Starship Dungeon


General Discussion


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Here I a Dungeon I did for a role playing game a while back. The rooms are numbered and you can stock them with your favorite creatures, when Starfinder gets published.


Here is the first room description. this is room 0, the bridge.
Here are some more room descritions That is all I have. I was thinking of developing a hybrid Traveller D&D game, but this will fit in with Starfinder. The rest of the Dungeon is yours.


I love it! I'd probably use the side cargo bays as escape pods though. Great job and thanks for sharing!


Actually they are, this was originally made for Traveller rpg, those side pods are actually life boats, also known as a Launch, in Traveller terms it is 20 displacement tons of liquid hydrogen in volume and it can accelerate at 1-G for up to 4 weeks, it csn travel anywhere within a star system, under Traveller rules it has a crew of two, and these models, you can install seating. These are all the configurations for the launch. Notice that each one has a cargo bay right next to it in the main ship, that is a docking port. the two doors lock together the one on the side of the launch fits the door next to the big ship. this allows you to load and unload each launch in a pressurized environment. I think these launches are sufficiently generic that they would fit right into the Starfinder universe without too much trouble, there is nothing that really screams Traveller about it, unlike say a Scout/Courier A Free Trader or a Mercenary Cruiser. When I made the plans, this came out of the idea that these launches were also called lifeboats, so I figured I'd make up some floor plans where they are actually used as lifeboats. The floor plans only has the front of the ship. I do not know what the rules would specify for fuel tanks or engine size for a starship like this. There is a version of Traveller called T20, which uses a variant of the 3.5 D20 rules, I was thinking of putting some D&D creatures from the monster manual on it. One problem is T20 was not really equipped to deal with sprawling dungeons filled with monsters, there a no rapid healing mechanic, all healing requires rest and sometimes a hospital stay, o at least some time in the Sick bay of a starship. The creatures I did detail here are equipped wit D&D weapons. I think the melee weapons could remain as they are, but the crossbows should be exchanged for more futuristic ranged weapons. I think the minotaur might have a problem finding a space helmet that fits around his head and horns!


This is the same Starship/Dungeon, only this time I've scaled the grid for cloud giants. The supposition is that cloud giants built this starship for themselves, so everything is scaled in proportion to their bodies. The corridors are 5 yards wide, the ceilings are 10 yards high instead of 10 feet. I'm not sure whether the cloud giants are still in control of this starship or not, it is a dungeon after all. There may be a few cloud giants still around, maybe not enough to crew this ship, as I is quite large even for a cloud giant.

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