
Browman |

Based on recommendations from your chain of command, you have been selected for the first serial of a new-interdepartmental training course to be held at Camp Delta in Western Texas. The Sub-unit leader interdepartmental operations and planning course is a rigorous and challenging course, designed to prepare the leaders of tomorrow to effectively operate with other government agencies. All necessary paperwork is attached to this message.
Col Antony Stevens
CO Interdepartmental Operations Training Centre South
So I am looking to run a X-com like campaign where the players are investigating and responding with appropriate force to a very covert alien attack on earth. They will part of STAR (Special Tactical Assault regiment) as subset of Project Gatekeeper, the Five Eyes response to the alien attacks which doesn't technically exist, so officially they are on the Sub-unit leader interdepartmental operations and planning course. All characters will be from some kind of military, police or para-military government organization, though that could be national, local or anything in between. Project Gatekeeper is far to classified to bring in contractors.
I expect people to be able to post on a close to daily basis. There will be a lot of combat so people need to be able to post frequently to keep things moving. Anyone that is chosen should have a rough set of instruction for if I need to bot them to keep things moving.
I will be using a modified version of Only War, the 40k RPG from Fantasy Flight games. All modified rules are found Here. If anything seems wrong put a comment in the google doc and I will take a look. Each of the regiment options is labeled something but if you want to use those options for a different background that is fine.
Players won't be worried about base building or anything like that but their actions and requests will impact what research is being conducted and how long that research takes. It will be far harder for the scientists to figure out something if they don't have working examples or prisoners to interrogate.
Note that at this point Project Gatekeeper is a Five Eyes operation so your character should be from one of Canada, the US, the UK, Australia or New Zealand.
What I need from Applicants
A description of your character including why they should be selected for such a secret and specialized operation. Include what his previous experience was before being offered a place in the program.
A completed character
I am looking to recruit a 4 to 6 player party.
Recruitment will close on the 8th of April
Let me know if you have any questions and I will answer them as soon as possible.

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Alright then lets get this party started.
Private Pete Carlton IV inbound.
Weapon Skill: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Ballistics Skill: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Strength: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Toughness: 2d10 + 20 ⇒ (1, 7) + 20 = 28
Agility: 2d10 + 20 ⇒ (7, 7) + 20 = 34
Intelligence: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Perception: 2d10 + 20 ⇒ (7, 2) + 20 = 29
Willpower: 2d10 + 20 ⇒ (4, 3) + 20 = 27
Fellowship: 2d10 + 20 ⇒ (9, 10) + 20 = 39
Alright lets reroll Weapon Skill
Weapon Skill Redux: 2d10 + 20 ⇒ (5, 8) + 20 = 33
Alright and then I'll Switch Weapon Skill with Fellowship.
Now Fate Points
Fate: 1d10 ⇒ 3

Loup Blanc |

Posting in and rolling away!
Weapon Skill: 2d10 + 20 ⇒ (6, 5) + 20 = 31
Ballistic Skill: 2d10 + 20 ⇒ (6, 9) + 20 = 35
Strength: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Toughness: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Agility: 2d10 + 20 ⇒ (2, 4) + 20 = 26
Intelligence: 2d10 + 20 ⇒ (3, 5) + 20 = 28
Perception: 2d10 + 20 ⇒ (1, 4) + 20 = 25
Willpower: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Fellowship: 2d10 + 20 ⇒ (7, 1) + 20 = 28
I'll reroll Perception...
Perception Reroll: 2d10 + 20 ⇒ (8, 3) + 20 = 31
...and I'll swap Strength and Agility.
Fate Points: 1d10 ⇒ 4
Nice. I'm thinking a Marine Recon Scout Sniper, I'll try and have him built soon.

Pete Carlton |

Ahh I messed up. So that everyone from this point on know you must also roll for wounds on top of all the stuff above.. once you choose your specialty and Background. Its generally a 1d5 plus whatever your specialty or other things gives.
Wounds: 1d5 + 10 ⇒ (4) + 10 = 14
Is it possible to trade my C8 or M4 for a pump action Shotgun?

Warpfiend |

Advanced Recon - Weapon specialist
WS: 2d10 + 20 ⇒ (8, 6) + 20 = 34
BS: 2d10 + 20 ⇒ (5, 8) + 20 = 33
S: 2d10 + 20 ⇒ (4, 4) + 20 = 28
T: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Ag: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Wp: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Int: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Per: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Wil: 2d10 + 20 ⇒ (1, 6) + 20 = 27
Fel: 2d10 + 20 ⇒ (6, 4) + 20 = 30
RR: 2d10 + 20 ⇒ (2, 2) + 20 = 24 for T (I hope I can keep the old one)
Swapping S and Fel
I'll be a sneaky scout type, mono-machete between my teeth and a silenced main gun.
Finishing him tomorrow

Browman |

Alright then lets get this party started.
Private Pete Carlton IV inbound.
[dice=Weapon Skill]2d10+20
[dice=Ballistics Skill]2d10+20
[dice=Strength]2d10+20
[dice=Toughness]2d10+20
[dice=Agility]2d10+20
[dice=Intelligence]2d10+20
[dice=Perception]2d10+20
[dice=Willpower]2d10+20
[dice=Fellowship]2d10+20Alright lets reroll Weapon Skill
[dice=Weapon Skill Redux]2d10+20
Alright and then I'll Switch Weapon Skill with Fellowship.
Now Fate Points
[dice=Fate]1d10
Sounds good. Remember that most western police forces don't use military ranks so you probably aren't a private, patrolman, constable, officer or agent are all fairly common low level police ranks depending on what group you were with before.
You can definitely trade for the pump action shotgun or could even carry both if you don't have a heavy weapon.

Browman |

Posting in and rolling away!
[dice=Weapon Skill]2d10+20
[dice=Ballistic Skill]2d10+20
[dice=Strength]2d10+20
[dice=Toughness]2d10+20
[dice=Agility]2d10+20
[dice=Intelligence]2d10+20
[dice=Perception]2d10+20
[dice=Willpower]2d10+20
[dice=Fellowship]2d10+20I'll reroll Perception...
[dice=Perception Reroll]2d10+20
...and I'll swap Strength and Agility.[dice=Fate Points]1d10
Nice. I'm thinking a Marine Recon Scout Sniper, I'll try and have him built soon.
Cool

Browman |

Advanced Recon - Weapon specialist
[dice=WS] 2d10 + 20
[dice=BS] 2d10 + 20
[dice=S] 2d10 + 20
[dice=T] 2d10 + 20
[dice=Ag] 2d10 + 20
[dice=Wp] 2d10 + 20
[dice=Int] 2d10 + 20
[dice=Per] 2d10 + 20
[dice=Wil] 2d10 + 20
[dice=Fel] 2d10 + 20[dice=RR] 2d10 + 20 for T (I hope I can keep the old one)
Swapping S and Fel
I'll be a sneaky scout type, mono-machete between my teeth and a silenced main gun.
Finishing him tomorrow
You can keep the original roll.

Pete Carlton |

Oh Im aware, citys tend not to have it but my guy... er I was trained in the ROTC. So I tend to want to be called that. Most people will just call me by my first name until we get nicknames.
Loadout will likely be M16, Shotgun, Machete and Knife, 5 Grenades. Then customizations and likely an empty other slot to change as needed. So how exactly are you going to adjust customizations? Do they affect Rarity?

Slipstreams |

Sure, I'm in for this!
Weapon Skill: 2d10 + 20 ⇒ (7, 10) + 20 = 37 =27 (swap with BS)
Ballistic Skill: 2d10 + 20 ⇒ (3, 4) + 20 = 27 =37 (swap with WS)
Strength: 2d10 + 20 ⇒ (5, 9) + 20 = 34 +3 (regiment) = 37
Toughness: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Agility: 2d10 + 20 ⇒ (1, 1) + 20 = 22 +3 (regiment) = 36 (re-roll below)
Intelligence: 2d10 + 20 ⇒ (3, 4) + 20 = 27 +5 (spec) = 32
Perception: 2d10 + 20 ⇒ (5, 8) + 20 = 33
Willpower: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Fellowship: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Re-Roll for Agility:
Agility Re-Roll: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Swapping Weapon Skill for Ballistic Skill.
Taking Paratrooper as Regiment and Medic as specialty (someones got to keep them alive behind enemy lines!). Stat Bonuses are reflected above.
If we're keeping the Stat Bonuses from the speciality, those are reflected above as well
Wounds:
Wounds: 1d5 + 8 ⇒ (3) + 8 = 11
Fate:
Fate Points: 1d10 ⇒ 8 = 2 Fate Points as per the Table.
+++
Paratrooper Medic, Private Anna White-Campbell reporting for duty!
I'll send you the character background separately Browman since its probably going to make this post a bit too long :p

Browman |

I also noticed that every Item is at least average in availability, did you mean average based on ONLY WAR average or average as in common?
Anything that is average or easier availability you can take as long as you have the slots to take it. Scarce is one rarity, rare 2, very 3 and so on.

Browman |

Sure, I'm in for this!
[dice=Weapon Skill] 2d10+20 =27 (swap with BS)
[dice=Ballistic Skill] 2d10+20 =37 (swap with WS)
[dice=Strength] 2d10+20 +3 (regiment) = 37
[dice=Toughness] 2d10+20
[dice=Agility] 2d10+20 +3 (regiment) = 36 (re-roll below)
[dice=Intelligence] 2d10+20 +5 (spec) = 32
[dice=Perception] 2d10+20
[dice=Willpower] 2d10+20
[dice=Fellowship] 2d10+20Re-Roll for Agility:
[dice=Agility Re-Roll] 2d10+20Swapping Weapon Skill for Ballistic Skill.
Taking Paratrooper as Regiment and Medic as specialty (someones got to keep them alive behind enemy lines!). Stat Bonuses are reflected above.
If we're keeping the Stat Bonuses from the speciality, those are reflected above as well
Wounds:
[dice=Wounds] 1d5+8Fate:
[dice=Fate Points] 1d10 = 2 Fate Points as per the Table.+++
Paratrooper Medic, Private Anna White-Campbell reporting for duty!I'll send you the character background separately Browman since its probably going to make this post a bit too long :p
Specialties are as they are in the only war book unless you see something different in the google doc.

ULTRAGEEK |

Weapons Skill: 2d10 + 20 ⇒ (2, 4) + 20 = 26
Ballistics Skill: 2d10 + 20 ⇒ (2, 10) + 20 = 32
Strength: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Toughness: 2d10 + 20 ⇒ (2, 10) + 20 = 32
Agility: 2d10 + 20 ⇒ (9, 2) + 20 = 31
Intelligence: 2d10 + 20 ⇒ (3, 4) + 20 = 27
Perception: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Willpower: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Fellowship: 2d10 + 20 ⇒ (6, 6) + 20 = 32

legoguy4492 |

weapon skill: 2d10 + 20 ⇒ (10, 2) + 20 = 32
ballistic skill: 2d10 + 20 ⇒ (6, 2) + 20 = 28
strength: 2d10 + 20 ⇒ (7, 9) + 20 = 36
toughness: 2d10 + 20 ⇒ (2, 10) + 20 = 32
agility: 2d10 + 20 ⇒ (4, 8) + 20 = 32
intelligence: 2d10 + 20 ⇒ (9, 2) + 20 = 31
perception: 2d10 + 20 ⇒ (10, 2) + 20 = 32
willpower: 2d10 + 20 ⇒ (9, 1) + 20 = 30
fellowship: 2d10 + 20 ⇒ (7, 5) + 20 = 32
wounds: 1d5 + 10 ⇒ (5) + 10 = 15
Reroll ballistics
ballistic skill: 2d10 + 20 ⇒ (1, 7) + 20 = 28

Browman |

[dice= weapon skill]2d10+20
[dice= ballistic skill]2d10+20
[dice= strength] 2d10+20
[dice= toughness]2d10+20
[dice= agility]2d10+20
[dice= intelligence]2d10+20
[dice= perception]2d10+20
[dice= willpower]2d10+20
[dice= fellowship]2d10+20
[dice= wounds]1d5+10
Reroll ballistics
[dice= ballistic skill]2d10+20
Remember that you can switch any two of your skills if you want.

Browman |

Question: Since they're not available as a class but it fits my concept, would it be possible for me to take the Ratling's Spotter Talent? It makes a lot of sense for a sniper, since they typically work in teams anyway.
That seems reasonable to me assuming of course you pay the XP.

Loup Blanc |

Loup Blanc wrote:Question: Since they're not available as a class but it fits my concept, would it be possible for me to take the Ratling's Spotter Talent? It makes a lot of sense for a sniper, since they typically work in teams anyway.That seems reasonable to me assuming of course you pay the XP.
But of course! Now it just comes down to choosing my Specialty, really. I was originally thinking Weapon Specialist fit best but seems we have a lot of those. Maybe something else can work.

Browman |

Browman wrote:But of course! Now it just comes down to choosing my Specialty, really. I was originally thinking Weapon Specialist fit best but seems we have a lot of those. Maybe something else can work.Loup Blanc wrote:Question: Since they're not available as a class but it fits my concept, would it be possible for me to take the Ratling's Spotter Talent? It makes a lot of sense for a sniper, since they typically work in teams anyway.That seems reasonable to me assuming of course you pay the XP.
Heavies can start with an Anti-material sniper rifle.

Pete Carlton |

How? Considering the Sergeant doesnt have to be even near anyone to issue orders and can actually be as far as his vox. I wasnt saying that the Sergeant has to use a Sniper Rifle. You can use the Weapon Specialist but you will just have to use your XP to buy the sniper. Then make sure you can get the rarity.

Browman |

How? Considering the Sergeant doesnt have to be even near anyone to issue orders and can actually be as far as his vox. I wasnt saying that the Sergeant has to use a Sniper Rifle. You can use the Weapon Specialist but you will just have to use your XP to buy the sniper. Then make sure you can get the rarity.
Hard to focus on the big picture when you are busy shooting a big gun. Why do you think you rarely see section commanders, senior NCOs or officers fire their weapons or carry a sniper rifle, machine gun or rocket launcher.

Loup Blanc |

At this point I'm fairly certain I'm jumping on the Weapons Specialist train. I know the Heavy Gunner can work for snipers too, but I don't see him as that kind of character, and Weapons Spec. gives me the Aptitudes I need for the direction I'm going.
Wounds: 1d5 + 8 ⇒ (1) + 8 = 9
Comrade Demeanor: 1d100 ⇒ 75

Marty McFly |

I will submit Jack, the storm trooper SWAT member that lives off of being directly in the face of danger:
WS: 2d10 + 20 ⇒ (6, 8) + 20 = 34
BS: 2d10 + 20 ⇒ (5, 1) + 20 = 26
Str: 2d10 + 20 ⇒ (9, 9) + 20 = 38
T: 2d10 + 20 ⇒ (7, 9) + 20 = 36
Agi: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Int: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Per: 2d10 + 20 ⇒ (9, 4) + 20 = 33
WP: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Fel: 2d10 + 20 ⇒ (4, 7) + 20 = 31
Wounds: 1d5 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Character background to follow in a post that won't make this post a text wall.
Edit: Getting used to online dice again.
Re-roll BS: 2d10 + 20 ⇒ (4, 7) + 20 = 31
Swapping Agi with Int

Browman |

Endoralis SWAT Weapon Specialist Still need background and companion
Loup Blanc Recon Weapon Specialist Still need background
Warpfiend Recon weapon specialist Still need completed character, background and companion
Slipstreams Paratrooper medic Still need background and companion
Ultrageek Unknown Unknown Still need completed character, background and companion
Sundakan Unknown Unknown Still need rolls, completed character, background and companion
Legoguy4492 Intelligence Agent Sergeant? Still need completed character, background and companion
Marty McFly SWAT Storm Trooper Still need completed character and background
I will remind people that I am looking for 4-6 people. So far we have 8 people that have expressed interest.

Pete Carlton |

I guess I should spearhead this a bit more.
Companion: Ashley Chun
United States
Asian American
Close Quarters Specialist
4' 11" Ball of Fire
Personality: 1d100 ⇒ 76
Pete Carlton is a 6' 3", 25 year old African American male with hazel skin and brown eyes. He has a clean shaven head with trappings of hair still present, Some noticeable scarring along the left cheek and forehead with another along the right side of his lip. Tough muscle but moderate tone has been built over a life of trials and hard work. He often wears an appearance of kindness though that leaves when the job needs to get done. Those times he appears merciless and analytical. He was well known for the machete he kept on his person while living in a Inner City environment. This coupled with his standard loadout. His outfit tends to be shades of black and red, covering his neck, hands, elbows and knees. He is also known to wear a helmet.
Born and raised in Detroit Pete grew up knowing both the good and the bad. He spent about half such his life in Ohio however, working his Grandma's farm. So he understood both the meaning of hard work and the importance of caution. As he grew he excelled in mathematics and language, partaking in non-school affiliated Sports and martial arts classes. He also participated in J-ROTC and ROTC programs. This was more to build his tolerance than anything else, well that and it was enjoyable. Eventually he graduated through his schooling and went to a normal college, at the beginning. Eventually monetary issues began to arise and the Local police department had scholarship funding for training. Seeing as it was beneficial on a whole he took it.
For 2 years it was routine grunt work, something Pete took no real enjoyment in but necessitated continuing. One day as he was going to the bank to cash his check it came under robbery while he was in the bathroom. As he heard the attempt go on, he was conflicted on protocol but eventually sided on action. He lured one of the perpetrators into the bathroom, disabled him and used his armaments and clothing to approach close to the other two. Running one through with a knife and then using that same man to gun down the other, before snapping his neck. After which he redressed and informed the authorities that were awaiting outside. they would interrogate the man tied in the bathroom.
He was of course punished for his actions but he had caught a certain person's eye. The mindset and lack of hesitation meant he was good for other such jobs. His career thus moved into a more direct approach. and so SWAT was all he knew from that point on. It was just a job to get through college and then it became a calling.
Good enough?
EDIT: Hah its funny she's sarcastic like him

Pete Carlton |

Loup Blanc here, I believe my character's mechanically finished. If I screwed anything up or I'm missing something let me know. I should have background and such done in a little while.
Gavril seems fine, the only thing you need/might want is to take advantage of any things you might want within your rarity as you have 3 levels of it.
Lego you need any help?

Browman |

That's one thing I'm wondering about myself, honestly, is how we should do equipment. We don't really have a standard kit, obviously, but do we just choose whatever we want from the list? How does that interact with the gear we get from our specialty/regiment?
the gear given to you by your class and background doesn't count towards rarity. Otherwise you can choose whatever gear you want from the list as long as you don't go over your rarity total.
also if there is gear you want that isn't on the list let me know.