Goal: Become God


Advice


Working on a theoretical wizard build, since my buddy made the outrageous drunken claim that if we both threw 20th level characters at each other he could win, and I'm attempting to get this guy down on paper-ish.

Stats are highly irrelevant, and I'm definitely required to spend all 20 levels on Diviner Wizard (most likely Foresight).

In order to control the fabric of reality, I am more or less going to have to dump some funds into a Permanent Greater Demiplane with Erratic Time (not the hard part). This allows me to spend 1 day of apparent time for myself (enough to refresh/prepare new spells) in one round on the material plane.

The real issue comes into needing to be able to make that Erratic Time less erratic, while still being erratic. The answer is to somehow gain power over a cyclops's Flash of Insight (Su) ability.

The cheeziest option I found (which most likely won't work) was VMC oracle with a Ring of Revelation that just has the ability on it (since it's a revelation available to the Cyclopean Seer). Rules on this working are murky and/or nonexistant, so I wanna avoid that. Need to do this legit.

Problem really is: I need to be able to have my own cyclops that I can control and/or make him immortal/undead while retaining his Flash of Insight ability, and I cannot find the specific rules on the matter.

Giant Form also doesn't work otherwise there would be no issue. Could I gate one to me? Teleport to where there are Cyclopses and Dominate one? Those seem to be the only RAW options that require less search-fu. Are there constructs I could build?


You could pay for the spell casting services of a cyclopean caster. Not sure if this is an "Everything is available" sorta thing but I'm sure one exists somewhere. Just have to use the divination stuff.


derpdidruid wrote:
You could pay for the spell casting services of a cyclopean caster. Not sure if this is an "Everything is available" sorta thing but I'm sure one exists somewhere. Just have to use the divination stuff.

Discovered the answer.

Alter Summoned Monster can turn anything from a 5th level conjutation (summoning) spell into a cyclops under my control.

I can officially control the fabric of reality and borderline travel through time. Huzzah


Nope, you can't.

Cyclops effect can't ever touch the time roll, even if you get it on yourself. "This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others."

As far as I know, there is no way to control an arbitrary environmental d100 roll within the game. If there is, it's probably an artifact.


QuidEst wrote:

Nope, you can't.

Cyclops effect can't ever touch the time roll, even if you get it on yourself. "This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others."

As far as I know, there is no way to control an arbitrary environmental d100 roll within the game. If there is, it's probably an artifact.

Then I suppose I'll have to find out how Erratic Time actually works and whether or not the flow of time is chosen when the plane is created, entered, or what.

More research is required to become God, apparently.


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master_marshmallow wrote:


More research is required to become God, apparently.

Step 1: Cast Create Greater Demiplane, select Time to be "Timeless".

Step 2: Cast Time Stop while on plane. Time Stop is now permanent until dispelled while on that plane.

Step 3: Profit.

Step 4: Just remember to eat, sleep, etc as it retroactively gets applied. Or buy a ring of sustenance.

Grand Lodge

Isn't there a Cyclops helm?

2,800gp to craft...Which is cheap enough to pay extra to add the effect to another Item if need be if you already have a head slot item.


Fruian Thistlefoot wrote:

Isn't there a Cyclops helm?

2,800gp to craft...Which is cheap enough to pay extra to add the effect to another Item if need be if you already have a head slot item.

Doesn't work because it only applies to an attack roll, saving throw, skill check, or ability check.

Cyclops helm:

This helm is made from the husk of a cyclops's shrunken head, and grants a limited version of that creature’s flash of insight ability. Once per day as an immediate action, the wearer can choose the result of the die roll instead of rolling her next attack roll, saving throw, skill check, or ability check.

Same problem with the actual Cyclops, can only affect its own rolls, not a plane's rolls.

I'm also pretty sure the erratic time flow table is an example only. It is up to the GM when and how time flow shifts, and with what probabilities (or if he just picks at whim).

Grand Lodge

Hiruma Kai wrote:
Fruian Thistlefoot wrote:

Isn't there a Cyclops helm?

2,800gp to craft...Which is cheap enough to pay extra to add the effect to another Item if need be if you already have a head slot item.

Doesn't work because it only applies to an attack roll, saving throw, skill check, or ability check.

** spoiler omitted **

Same problem with the actual Cyclops, can only affect its own rolls, not a plane's rolls.

I'm also pretty sure the erratic time flow table is an example only. It is up to the GM when and how time flow shifts, and with what probabilities (or if he just picks at whim).

Oh no Hiruma your right. I was in a hurry and should have slown down reading.

Is there a possibility of making friends with a Sorcerer/wizard Cyclops? (Monster Cohort?) Let them use a scroll of the Greater Create Demi and then he can use his ability as an immediate action while you supply the Permanency.


Yeah, a cyclops helm only works with particular types of rolls. And a ring of revelation wouldn't work anyway, because it can only provide access to revelations that are associated with a particular mystery, which Flash of Insight is not. Like some people have mentioned, many GMs would rule that the erratic time roll is not performed by any particular character, it is simply a background roll to determine the effects of the environment. If they do allow creatures to make their own rolls, all you need to do is get a cyclopean seer oracle as a cohort or thrall, then have them possess you before exiting the plane.

But Hiruma Kai's suggestion of time stop in a timeless demiplane really is the best way to go. It's simple, effecient, frighteningly effective, and my preferred method for a wizard to save the world from nuclear armageddon.

Edit: Also, you might be able to just make a home base in a plane with extreme flowing time. Demiplanes you create are limited to a factor of two, but there's no reason you wouldn't be able to find a much better ratio with powerful enough divinations and planar travel.


Hiruma Kai wrote:
master_marshmallow wrote:


More research is required to become God, apparently.

Step 1: Cast Create Greater Demiplane, select Time to be "Timeless".

Step 2: Cast Time Stop while on plane. Time Stop is now permanent until dispelled while on that plane.

Step 3: Profit.

Step 4: Just remember to eat, sleep, etc as it retroactively gets applied. Or buy a ring of sustenance.

You can use this to quickly Plane Shift to wherever your enemies are, summon some monsters and throw some Delayed Blast Fireballs at them, then Plane Shift back to your time stopped demiplane, prepare your spells again, come back, and repeat.

Or, you can use objective directional gravity for some pretty nasty stuff. For example, you can have a Wall of Lava (permanent because of timeless plane), right against the floor. Plane Shift yourself and your enemy into the demiplane. Your enemy will fall, but if you cast Fly beforehand, you can just wait for them to die in the lava. If they find some way to fly, such as Winged Boots, you can dispel the magic, or (thanks to Create Greater Demiplane) just move the earth, creating a wall between you, and your very own floor. Then, you just need to wait for the fly effects to wear off. That doesn't work if they have a fly speed without time limit, but you can just push the ceiling down and force them into the lava.

These ideas will probably get everyone to hate you if you use them, but they should work if you really want to use them.


9th level spells are great and all, but at 20th level, usually the one that goes first gets to win.

It used to be that diviner wizard was the go first guy, but I'm not sure that is true anymore. I think a Kensai with VMC Wizard (divination school) would actually be the faster, and if built right could probably beat you.


What exactly is your friend making to counter this character of yours, anyway? Any idea at all?

Even starting at zero buffs, you can buy yourself quite a bit of time with Mind Blank + Quickened Invisibility and moving. Usually enough time to buff up before they can actually pinpoint your location given that they generally only get to know if you're within standard movement distance of your prior location each turn. Turn 2 for you is then Overland Flight and Quickened Dimension Door.

From that vantage, you can usually buff in peace, come in, and take them out in a lopsided fight. You shouldn't need to do Plane Shift shenanigans back and forth from a demiplane to win.


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Would you happen to be up against a level 20 rogue that has to get through all of your plane's defenses?

Grand Lodge

Serisan wrote:

What exactly is your friend making to counter this character of yours, anyway? Any idea at all?

Even starting at zero buffs, you can buy yourself quite a bit of time with Mind Blank + Quickened Invisibility and moving. Usually enough time to buff up before they can actually pinpoint your location given that they generally only get to know if you're within standard movement distance of your prior location each turn. Turn 2 for you is then Overland Flight and Quickened Dimension Door.

From that vantage, you can usually buff in peace, come in, and take them out in a lopsided fight. You shouldn't need to do Plane Shift shenanigans back and forth from a demiplane to win.

What good Wizard is unbuffed?

Usually these buffs are always on my wizards:
Mage armor, Read magic, Permanency- Arcane Sight &/or See Invisibility, Life Bubble, contingency, Greater False Life, Overland Flight, and mind Blank

All those can be casted a day or two in advance. You can get abuse extend spell or some cheap rods of extend.

NEVER should a wizard caught "Unbuffed" beyond the early levels.


THUNDER_Jeffro wrote:
Would you happen to be up against a level 20 rogue that has to get through all of your plane's defenses?

That would be hilarious

Grand Lodge

edduardco wrote:
THUNDER_Jeffro wrote:
Would you happen to be up against a level 20 rogue that has to get through all of your plane's defenses?
That would be hilarious

The Rogue would never make it past my Elementals...Hows that dagger damage + dex working for you? Now enjoy my cloudkill...

GG reroll a real class.

Grand Lodge

WHAT you need to do largely depends on what your friend is making. If they are making a Rogue for example then you want to stay away from anything that requires a Ref save. Fellow spell caster, avoid Will saves, Warrior, avoid Fort saves. But once you know what they are making then the fun can begin.

Time stop is obviously an excellent choice to buff your self (quickened spells for extra wins) but some cheap ways to win would be

Dominate Monster (9th level so high will save) low will save enemy, then have them walk through a Gate to the Elemental Plane of Water/Fire/etc. They are now stuck and taking damage, drowning, etc.

Time Stop, then multiple empowered Delayed Blast Fireballs, set them to go off once the time stop ends, explosion. Use if their Ref save sucks.

These are just SOME examples of cheese, but what you do largely depends on what you are fighting.


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Guys, I found it.

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