Character Replacement


Advice


Hi Guys.
My old character was for Carrion Crown and was a Half orc Inquisitor archer. He was a machine....so much so that he kind of made things very easy. My DM and I came to the conclusion to replace him.

I am thinking a Dwarven Inquisitor or Ranger2/Inquisitor for the rest of the game. What do you think? Is this a good idea or horrible?

Ways to make them more viable?


How about trying a different class? That might be the problem as all the character ideas you listed are Inquisitors.

More important, what build are you planing to use? Do you have a favorite race, or party role?


How is it that your Orc Inquisitor performed so good? And what would a Dwarven Inquisitor make worse?

Liberty's Edge

As you've seen, inquisitor is a very powerful class. With an even middling level of optimization, one can easily break a campaign. My suggestion is to shy away from inquisitor entirely.

What's the rest of your party like?

Sovereign Court

Feral wrote:
As you've seen, inquisitor is a very powerful class. With an even middling level of optimization, one can easily break a campaign. My suggestion is to shy away from inquisitor entirely.

It is?

I mean - it's pretty solid, but there are quite a few more powerful classes out there, and definitely ones which can more easily stomp APs.


It would be more fair to pick a a more limited class like a Fighter or Rogue than a One-Man-Army type like the Inquisitor.

It has priests spells, composite longbow, judgement, bane, and with the right domain and feat an animal companion.

Fighters hit things until they die.

RPG Superstar 2012 Top 32

Maybe go straight-up ranger or slayer? Full BAB, 2 good saves, d10 HD, 6 skill points, fun class features, can still do archery really well.

Or if you want to do archery with 6 levels of spellcasting and a bunch of skill points, bard or hunter or skald.

What level are you and what is the rest of your party like? What role do you want to play?


Charon's Little Helper wrote:
Feral wrote:
As you've seen, inquisitor is a very powerful class. With an even middling level of optimization, one can easily break a campaign. My suggestion is to shy away from inquisitor entirely.

It is?

I mean - it's pretty solid, but there are quite a few more powerful classes out there, and definitely ones which can more easily stomp APs.

It's probably the strongest in its tier. It's exceptionally good if your party only ever takes 15 minute adventuring days. It can nova very well, and not many things you encounter are especially immune/resistant to what it can do.


Eh, yeah, it's solid, but it hardly breaks campaigns.

Sovereign Court

Melkiador wrote:
Charon's Little Helper wrote:
Feral wrote:
As you've seen, inquisitor is a very powerful class. With an even middling level of optimization, one can easily break a campaign. My suggestion is to shy away from inquisitor entirely.

It is?

I mean - it's pretty solid, but there are quite a few more powerful classes out there, and definitely ones which can more easily stomp APs.

It's probably the strongest in its tier. It's exceptionally good if your party only ever takes 15 minute adventuring days. It can nova very well, and not many things you encounter are especially immune/resistant to what it can do.

Meh - I'd say that a standard crit-fishing magus is easier to crush standard encounters with.


What level are you? Using Shadow Jump ability of a Shadow Dancer + Arcanist's Dimensional Slide Arcane Exploit + Spring Attack means you can do a teleporting hit and run character.


Charon's Little Helper wrote:
Meh - I'd say that a standard crit-fishing magus is easier to crush standard encounters with.

Inquisitors are much better at archery than magi, and archery is a really strong combat style. The magus is basically required to get into close combat to do any of his stuff, which has its own costs.


Melkiador wrote:
Charon's Little Helper wrote:
Meh - I'd say that a standard crit-fishing magus is easier to crush standard encounters with.
Inquisitors are much better at archery than magi, and archery is a really strong combat style. The magus is basically required to get into close combat to do any of his stuff, which has its own costs.

Isn't there an Archetype (Arcane Archer or something like that,) that deals with allowing Magus to be a good archer?


Artifix wrote:
Isn't there an Archetype (Arcane Archer or something like that,) that deals with allowing Magus to be a good archer?

The Paizo Eldritch Archer and the 3rd party Eldritch eye.

The Paizo version is unimpressive. It trades melee spellstrike for range spelltrike. You need use use the Arcana talents to actually fully exploit that. The 3rd party version on the other hand makes you into a more dedicated archer with bonus feats but you lose some armor and spells.

I still dont know why Spellstrike is supposed to be good when it changes you attacks from Touch to regular. I heard you can crit spellstike?


thanks for the replies. So to answer some of the questions.

We are level 9. During the last session I pretty much destroyed the BBEG in one round. Yes, not unheard of, but there are six of us in the group and when one person completely destroys an encounter the rest of the group doesn't have fun.

The GM and I have come to the conclusion that archery is very very powerful in Pathfinder (no surprise there). You get all the bells and whistles of melee with virtually none of the risk. Granted there are ways to make it more difficult. This bit aside, me personally I was pigeon holed as well.

The group has the following in it
Dhamphir Monk
elven cleric of Erastil (uses a bow...sometimes)
Elven rogue/wizard
Human Wizard(air elementalist)
Assimar Paladin of Pharasma

I talked to the gm and he said that I could just switch some of the feats around so I am going to do that instead of making a completely different character. So without too much rearranging (i.e. I am not changing things that have had serious consequences in the past.) My stat array is the following (we rolled)
Str 14, Dex 16, Con 14, Int 12, Wis 19(was 17 but we got a campaign stat bump to either wis or cha, I chose wis.) Cha 11.

Feats
Point blank shot
Rapid Shot
Power attack (switched from Precise strike)
Extended Bane
Furious Focus (switched from Many Shot)

I am just trying to be more well rounded. Being able to do a few things well without being screwed the moment windwall goes up, or I get ganged up with fodder.

If you have any advice appreciate it. And yes I am aware that this is not optimal, as that isn't the intent.

Sovereign Court

Yeah - considering a couple of those party members, I suppose that it's not super surprising that you dominate. Basically it seems that you made an optimized character in a non-optimized group. Nothing crazy OP - just a well built powerful combat style. Plus it seems like you rolled well. (I don't know your roll method so I can't be sure how good it is relatively speaking.)


Pathfinder Roleplaying Game Superscriber

Well, if the problem is that you simply destroy encounters and are too powerful, you might wan't to reduce your stat array. You are currently sitting on a ~45 point-buy(you can't normally get nineteen so I just added 5 points to an 18), which is well above the average person of 15 and "High Fantasy" person of 25. Your stats are really, really good and it would be difficult to imagine a character with these stats that didn't do pretty fantastic.


thewastedwalrus - He might be counting and you might not be counting items that boost stats, not sure how much crafting time there is or what treasures are available to buy in Carrion Crown, but that might be a reason stats are so high.


Not sure the stat array is as high as TWW puts it even without items. Nor do I think it is the heart of the problem. As even then usually wisdom doesn't directly affect DPR and 16 dex and 14 strength on it's own doesn't scream OP to me. The other stats will increase durability and versatility, but won't directly contribute to taking a foe down in one round.

The 19 doesn't count as it is effectively an item - a campaign reward.

As an aside 19 would be +4 above an 18's point buy (you add the modifier that a stat grants).

14,16,14,12,17,11 with +2 to any stat for being 1/2 orc (presumably to wisdom) and 2 +1 increases for being 9th level (again assuming increases next highest stat - dex).

I make that something like 14,14, 14,12, 15, 11 or a not particularly optimised 25 PB


I remember when I had a half-orc inquisitor, my party seemed to like me because I granted them so many bonuses with things like giving them attacks of opportunity whenever I crit or something like that. Gotta love the inquisitor version of the teamwork feats.


Jacinto, you mean like they can access and interchange Teamwork Feats multiple times throughout the day, every day?

Yes, please...

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Character Replacement All Messageboards

Want to post a reply? Sign in.