DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Map Undead M Railroad Engineer 13

Dwalindor is able to determine that the east wall is another secret door.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

let's check these boxes first . Check thee boxes


Map Undead M Railroad Engineer 13

Amongst the boxes you find sets of old clothes and jars of food, presumably laid in when Akhentepi was buried. The boxes aren't a total bust, as you are able to find two vials of a thick, shining paste; a longbow; ten dull iron arrowheads; a gold scarab meant to hold a cloak together; an onyx and silver spiral on a fine chain; a hand mirror and a clay urn sealed similarly to the one you found with the ten-legged spiders.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

get to figuring this out!

Ie spellcraft


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Spellcraft
1d20 + 2 ⇒ (6) + 2 = 8

Knowledge (arcana)
1d20 + 4 ⇒ (4) + 4 = 8

Azubah draws near enough to examine the items but stays well out of arm's reach.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Hah! Now we're talkin' . " the dwarfs eyes light up at the sign of valuables.


Map Undead M Railroad Engineer 13

Azubah can't quite tell what the paste is, but it's the source of the enchantment aura from his detect magic spell.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
Albus also checks the mysterious paste.
Tell me something my good Azubah. Are you praying to Aroden? I have heard you mention this a couple of times before.

You know that... eeeerrrr.... hhhmmmm.. Aroden is dead, right? It is kind of the only thing all the other gods agree upon....


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5
"Angel Eyes" Albus wrote:

[dice=Spellcraft]d20+7

Albus also checks the mysterious paste.
Tell me something my good Azubah. Are you praying to Aroden? I have heard you mention this a couple of times before.

You know that... eeeerrrr.... hhhmmmm.. Aroden is dead, right? It is kind of the only thing all the other gods agree upon....

Azubah straightens with shock at Albus's words. For a moment he is too taken aback to speak.

"NO! That is a lie! You are deceived! Aroden hides his glory for his own mysterious reasons but shows himself to those who believe. I was blind from birth and now see thanks to his mercy and purpose. And my healing is done through him as well."

"If the other gods were truly" here Azubah searches for a word "as...worthy as they claim then things would not be as they are. Pharasma has failed in her prophecies and could not stop Urgathoa from escaping the Boneyard. And here we are looting a tomb with the sanction of her clergy."

He has calmed himself at this point and is, in fact, smiling warmly. "All will see someday. Aroden will reveal himself and humanity will rejoice. I only hope it is within my lifetime."

It is turning out to be fun playing a religious fanatic. I do understand that it could be tiring to listen to this all the time. In fact, I was going to ask, in the OOC thread, if you guys wanted me to tone it down a bit with his nuttiness. I won't mind do, so do not be shy about saying so.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth will appraise the other gear

1d20 + 5 ⇒ (6) + 5 = 11 appraise

so I can get it on the loot sheet


Map Undead M Railroad Engineer 13
Azubah wrote:


It is turning out to be fun playing a religious fanatic.

I believe they prefer the term religious enthusiast. Also I checked the text on Appraise and I've been wildly misusing it - apparently the base DC is 20 for a common item. For continuity I'll continue my unstated policy of DC 10 for the Tomb and then ramp it up elsewhere. If you'd like to take 20 for appraise outside of the dungeon crawls that's fine.

Albus is able to determine the two vials contain silversheen, and alchemical substance that can give weapons the property of silver when fighting supernatural foes.

The clothes and food are worthless, rotted away over the years. The bow is still in good condition however and is obviously a masterwork item. The arrow heads appear to be made out of cold iron; the hand mirror is worth approximately 35 gp, the pendant 100 gp and the scarab clasp about 50 gp. The clay urn still has to be opened, but if it is filled with nard, the perfume you encountered earlier it would be worth about 75 gp.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth will assume it is more Nard, and carefully open it later.

Alright lets get this door open


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

So what you are saying is that you are praying to Aroden... the dead god. Angel Eyes waves his left hand apologetically. I know, I know. Who is not really dead but also alive. Aroden... the living dead god... The half elf nods thinking.

You pray to an undead god and it gives you powers... So you are, in fact, a cleric of Urgatoa, right?

I am having fun with it.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 ⇒ (18) + 8 = 26 DD to open the door

Rameth also mixes up a Shield extract


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5
"Angel Eyes" Albus wrote:

So what you are saying is that you are praying to Aroden... the dead god. Angel Eyes waves his left hand apologetically. I know, I know. Who is not really dead but also alive. Aroden... the living dead god... The half elf nods thinking.

You pray to an undead god and it gives you powers... So you are, in fact, a cleric of Urgatoa, right?

Azubah chokes and appears nearly apoplectic. "NO! WHAT ARE YOU SAYING?"

Regaining his composure he continues with a hostile edge in his voice. "Fools believe Aroden is dead. Fools believe that they can fathom the motives of the gods. Who says that he is dead, the Pharasmins? The devil-worshipers of Cheliax? What have they shown to prove themselves?"

"I was blind before Aroden gave me sight. I mend flesh and foil adversaries by his hand. Aroden touched me and made me his vessel. Faith needs no proof but you can see the material works of his power for yourself!" By the end of his speech, Azubah has worked himself into a lather and must take several deep breaths.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"All fine theological chit-chat for later. We still needs to get outta here" the surly dwarf picks up his axe and starts looking around for some creepy little statues to jump out on them again.

I ain't never gonna live that one down


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Right... "Aroden". Albus says using his hands to make quotation marks. Smiling he gives Azubah a wink. Dont worry reverend, your secret is safe with us!

After a few moments the half elf nods and follows the dwarf.
Dwalindor is right, lets pick up the pace


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Guess which magus is not getting an Arodenmass card this year.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

LOL .


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

hehehehe


Map Undead M Railroad Engineer 13

Nice to have the site back up, guess it was just kicking me back though based on the time stamps?

A long corridor opens up that allows you to proceed single file into the a final, hidden chamber. A sarcophagus covered in gold leaf rests on a raised stone platform in the center of this chamber.

The casket’s cover is carved the likeness of an adult man with his arms crossed over his chest, and covered in thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners, and
between them stand two large funerary urns. The sole exit is a door to the west.

Please let me know where you are on the map.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will move forward unless someone stops him for some reason or is checking for traps, etc

Dwalindor will move up to D13 to get a better look in the room.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth chugs his shield extract and moves to c14


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah stands behind Dwalindor D12 well aware that he has little magic left should carnage ensue.

"May Aroden guide your arm" he says to Dwalindor as he lays a hand on his shoulder. The dwarf feels a slight warm, tingling sensation that passes as quickly as it appears.

Guidance: +1 on next roll


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Sword in hand Albus moves right behind Dwalindor
D12


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5
"Angel Eyes" Albus wrote:

Sword in hand Albus moves right behind Dwalindor

D12

Azubah is standing there already.

As Albus edges his way into the tight corridor next to Azubah, the latter steps back to let the warrior move into a more advantageous position.

Azubah backs up to D11


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Whoops, sorry. Thx Azubah.


Map Undead M Railroad Engineer 13

As you enter the room a metallic hissing sound rises from behind the sarcophagus in front of you and a giant snake rises above the obstructions, swaying back and forth.

Initiative (Monster): 1d20 + 2 ⇒ (4) + 2 = 6
Initiative (Albus): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Azubah): 1d20 ⇒ 6
Initiative (Dwalindor): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Rameth): 1d20 + 2 ⇒ (16) + 2 = 18

Order = Rameth, Dwalindor, Albus, Monster, Azubah.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

map doesn't work

1d20 + 3 + 2 - 1 ⇒ (12) + 3 + 2 - 1 = 16 vs FF? for 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Rameth charges the snake, utterly fed up with this particular tomb...he swings it and clubs it in the side of the head I assume

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will join Rameth in hacking the snake with his waraxe, flying into rage.

"Rraaarrrrhhh! "

axe, rage, 2h, pa: 1d20 + 4 + 2 - 1 ⇒ (16) + 4 + 2 - 1 = 21 damage : 1d10 + 4 + 3 + 3 ⇒ (10) + 4 + 3 + 3 = 20

assuming no charge available, so regular mode


Map Undead M Railroad Engineer 13

Weird, but fixed. Redundantly given Dwalindor's amazing smash.

Map.

Rameth's club bounces off the cobra's head but Dwalindor's axe bites deep into the snake and kills whatever magical power that was running the mechanical monster.

As you review the contents of this last room, you can see a number of items including twice the gold leaf on the sarcophagus than was present on the fake sarcophagus, as well as the contents of the chest.

In the chests you find a disintegrating sack filled with 500 gold pieces, as well as a small darkwood coffer with two potions, an ornate gemstone pendant and a variety of other semiprecious stones.

There's also a set of padded armor that is amazing well preserved in the chest, quietly radiating a sense of magic.

If you choose to open the sarcophagus:

Spoiler:

You find a mummified corpse holding two crooks in either hand that are not worth anything, but a gold funereal mask is on its head, heavy and obviously worth a small fortune (with Appraise 10+, you believe it is worth 500 gp).

Appraise 10+ Results

Spoiler:

The pendant 70 gp and the gemstones about 55 gp collectively. The gold leaf on the sarcophagus is worth around 100 gp.

Should you choose to sell the iron cobra and manage to extract it, the clean hit that Dwalindor drove into the cobra will allow you to get half the value of the materials back - 1000 gp from the right buyer.

If Detect Magic used on the armor:

Spoiler:

Akhentepi's armor: This suit of +1 stanching padded armor is of traditional Osirian design, consisting of a quilted cuirass of lightweight, breathable linen; a linen kilt; and a teardrop-shaped groin guard of stiffened linen. Besides its anti-bleeding properties, Akhentepi’s armor grants its wearer a sense of impending danger. Once per day as a free action when the wearer attempts an initiative check, the wearer can add a +3 insight bonus on that initiative check.

It is now early in the afternoon and you've finished exploring the tomb. While it would take a while to extract all the wealth from the tomb, you find a short, graying old man waiting outside with Sumak and a gang of laborers.


The old man looks at you and smiles slowly as he sees you.

Ah, Sssumak, I sssee your com-Panionsss have emerged alive.

His voice is strange, as he emphasizes the wrong syllable or word in each sentence, and his eyes glimmer with a hidden avarice. His "s" are drawn out with a snake-like sound each time they are pronounced.

Greetingsss, my Name is I-Brahim and Sssumak here has told me that you need transss-portation of various commoditiesss. For a sssmall fee my workersss and I can help you asss you retrieve itemsss from the City of the Dead.

His smile turns oily as he starts to speak of a fee.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth opens everything! And will do the offered take 20 on appraise after

how much? Rameth scowls

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor finishes his exhaustion after raging against the machine.

"Do we even need these guys? Ain't it strange they are waiting here for us?"


Now, now, no need to take that sssupiciousss tone. Our fee isss modessst, a mere tenth of the fundsss you would collect from the treasssuresss below.

Sssurely you sssee that if you were to...Attempt to collect all the treasssuresss from the tombssss you were to explore it would take longer to retrieve the...Itemsss from the variousss cryptsss than to explore them to begin with!

He steeples his fingers together and his smiles is partially hidden behind his raised hands.

I assssure you my team is entirely trussstworthy and isss capable of assisting you. Sssurely you have made your own essstimate of the worth of the itemsss although there will be a...Glut of sssuch items in the bazaarsss, I know ssseveral people who could...Auction off your findsss.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

3percent. And that is robbery.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus eyes the old man suspiciously trying to remember anything he may have heard of the character.
K. Local: 1d20 + 7 ⇒ (8) + 7 = 15


Map Undead M Railroad Engineer 13

Knowledge: Local

Spoiler:

Ibrahim the Gray is a relatively well-known, opportunistic merchant who has amassed a small business empire in warehouses, portage and, it's rumored, fencing. He's relatively trustworthy although there are rumors of people disappearing.


Now...now...letsss not be hasssty. Sssurely you can sssee the obviousss benefitsss of my...ssservicesss. How about we sssettle on...ssseven percent. A fair compromissse, and enough recompenssse for the danger my men take in coming into...the Necropolisss.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

there is no danger we cleared it. So no worry to you. Since that fear is gone 3.5 percent. 7 percent is not worth the little time we save letting you sell it. You are not offering me anything.


Ibrahim rattles a dry laugh.

Sssurely you're not sssuggessssting you cleared the whole Necropolisss?

He waves a hand around and you notice that many of his men have well-used khopesh and clubs hanging at their belts, but seem truly nervous about being where they are.

There isss a reassson the Pharasssmansss have allowed you...adventurerssss...into the tombsss. Sssimply put, no other men are willing to clear the detritusss of the centuriesss out of the city.

The participantsss of the lottery each have three...tombsss to explore. Sssurely you underssstand that you cannot keep treasssuresss in a room at the inn? And I am only offering to act asss a middle man for you at an auction sssure to be held sssoon. Unlessss you think you can sssell off your findsss amongst the glut of...many sssuch finds and recoup full value?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Maybe maybe not, but unless someone...you?...is going into our unopened tombs...before we sell then I think we are fine. Now I have told you 7 percent is too much, I have offered 3.5 are you going to do we both know is the final answer and say 5% then I say 4% then we settle on 4.5% or are we going to waste each others time?

Rameth says as he takes a hit from his flask


Ibrahim's dry rattle of a laugh tumbles out of him.

I wasss going to compromissse with sssix and a half percent, which isss of courssse halfway between your...offer...of three percent and my initial offer of ten percent. And while Sssumak hasss been most...compelling regarding the benefitsss of working with your...particular...team, there are other explorersss who might be more...accomodating?

He nods as he speaks, as if he's speaking the most reasonable of compromises.

But I can sssee you have the...heart of a merchant. I will sssettle for five percent, and perhapsss after you have ssseen the benefitsss of...partnerssship.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth smiles. We both know that you will be working with the other groups as well. Though none of them have someone as friendly as me. He extends his hand, offering a hit of his whiskey, in lieu of a handshake

5% and don't ever say that I didn't do anything for you. And you can never listen to Sumak he would have offered you a pint of my blood if he thought that is what it would take to get him out of taking apart that chariot.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth then takes time to ID the Magic Shield we never did

1d20 + 7 ⇒ (7) + 7 = 14

and the two new potions 1d20 + 7 ⇒ (10) + 7 = 17

Azubah can you figure out this shield?

everyone check the loot sheet, I moved a few things to the right of the page, that I figure we will keep. Not sure about the armor...maybe you should wear that Azubah?

if we sell that we are LEFT with 3840.15 total GP after he takes his cut if Azubah doesn't want the armor we definitely sell that, Dwalindor do you want the magic Shield?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Nicely done, Rameth. And I used to negotiate injury settlements for a living.

The haggling and dynamics of the disposal of the goods leave Azubah feeling out of sorts. The oracle is less worldly than his companions but even he senses the dangers that having so much loot can attract. Five percent seems reasonable to him in order to stave off thieves and such. But he wonders why the old man speaks the way that he does.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

just glad we didn't have to use a diplo roll out of me...I was just playing him surly, but he is smart so i figure that all made sense...its funny we all knew we would land at 5 eventually! lol


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Albus shares the information he has on the merchant with the group.

Check out the K Local spoiler guys. I think we should keep the shield. It can come in hand and Azubah can use it.


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:
if we sell that we are LEFT with 3840.15 total GP after he takes his cut if Azubah doesn't want the armor we definitely sell that, Dwalindor do you want the magic Shield?

Are you remembering to factor in the half value sell rule? Certain items (the coins, gemstones, the perfume) typically would be whole value - I'm counting the iron snake remains as well in that category. But some of the items particularly any jewelry, funereal mask, the chariot, the books sell for half the stated value per the CRB's sale mechanics.

Also Ibrahim is helpful because you're not the only ones coming away with a haul of curios and the normal market will be glutted with merchandise so anything that isn't hard currency that's sold through a merchant on the street would be at exceptionally low value (this is solved at the start of the next chapter of the AP.)

Finally please level up to level 2 and remember you get an extra bonus feat.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

[poc] yes I did it's all on the loot sheet[/ooc]

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