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 13, Int 12, Wis 19, Cha 12
Base Atk +3; CMB +5 (+7 grapple); CMD 21 (23 vs. grapple)
Feats Combat Expertise, Combat Reflexes, Creature Focus, Deadly Aim, Focused Undead Expertise, Perfect Strike[APG], Point Blank Master[APG], Power Attack, Precise Shot, Skill Focus (Perception), Unarmed Combatant
Traits devotee of the green, nirmathi militia, subject of study, overprotective (drawback)
Skills Acrobatics +1, Appraise +5, Bluff +1, Climb +6, Craft (bows), Diplomacy +1 (+3 vs. good creatures, +3 to convince evil creatures to act against its nature), Disguise +1, Escape Artist +1, Fly +1, Handle Animal +3, Heal +8, Intimidate +1, Knowledge (nature) +9, Knowledge (planes) +5, Knowledge (religion) +8 (+10 to identify undead and their special abilities), Perception +16, Profession (cook) +8, Profession (trapper) +10, Ride +5, Sense Motive +8, Spellcraft +5, Stealth +5, Survival +12, Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven, Varisian
SQ elf blood, fast movement, finesse weapon attack attribute, ki archery, ki pool (6 points, magic), luminous font, overprotective, slow fall 20 ft., touch of resolve
Combat Gear cold iron arrows (50), potion of darkvision, potion of hide from undead, potion of mage armor (2), dye arrow (2), holy water, raining arrow (2), weapon blanch (ghost salt); Other Gear arrows (40), blunt arrows[APG] (20), dagger, mwk composite longbow (+2 Str), caltrop bead, cracked amethyst pyramid ioun stone, applejack (per mug)[UE], bear trap[APG], bedroll, blanket[APG], fishhook, garlic, hip flask[UE], holy text (Erastil)[UE], maple syrup (per jar)[UE], masterwork backpack[APG], masterwork bowyer tools, mess kit[UE], sewing needle, signal whistle, silk rope (50 ft.), silver holy symbol of Erastil, soap, tea (per cup)[UE], teapot[UE], twine (50')[APG], 1,290 gp, 4 sp, 8 cp
--------------------
Special Abilities
--------------------

Cleric (Blossoming Light) Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds: Calming Touch (1d6+4 nonlethal damage, 7/day) (Sp) Heal 1d6+4 nonlethal damage and cure conditions by touch.
Cleric (Blossoming Light) Domain (Valor Inquisition) Deities: Cayden Cailean, Erastil, Iomedae, Sarenrae. Granted Powers: It takes courage to confront the enemies of your faith. Cast remove fear 7/day.
Cleric Channel Positive Energy 2d6 (8/day, DC 13) (Su) Positive energy heals the living and harms undead, chaotic evil outsiders, and light sensitive evil creatures.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Creature Focus (Favored Enemy [Undead]) +2 to Perception, Survival, and weapon damage vs. chosen type.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Flurry of Blows(Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Focused Undead Expertise +1 (1/day) Your knowledge of the undead makes you especially effective when fighting them.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Luminous Font (Su) Increased channel energy and bonus on Diplomacy.
Overprotective -2 to attacks and skill checks.
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Promise of Faith Cannot use spellcasting or class abilities while wearing (and 1 min after removing) armor or shield
Promise of Purity Lose all class features if you have commited an evil act.
Slow Fall 20 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Touch of Resolve (7/day) (Sp) Use remove fear on a single creature.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Way of the Bow: Grants Weapon Focus as a free feat with weapon group bows.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.


1 person marked this as a favorite.

This would be Albion's submission - just with a basic crunch (with weapon and armor) to give an idea of what he would look like, in one possible iteration. This one less inclined for healing (but still capable at it), and more toward melee/tanking.


Doot. making a witchhunter.
That is to say, a witch/hunter


1 person marked this as a favorite.

But how many pressups can you guys do? Do you even lift?


How many pressups? My answer is Yes! Lucretia grins in STR 24 while bloodraging, although, the weight increases by a factor of 8, so its possible Lucretia can do less pressups when she rages, which I find funny.

I do cast mage armor on other people if needed, praise the fair and balanced lore spirit arcane enlightenment hex!

Other "utility" (for fun and giggles)
I plan to eventually grab the "cheetahs sprint" spell. Once I do this, I shall add some handles to my armor for easier holding on to me for the party members. After doing this, and the entire party holding on, I cast cheetah sprint, and can move the entire party for 300 or so feet in one turn. It is a time honored maneuver known as the "Bloodrager Bus".
Please dont puke on her dress.
Actually, should be about 0,5G in terms of Acceleration (quick back head math, may be wrong), seasoned adventurers probably wont puke from that.

Lucretia occassionally throws money at her problems. If money hits the problems often die. Coin Shot is a very funny spell if you have 24 strength.


Wait, did I see someone mention Dhampir as a race option? That gives me an idea.


This is still very much a work in progress, but here is the chassis for my ranged damage dealer submission- a Slayer [sniper]/Magus [eldritch archer/hexcrafter]. She'll bring some skills to the party and should have pretty decent damage output with ranged spell combat/spellstrike.

I'm going to pick her skills partly based on the current party make up, but I'm willing to adjust them somewhat if there's a lot of overlap with a second new selection.

Also, I'm sure this is already listed somewhere and I missed it but how are hit points being handled, and how much gear/wealth should we have?


All right, I've got Sariel's crunchy bits done and I'll start working on his backstory to fit the AP.

He's a Dhampir raised by Pharasma's church and taught to hunt the undead. His connection with the Professor, would have been Subject of Study from the way he was left at the temple and the blade that was left with him. He would have been hunting undead when he heard about the professor and would have gotten there as soon as he could.

Mechanically the Archetype Hallowed Necromancer isn't great, but it fits the character and it permits him to heal himself. Combined with the magus, we get a lot of magic and a little melee help. I've not played either classes extensively but I'm looking forwards to the combination.

GM of the Crown I'll post when I have his backstory done, If I can answer any questions please ask.


2 people marked this as a favorite.

Swimming in the Applicant Pool...

Lucretia | CG Tiefling | Bloodrager (Rageshaper) 4 / Oracle of Life (Spirit Guide) 4 | Mightypion
Tassarion | ?? Elf | Wizard/Alchemist? | Brandishner - missing character sheet
Sariel | ?? Dhampir | Magus (Blade Bound Kensai) 4? / Wizard (Hallowed Necromancer) 4? | Robert Henry
Xoti | N Tiefling | Cleric 4 / Wizard (Admixture) 4 | Violant
Milovica | LG Half-Elf | Cleric (Blossoming Light) 4 / Monk (Zen Archer) 4 | dien
Heldar | LG Tiefling | Oracle of Battle 4 / Paladin (Hospitaler) 4 | Albion, the Eye
Maia Blackwing | NG Tiefling | Slayer (Sniper) 4 / Magus (Eldritch Archer, Hexcrafter) | Giant Halfling


Xotikeidēs "Xoti" wrote:

Xoti can do far more healing, with 16d6 per day of channels. Since you're getting a CLW wand, I changed the CLW wand to a Mage Armor wand to fix her pitiful AC. Her offensive channeling leaves something to be desired, though. I'll probably trade out Improved Initiative for Improved Channel to fix that issue.

She also has the spells, and the feat, necessary to craft the scrolls given downtime, as well.

Correction: Her offensive Cleric Spellcasting leaves something to be desired. I thought for some reason Channel DC was based on Wisdom, but turns out it's based on Charisma.

Grand Lodge

Goinf back to Life Shaman/Spiritualist

151 to 200 of 309 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Gestalt Carrion Crown Recruitment All Messageboards

Want to post a reply? Sign in.