When can a GM make a "command decision"?


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Dark Archive 5/5 5/5

burkoJames wrote:
Taco wrote:
Alhara Al-Mustahîl wrote:
outshyn wrote:

OK, now that your spoiler text shows the 35 touch AC is possible and legit in PFS, make that same build also do 50 HP damage per hit. Remember, you've just spent all your wealth to get the touch AC up. How do you get to a consistent 50 HP damage with very little cash left for gear to do it?

Where's Taco when you need him to explain a thing or two?

Meditating on all of the violence Taco has caused to increase Taco's chance of joining Korada in the afterlife.

** spoiler omitted **

I am happy to email anyone Taco's Hero Lab sheets if you want to look at them. Send me a PM with whatever address you want them sent to.

I'm not sure why taco was asked for, neither his ac nor his damage are as high as the ranges specified, and his level is 13, not 11.

This PC was one that got the other thread going. A poster specifically called me out and told me I would not be welcome at his table with this PC. His normal AC is 39 but can get as high as 50, I choose not to. He was not all that different from level 11 to 13 as well.


Kevin Willis wrote:
The real statement of problem here as I see it is "a horribly built character only reduces the fun for himself (when he dies to the first fireball).

A horribly built character can ruin it for everyone. A table full of newbies recently came to the game woefully unprepared (some had zero melee weapons, and this was discovered while in the first battle), and it caused the table to break into infighting and for some more experienced players to pull back and say, "No. If you come to the table with a character so bad that it will endanger everyone else, then there is a problem." Losing prestige or completely failing the mission is going to cause lots of players to get up in arms, especially if it could have been prevented.

All of this is a side-note, though. It doesn't detract from your point that "a heavily optimized character can reduce the fun of everyone at the table."

Sovereign Court 5/5

burkoJames wrote:
I'm not sure why taco was asked for, neither his ac nor his damage are as high as the ranges specified, and his level is 13, not 11.

I agree! Taco is hardly an adventurer of note. I was doing well over that damage, happily trivializing encounters, and not worrying about getting hit well before that point.

5/5 5/55/55/5

Kevin Willis wrote:
"a horribly built character only reduces the fun for himself (when he dies to the first fireball). But a heavily optimized character can reduce the fun of everyone at the table (including the GM) except for herself."

Definitions of horribly built and heavily optimized not valid at all tables. Limited time offer. No purchase of materials outside of the core rule book necessary. If symptoms persist for more than 4 game sessions please see the optimization boards.

Scarab Sages 2/5

jon dehning wrote:
burkoJames wrote:
Taco wrote:
Alhara Al-Mustahîl wrote:
outshyn wrote:

OK, now that your spoiler text shows the 35 touch AC is possible and legit in PFS, make that same build also do 50 HP damage per hit. Remember, you've just spent all your wealth to get the touch AC up. How do you get to a consistent 50 HP damage with very little cash left for gear to do it?

Where's Taco when you need him to explain a thing or two?

Meditating on all of the violence Taco has caused to increase Taco's chance of joining Korada in the afterlife.

** spoiler omitted **

I am happy to email anyone Taco's Hero Lab sheets if you want to look at them. Send me a PM with whatever address you want them sent to.

I'm not sure why taco was asked for, neither his ac nor his damage are as high as the ranges specified, and his level is 13, not 11.
This PC was one that got the other thread going. A poster specifically called me out and told me I would not be welcome at his table with this PC. His normal AC is 39 but can get as high as 50, I choose not to. He was not all that different from level 11 to 13 as well.

But it was requested specifically in response to a question if you could get 50 average Damage per hit with a touch AC of 35 at level 11, and as posted taco doesn't achieve that.

The Exchange 3/5

outshyn wrote:

In other words, in D&D 3.5, that group of adventurers would be going up against a tough CR 5 or 6 monster, but in PFS it's "fair" and "by the rules" for that same group to go up against a CR 3 monster. No wonder players find it easy. And no wonder that Pathfinder Society is having problems with overpowered characters.

Not only does our current system underestimate our own CR, but given the CR of the enemies PFS games often don't provide enough experience points to actually get you 1/3rd a level in a game. Even for something such as Refuge of Time (an example I use for this) you can be getting as low as 1/9th of a level's exp needed depending on tier.

Party CR is being calculated incorrectly. 4 Level 5 characters do not have the same CR as 6 Level 5 characters.

Enemy CR is being softballed too hard. Even something as simple as adding the advanced template to each enemy would have solved a lot of these exp issues.


When can a GM make a "command decision"?

Whenever they damn well please.

They just needs to be prepared for the fallout if their ruling seems too unfair to players.

Edit: Just noticed this was for PFS. Nevermind. That -ish is annoyingly difficult to deal.

The Exchange 5/5

I think I am on the other side of this issue or something...

I don't mind if you can have a character who dominates combat (as the judge or as a player). If you kill the beasties in 0.666 melee rounds, it'll give me more RP time. And as a player I'll try my darnedest to ensure we find those fights for you! I'll run the investigator that does the Gather Info rolls, that removes the traps that warns the BBEG, that ensures we get the right guy and get paid for it.

But then I would have as much fun if the Judge just said after Init is rolled "Everyone just mark off 20% of you HP and 10% of you consumables and we'll hand wave this encounter". After all, some Judges do that to the RP encounters (even having the term "RP encounter" vs. "Combat encounter" makes my mind hurt - like they are two different things).

So, when someone one shots the current encounters monster (even the final encounters BBE) right after the boxed text - as a player I'll spend the game time saved there in "chatting up the bar-maid" or interacting with the other PCs. As the judge, I'll spend it on extra RP if the players enjoy that, or on something else to entertain the players (all of them). Even if this is admin stuff. This is (at least sometimes) a social game, not just a combat simulation... at least IMHO.

Dark Archive 5/5 5/5

burkoJames wrote:
jon dehning wrote:
burkoJames wrote:
Taco wrote:
Alhara Al-Mustahîl wrote:
outshyn wrote:

OK, now that your spoiler text shows the 35 touch AC is possible and legit in PFS, make that same build also do 50 HP damage per hit. Remember, you've just spent all your wealth to get the touch AC up. How do you get to a consistent 50 HP damage with very little cash left for gear to do it?

Where's Taco when you need him to explain a thing or two?

Meditating on all of the violence Taco has caused to increase Taco's chance of joining Korada in the afterlife.

** spoiler omitted **

I am happy to email anyone Taco's Hero Lab sheets if you want to look at them. Send me a PM with whatever address you want them sent to.

I'm not sure why taco was asked for, neither his ac nor his damage are as high as the ranges specified, and his level is 13, not 11.
This PC was one that got the other thread going. A poster specifically called me out and told me I would not be welcome at his table with this PC. His normal AC is 39 but can get as high as 50, I choose not to. He was not all that different from level 11 to 13 as well.
But it was requested specifically in response to a question if you could get 50 average Damage per hit with a touch AC of 35 at level 11, and as posted taco doesn't achieve that.

Sorry he doesn't meet your requirements for being asked to leave a table.


I think burkoJames was just trying to get back on track deciding if an AC 40, 50-HP-damage-dealing PC was possible/legit, and since Taco's post doesn't help with that, we need more. However, I think it's reasonable to suggest that if Taco isn't doing it at level 13, then it's useful to maybe consider that this random player isn't legitimately doing it at level 11.

So it all comes back to this: do a character audit. If it's 100% legit, well, sucks to OP I guess. If it's not legit, well that helps to explain things, and helps OP to get his game back on track.

But based upon the other conversation that is going on in this thread, even if OP does find problems in a character audit, the game will never truly get "back on track" in the sense that the CR system is broken (and not the CR system in general, though it is flawed -- it's the Pathfinder Society CR system, which veers wildly away from its origins, that is at fault).

Sovereign Court 5/5

outshyn wrote:
I think burkoJames was just trying to get back on track deciding if an AC 40, 50-HP-damage-dealing PC was possible/legit, and since Taco's post doesn't help with that, we need more. However, I think it's reasonable to suggest that if Taco isn't doing it at level 13, then it's useful to maybe consider that this random player isn't legitimately doing it at level 11.

Nah, Taco just sucks, like I said before, and I've met his master, he's pretty horrible at optimization.

Scarab Sages 2/5

jon dehning wrote:
burkoJames wrote:
jon dehning wrote:
burkoJames wrote:
Taco wrote:
Alhara Al-Mustahîl wrote:
outshyn wrote:

OK, now that your spoiler text shows the 35 touch AC is possible and legit in PFS, make that same build also do 50 HP damage per hit. Remember, you've just spent all your wealth to get the touch AC up. How do you get to a consistent 50 HP damage with very little cash left for gear to do it?

Where's Taco when you need him to explain a thing or two?

Meditating on all of the violence Taco has caused to increase Taco's chance of joining Korada in the afterlife.

** spoiler omitted **

I am happy to email anyone Taco's Hero Lab sheets if you want to look at them. Send me a PM with whatever address you want them sent to.

I'm not sure why taco was asked for, neither his ac nor his damage are as high as the ranges specified, and his level is 13, not 11.
This PC was one that got the other thread going. A poster specifically called me out and told me I would not be welcome at his table with this PC. His normal AC is 39 but can get as high as 50, I choose not to. He was not all that different from level 11 to 13 as well.
But it was requested specifically in response to a question if you could get 50 average Damage per hit with a touch AC of 35 at level 11, and as posted taco doesn't achieve that.
Sorry he doesn't meet your requirements for being asked to leave a table.

Again, thats not what the QUESTION taco was asked to solve was. Outshyn asked how a 35 Touch AC Build could do 50 DPH after spending all his money and resources boosting touch AC, and Alhara said "look at taco". I was not questioning whether taco was a optimized build other GMs might have a problem with. I was questioning why Alhara thought Taco could answer the question Outshyn asked.

Dark Archive 5/5 5/5

Fighting defensively gets me to a 33 touch AC. Shoo, I could get some wizard to cast Mage Armor on me and then my touch AC is 30 before fighting defensively.

My damage output is lower than the aforementioned target due to being used with one hand, dex not str based, and selecting feats that made me a better all around combatant.

Shadow Lodge 4/5

Marculus wrote:
Eric Brittain wrote:

Marcellus, perhaps it would be helpful for your experience if you shifted your focus from running an 'effective' scenario to running an 'enjoyable' scenario?

We play the games we do because they are fun. This sometimes gets forgotten in the mix.

Problem with that is when the players start complaining that you aren't "staying true" to the scenario. (This player had run the scenario before. and complained when I upped the boss stats).

Please forgive me for not being more clear. I did not mean to imply that you should need to violate the PFS rules to have fun.

I was attempting to suggest that you expand your focus to include what the other people at the table and yourself consider fun. I had hoped that it would be understood that different people have fun in different ways and that what you consider ‘fun’ might not align with another person’s ‘fun’.

This is why I suggest that first when you have an issue at the table lacking in ‘fun’ that you check in with the other people at the table to see if this is an issue being experienced by others that can be addressed at the table or simply one of your own issues that would benefit from inner work away from the table.

Shadow Lodge 4/5

3 people marked this as a favorite.
outshyn wrote:
Kevin Willis wrote:
The real statement of problem here as I see it is "a horribly built character only reduces the fun for himself (when he dies to the first fireball).

A horribly built character can ruin it for everyone.

<snip>
All of this is a side-note, though. It doesn't detract from your point that "a heavily optimized character can reduce the fun of everyone at the table."

The problem here is the player and not the PC that they play. A problem player can make any table they are at worse. A good player can play any PC (regardless of its ‘broken’ state) and make the table better for everyone.

In my opinion it is folly to think that adjusting marks on a page will do anything to influence the behavior of the person running that PC.

Grand Lodge 4/5

Marculus wrote:
I guess I just find it difficult to run an effective scenario when I have a character that hits all the scenario monsters on a two, but the monster needs to roll 18's to hit the PC's. Makes the whole adventure seem pointless.

To which I must ask "is the only point of a scenario the combats?"

The Exchange 5/5

jon dehning wrote:

Fighting defensively gets me to a 33 touch AC. Shoo, I could get some wizard to cast Mage Armor on me and then my touch AC is 30 before fighting defensively.

My damage output is lower than the aforementioned target due to being used with one hand, dex not str based, and selecting feats that made me a better all around combatant.

silly point...sorry to nit-pick,

mage armor doesn't count for touch AC. (it does count for Incorporeal attacks like from a ghost, but not for touch AC from Ray attacks for example).

Thank you, and sorry for the interruption...

The Exchange 5/5

Steven Schopmeyer wrote:
Marculus wrote:
I guess I just find it difficult to run an effective scenario when I have a character that hits all the scenario monsters on a two, but the monster needs to roll 18's to hit the PC's. Makes the whole adventure seem pointless.
To which I must ask "is the only point of a scenario the combats?"

I am sorry to say that a lot of our fellow players consider "the only point of the scenario the combats". Not me, I actually don't even bother with that part of the game. I normally just sit back and let the other players (the "live for the fights" players) to handle that.

so I know what you are saying, here's quoting myself from an older thread:
Why do you consider PCs to be all about combat? Why are you defining your PC by his combat stats only? Is this just a combat game for you? I feel really out of place here I think...

Or perhaps I feel like a feminist turning to a "jock" and saying:
Fem:"Do you think the ERA is important?" (ERA: Equal Rights Admendment)
Joc:"Very important! Many people discount it, but I feel it's very relavent to determining a players abilities.) (ERA: Earned Run Average).

(Power Level):
"I can do 150 HP in a melee round!"
"Yeah, but can you dance?"

so when I'm in threads like this I just feel compelled to ask something like "yeah - You've got a Touch AC of 50, and can do 150 HP in a melee round, but are you any good at Tien Tea Ceremony? Can you dance? What's your chance of looking like you belong at the Dukes Ball?"

Sovereign Court 5/5

Eric Brittain wrote:

The problem here is the player and not the PC that they play. A problem player can make any table they are at worse. A good player can play any PC (regardless of its ‘broken’ state) and make the table better for everyone.

In my opinion it is folly to think that adjusting marks on a page will do anything to influence the behavior of the person running that PC.

There was already too much intellectual superiority to contain even within the walls of a Pathfinder Lodge by me being here, but I will tip my hat to a good point when it's made.

As rarely as that is.

Hmmm, perhaps among all of you worthless plebeians there is actually one worthy of my little and precious time. I already dedicate too much to those clearly beneath my station though so perhaps not...

I'm going to chalk this one up as a fluke chance. As they say, an infinite number of Mwangi apes given a quill and ink will eventually pen a Pathfinder Chronicle themselves.

The Exchange 5/5

Ethan Snide wrote:
Eric Brittain wrote:

The problem here is the player and not the PC that they play. A problem player can make any table they are at worse. A good player can play any PC (regardless of its ‘broken’ state) and make the table better for everyone.

In my opinion it is folly to think that adjusting marks on a page will do anything to influence the behavior of the person running that PC.

There was already too much intellectual superiority to contain even within the walls of a Pathfinder Lodge by me being here, but I will tip my hat to a good point when it's made.

As rarely as that is.

Hmmm, perhaps among all of you worthless plebeians there is actually one worthy of my little and precious time. I already dedicate too much to those clearly beneath my station though so perhaps not...

I'm going to chalk this one up as a fluke chance. As they say, an infinite number of Mwangi apes given a quill and ink will eventually pen a Pathfinder Chronicle themselves.

do we need to cut their tongues out and cast a geas on these apes? to get them to pen Chronicles that is...

Shadow Lodge 4/5

4 people marked this as a favorite.
nosig wrote:

I am sorry to say that a lot of our fellow players consider "the only point of the scenario the combats". Not me, I actually don't even bother with that part of the game. I normally just sit back and let the other players (the "live for the fights" players) to handle that.

I personally love it when the party ends a combat quickly. It means I can go back to talking in silly voices at them.

Note: Just because combat starts does not mean I actually stop talking in silly voices. I just tend to have fewer silly voices for the mooks.

The Exchange 5/5 5/5

1 person marked this as a favorite.
nosig wrote:
Steven Schopmeyer wrote:
Marculus wrote:
I guess I just find it difficult to run an effective scenario when I have a character that hits all the scenario monsters on a two, but the monster needs to roll 18's to hit the PC's. Makes the whole adventure seem pointless.
To which I must ask "is the only point of a scenario the combats?"

I am sorry to say that a lot of our fellow players consider "the only point of the scenario the combats". Not me, I actually don't even bother with that part of the game. I normally just sit back and let the other players (the "live for the fights" players) to handle that.

so I know what you are saying, here's quoting myself from an older thread:
Why do you consider PCs to be all about combat? Why are you defining your PC by his combat stats only? Is this just a combat game for you? I feel really out of place here I think...

Or perhaps I feel like a feminist turning to a "jock" and saying:
Fem:"Do you think the ERA is important?" (ERA: Equal Rights Admendment)
Joc:"Very important! Many people discount it, but I feel it's very relavent to determining a players abilities.) (ERA: Earned Run Average).

(Power Level):
"I can do 150 HP in a melee round!"
"Yeah, but can you dance?"

so when I'm in threads like this I just feel compelled to ask something like "yeah - You've got a Touch AC of 50, and can do 150 HP in a melee round, but are you any good at Tien Tea Ceremony? Can you dance? What's your chance of looking like you belong at the Dukes Ball?"

Of course Taco can dance! True! He has two ranks in Perform Dance.

Of course Taco can perform the Tien Tea Ceremony! True! He has loose tea, a teapot, and a Tengu drinking jug! Plus he has 13 ranks in both kn: geography and history, and 6 ranks in kn: nobility.

Of course Taco belongs at the Duke's ball! True! He has an honorific and is a member of a prestigious dueling school. Also, see his knowledge skillz above.

The Exchange 5/5

TOZ wrote:
nosig wrote:

I am sorry to say that a lot of our fellow players consider "the only point of the scenario the combats". Not me, I actually don't even bother with that part of the game. I normally just sit back and let the other players (the "live for the fights" players) to handle that.

I personally love it when the party ends a combat quickly. It means I can go back to talking in silly voices at them.

Note: Just because combat starts does not mean I actually stop talking in silly voices. I just tend to have fewer silly voices for the mooks.

I can recall running a game of Masters of the Fallen Fortress where the players were stomping all the monsters. But in the descriptions I was careful to call out the little "things"... name on a food bowl for one monster. Name on a body... One of the players stopped between rooms to ask "are all the monsters in here named? I'm kind of feeling sorry for the little guys..." and the party started swinging with Non-Lethal damage after that, esp. for the "animals".

They still almost lost two PCs in the final encounter though...

Fallen Fortress encounter:
A high AC and DPR doesn't help vs. falling damage... and even at 2nd level 6d6 can kill you.

The Exchange 5/5

Taco wrote:
nosig wrote:
Steven Schopmeyer wrote:
Marculus wrote:
I guess I just find it difficult to run an effective scenario when I have a character that hits all the scenario monsters on a two, but the monster needs to roll 18's to hit the PC's. Makes the whole adventure seem pointless.
To which I must ask "is the only point of a scenario the combats?"

I am sorry to say that a lot of our fellow players consider "the only point of the scenario the combats". Not me, I actually don't even bother with that part of the game. I normally just sit back and let the other players (the "live for the fights" players) to handle that.

so I know what you are saying, here's quoting myself from an older thread:
Why do you consider PCs to be all about combat? Why are you defining your PC by his combat stats only? Is this just a combat game for you? I feel really out of place here I think...

Or perhaps I feel like a feminist turning to a "jock" and saying:
Fem:"Do you think the ERA is important?" (ERA: Equal Rights Admendment)
Joc:"Very important! Many people discount it, but I feel it's very relavent to determining a players abilities.) (ERA: Earned Run Average).

(Power Level):
"I can do 150 HP in a melee round!"
"Yeah, but can you dance?"

so when I'm in threads like this I just feel compelled to ask something like "yeah - You've got a Touch AC of 50, and can do 150 HP in a melee round, but are you any good at Tien Tea Ceremony? Can you dance? What's your chance of looking like you belong at the Dukes Ball?"

Of course Taco can dance! True! He has two ranks in Perform Dance.

Of course Taco can perform the Tien Tea Ceremony! True! He has loose tea, a teapot, and a Tengu drinking jug! Plus he has 13 ranks in both kn: geography and history, and 6 ranks in kn: nobility.

Of course Taco belongs at the Duke's ball! True! He has an honorific and is a member of a prestigious dueling school. Also, see his knowledge skillz above.

and clearly he is a fun PC to have at the table. (and I have no idea why someone would want to banish him from one...)

;)

Grand Lodge 4/5

I had a PC much like the OP's in my first run of Night March of Kalkamedes. It was a mistake to let a 5th level character play with the 1st level characters in the low tier. (Honestly, he could have handled the high tier by himself.)

Thankfully, that scenario has elements that can't be resolved with big numbers. The rest of the party got to shine outside the combats, which ameliorated the problem of Captain Crane Wing Agile Fists. But it highlights the point I made earlier, that if I can't convince the player to restrain himself there is always the REST of the scenario to play up in amusing ways to entertain the rest of the party. NPC interactions (especially reactions of terror to the combat monster) can make for good comedy, and going the extra mile to include good description and non-combat events for the weaker PCs to interact with are the things that become memorable.

No one remembers how Fox McGee murdered an entire encounter of bandits when the gnomish Colonel Sanders was spitting all over the party.

Dark Archive 5/5 5/5

nosig wrote:


So when I'm in threads like this I just feel compelled to ask something like "yeah - You've got a Touch AC of 50, and can do 150 HP in a melee round, but are you any good at Tien Tea Ceremony? Can you dance? What's your chance of looking like you belong at the Dukes Ball?"
Quote:

Of course Taco can dance! True! He has two ranks in Perform Dance.

Of course Taco can perform the Tien Tea Ceremony! True! He has loose tea, a teapot, and a Tengu drinking jug! Plus he has 13 ranks in both kn: geography and history, and 6 ranks in kn: nobility.

Of course Taco belongs at the Duke's ball! True! He has an honorific and is a member of a prestigious dueling school. Also, see his

Quote:
and clearly he is a fun PC to have at the table. (and I have no idea why someone would want to banish him from one...)

He was called a spreadsheet.

1/5

Kevin Willis wrote:
Jessex wrote:
Kevin Willis wrote:
Determining CR is one of the things Paizo may want to revisit in the future.

This. I tried building encounters using APL to CR in my home campaign for a while. It isn't terrible at low levels with very restricted access to material beyond the CRB but the higher the level the characters get and the more access to stuff published after the CRB they get the less worse it gets.

Realistically a PFS 10-11 BBEG encounter should have a CR between 15 and 20 (leaning more towards 20 than 15). But that would slaughter some core parties and parties without power gamers and it would take up a lot of time even for tables that could handle it.

The highest (non-Waking Rune) CR I have seen in a 10-11 is - I think - CR15. And you weren't expected to fight that. CR20 would be beyond the pale. Bear in mind that a 17th level (normal array) wizard is a CR16. I wouldn't want 9th level spells thrown at my 10th level characters on a regular basis. Short of an entire book (maybe just Player Companion length) revamping CRs into a much more complicated system it has to be done on a case-by-case basis.

John and Linda spend a lot of time reviewing encounters to make sure they are reasonably challenging. That's what developers do, they develop scenarios to be the most fun for the widest swathe of players. The real statement of problem here as I see it is "a horribly built character only reduces the fun for himself (when he dies to the first fireball). But a heavily optimized character can reduce the fun of everyone at the table (including the GM) except for herself."

The scenarios aren't fun for anyone except people who like easy mode. And I really doubt that is a significant slice of the fan base.

The fact is that I played a 10-11, with most of the table playing up no less, with a CR 14 BBEG and we finished it in 3 or 4 rounds and it was never a serious threat to us. It would have been over sooner except it had a very high AC and SR so we missed a couple attacks and failed a few spells. The difficulty of the encounters could be bumped up without necessarily throwing wishes at players.

The Exchange 5/5

jon dehning wrote:
nosig wrote:


So when I'm in threads like this I just feel compelled to ask something like "yeah - You've got a Touch AC of 50, and can do 150 HP in a melee round, but are you any good at Tien Tea Ceremony? Can you dance? What's your chance of looking like you belong at the Dukes Ball?"
Quote:

Of course Taco can dance! True! He has two ranks in Perform Dance.

Of course Taco can perform the Tien Tea Ceremony! True! He has loose tea, a teapot, and a Tengu drinking jug! Plus he has 13 ranks in both kn: geography and history, and 6 ranks in kn: nobility.

Of course Taco belongs at the Duke's ball! True! He has an honorific and is a member of a prestigious dueling school. Also, see his

Quote:
and clearly he is a fun PC to have at the table. (and I have no idea why someone would want to banish him from one...)
He was called a spreadsheet.

??? you lost me. Sorry. (must be Monday again) :s

Grand Lodge 4/5

Jessex wrote:


The scenarios aren't fun for anyone except people who like easy mode. And I really doubt that is a significant slice of the fan base.

The fact is that I played a 10-11, with most of the table playing up no less, with a CR 14 BBEG and we finished it in 3 or 4 rounds and it was never a serious threat to us. It would have been over sooner except it had a very...

I used to play regularly with people who were consistently challenged by even the weakest of the higher tier scenarios. Not everyone plays at the same level, you know.

The Exchange 5/5

Jeff Merola wrote:
Jessex wrote:


The scenarios aren't fun for anyone except people who like easy mode. And I really doubt that is a significant slice of the fan base.

The fact is that I played a 10-11, with most of the table playing up no less, with a CR 14 BBEG and we finished it in 3 or 4 rounds and it was never a serious threat to us. It would have been over sooner except it had a very...

I used to play regularly with people who were consistently challenged by even the weakest of the higher tier scenarios. Not everyone plays at the same level, you know.

and back in season 1 I played for a judge who felt that if he had not killed at least 1/3 of the PCs at the table, the scenario was underpowered and he needed to "beef it up some". You know, just to make it "more fun".

I avoided his table after I heard him say that... I have no idea if he still plays PFS, as I moved to another state the next year.

Dark Archive 5/5 5/5

nosig wrote:
jon dehning wrote:
nosig wrote:


So when I'm in threads like this I just feel compelled to ask something like "yeah - You've got a Touch AC of 50, and can do 150 HP in a melee round, but are you any good at Tien Tea Ceremony? Can you dance? What's your chance of looking like you belong at the Dukes Ball?"
Quote:

Of course Taco can dance! True! He has two ranks in Perform Dance.

Of course Taco can perform the Tien Tea Ceremony! True! He has loose tea, a teapot, and a Tengu drinking jug! Plus he has 13 ranks in both kn: geography and history, and 6 ranks in kn: nobility.

Of course Taco belongs at the Duke's ball! True! He has an honorific and is a member of a prestigious dueling school. Also, see his

Quote:
and clearly he is a fun PC to have at the table. (and I have no idea why someone would want to banish him from one...)
He was called a spreadsheet.
??? you lost me. Sorry. (must be Monday again) :s

Here

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Jeff Merola wrote:
Jessex wrote:


The scenarios aren't fun for anyone except people who like easy mode. And I really doubt that is a significant slice of the fan base.

The fact is that I played a 10-11, with most of the table playing up no less, with a CR 14 BBEG and we finished it in 3 or 4 rounds and it was never a serious threat to us. It would have been over sooner except it had a very...

I used to play regularly with people who were consistently challenged by even the weakest of the higher tier scenarios. Not everyone plays at the same level, you know.

*raises hand* Count me in on the consistently challenged. :-)

5/5 5/55/55/5

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Hitting on a 2 is a feature, not a bug. It means that his first attack hits on a 2, his second hits on a 7, and his third hits on an 18. If he didn't hit on a 2 his iteratives would be pointless.

3/5

6 people marked this as a favorite.

*reads thread*
Sigh... it sure would be nice if people would stop trying to tell others how to play a game. It'd be super double plus bonus nice if people were welcomed regardless of what they bring to a table, provided what they bring follows the rules. The level of elitism exhibited by those in our hobby is... disheartening.

1/5

gg ez

Liberty's Edge 4/5

You have 45 minutes to an hour per combat, if you have a character that ends the combat in 5 minutes, you have plenty of time to say "show me". If it passes the audit everyone learns something, if not then adjust it accordingly and move on. Be sure to have a current copy of Additional Resources on hand.

Alternatively you can give the players more of the flavour text in the scenario. The blue text is fine, but the true story (and real quality in the product) is the most interesting part of a PFS adventure. Treat each combat encounter as a small stop before continuing the story. Include a journal after the second last encounter outlining the "nefarious plot" that summarizes why they are going after the Big Bad in the first place. If the players don't care, then fill out the paperwork and go home early.

1/5

1 person marked this as a favorite.
Ryzoken wrote:

*reads thread*

Sigh... it sure would be nice if people would stop trying to tell others how to play a game. It'd be super double plus bonus nice if people were welcomed regardless of what they bring to a table, provided what they bring follows the rules. The level of elitism exhibited by those in our hobby is... disheartening.

And if the person keeps everyone else from enjoying the game should they still be welcomed?

5/5 5/55/55/5

BigNorseWolf wrote:
Hitting on a 2 is a feature, not a bug. It means that his first attack hits on a 2, his second hits on a 7, and his third hits on an 18. If he didn't hit on a 2 his iteratives would be pointless.

damned 8 and threes all look alike...

Grand Lodge 4/5

1 person marked this as a favorite.

"The stream can not choose what will fall into it as it journeys to the sea."

I would place a proverb-like saying to summarize each of Butaro's chronicles. He is a Zen Archer, stressing the "Zen".

Perhaps "Many strong trees standing alone yet failing to make a forest." would be more appropriate to the thread. (4 optimized characters were competing to kill each encounter fastest and never worked together)

Grand Lodge 3/5

GM Lamplighter wrote:

Last thought: this is also a time to evaluate what you like about GMing. If you only enjoy the game when the PCs are dying (or the NPCs are winning), you might need to re-evaluate.

Overall, the PCs are supposed to win on the battle amp. The GM doesn't win on the battle mat, but after the game, when players are talking about how much fun they had, and how the cool NPC was awesome, and how they found out a cool bit of lore that fits their character's motivations, and how we almost died that one time but Billy pulled out a <redacted> that got us through, etc.

Nothing like that....killing PC's is the last thing on my mind. I just want the game to be fun and enjoyable by everyone at the table. The scenario I was running, I ended up roleplaying much more than the scenario had slated. Ultimately the guy was very proud of his overpowered status at the table, and wanted to show everyone how powerful he was. I spoke to him after the game and he just argued until I said, "Well, Good-day sir" and left. I'll likely not run for him again. In a previous module this guy had some funky lore-spirit-something-or-other character that was getting 40+ on all his knowledge checks at level 7.

1/5

Ryzoken wrote:
Jessex wrote:
Ryzoken wrote:

*reads thread*

Sigh... it sure would be nice if people would stop trying to tell others how to play a game. It'd be super double plus bonus nice if people were welcomed regardless of what they bring to a table, provided what they bring follows the rules. The level of elitism exhibited by those in our hobby is... disheartening.
And if the person keeps everyone else from enjoying the game should they still be welcomed?

If they're following the rules, yes. That's the definition of a public PFS game: you do not get to control who shows up to play.

There's a bunch of paths of reasoning I could pursue here. Everything from "The only person who controls how you feel is you" to "Inclusivity is critical to success of OP and exclusivity is its bane" to "That's exactly the kind of elitism I was decrying to begin with." I literally could go on for paragraphs here. But ultimately? I'm not going to convince people to suddenly stop labeling, demonizing, excluding, or otherwise speaking ill of that section of the community which enjoys the assembling and playing of characters that are observed to be powerful. I just can't shift people who are so entrenched in their view that they post things like what RoshVagari posted upthread. Which is fine, I guess. Everyone's entitled to their opinion. I just think everyone's right to an opinion ceases to exist where that opinion intersects with the activities of another person.

And yes, I recognize the ironic contradiction in that last statement.

And how exactly will you force me to GM for this person?

Do try and understand, and this is actually happening locally although it isn't due to overpowered characters, players who are unpleasant to play with will find that they cannot find a GM to run games or even enough other players to fill tables.

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