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![]() Yeah..I think I am trying to do too much. I have thought about it more and I think I will just stay ranged and have a back up just in case I need to melee. I do not see taking percussion or wind as a versatile performance as a prerequisite for the battle song of the peoples revolt. I do however need 4 ranks in one of those to do it. So I will probably end up going...
Unless there is a better way...say wait until I can use the spell shadow bard to push out two performances at once. ![]()
![]() Oops... Yeah. I guess I would need PBS then rapid shot. I was trying to figure out how to be the most useful to this group. Looks like Archery is what I will be doing. I was kind of hoping to do a bit of melee every once in a while. Is there a way to do that? Wait till 9th and take Power Attack? Or would I be better off just sticking with Archery? ![]()
![]() Hey everyone, it's been a while since I have posted here but I am.looking for some help. We have a group of 4
So I have a chance to retool my guy via a magic item, basically reset and make it what I have. I am looking at trying to fill the gaps as a skald. Is there a way to switch hit with this guy or should I just focus on range? A half orc hornbow has been wonderful so far. We recently came into contact with an item that has mighty cleave on it...should I bother? I was looking at possibly taking the following feats to work with...
Thanks for the help. Skald vigor is a must everything else is good for switching. I just want to try and contribute the most to the party. ![]()
![]() Thanks for the replies. Looks like the druid is going to be a Goliath Druid archetype. And the fighter is only taking enough DeX to get the feats. Like the thought about skill points. Healing seems to be our only issue but we can grab wands of cute light pretty quick. Seems like you have helped me with my dilemma. Appreciate the help. Half orc skald seems to be the winner. As to those that say play the one you haven't played before....I haven't played either class before so that was part of the dilemma. I have seen others in my groups play clerics, but never seen a skald played before so. Here goes I guess. ![]()
![]() Simply put, we have a Druid a sorcerer and a two weapon fighter. I am at a cross roads, do I go reach cleric to support and be a second frontliner, or do I go skald and help give others more umph in combat along with anything we summon in and the druids pet. 25 point buy and the pc will be a half-orc. Thanks for the advice in advance
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![]() Thanks for the information, I never heard of the duettist. I will look into that. I am thinking reactionary for my regular trait.
1) Bard (me)
Thanks for the tip on the human favoured class benefit a half elf could take, I thought they could only take the extra rounds of bard song. Tentatively I have
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![]() Hey everyone, going to be going to Kintargo for Hell”s Rebels
parameters: 25pt build, need 1 campaign trait and 1 other trait.
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![]() Friend may be starting a new campaign of Hell's Rebels. I am leaning towards more of a beat stick type character. The idea is that of a samurai who is trying to regain his honor. Yes, I know it is unoriginal but I just want to have some fun. I have a nice backstory which doesn't really need to be mentioned.
Musts: wielding a Nodachi, and having some out of combat purpose and durability, mostly durability. Any help is highly valued, and no I am not looking for optimization. I may ask the DM is the mount for samurai can be retooled to just be a companion. THanks ![]()
![]() Is there a clarification for this teamwork feat. It seems confusing. In the description it says that it "You anticipate your ally's ranged attacks" which makes me think archery. But in the body of the work it says that it has more to do with reach weapons. Myself and a fellow player are having a debate about it. Thanks. ![]()
![]() Hey all. I have an inquisitor nd i am trying to decide on his 11th level feat. So far he is kind of jack of all trades he uses a bow and a falchion to pretty good effect. Feats so far are .....
Looking at either prscise shot to pick up friendly fire maneuvers or ewp fauchard. Help please. Thanks. ![]()
![]() thanks for the replies. So to answer some of the questions. We are level 9. During the last session I pretty much destroyed the BBEG in one round. Yes, not unheard of, but there are six of us in the group and when one person completely destroys an encounter the rest of the group doesn't have fun. The GM and I have come to the conclusion that archery is very very powerful in Pathfinder (no surprise there). You get all the bells and whistles of melee with virtually none of the risk. Granted there are ways to make it more difficult. This bit aside, me personally I was pigeon holed as well. The group has the following in it
I talked to the gm and he said that I could just switch some of the feats around so I am going to do that instead of making a completely different character. So without too much rearranging (i.e. I am not changing things that have had serious consequences in the past.) My stat array is the following (we rolled)
Feats
I am just trying to be more well rounded. Being able to do a few things well without being screwed the moment windwall goes up, or I get ganged up with fodder. If you have any advice appreciate it. And yes I am aware that this is not optimal, as that isn't the intent. ![]()
![]() Hi Guys.
I am thinking a Dwarven Inquisitor or Ranger2/Inquisitor for the rest of the game. What do you think? Is this a good idea or horrible? Ways to make them more viable? ![]()
![]() Just a quick double check before I decide to do this. But if you multiclass you just add all the BAB and saves together right? So 2nd level ranger and 7th level inquisitor would be
Also for the following levels do I just keep adding on when they go up by one point? Just want to clarify, I am thinking yes, but sometimes what I think and what is true are two different things. Thanks ![]()
![]() Magic weapon and channelling positive energy. As well, there are some specifics in the module that help too. I also suggest weapon blanch if you can afford it, for those just in case moments. We just finished the module with three archers, 2 melees and a wizard, it was the most fun I have had in a long time. Enjoy. ![]()
![]() Hey everyone I am currently playing an archer inquisitor for carrion crown campaign. I am just trying to get him set up effectively. Any thoughts would be most welcome. Str 14, dex 16, con 13, int 12, wis 17, cha 11
Masterwork composite bow +2 str.
Various arrows including blunt and at least 20 coldiron, 20 silver and 10 adamantine blanched. Currently have about 1200gp
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![]() So I am currently playing an inquisitor and though I love the character it almost died for good last night. So I need a back up character. My ideas are either a tansmuter specialist or a eldritch knight/ tansmuter. We will only be going to about level 16, so which one would give me more bang for my buck in regards to versatility and melee damage potential.
And if you have other class ideas please keep in mind that spells are definitely a must and we are really only using core and APB classes. ![]()
![]() Hey everyone so the party is finally together
That all being said I have decided to just go straight archer. Stat arrays are as follows
Dilemma is now do I take the first or second array and do I take improved initiative and have a great init right off the bat or take point blank shot as my first feat? I keep being told wisdom is extremely important and that improved initiative is a very powerful feat due to the fact that going first opens a lot of options, lie buffing. I don't plan on trying to harm a lot of things with my spells but who knows. Thanks again ![]()
![]() Nothing is written in stone yet, There may be another player who wants to play a bard. If that happens Pass for Human may not be necessary. My GM is basically told us that anything that isn't human is going to be seen with some degree of distrust and hostility. NOt in all of Ustalav, but in some places they are very xenophobic. Half-elves also have a sometimes been accused of being vampire kin, and fey are very suspicious. Half-orcs are tolerated, but in many places they are targeted outright, just because of the fact that Orcs helped keep the whispering tyrant on his throne. Will it be necessary no, will it help yes. Without pass for human I will have a +4 to disguise and though a 10 is all that is necessary to fool most common folk and being a foot soldier to Pharasma I will have certain leverage and freedoms. How would a spear be more effective than a Falchion? AoOs?
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![]() Thanks for the advice. Yeah, I will swap the stats s suggested and I will be taking the favoured class bonus for lore and intimidate. However does blistering invective and intimidate work well on undead? Since this is taking place in Ustalav and I have been warned repeatedly that half orcs aren't liked and usually lynched on site, I have taken pass for human as my first level feat. 3rd level will be power attack, followed by intimidating prowess and cornugon smash. ![]()
![]() Thanks guys. Yeah, I am going to focus mainly on melee with an okay archery skill. I am going to be the party sneak and face so I am taking the heretic archetype with the conversion domain. I will take half-orc and use a falchion. We also have a monk and a paladin so we will have melee pretty much tied up. I am guessing the other members are going to be casters. Stats array
Any suggestions on first level feats? Improved initiative? Judgement surge? Thanks again guys I really appreciate the advice. ![]()
![]() Okay. Mso far there will be an Aasimar paladin, a human monk, and most likely a wizard or sorcerer. There will also be two others that are undecided. If I go bard it will be archaeologist for the rogue style, and if I go inquisitor it will be for the heretic archetype with the conversion inquisition. I want to be sneaky and potentially the party face. Probably half orc. ![]()
![]() Need some help making a party face. Two Avenues of thought Bard Archaeologist archetype, or an inquisitor Heretic archetype with conversion inquisition. Background is that this is for carrion crown. Stealth is a must, would disable device be all that important? We don't have a trap disabler. Also is use magic device useful in this adventure path? Thanks for the input. ![]()
![]() Hey everyone. I am dming a group through Crimson Throne AP. I am just wondering about playing the casters in this AP especially the ones near the end in the last module. How many spells can they cast in a round? How would their familiars fit into combat etc... I don't play full casters so I find suddenly playing 12th level characters a bit daunting. I could fudge my way through it but I think my players deserve a better encounter than that. Thanks in advance ![]()
![]() I understand this might be the wrong board so feel free to redirect it. I just finished DMing a group through a history of ashes, and one of the PCs is an ape shaman. He really wants to have the red reaver as a companion. Is this possible? Or just asking for trouble? Would there be a way to accommodate it? Thanks ![]()
![]() So, what I am gathering is that the ninja may just not be great for this ap. What class then would work? Bard archaeologist? Magus? Or as the previous post has mentioned an inquisitor? I am not against a cleric I just want to be more mobile than the characters I usually play. A monk? Any class except a paladin I am up for, just high mobility, stealth/scouting and trap finding/disarming are key. ![]()
![]() Ah...yeah I hate having to dump my save stats. So 9 would probably go into intelligence as it wouldn't be as important as a good will save. We usually get two traits a piece. I am also looking at taking sacred tatoo alternate racial trait. As far as undead, I take the attitude that most has to do with preparation, and expecting the worst case scenario. ![]()
![]() Okay, to answer some of the questions.
I usually play cleric and paladins so something different would be nice, even if it makes things difficult as that just adds to the experience. Thanks again. ![]()
![]() Hey ladies and gents. I just got word that I will be getting to play in a carrion crown campaign. I usually play tanks (I.e.clerics and paladins). I know they would be great for this campaign but to like to challenge myself. Since I have never seen a ninja played I would like to play one. So......half-orc ninja. We roll stats, so I don't have any right now. However, I was leaning towards a strength build. Any opinions and thoughts on this are greatly welcomed. Is this a good idea? How can I make it work? Thanks ![]()
![]() Hello ladies and gents Just need some advice on how to build a new character. Basic idea is that they are a half-orc who chooses to transform into animals and other creatures to destroy his enemies. Now I am not sure what would be better. Being a druid who transforms and has a companion to assist them, or a transmuter wizard or a sorcerer. Thanks in advance
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