DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

An excelent reason to be somewhere else at that time then Albus mumbles.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor nods at Albus's comment.

"Yes, lets look around and see if there is somethin' other to help with this here gate."

Dwalindor, puts the vial back for now, picks up his hammer and heads off to the left path.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

perhaps we can reinforce the gate at least. Rameth joins him in search of a way to repair te gate


Map Undead M Railroad Engineer 13

The western side of the estate forms an L-shaped yard mostly given to sand, sun-dried earth, and the ancient husks of dead trees. Stone benches line the wall of the yard, and a large tiled pool sits in the southwest corner, dried and patially filled with sand.

A short flight of steps leads between a pair of pillars to a set of stone doors in the west of th house. At the north end of the yard stands a squaat stone building with columns at every corner.

As Dwalindor enters the sandy yard, a storm of sand begins to build in the center of the yard and he sees a giant insect raise itself from the earth.

Azubah (Initiative): 1d20 ⇒ 18
Albus (Initiative): 1d20 + 1 ⇒ (15) + 1 = 16
Dwalindor (Initiative): 1d20 + 2 ⇒ (11) + 2 = 13
Rameth (Initiative): 1d20 + 2 ⇒ (8) + 2 = 10
Enemy (Initiative): 1d20 ⇒ 5

I'm away from my maps but I'll get one up in a few hours. Based on the descriptions however Dwalindor is just inside the area to the left and the rest of you are in the courtyard around the front gate.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

How far away is the bug


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Also what knowledge


Map Undead M Railroad Engineer 13

Dungeoneering would be the best pick for knowledges. I don't have the exact distance at the moment (no map!) but from memory I'd say 50 feet from Dwalindor, 60 feet from the rest of you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

ah charge range

Kill it!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth charges across the sand, instantly flinging the wood off his sword cane as he goes and he levels a strong two handed chop at the bug, trying to behead the thing before it can get started on killing his companions.

1d20 + 2 + 5 - 1 ⇒ (15) + 2 + 5 - 1 = 21 for 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12


Map Undead M Railroad Engineer 13

The centipede screams as the sword cane bites into its hide.

Map


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Ac 14 dm

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor will also charge the big bug.

"Rarrrhh!! . "

hammer, charge, reach,pa: 1d20 + 5 + 2 - 1 ⇒ (17) + 5 + 2 - 1 = 23 damage : 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15


Map Undead M Railroad Engineer 13

The centipede's chittering screech echoes across the dead buildings, but it remains moving in response to Rameth and Dwalindor.

I'll wait until afternoon, if still no movement from Azubah or Albus the monster will move.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

The appearance of the centipede shocks Azubah for a moment and he nearly trips while backing up. Once he gathers his wits however, he curses the thing in Aroden's name.

Cast Ill-omen. No save, lasts 2 rounds.

Google Chrome won't let me access the map, so no movement for Azubah/


Map Undead M Railroad Engineer 13

The centipede's eyes have trouble focusing after being attacked by the two fleshy bipeds. It's hunger is exaggerated by their attacks biting into it's carapace and it rears its head and tries to bite down on Dwalindor, the more dangerous of the two creatures attacking it.

Attack (Bite): 1d20 + 8 ⇒ (5) + 8 = 13
Attack (Bite, 2nd Roll Per Ill Omen): 1d20 + 8 ⇒ (12) + 8 = 20

The desperate bite misses Dwalindor's small form, although he can feel the force of the mandibles clicking together near him.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth takes a 5 ft step and readies his attack for Dwalindor to take his step as well so they both have flank

Rameth whips his Blade back and plunges it two handed into the beast

1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 for 1d6 + 4 + 3 + 1 ⇒ (6) + 4 + 3 + 1 = 14 the extra plus 1 is because it is sharpened and I forgot to add it last time


Map Undead M Railroad Engineer 13

The centipede's mandibles stop moving as it is skewered by Rameth's sword blade.

The wind continues its quiet movement through the ruins as the centipede's legs twitch their last.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well that was exciting. Shall we get back to the fixing of the gate?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

"Let's check the hole that the bug came from. Perhaps there are valuable there from others it might have waylaid. Or it might lead to tunnels that would allow us to bypass the upper floor, which is undoubtedly trapped."

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Sounds good as anything."
Dwalindor pokes around in the bug tunnel to see if it leads anywhere.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Hmmm, it might lead to the rest of its family too. But I suppose we could check it. Albus goes with the dwarf sword in hand.


Map Undead M Railroad Engineer 13

There isn't anything present at the bottom of the pool aside from a few yellowed bones amidst the sand it had piled about itself while it was resting.

Knowledge (Dungeoneering) would give you an idea about the behavior of the Centipede if you wanted to guess at where it might hide treasure, if it had any.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Lets check the shed at the end ofthe yard.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Sounds good . Ain't nuthin' down here."

Dwalindor will join Albus by the shed.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Angel Eyes casts detect magic on the shed's exterior and checks its door for traps.
Perc: 1d20 ⇒ 17


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth nods and follows


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah falls in behind the others.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"All clear?. "

If no traps or locks, Dwalindor will open the door to the shed.


Map Undead M Railroad Engineer 13

The rectangular stone building sits in the northwest corner of the estate. At each corner stand columns carved to resemble men and women with their arms crossed over their chests. A set of stone doors stands in the southern face of the building, carved with bas-relief faces of two men. Hieroglyphs are carved into the doors just beneath the faces.

Ancient Osiriani

Spoiler:

This is the crypt of the House of Pentheru, may defilers be cursed by the gods until their day of judgement."

The doors that Dwalindor pushes open are stone, and though heavy they open easily.

A wide stairway descends 15 feet into the next room. A stone altar sits upon a raised stone platform in the center of this square room.

Caryatid columns carved in the likenesses of male and female figures with their arms crossed over their chests and khopeshes or ankhs in their hands stand at each corner of the platform. Empty torch holders are built in all four of the room’s corners. Two stairways exit the room—one climbs to the south where you've just descended, while the other descends from this chamber to the north.

Map


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

"This is the crypt of the House of Pentheru, may defilers be cursed by the gods until their day of judgement." Angel Eyes reads aloud when the group crosses the stone doors.

Pffff...

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor scoff at the warning as well.

"Hah, stuff like that is why I never liked learning to read. Just makes me mad."


Map Undead M Railroad Engineer 13

DM Only

Spoiler:

1d20 + 5 ⇒ (12) + 5 = 17

Was waiting for Rameth, but maybe he's away from the forums temporarily.

Please roll Perception for me.

Perception (Azubah): 1d20 + 4 ⇒ (14) + 4 = 18


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth follows with a shrug happy to not be the first through

wonder what we did to get this hell hole


Map Undead M Railroad Engineer 13
Rameth the Delver wrote:

Rameth follows with a shrug happy to not be the first through

wonder what we did to get this hell hole

Speak of the devil.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

perception : 1d20 + 6 ⇒ (18) + 6 = 24 +2 stone

Dwalindor looks around the room with darkvision. If needed. He will step ahead if there is nothing obvious in the way.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Perc: 1d20 ⇒ 17


Map Undead M Railroad Engineer 13

Albus, Azubah, Dwalindor:

Spoiler:

You smell a sour stink wafting into the chamber as you hear the shuffling footsteps of something walking towards the chamber you've descended into.

Dwalindor
[spoiler]
In the corridor beyond you see a pallid humanoid creature, wrapped in wispy strips of skin and cloth shuffling towards you. (At R7 moving into R6).
Knowledge: Dungeoneering to identify

Initiative (Azubah): 1d20 ⇒ 10
Initiative (Albus): 1d20 + 1 ⇒ (16) + 1 = 17
Initiative (Dwalindor): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (Monster): 1d20 + 3 ⇒ (16) + 3 = 19

Round 1 (Surprise) Initiative Order:

Dwalindor -> Monster -> Albus -> Azubah

Without a Perception roll, the first round of combat counts is a surprise round.

Initiative (Rameth): 1d20 + 2 ⇒ (12) + 2 = 14

Round 2 Initiative Order:

Dwalindor -> Monster -> Albus -> Rameth -> Azubah


Oh, dear. Much as I dislike having a mind and no body, the other option may be worse.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Azubah blurts out "Something is coming toward us!" Immediately afterward, he makes a sweeping motion with his hands and, in response, the darkness seems to leap about and cling to his person in the rough form of dark robes.

Cloak of Darkness revelation or whatever it is called: +4 AC for the next hour as immediate action.

If Albus or Dwalindor are within reach he puts a hand out and invokes Aroden's blessing. "Aroden guide you!" Guidance cantrip: gives +1 to next roll

"Howard, can you affect the mortal world at all?"


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

bah I didn't have any posts. Thats ok, Rameth was taking a hit from his flask.


Sir Howard scratches his head, or the ectoplasmic construct that is where his head would be, and looks pensive.

I don't think so. Let me try.

He bends over and tries to pick up a rock and fails. Then he tries to pick up a handful of sand and is unable to do so.

Finally he holds up a grain of sand in triumph.

I say, this is marvelous! Take that you smelly, necromantic beast!

Howard flings the grain at the beast approaching to no obvious effect.

That let him have what for, I'll tell you.


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

I am starting to really like Sir Howard.


Map Undead M Railroad Engineer 13
Azubah wrote:
I am starting to really like Sir Howard.

There's no ghost like an addled ghost. Incidentally if you aren't already give him a posh British accent when he speaks, it helps.


Map Undead M Railroad Engineer 13

The monster moans and charges towards you across the room.

Advancing on Dwalindor it attacks him.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8

It's clumsy attack misses the nimble dwarf.

Combat Map

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Stay away from us you creep."

attack : 1d20 + 5 ⇒ (6) + 5 = 11 for 1d12 + 4 ⇒ (8) + 4 = 12


Map Undead M Railroad Engineer 13

Dwalindor's swing misses the adherer as well.

Albus then Round 2.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

knowledge religion 1d20 + 7 + 1d6 ⇒ (19) + 7 + (2) = 28


Map Undead M Railroad Engineer 13

Rameth, were you trying to identify the monster with Knowledge (Religion)?


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

As his companions press the attack, Azubah skirts the perimeter of the room to come around behind the creature. Move against left wall then around to square U6 As soon as he can get behind the enemy, Azubah swings his morningstar for all he is worth

Attack with flanking bonus
1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19

Damage
1d8 ⇒ 3


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

yea...isnt it a ghost or something?

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