Bloodrager Build Help


Advice


So, I'm looking to create a Bloodrager to replace my current character in Iron Gods (we're currently at level 14). Unfortunately, I've only ever played wizards, with a tiny bit of dabbling in Magus and Druid. Basically, I need advice on how to build the Bloodrager. I'm currently looking at a Half-Orc Primalist with the Abyssal bloodline, and focusing on his natural attacks. The game is very high powered, though, and I don't want to be left in the dust by my teammates. Is this a viable option? If so, how should I build him? If not, what should I do instead?

Grand Lodge

You can search Carl Jr. on the advise forums. He is a Primalist, Spell Eater, Arcane Bloodrager. You can at least get a few feat Ideas.

Raging Vitality and Raging Brutality will serve you well.

Rage Power wise the Beast totem line + Come and Get me are nice. But I prefer Witch hunter Line for Saves and Damage to 80%+ enemies over the Pounce ability.

Shadow Lodge

Normally it's a solid option, but isn't Iron Gods full or things that have hardness (which is hard to bypass with natural weapons)?


Alynthar42 wrote:
So, I'm looking to create a Bloodrager to replace my current character in Iron Gods (we're currently at level 14). Unfortunately, I've only ever played wizards, with a tiny bit of dabbling in Magus and Druid. Basically, I need advice on how to build the Bloodrager. I'm currently looking at a Half-Orc Primalist with the Abyssal bloodline, and focusing on his natural attacks. The game is very high powered, though, and I don't want to be left in the dust by my teammates. Is this a viable option? If so, how should I build him? If not, what should I do instead?

If you've dabbled magus, then you might have an idea on where to start. The bloodrager is a very strong class with a lot of strong options, starting a 14th level character means you basically get to start with a build that's already finished.

I would recommend an Arcane Bloodrager personally, Primalist is an option, but it's not necessary depending on how you build.

The arcane bloodline itself gives you Dimension Door, which means you have the Dimensional Savant feat chain open to you, meaning you don't have to invest in pounce if you don't want to. The pounce line however has other perks, like natural armor. The big thing about the arcane bloodline is that it has really strong abilities that couple very well with your spell list and with your regular class abilities. If you take Arcane Bloodrage, Greater Bloodrage, and Greater Arcane Bloodrage all at once you can essentially 'cast' Blur, Shield, and Haste simultaneously as a free action upon entering your bloodrage, and it lasts for as long as you rage. If you have Blooded Arcane Strike, then your Arcane Strike feat also lasts for the entire duration of your rage.

What are the parameters for your build? stats? wealth?


Stat array is 18,16,16,14,14,12. I'll have to do some math to figure out the wealth. Or just ask my DM.

Also, while the Arcane bloodline does look interesting, I'm kinda tired of casty stuff. I'm interested in the Abyssal bloodline, and using spells solely to buff myself up during bloodrage.

Lastly, should I go skinwalker or half-orc?

Grand Lodge

Arcane Bloodline has very little to do with "Casty stuff" and more to do with Combating Spellcasters. It makes it super hard for them to cast near you and when built right you can have very good saves, defenses and offensive power against anything with spells or spell like abilities which include a majority of mid to high end encounters.

Almost every bloodrager will be casting self buffs regardless the bloodline.

The benefit of Arcane bloodrage is getting spells added to you as a free action when you rage. The action economy is unparalleled.

Free action to Bloodrage and Get your choice off a list is amazing. Getting to choose Displacement gives you a 50% miss chance and is better than casting it as a swift action or Quickened. It is a FREE action. Then you can choose Haste or Resist Energy as the situation dictates.

But I personally am never allowed Skinwalker so I go with Half Orc cause they get endurance as a bonus feat and Sacred Tattoo+ Fate's Favored is very strong out the gate. I use the Endurance to qualify for Fast healer feat when I go Spell Eater.

I would do:
Str: 18, Dex: 16, Con: 16, Int: 12, Wis: 14, Cha: 14 Those are amazing stats. Put your Racial bonus into Str.

The Abyssal is nice for natural attacks but like someone said in Iron Gods that is hard to pull off. It would be better to walk about with a big adamantine weapon and cut through the DR like butter.


Forgive my ignorance. I barely even looked at the Arcane bloodline, cause I figured it would be focused on spells. But combating spellcasters isn't exactly what I'm after, either.

Knowing my DM, I could probably get him to let me coat my claws in Adamantine, so long as I'm willing to pay through the nose for it. That's not an issue. The main issue is, are natural weapons a viable option for damage? If so, how do I build the character?


Fruian Thistlefoot wrote:

Arcane Bloodline has very little to do with "Casty stuff" and more to do with Combating Spellcasters. It makes it super hard for them to cast near you and when built right you can have very good saves, defenses and offensive power against anything with spells or spell like abilities which include a majority of mid to high end encounters.

Almost every bloodrager will be casting self buffs regardless the bloodline.

The benefit of Arcane bloodrage is getting spells added to you as a free action when you rage. The action economy is unparalleled.

Free action to Bloodrage and Get your choice off a list is amazing. Getting to choose Displacement gives you a 50% miss chance and is better than casting it as a swift action or Quickened. It is a FREE action. Then you can choose Haste or Resist Energy as the situation dictates.

But I personally am never allowed Skinwalker so I go with Half Orc cause they get endurance as a bonus feat and Sacred Tattoo+ Fate's Favored is very strong out the gate. I use the Endurance to qualify for Fast healer feat when I go Spell Eater.

I would do:
Str: 18, Dex: 16, Con: 16, Int: 12, Wis: 14, Cha: 14 Those are amazing stats. Put your Racial bonus into Str.

The Abyssal is nice for natural attacks but like someone said in Iron Gods that is hard to pull off. It would be better to walk about with a big adamantine weapon and cut through the DR like butter.

Also as Half Orc that qualifies for Orc feats. Take Orc Weapon Expertise, Disruptor, for +3 to Concentration checks. So you can add +9 to any defensive casting DC. You can make one deadly witch hunter with superstitious and spell sunder. Of course the only weapon with name Orc in is the Orc Double Axe.


I had a thread earlier looking into a natural attack or unarmed abyssal bloodrager. It's a bit rough honestly as you are limited by how many natural attacks you can get. There is a homebrew someone recommended me though which may be of interest if your DM would allow it called Wrathblood.

The brief thread is here but has some solid info.
http://paizo.com/threads/rzs2sx96?Unarmed-Bloodrager

Also seconding just how crazy powerful arcane is. Raging and instantly dropping a number of spells for duration of rage without losing action economy, or spell slots, etc, is soooo huge. You don't even need the anti-caster stuff either, just grab primalist and replace those with rage powers. The lvl 1 arcane power can be replaced with a familiar too, so go grab a scorpion and enjoy your +4 to initiative for shiggles.


It's generally hard to beat the damage of just plowing away with a two-hander for characters with high-strength power attack...

That being said, one unique combo with (in my opinion) a really cool flavor would be a sword/claw/unarmed combo - you make standard attacks with two hands on a sword, but you make full attacks with your main hand on the sword, your 'offhand' making a Dragon Style unarmed strike (1.5xSTR - one of the few times that taking only the first TWF feat can be worthwhile), and your unoccupied hand making a claw attack. The Blood Conduit archetype has free Improved Unarmed Strike, and can swift-action spells.

If you also pick up a bite or gore from Primalist rage powers you can use that too, and you can take the Multiattack feat so that your secondary natural attacks are only -2.

Put it all together with the Arcane Bloodline losing it's level 4 stuff to Primalist but keeping the free Haste, and by the time you're hasting you've got something like:

Sword -2/ Unarmed -2 (->Spell?)/ Sword -7/ Claw -2/ Bite -2/ (Sword -2).


I prefer the Draconic and Fey bloodlines and love to combine the two, swapping out each level for abilities I think are better or more thematic. Rageshaper is rather good for those who want to focus on natural weapons...


Personally, I love the Aberrant bloodline. Having a huge reach with no deadzones while swinging a hard hitting two hander. Your Attacks of Opportunity will really hurt whatever tries to get near your group.

Also Aberrant can get the Aberrant Familiar feat, which you can slap the protector archetype on to have a nice little fast healing hitpoint battery.


I am building draconic bloodrager/primalist (11 levels) and then dragon disciple (4 levels) focused on natural attacks (2 claws and 1 bite at full BAB), pounce, fly and reach/attacks of opportunity.

As primalist, He can choose to take 2 rage powers instead of bloodline power.
So instead of:
- 4th (natural armor and fire resistance)
- 8th (breath weapon)
- and 12th (wings) level bloodline powers;
He will take 6 rage powers:
- lesser beast totem (redundant claws)
- lesser elemental blood/air (3/day electricity damage)
- beast totem (natural armor)
- elemental blood/air (electricity resistance)
- greater beast totem (pounce)
- greater elemental blood/air (fly).

At about 4th level he should have enough money to buy permanent enlargement to get 10 feet reach. I also plan to take combat reflexes.

Since he has to take 10 level of bloodrager to get greater beast totem, he will continue till 11th level so he will get also greater bloodrage to be able to buff himself at the start of his rage as a free action.

To mention other cool draconic and dragon disciple stuff – additional bloodline feats, strenght increase, natural armor, breath weapon.

Grand Lodge

I do enjoy the Build mentioned above it is a very nice Physical Dragon Disciple that buffs himself.

Tho It is very tempting to take 8 Levels of DD to be a Raging Dragon...cause that is freaking sweet.

But 4 DD is the magic number for Efficiency.


I have found it here.

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