chakram finesseable?


Rules Questions


its a one pound ranged weapon, that can be used in melee. it falls into the light blades category according to a paizo blog post which i will get a link for if necessary. I know it doesn't say it can be used with weapon finesse but idk if it was an over sight or if its too awkward to use like that.


There is nothing in the rules that allows it, but you can always ask your GM for a houserule. It seems reasonable after all.
Keep in mind that any weapon weapon finesse applies to can't be used in two hands unless its an exotic weapon, so this would apply to the chakram as well.


A javelin can be used »as a melee weapon«, just like a chakram. The same goes for the hurlbat and hunga munga. Neither of them specifics if they are light, one-handed or two-handed weapons when used as melee weapons.

Do non-specified weapons such as these default to one of the categories?


Odd it falls under light blades given where it is in fighter weapon groups.

The Exchange

I believe James jacobs said treat it like a star knife at some point.


Ranged weapons do not fall under the one-handed, two-handed, or light weapon convention. So they do not qualify for things that require them to be that.

Just use a starknife. You can even have starry grace, which grants dex to damage.


Claxon wrote:

Ranged weapons do not fall under the one-handed, two-handed, or light weapon convention. So they do not qualify for things that require them to be that.

Just use a starknife. You can even have starry grace, which grants dex to damage.

Or if going fighter you could grabbed Trained throw instead if you have a decent enough str.


Claxon wrote:
Ranged weapons do not fall under the one-handed, two-handed, or light weapon convention. So they do not qualify for things that require them to be that.

If I read the Combat section correctly, you get to add your Str bonus when wielding melee weapons in one (non-off) hand and 1.5 Str bonus when wielding them two-handed. It doesn't call out that only one-handed and two-handed weapons can get the 1.5 bonus, but rather adds the exception that light weapons can't get the bonus.

I suppose this means I can two-hand wield a chakram for more damage.


Also as a fighter you could use Fighters Finesse if you choose light blades if you just really want to use Chakram.


Talonhawke wrote:
Claxon wrote:

Ranged weapons do not fall under the one-handed, two-handed, or light weapon convention. So they do not qualify for things that require them to be that.

Just use a starknife. You can even have starry grace, which grants dex to damage.

Or if going fighter you could grabbed Trained throw instead if you have a decent enough str.

I did the math before. Assuming you start with either 18 or 20 (can't remember which exactly) it takes until around 15th level for double your weapon training bonus + str to be more than dex + weapon training bonus.

Of course this will depend on the exact character and how much strength and dex you give. In the beginning Starry Grace is a better choice. In the long run, the str build is better.

I think I started my character with 10 str and 20 dex.


Does your math include gloves of dueling? And yeah Str plays a big part there if your at 10-12 not super useful at 14-16 even with a 18-20 dex you can start catching up.


I checked the latest printing of Ultimate Equipment and it's still in the heavy blades group.


Melkiador wrote:
I checked the latest printing of Ultimate Equipment and it's still in the heavy blades group.

And according to this blog post, it is in both the light blades and heavy blades group. There seems to be some confusion at Paizo about this.

I'm not sure if any of this is relevant to the issue at hand since being in the light blades group isn't the same as being a light weapon.


Gisher wrote:
Melkiador wrote:
I checked the latest printing of Ultimate Equipment and it's still in the heavy blades group.

And according to this blog post, it is in both the light blades and heavy blades group. There seems to be some confusion at Paizo about this.

I'm not sure if any of this is relevant to the issue at hand since being in the light blades group isn't the same as being a light weapon.

Doesn't really have any affect on it.


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Talonhawke wrote:
Does your math include gloves of dueling? And yeah Str plays a big part there if your at 10-12 not super useful at 14-16 even with a 18-20 dex you can start catching up.

Yes it did.

Think about it, I start with 20 dex, that's a +5 bonus. But I can easily get another 6 dex from a belt. And I can get up to 5 more from leveling, and if you really go deep you can increase by using wishes/manual.

Let's say you end up with 30 dex total, which is a +10 bonus to attack and damage.

Weapon training at level 20 with gloves of dueling adds +6 to attack and damage.

So with starry grace you have a +16 to attack and damage.

With trained throw you double weapon training bonus for damage, but you must use str for damage and dex for attack. So at WT bonus of 6, you add +12 to damage. Your strength must be a +4 modifier to equal the damage you get from Starry Grace. That's an 18 strength. Not to mention that your dex will probably have to be lowered from the starting 20 to reach the 18 strength score you need in a timely fashion before level 20.

Now, there are a lot of methods to increase strength unlike dex, so that does have it's benefit. And I haven't really accounted for that sort of thing. But the general proof of concept is there, because Trained Throw requires you to use dex for attack rolls and str for damage you really have an easier time for the majority of your career if you just use Starry Grace.

Now, assuming you want to use an option other than Starknives, then Trained Throw is great.

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