Sneak Attack Options (PFS Help Needed)


Advice


I am trying to build two Ratfolk characters who take advantage of the Swarming trait to flank their target, and was wondering if there are any other options/archetypes available to gain Sneak Attack damage.

I am aware of:

Rogue
Ninja
Slayer
Alchemist (Vivisectionist, not legal for PFS play however)

I was hoping for something different...am considering the Vigilante class but their version they would only gain d4's rather than d6's sneak damage.

Basically, the first level will be in Rondelero Swashbuckler to give them access to the Falcata, and my hope is to build high crit/high sneak attack damage characters who can also serve as skill/knowledge players as well.

Rogue may be my best option, but was hoping for something else that would be legal for PFS play.

Thanks!

Grand Lodge

Snake bite or strangler brawler.

Natures fang druid with crocodile domain.


If the Dirty Tactics Toolbox is PFS legal you can spend feats on the Accomplished Sneak Attack feat to gain 1d6 sneak attack every so often. This works out well for Slayers and other folk with less than full sneak attack progression.


sanctified slayer inquisitor
Bard Sandman
Magus Greensting Slayer - pretty bad version of it though
Monk Monk of the Mantis
Mesmerist Enigma
Warpriest Cult Leader
Warpriest Mantis Zealot
Crocodile druid domain
Streets revelation of oracle
Sense Vitals spell

stalker vigilante's get something like sneak attack.

EDIT:
So for knowledge and sneak you could go Perfect Scholar Mantis monk.
Other than that, sanctified slayer inquisitor and slayers get the most skill points beside rogues.

Others either don't really have the skill points, or not much sneak attack.

Also high crit and sneak attack often don't play so well together. Often with sneak attack you don't have big damage per hit and get a lot of damage from sneak attacks. While crits only do the weapon damage and the damage per hit. So crits are still nice, but not as nice as for a real big hitter.


I am just trying to find "relatively" simple ways to increase damage for my son and I who will be playing twin Ratfolk brothers. We initially thought we would take advantage of the Gulch Gunner archetype, but Swarming ability is to much to pass up. So, a Falcata wielding melee class (x3 on a crit)who then adds Sneak Attack damage when flanking seemed the obvious choice.

Bonus to DEX/INT made things like Investigator and Alchemist stick out, but looking for easy ways to increase damage there reliably is proving difficult.

Scarab Sages

Falcata is somewhat wasted on a sneak attack class, as precision damage isn't multiplied on a critical. It's good at low levels, but as you add more SA dice, that crit modifier is less and less revelant.


You could do something like this:

Unchained rogue 3

1 - Finesse Training, Sneak Attack +1d6, Trapfinding, Scurrying Swarmer*
2 - Rogue Talent (Precise Strike), Evasion
3 - Sharpclaw, Finesse Training (Claws), Danger Sense, Sneak Attack +2d6

From there you can keep going rogue or multiclass, but you will have a strong foundation of damage (2 attacks doing 1-4+DEX+3-18 sneak attack/precise strike). Plus you can add a third secondary attack (tail blade).

*If you always plan to be in the same hex, you don't need scurrying swarmer


wait a minute. If you want a combat smarty I can give you an investigator that is very combat viable. Note, being not strength based your damage will never match a str THW user.

This works best for rapier (a high crit weapon)
You start by taking a level of inspired blade swashbuckler and your feat is fencing grace. You now have Dex to damage and attack with the rapier.
Now go investigator. At lv3 of investigator you pick up mutagen which will up your Dex by 4, which is +2 to attack and damage. At lv4 investigator you get studied combat as a move action, now use your lv5 feat you just got on extra investigator talent and grab fast study.

So at lv5 you swift action study to get +2 to attack and damage, have your mutagen up so you have +2 to attack and damage, and are using dex for attack and damage. Start with dex of 18 (16+2 racial) and you're looking at +11 to hit for 1d6+8. Your AC is incredible with mithral chain, 6 dex, 2 natural from mutagen and 2 from barksking makes your AC 25 with little investment.

as you go you can pick up heroism to get +2 to attack rolls.
Then at lv10, 9 of investigator you can pick up combat inspiration, make sure you have put inspired on your rapier. Now you can spend 1 inspiration to add to your attack roll and then you freely add DOUBLE that amount to your damage for that attack. Also your studied combat scales as well to a total of +5 at character level 11 for this build. So at lv11 you are doing +22 on attacks for 1d6+12 and if you want you add 1d6 to your attacks and double that to the damage.

Another option is to go all swashbuckler and get your level to damage and maybe pick up pirahna strike.

Yes neither of these get sneak attack, but the accuracy from flanking never hurts.

Grand Lodge

ShroudedInLight wrote:
If the Dirty Tactics Toolbox is PFS legal you can spend feats on the Accomplished Sneak Attack feat to gain 1d6 sneak attack every so often. This works out well for Slayers and other folk with less than full sneak attack progression.

You can only take the Accomplished Sneak Attacker feat once.


Kemuri Kunoichi wrote:
ShroudedInLight wrote:
If the Dirty Tactics Toolbox is PFS legal you can spend feats on the Accomplished Sneak Attack feat to gain 1d6 sneak attack every so often. This works out well for Slayers and other folk with less than full sneak attack progression.
You can only take the Accomplished Sneak Attacker feat once.

That's...rather lame.

I've now added a new house rule, funny how that works.

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